TZ上一个叫 toothy 的人总结的关于 bruce ff2在防御别人招数后,中途可以用ff2 自动引返 , 有空大家可以测试一下, 如果能成立, 对手很多牵制招式在bruce面前就废了,比如经常见到的
平八的f+1,b+2! , “!”表示 b+2 可以被返,
anna的 df+3,3,3,1!
nina的 df+1>2! 如果第2发延迟就会被返
julia的 11!1!
一八的 112!
Yoshimitsu df+1,1!,1,1!
ff2返后的伤害不一样,应该还有其他地招数
Anna Williams
3,3,2!
df+3,1!
df+3,3,3,1!
d+3,2!
d+4,1!
b+1,2!,2
b+2,2!
1,2,1,2,3,3,2!,1,2,4
1,2,1,2,4,1!,2!,2!,3+4,2
Asuka Kazama
1,1!
1,2!
1+4,2! - A
df+1,2!
b+2,1!
b+3,2! - B
f+1,3,1!
ws+2,1!,1!,1!,2!,1,4,3,3+4
Notes
A: It is impossible to block both the 1st and 2nd part of 1+4, if you block the first hit you will automatically duck the 2nd hit. Therefore, if you block the 1st hit the 2nd hit will whiff and you can counter the "2" (30 damage)
B: 30 damage.
Baek Doo San
f+3,3,2!
1,2,3~f,1!
Bruce Irvin
1,2,1!,2 - A
3,2!,1,2!
df+3,1!
b+3,2!
ws+2>1!
1,1,2,1!,4,3,4,3,2,1
Notes:
A: the 1st "1" must hit, then you can duck the "2" and then counter the next "1"
Bryan Fury
1,2>1!
1,4,2!,1,2 - A
3,3,2!
df+1,1,1,1,2! - B
df+1>1!>1!>1!
3,2!,1,2
d+3,2!
b+3,2!
b+2>1!>2
b+3,1+2!
b+3,4,1!,2!,1,4,2!,1,2!
b+1~2,1,2,1,2,1,2,1,2,1,4 - C
Notes:
A: 34 damage
B: The "2" can be countered for whichever string, ie df+1,1,2_df+1,1,1,2 etc...
C: Although these can not be blocked then punished, you can punish any of these punches as long as you f,f+2 deep into the attack.
Christie Monteiro
4+3,4,2!
Craig Marduk
1,2,f+1! - A
2,1! - A
2,d+1+2! - A
df+3,df+1!,2! - B
f,f+1>2! - C
2,1,3,1!,2!,1,4,3,1,4
2,1,3,1!,2!,1,2!,2,3,2!
Notes:
A: these moves can not be countered by f,f+2 but they can be countered by db+4 or db+3
B: 35 damage on the "2"
C: 37 damage
Sidenotes: df+3,1,2!_df+3,1,d+2! - these can be countered by ducking the 1 first.
Devil Jin
1+4,2! - A
df+2,1! - B
b+2,4,2!,1,2
1,1>2!
b+1,df+2!
b+1,df+1!
b,f+2,1>2!
b,f+2,1>df+2!
3,2,4,3,1+4,2,1! - C
b+2,4,4,4,4,2!,1+4,2,1! - C
f,f,n,2,1,2,2,3,4,1!,2,1! - D
f,f,n,2,1,2,2,3,4,4,3,2!,1
f,f,n,2,1,4,4,2,4,3,2!,1
Notes:
A: It is impossible to block both the 1st and 2nd part of 1+4 if you block the first hit while ducking, if you block the first hit you will automatically duck the 2nd hit. Therefore, if you block the 1st hit the 2nd hit will whiff and you can counter the "2".
B: 32 damage
C: 35 damage
D: 40 damage
Feng Wei
1,1! - A
db+1,2!
db+2,2,2!
b+2,3,4,2!
b+3,1! - A,B
f+1,1!,2,1!,3,4,2,2,2!,2 - A
Notes:
A: 35 damage (on 1sy "1")
B: You can also counter the 1 if you are hit by b+3 (non-CH)
Ganryu
1+2,1+2!
