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[人物战术连技] bruce重出江湖 美人迟暮英雄末路      

bruce ff2 还有个自动引返地功能

STEVE BB2 B2 也有,把人一拳捅到地上, 似乎之后bd2 是必中地, 对付JULIA满好用, 只不过不知道发生条件是什么,似乎有地招数能引返

[此贴子已经被作者于2005-3-23 0:59:59编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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so far i consider bruce to be very weak.

that korean guy did very well for 2 reasons:

1, no one is too good with T5 yet, it is still a young game, he focused on short range poking games so much, he was very good at that, but in long term, once people know how to effectively counter that, he will lose his edge.

2, any character has the potential to be played well, there were ttt jun, t4 marduk made into last few rounds in tournaments, so can t5 bruce.

however this does not change the fact that bruce is weak.

i had a look his game. the moves he uses are:

1,2,3 mixes with 1,2,d4

ws2>1, follow ff d3 for ducking high.

d/+2 for whiff.

random f+3, and d/f+3,1

--------------------------

most characters have better or equal random mid low mix than bruce's f3_d/f+3,1

most character have better whiff punish juggles than bruce's d/f+2, t5 d/f+2 is just as punishable as u/f+4, it has no advanatage as far as i can tell.

most character hve more damaging ws moves than bruce's little ws2>1,d3, which only does 37 dmg, if opp doesnt move,

so the only thing he really got is 12d4_123, admittedly, it is a lot faster than ttt, it is now impossible to block by watching even on anticipation, however, one can simply guess and still be better off.

in the game of bruce vs raven (Finals: Freestyle vs TC-ADMIN), bruce was only ULP-ed by raven twice, result was100HP gone.

this is like when we first started playing TTT, people were winning games with kazuya's 112_124 mix, it dies fast.

一天就是一日, 一日就是一天

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TZ上一个叫 toothy 的人总结的关于 bruce ff2在防御别人招数后,中途可以用ff2 自动引返 , 有空大家可以测试一下, 如果能成立, 对手很多牵制招式在bruce面前就废了,比如经常见到的

平八的f+1,b+2! , “!”表示 b+2 可以被返,

anna的 df+3,3,3,1!

nina的 df+1>2! 如果第2发延迟就会被返

julia的 11!1!

一八的 112!

Yoshimitsu df+1,1!,1,1!

ff2返后的伤害不一样,应该还有其他地招数

Anna Williams 3,3,2! df+3,1! df+3,3,3,1! d+3,2! d+4,1! b+1,2!,2 b+2,2! 1,2,1,2,3,3,2!,1,2,4 1,2,1,2,4,1!,2!,2!,3+4,2

Asuka Kazama 1,1! 1,2! 1+4,2! - A df+1,2! b+2,1! b+3,2! - B f+1,3,1! ws+2,1!,1!,1!,2!,1,4,3,3+4

Notes A: It is impossible to block both the 1st and 2nd part of 1+4, if you block the first hit you will automatically duck the 2nd hit. Therefore, if you block the 1st hit the 2nd hit will whiff and you can counter the "2" (30 damage) B: 30 damage.

Baek Doo San f+3,3,2! 1,2,3~f,1!

Bruce Irvin 1,2,1!,2 - A 3,2!,1,2! df+3,1! b+3,2! ws+2>1! 1,1,2,1!,4,3,4,3,2,1

Notes: A: the 1st "1" must hit, then you can duck the "2" and then counter the next "1"

Bryan Fury 1,2>1! 1,4,2!,1,2 - A 3,3,2! df+1,1,1,1,2! - B df+1>1!>1!>1! 3,2!,1,2 d+3,2! b+3,2! b+2>1!>2 b+3,1+2! b+3,4,1!,2!,1,4,2!,1,2! b+1~2,1,2,1,2,1,2,1,2,1,4 - C

Notes: A: 34 damage B: The "2" can be countered for whichever string, ie df+1,1,2_df+1,1,1,2 etc... C: Although these can not be blocked then punished, you can punish any of these punches as long as you f,f+2 deep into the attack.

