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TEKKEN 5.1 PATCH RELEASE INFORMATION/CHANGES      

TEKKEN 5.1 PATCH RELEASE INFORMATION/CHANGES

TEKKEN 5.1 PATCH RELEASE INFORMATION/CHANGES
List Compiled by MarkMan.

Special thanks t
DUK2000
av kazama
Pyro Joe
noodalls
#tekken on IRC
SD TEKKEN ^_^


- Updated 06/28/2005 8:10 PM PST -

- DISCLAIMER -

"All these changes are what are found by 4 or so players from
Arcadia Magazine. Namco didn't give them the changelists
so they had to play and figure it out. So they mainly tried
finding out changes to old moves (there seems to be new moves?)
since it would take time finding out new move notations if any.

They primarily focused on those that are called top tier chars
and wrote a lot about them, and left most of the other characters
behind with only 2 lines worth of information.

SO these are only one part of the Version 5.1 changes.
There will be much more to come when 5.1 is out on July in Japan.

Also there are item updates too." - DUK2000

- GENERAL INFORMATION -

Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any. Disscuss the changes here. Top post will be updated as more information is added.

Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.

Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.

Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.

POSSIBLE 2 new characters added. More information later.

Wall system has changed slightly. More information on this later.

- CHARACTER UPDATES -

Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.

Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.

Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
-  1,2,1, d/f+3 catch no longer works.

Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.

Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.

King the 2nd
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.

Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.

Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.

Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.

Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.

Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.

Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.

Hwoarang
- d/b+4 has more delay on hit.

Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.

Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.

Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.

Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.

Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased

Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.

Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.

Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.

Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.

Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.

Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.

Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.

Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.

TOP

有讲什么时候出吗? 如果是真这样改就好了 终于平衡了 啊门~~~~~~~~~~~~~~

TOP

引用:
以下是引用tianyuanyuan在2005-6-29 17:56:29的发言: 有讲什么时候出吗? 如果是真这样改就好了 终于平衡了 啊门~~~~~~~~~~~~~~
Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any. STEVE这下歇的了,一个好地确反都没有, 转圈+2 CH 也不能晕人了,缩都不好缩了,爽哦
你以为你正在游戏人生,但人生早已将你游戏。

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以下是引用yanshen在2005-6-29 18:05:35的发言: Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any 那岂不是没几天就出了 可惜 大陆不知道引进的快不快 是啊 解大家的恨了 爽

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提示: 作者被禁止或删除 内容自动屏蔽

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提示: 作者被禁止或删除 内容自动屏蔽

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算了 我就继续中国第一雷文吧 啊哈哈哈哈哈

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提示: 作者被禁止或删除 内容自动屏蔽

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娃哈哈哈,用真实ID留言以庆祝steve的时代过去了

df+2不能浮空了 无限连没有了 alb 2破招不能昏 b+1~B FLK b_f+2取消 CH 1,2,1,2, and 2,1,2不能高度浮空 1,2,1 and 2,1 进入FLK~ALB取消 d/f+1+2不能打2次了 不知道我翻译的准不准??

julia没被削弱还加强了一点。

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提示: 作者被禁止或删除 内容自动屏蔽

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怎么可能了 削弱的只是史迪夫 又不是你 你是强人一个

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不会的,花花你用其他人一样很厉害,你总要给别的玩家一点机会包~~~~~~~~~~~1

[此贴子已经被作者于2005-6-29 19:39:51编辑过]


----->不玩了!给狗玩! -------- ----->不玩了!给犬玩! -------- Tekken 5: Dark Resurrection ----->大家都不玩了我来玩!

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提示: 作者被禁止或删除 内容自动屏蔽

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谁翻译一下吧,  看不懂啊

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nina

uf+1不能在远距离最后浮空追打了,速度变慢 uf+1对地被打可以守身了 d,db+3加大破绽 df+1,2速度变慢

----->不玩了!给狗玩! -------- ----->不玩了!给犬玩! -------- Tekken 5: Dark Resurrection ----->大家都不玩了我来玩!

TOP

STEVE和FENG这几个淫荡的家伙终于可以让他们收敛一点了^_^


去留无意,漫随天外云卷云

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Feng Wei也完了
b+1变10桢
ss+4被防加大破绽
qcf+3_WS+3加大破绽
d/b+3CH不会倒
d/b+1+2,1两招间加大延时 ???
----->不玩了!给狗玩! -------- ----->不玩了!给犬玩! -------- Tekken 5: Dark Resurrection ----->大家都不玩了我来玩!

TOP

太好了

我的18终于能出头了

我的三岛,娃哈哈哈哈哈哈!!!!!!!!!!!


--------------------------------------------------------------------------------------
我是手工课代表!

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Jin Kazama + d/f+3 on CH stuns and d+3+4 will full launch afterwards. - Nothing gauranteed after 2,4 anymore.

Devil Jin + TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents. + Devil Jin seems to be the best as of now. Not that many changes.

Ling Xiaoyu + From RND punch parry, damage has been increased and now juggles. + RND 1 makes opponent fall.

Asuka Kazama + After f+2~d cancel you can input an extra move 3+4. - f+3 on block is even on frames. - d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.

谁帮我翻译下这几个人

以上

先拜1个


去留无意,漫随天外云卷云

TOP

Kazuya Mishima - After CH d/f+2 no more full EWGF launch but you can still do regular juggles. +/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2. + d/b+3 has less delay on block and knocks down on CH.

df+2破招后不能接风神拳浮空了

ws+2破招不能醒,不过昏厥效果和df+2一样了

db+3被防有破绽了,不过破招可以把人打倒

我觉得kazuya好像没怎么变唉,law你开心什么啊?????

----->不玩了!给狗玩! -------- ----->不玩了!给犬玩! -------- Tekken 5: Dark Resurrection ----->大家都不玩了我来玩!

TOP

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