1+2,b+1+2,2! - A
df+2,1!,2... - B
b+1,1,1! - C
ws+1+2,1+2! - D
FC,1,1,1!,2,1! - A
FC,1,1,1!,2,df+1! - E
FC,df+1,2!,1! - A
FC,df+2,1!,2! - A
Notes:
A: all counterable hits give 31 damage
B: 30 damage
C: 34 damage
D: 33 damage
E: The first counterable hit gives 31 damage, the 2nd counterable hit gives 32
Heihachi Mishima
1,2,2~1+2!
2,2~1+2!
f+1,b+2!,1! - A
df+1,2!
d+1,2! - B
b,f+2,2,1!
f,f,n,2,1,2,2,3,4,4,1!,2,1!
df+3,2,2,4,4,1!,4,1!,2!,1_4
df+3,2,2,4,4,1!,2,1!,2!,1! - C
Notes:
A: 37 damage for "1"
B: Can also be countered if the d+1 hits (non-CH). 38 damage if the d+1 is blocked, 28 if it hits
C: The last "2" gives 35 damage and the last "1" gives 37
Hwoarang
RFLA, 1,2!
Jack-5
1,2!
2,1,2!
1+2,1+2! - A
f+1+2,2! - B
DF+1,2!,1!,2! - C
DF+2,1!,2!,df+1! - D
db+1,1,(1),2!
ws+1+2>1+2!
FC,1,1,1!,2!,df+1! - E
FC,df+1,2!,df+1! - E
FC,df+1,2,1,1! - F
FC,df+2,DF+1!,2! - G
d+2,1,1,1!,2!,1!,2,1,(1+2),1+2
! - H
d+2,1,1,1!,2!,1!,2,1,d+1+2,1+2
! - I
uf+1,1!,4,3,4,1!,2,1,(1+2),1+2
! - H
uf+1,1!,4,3,4,1!,2,1,d+1+2,1+2
! - I
Notes:
A: This has an interesting animation. Thought you might like to know.
B: 35 damage
C: the 1st two counterable hits give 30 damage, the last counterable hit gives 32
D:The 1st "1" gives 30 damage
E: The "2" gives 31 damage, the last hit gives 32
F: Windmill punches. 40 damage
G: Both hits give 30 damage
H: The 1+2 in brackets will always whiff, meaning you can counter the last 1+2
I: The last 1+2 gives 42 damage
Jin Kazama
b,f+2,1,2!
ws+1>2!
b,f+2>1!
f+2,3,3,3,2!,1,2,3,4,2! - A
Notes:
A: the 1st "2" gives 29 damage, the 2nd "2" gives 37
Julia Chang
1,1!,1!
1,1!,2! - A
4,4,1!
df+2,1!
d+4,1!
ws+2,2!,1+2
ws+2,4,1!
ws+2,1!,1!
2,1!,1!,2!,3,3,3,4,4,1!
2,1!,1!,2!,3,3,2!,3,2!,1
2,1!,1,!,2!,3,3,2!,1!,4,3
Notes:
A: The '2' gives 35 damage
Kazuya Mishima
1,1>2!
df+1,2!
df+1,f+2!
b+2,4,1!
ws+1,2! - A
Notes:
A - Interesting to note that while the f,f+2 counter works, the old fail-safe db+4 doesnt work like it did in TTT.
For 10-string notes see the Devil Jin list
King
1,2,1!
2,1!
1+2,1!
d+3+4,2!
1,2,1!,1,2,4,4,4,1!,3_1
1,2,1!,3,3,4,4,1!,3_1
Kuma/Panda
1,1!,1!
2,1,2!
1+2,1+2!,1+2! - A
f+1,1!,1!
DF+1,2!,1!,2!
DF+2,1!,2,1! - B
uf+3,4,1+2!
ws+1,2! - C
FC,1,1,1!,2!,df+1!
FC,DF+1,2!,df+1!
FC,DF+2,df+1!
FC,DF+2,1!,2!
FC,df+1,2,1,1! - D
FC,df+2,n,1,1+2,3,1+2!,1+2!,1+
2!,1,2,1+2!
FC,df+2,n,1,1+2,3,1+2,3+4,1+2,
2!,3,1! - E
Notes:
A: Interesting animation - he still cracks the ground if the last hit is countered.
B: First "2" gives 32 damage
C: 32 damage
D: Windmill punches. 40 damage
E: Last "1" gives 42 damage
Lee Chaolan
1,2,2!,3
2,2!,3
df+1,2!