Christie Monteiro 4+3,4,2!

Craig Marduk 1,2,f+1! - A 2,1! - A 2,d+1+2! - A df+3,df+1!,2! - B f,f+1>2! - C 2,1,3,1!,2!,1,4,3,1,4 2,1,3,1!,2!,1,2!,2,3,2!

Notes: A: these moves can not be countered by f,f+2 but they can be countered by db+4 or db+3 B: 35 damage on the "2" C: 37 damage Sidenotes: df+3,1,2!_df+3,1,d+2! - these can be countered by ducking the 1 first.

Devil Jin 1+4,2! - A df+2,1! - B b+2,4,2!,1,2 1,1>2! b+1,df+2! b+1,df+1! b,f+2,1>2! b,f+2,1>df+2! 3,2,4,3,1+4,2,1! - C b+2,4,4,4,4,2!,1+4,2,1! - C f,f,n,2,1,2,2,3,4,1!,2,1! - D f,f,n,2,1,2,2,3,4,4,3,2!,1 f,f,n,2,1,4,4,2,4,3,2!,1

Notes: A: It is impossible to block both the 1st and 2nd part of 1+4 if you block the first hit while ducking, if you block the first hit you will automatically duck the 2nd hit. Therefore, if you block the 1st hit the 2nd hit will whiff and you can counter the "2". B: 32 damage C: 35 damage D: 40 damage

Feng Wei 1,1! - A db+1,2! db+2,2,2! b+2,3,4,2! b+3,1! - A,B f+1,1!,2,1!,3,4,2,2,2!,2 - A

Notes: A: 35 damage (on 1sy "1") B: You can also counter the 1 if you are hit by b+3 (non-CH)

Ganryu 1+2,1+2! 1+2,b+1+2,2! - A df+2,1!,2... - B b+1,1,1! - C ws+1+2,1+2! - D FC,1,1,1!,2,1! - A FC,1,1,1!,2,df+1! - E FC,df+1,2!,1! - A FC,df+2,1!,2! - A

Notes: A: all counterable hits give 31 damage B: 30 damage C: 34 damage D: 33 damage E: The first counterable hit gives 31 damage, the 2nd counterable hit gives 32

Heihachi Mishima 1,2,2~1+2! 2,2~1+2! f+1,b+2!,1! - A df+1,2! d+1,2! - B b,f+2,2,1! f,f,n,2,1,2,2,3,4,4,1!,2,1! df+3,2,2,4,4,1!,4,1!,2!,1_4 df+3,2,2,4,4,1!,2,1!,2!,1! - C

Notes: A: 37 damage for "1" B: Can also be countered if the d+1 hits (non-CH). 38 damage if the d+1 is blocked, 28 if it hits C: The last "2" gives 35 damage and the last "1" gives 37

Hwoarang RFLA, 1,2!

Jack-5 1,2! 2,1,2! 1+2,1+2! - A f+1+2,2! - B DF+1,2!,1!,2! - C DF+2,1!,2!,df+1! - D db+1,1,(1),2! ws+1+2>1+2! FC,1,1,1!,2!,df+1! - E FC,df+1,2!,df+1! - E FC,df+1,2,1,1! - F FC,df+2,DF+1!,2! - G d+2,1,1,1!,2!,1!,2,1,(1+2),1+2 ! - H d+2,1,1,1!,2!,1!,2,1,d+1+2,1+2 ! - I uf+1,1!,4,3,4,1!,2,1,(1+2),1+2 ! - H uf+1,1!,4,3,4,1!,2,1,d+1+2,1+2 ! - I

