转贴巴哈:
直接貼過來 我看懂的部分有翻譯
=
List Compiled by MarkMan.
Special thanks t
DUK2000
av kazama
Pyro Joe
noodalls
#tekken on IRC
SD TEKKEN ^_^
- Updated 06/28/2005 8:10 PM PST -
- DISCLAIMER -
"All these changes are what are found by 4 or so players from
Arcadia Magazine. Namco didn't give them the changelists
so they had to play and figure it out. So they mainly tried
finding out changes to old moves (there seems to be new moves?)
since it would take time finding out new move notations if any.
They primarily focused on those that are called top tier chars
and wrote a lot about them, and left most of the other characters
behind with only 2 lines worth of information.
SO these are only one part of the Version 5.1 changes.
There will be much more to come when 5.1 is out on July in Japan.
Also there are item updates too." - DUK2000
由幾個Arcadia的人測試 主要偏向S級腳色 其他的就帶過而已
七月 5.1在日本上市後會有更多消息
- GENERAL INFORMATION -
Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an
American release if any. Disscuss the changes here. Top post will be updated as more
information is added.
Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have
different colors now.
鐵五logo上會有5.1顯示出來 血條的顏色不一樣了
Big changes with things in the system. You can now fully block while in tech roll
state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.
重要的改變 -> 受身中可以防禦
Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.
倒地時受到的追擊由100%正常損血量改為70%
POSSIBLE 2 new characters added. More information later.
可能會有兩個新角色
Wall system has changed slightly. More information on this later.
壁系統也會有變化
- CHARACTER UPDATES -
Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been
decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.
[弱化]9LP的發生變慢 距離遠時連技不可
[弱化]9LP連技時可受身
[弱化]21LK有確反了
[弱化]LPRPLK (RPLK) JF-WP有確反了
[弱化]3LPRP的有利變少(命中或防禦都是)
Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.
[弱化]3RP浮空不可
[弱化]無限段消失
[弱化]WK RP counter不會昏
[弱化]4LP4 4RP連技消失
[弱化]LPRPLPRP 和 RPLPRP counter不會浮空
[弱化]LPRPLP(RPLP)4->WK消失
[弱化]3WP近距離hit後的連技消失
Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- <wall> 1,2,1, d/f+3 catch no longer works.
[弱化]4LP normal hit 浮空不可
[強化]起上中LK counter的暈眩回復不可
[??化]挑撥和64RP沒有變化
[弱化]66RP硬直變大
[弱化]LPRPRK硬直變大
[弱化]壁際LPRPLP->3LK連技不可
Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F
hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
[強化]623LP9連技可能
[強化]惡魔仁變化不大 目前看來是最強角
Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.
[弱化]4LP被擋-10 FRAME
[弱化]橫移RK被擋硬直變大
[弱化]236LK(起上中LK)被擋硬直變大
[弱化]1LK counter不會撲倒
[弱化]1WP RP兩下間的硬直變大
King the 2nd
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali
kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it
connects.
[強化]6RK normal hit即可造成壁際暈眩 counter會倒地 可追加2WK
[強化]16RP後硬直變短 2WK追加可能
Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.
[強化]LK~RK被防禦硬直變短
[弱化]6WK後 1LK不再確定
Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.
[強化]66RP被防禦硬直變小
[強化]66RK命中後的WK必中
[弱化]虎構的自動撥取消
Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.
[強化]背身雙把掌 損血量增加而且可連技
[強化]背向LP 可使對手倒地
Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
[弱化]3RP後 無法再用最速風浮空 其他連技仍可行
[??化]魔神拳回復不可 counter才會昏
[強化]1RK被擋硬直變小 counter會倒地
Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.
[強化]66WP被擋硬直變小
[強化]66RP無確反
Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.
[弱化]2RKLP被擋硬直增加
[弱化]LPLPLP被防禦 對手比較不會被推遠(容易反擊)
[弱化]龍捲投被防禦 老王不利
Hwoarang
- d/b+4 has more delay on hit.
[弱化]1RK命中對手時的硬直增加
Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit
however.
- U/F+4 is -14 on block now. No longer safe.
[弱化]236LPRPLPRP counter浮空不可
[弱化]1LK counter連技不可
[弱化]4LPRPLP counter才浮空 但4LPRP會連中
[弱化]9hold RK被擋-14 FRAME
Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.
[弱化]2LP有利減少(命中或防禦都是)
[弱化]2RK命中-3 frame
Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.
[強化]9WP23RP防禦變困難
[弱化]1RP更容易擊潰上段攻擊
Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
[強化]9LK counter會暈眩 之後2WK浮空確定
[弱化]RPRK後沒有確定追加
Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased
[弱化]貳連剛掌破 連技不可
[強化]66WP損血量增加
Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to
be.
[強化]6RP2取消後多了WK可用
[弱化]6LK被擋變成五五波
[弱化]1RK技後的蹲狀態改變了 風險增加
Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.
[??化]撥拳的判定範圍變大 但是有利時間變短
[強化]44RP counter會造成不可回復暈眩
Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.
[弱化]3LPLP 被擋-4 FRAME
[??化]4RK命中會倒地 側/背面命中不可受身
[弱化]LPLKRK的JF取消
[弱化]1WK蹲狀態取消 硬直變大
Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.
[強化]RK硬直變短 RK counter->66LP連技變的比較簡單
[強化]3LK損血量增加
Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more
free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max
distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.
[弱化]6LPRPLPRP 第一下counter 第四下會浮空 原本的硬直沒了
[強化]66RP 被防禦彈開的距離變遠 更難反擊
[弱化]1KL 被擋-16 frame
[強化]3LP RP變得容易連中
[弱化]16RP後的2WK不再必中
Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use
d+3~HMS.
[強化]2LK counter會倒地 可追加 蹲下時3RK(2LK->狼構->狼構RK亦可)
Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.
[弱化]立上中LP RP 和3LP RP的硬直變大(命中或防禦都是)
[強化]立上中LP RP LK和3LP RP LK被防時可把對手打遠 命中時對手倒地
[弱化]9LP LK被擋住時更容易反擊 命中時的硬直也變大
[強化]1RK LK可以delay
Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.
[強化]1RK counter 對手會頓一下 可連技
[強化]2LKRK 命中時不會被反擊了
[強化]橫移LK normal hit 也會倒地
Paul Phoenix
+ qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.
[強化]鐵騎取消後 有蹲狀態
各位注意了七月日本TK5.1上市 换机版一律免费 快通知老板们和香港一道商...........