Lei Wulong
1+2,2! - A
f+4,2!,1,2,4 - B
f,n,4,1!,2,3,4_d+4
f,n,1>2!>1!>2!,3_4
DRA, 4,1!,2,3
PAN, 4,2!,1,2,4_3
TIG, 3,1!,2,1,2,4_3
b+1,2,1,3+4,2!,1,4,1!,2,3
d+1,2,1,3+4,3+4,3+4,1,1,2!
Notes:
A: 37 damage
B: 31 damage
Ling Xiaoyu
1,d+2!,1+2!
u+1+2,2,1!
f,f+2,1!
u+4,1!,2,1+2,1!,3,4,4,4,1! - A
u+4,1!,2,4,4,2!,1+2!,1,4,2! - A
Notes:
A: Last hit gives 35 damage
Marshall Law
2,2,1!,2!
d+1+2_DSS,1>f+1!
b+1,2,1!
f,f+2,1!,3
ss+,2,(1),(2),1! - A
df+1,2!,2!,1
1,2,2!
Notes:
A: If you block the 1st hit of this string then the next two hits will whiff, allowing you to counter the last hit. 38 damage
Nina Williams
1,2,f+1+2!
1,2,1,2,f+1+2!
2,f+1+2!
df+1>2!
2>1!
3,3,2!
3~d,1+2! - A
4~u,1+2! - A
4,3,2!
df+3,1!
d+3,2!
df+3,2,d+3,2!
d+4,1!
uf,n,D+3,2!
N_df+1,2,1,2,3,3,2!,1,2,4_4,3
Notes:
A: 35 damage
Paul Phoenix
d+1,2! - A
f,f+2,1!
qcb+3,2,1!
FC,df+2,1!
1,2,3,2!,1!,2!,1,4,2,1! - B
1,2,3,1!,4,2,1!,4,2,1!
1,2,3,1!,2! - B
Notes:
A: can still be countered if you are hit by the d+1 (non-CH). If the d+1 is blocked the counter will do 38 damage, 28 if it hits.
B: the last hit will give 40 damage
Raven
f+1,2!
f+3+4,4_f+4,2! - A
BT,2,2!
f+1,2!,2!,4,2!,3,4,2!,1+2! - B
BT,2,2!,1!,2,4,2!,3,4,2!,1+2! - B
Notes:
A: 37 damage
B: Last hit gives 42 damage
Roger Jr.
1,2,1!
2,1!
f+1,2,1,2,1! - A
f,n,1! - B
f+4,3,2! - C
d+3+4,2! - D
1,2,1!,4,3,3,3,4,3,2! - E
Notes:
A: 35 damage
B: 40 damage
C: 36 damage
D: 30 damage
E: The last hit gives 40 damage
Steve Fox
ws+1>2!
1,1,f+1!
1,f+1!
3,1,1!
f+2,1,2! - A
df+1,2,1!
df+1,2,2! - A
df+1,2,1+2!
d+2,1,2!
d+2~1,f+2!
f+2~1,1!,1!,2,1,1,2,1!,2
Notes:
A: 31 damage
Sidenote: f+3_4_3+4,1+2,1,2,1,2.... If the first hit whiffs you can interrupt this string anytime with a f,f+2 counter as long as you go deep.
Wang Jin Rei
1,1!,1
4,4,1!
df+2,1! - A
d+4,1!
db+4,2!
ws+2,2!,2
2,1,1,4,4,1!,1,3,4,2!
2,1,1,4,4,1!,2,1,4,2
Yoshimitsu
df+1,1!,1,1!
df+1,2! - A
df+3,1! - A
1,2,1!,4,4,4,1!,1!,1,1
1,2,1!,2,2,2,4,1!,1 - B
4,4,2,2,4,4,1!,1!,1,1
Notes:
A: 31 damage
B: the second "1" gives 29 damage
That's it. There are still a few moves that I am trying to counter like King's 2,2, Yoshi's 4,4,2 etc... Theoretically if you can walk forward into the next hit after blocking the move that preceded it, you SHOULD be able to counter it. If you find anymore let me know. Hope this helps someone.
Last edited by toothy on Mar 17th, 2005 at 11:17