Notes: A: This has an interesting animation. Thought you might like to know. B: 35 damage C: the 1st two counterable hits give 30 damage, the last counterable hit gives 32 D:The 1st "1" gives 30 damage E: The "2" gives 31 damage, the last hit gives 32 F: Windmill punches. 40 damage G: Both hits give 30 damage H: The 1+2 in brackets will always whiff, meaning you can counter the last 1+2 I: The last 1+2 gives 42 damage

Jin Kazama b,f+2,1,2! ws+1>2! b,f+2>1! f+2,3,3,3,2!,1,2,3,4,2! - A

Notes: A: the 1st "2" gives 29 damage, the 2nd "2" gives 37

Julia Chang 1,1!,1! 1,1!,2! - A 4,4,1! df+2,1! d+4,1! ws+2,2!,1+2 ws+2,4,1! ws+2,1!,1! 2,1!,1!,2!,3,3,3,4,4,1! 2,1!,1!,2!,3,3,2!,3,2!,1 2,1!,1,!,2!,3,3,2!,1!,4,3

Notes: A: The '2' gives 35 damage

Kazuya Mishima 1,1>2! df+1,2! df+1,f+2! b+2,4,1! ws+1,2! - A

Notes: A - Interesting to note that while the f,f+2 counter works, the old fail-safe db+4 doesnt work like it did in TTT. For 10-string notes see the Devil Jin list

King 1,2,1! 2,1! 1+2,1! d+3+4,2! 1,2,1!,1,2,4,4,4,1!,3_1 1,2,1!,3,3,4,4,1!,3_1

Kuma/Panda 1,1!,1! 2,1,2! 1+2,1+2!,1+2! - A f+1,1!,1! DF+1,2!,1!,2! DF+2,1!,2,1! - B uf+3,4,1+2! ws+1,2! - C FC,1,1,1!,2!,df+1! FC,DF+1,2!,df+1! FC,DF+2,df+1! FC,DF+2,1!,2! FC,df+1,2,1,1! - D FC,df+2,n,1,1+2,3,1+2!,1+2!,1+ 2!,1,2,1+2! FC,df+2,n,1,1+2,3,1+2,3+4,1+2, 2!,3,1! - E

Notes: A: Interesting animation - he still cracks the ground if the last hit is countered. B: First "2" gives 32 damage C: 32 damage D: Windmill punches. 40 damage E: Last "1" gives 42 damage

Lee Chaolan 1,2,2!,3 2,2!,3 df+1,2!

Lei Wulong 1+2,2! - A f+4,2!,1,2,4 - B f,n,4,1!,2,3,4_d+4 f,n,1>2!>1!>2!,3_4 DRA, 4,1!,2,3 PAN, 4,2!,1,2,4_3 TIG, 3,1!,2,1,2,4_3 b+1,2,1,3+4,2!,1,4,1!,2,3 d+1,2,1,3+4,3+4,3+4,1,1,2!

Notes: A: 37 damage B: 31 damage

Ling Xiaoyu 1,d+2!,1+2! u+1+2,2,1! f,f+2,1! u+4,1!,2,1+2,1!,3,4,4,4,1! - A u+4,1!,2,4,4,2!,1+2!,1,4,2! - A

Notes: A: Last hit gives 35 damage

Marshall Law 2,2,1!,2! d+1+2_DSS,1>f+1! b+1,2,1! f,f+2,1!,3 ss+,2,(1),(2),1! - A df+1,2!,2!,1 1,2,2!

Notes: A: If you block the 1st hit of this string then the next two hits will whiff, allowing you to counter the last hit. 38 damage

Nina Williams 1,2,f+1+2! 1,2,1,2,f+1+2! 2,f+1+2! df+1>2! 2>1! 3,3,2! 3~d,1+2! - A 4~u,1+2! - A 4,3,2! df+3,1! d+3,2! df+3,2,d+3,2! d+4,1! uf,n,D+3,2! N_df+1,2,1,2,3,3,2!,1,2,4_4,3

Notes: A: 35 damage

Paul Phoenix d+1,2! - A f,f+2,1! qcb+3,2,1! FC,df+2,1! 1,2,3,2!,1!,2!,1,4,2,1! - B 1,2,3,1!,4,2,1!,4,2,1! 1,2,3,1!,2! - B

Notes: A: can still be countered if you are hit by the d+1 (non-CH). If the d+1 is blocked the counter will do 38 damage, 28 if it hits. B: the last hit will give 40 damage

Raven f+1,2! f+3+4,4_f+4,2! - A BT,2,2! f+1,2!,2!,4,2!,3,4,2!,1+2! - B BT,2,2!,1!,2,4,2!,3,4,2!,1+2! - B

Notes: A: 37 damage B: Last hit gives 42 damage

Roger Jr. 1,2,1! 2,1! f+1,2,1,2,1! - A f,n,1! - B f+4,3,2! - C d+3+4,2! - D 1,2,1!,4,3,3,3,4,3,2! - E

Notes: A: 35 damage B: 40 damage C: 36 damage D: 30 damage E: The last hit gives 40 damage

Steve Fox ws+1>2! 1,1,f+1! 1,f+1! 3,1,1! f+2,1,2! - A df+1,2,1! df+1,2,2! - A df+1,2,1+2! d+2,1,2! d+2~1,f+2! f+2~1,1!,1!,2,1,1,2,1!,2

Notes: A: 31 damage Sidenote: f+3_4_3+4,1+2,1,2,1,2.... If the first hit whiffs you can interrupt this string anytime with a f,f+2 counter as long as you go deep.

Wang Jin Rei 1,1!,1 4,4,1! df+2,1! - A d+4,1! db+4,2! ws+2,2!,2 2,1,1,4,4,1!,1,3,4,2! 2,1,1,4,4,1!,2,1,4,2

Yoshimitsu df+1,1!,1,1! df+1,2! - A df+3,1! - A 1,2,1!,4,4,4,1!,1!,1,1 1,2,1!,2,2,2,4,1!,1 - B 4,4,2,2,4,4,1!,1!,1,1

Notes: A: 31 damage B: the second "1" gives 29 damage

That's it. There are still a few moves that I am trying to counter like King's 2,2, Yoshi's 4,4,2 etc... Theoretically if you can walk forward into the next hit after blocking the move that preceded it, you SHOULD be able to counter it. If you find anymore let me know. Hope this helps someone.

Last edited by toothy on Mar 17th, 2005 at 11:17

你以为你正在游戏人生,但人生早已将你游戏。

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刚才测试了一下, 确实可以, ,不一定非要在防御别人招数时候才能用,

比如对付julia的111 ,防住了小贝戋人 第1下后 立刻输入 ff2, 就可以把她一拳捣到地上, 再跟个d3 d4什么地, 40多点血

[此贴子已经被作者于2005-3-25 1:37:02编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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总的来说这个家伙是比较废的,尤其是碰到下段强劲的人死的比较快

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下段强劲地人也没什么好怕地, 看准了就 uf3  ,很好地TJ,  速度快,判定强, 不过有点破绽     
你以为你正在游戏人生,但人生早已将你游戏。

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bruce弱不弱就看怎么用了 防住下段怎么还ws2,1 直接u/f4

用他有点t3bryan的感觉

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那他打有躺地的怎么打,雷污龙,克力死,人家往地上一躺感觉过去也不是不过去也不是,过去D3D4踢2脚人家也没什么感觉,你被浮个空扳回血就难了

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又不是只有bruce对这些人躺地不好办

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现在觉得bruce 这次设定地很好, 去掉了以前一些无耻招,  动作还是比较快, 新加地招数速度和距离都不错,   总体感觉和HWOA差不多类型,都是counter character, 有点遇强则强,遇弱则弱地意思
你以为你正在游戏人生,但人生早已将你游戏。

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“有点遇强则强,遇弱则弱地意思”

什么意思?


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就是遇到高手喜欢拼杀地,bruce会狠一点,  遇到鸡一点,不停往后缩,偶尔点一两拳地,bruce比较难打,对付后者还是bryan上简单
你以为你正在游戏人生,但人生早已将你游戏。

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知道了

那我下次也缩点


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b,f+4, u/f+4, b+4,3, 1, 3,3
laucher  f+4,3  b+4,3,4
其实每一个女人都有不同的香味,这个世界上有很多女人,自然也就有很多种香味。但是这里面只有一种是你感觉过以后很长时间都忘不了的,有点像走在岔路口,也许前面有很多条路,但是心里却很清楚自己要选择哪一条。现在想来,谈恋爱和生活都一样,时刻面临着抉择。

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彪叔跟地是 df2, 121 ,b434

上次观摩了一下彪叔地bruce,听说和nomoon地steve差不多, 用招数也不多, 关键是防守好,b1 下裁之类地很准, 偶尔抓投一下

你以为你正在游戏人生,但人生早已将你游戏。

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引用:
以下是引用yanshen在2005-4-10 11:49:57的发言:

彪叔跟地是 df2, 121 ,b434

上次观摩了一下彪叔地bruce,听说和nomoon地steve差不多, 用招数也不多, 关键是防守好,b1 下裁之类地很准, 偶尔抓投一下

是啊,用bruce很练意识!! 非浮空确反除了你上次说的f+2,f+4还有什么?
其实每一个女人都有不同的香味,这个世界上有很多女人,自然也就有很多种香味。但是这里面只有一种是你感觉过以后很长时间都忘不了的,有点像走在岔路口,也许前面有很多条路,但是心里却很清楚自己要选择哪一条。现在想来,谈恋爱和生活都一样,时刻面临着抉择。

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我不知道 2,f4 一发中是不是全中,如果是,算是10f确反了

还有f43 ,应该是两发全中

b43肯定是两发全中……就是慢点,威力还小, 不过在uf2命中蹲的人之后,或者ch之后,b43 是确定地

你以为你正在游戏人生,但人生早已将你游戏。

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引用:
以下是引用yanshen在2005-4-10 12:28:33的发言:

我不知道 2,f4 一发中是不是全中,如果是,算是10f确反了

还有f43 ,应该是两发全中

b43肯定是两发全中……就是慢点,威力还小, 不过在uf2命中蹲的人之后,或者ch之后,b43 是确定地

把yanshen的油水扎完没有?? :-)
其实每一个女人都有不同的香味,这个世界上有很多女人,自然也就有很多种香味。但是这里面只有一种是你感觉过以后很长时间都忘不了的,有点像走在岔路口,也许前面有很多条路,但是心里却很清楚自己要选择哪一条。现在想来,谈恋爱和生活都一样,时刻面临着抉择。

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差不多了,bruce研究不深, 回头看看有些指令都写错了, 其实这些小地secret越多, 角色越弱, HWOA,LEE这些作用地不大地小东西更多,能写个几千个字。你看看KAZUYA, LAW ,STEVE ,BRYAN 这些人, 没这么废B, 打起来才猛,而且不用考虑太多,专心拆投,下裁就行了,精力不用分散。

我用STEVE打了这么久,也没发现太多地东西(就别人发现了b1,b2这个),打起来照样很轻松。关于STEVE,KAZ,BRYAN之类地攻略,大多介绍一下主力牵制和进攻,然后就开始研究怎么浮空怎么猛了……

HWOA刚出来地时候我觉得他满强,但是以前一些step都没了,现在发现一大堆新东西,反而证明他T5依然弱弱……有些东西打10局也用不了一次,用了也就摸点血,好玩而已, 但是猛地角色一局用几个猛招,两个浮空就解决问题……各人有追求不同了,想淫就用FENG,打腻了就用BRUCE

[此贴子已经被作者于2005-4-10 14:28:30编辑过]

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我怎么就觉得18打bruce这么困难

每次打完后都有头晕得感觉


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