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测试版steve等多位角色变更点E文info      

测试版steve等多位角色变更点E文info

懒得翻译了

STEVE FOX

+ Steve has a new stance. It’s the “peek a boo” stance done by inputting f+3+4 or 3+4, f+3+4. The motion is similar to the main character’s fighting style in Hajime No Ippo. 有意思
From the “peek a boo” stance, you can use a 1 or 2 punch. His 1+3 throw from the stance is 6-8 punches. If the throw whiffs, you recover back in “peek a boo” stance.
- According to Namco staff, you are stationary during the stance and can’t do any movement.
d/f+2 launches on counter hit only. 意料之中
+ b+1 range is longer. It is now easier to connect combos on counter hit.
f,b+1,1,2,1 is either removed from the game or has a completely new notation.
Animation on the third hit of 1,1,2 has been altered.
+ f,f,N+2 in T5DR has changed it’s input back to f,f+2(like in Tekken 4). The T5DR f,f+2 was either removed or has a new notation.
- d/f+1+2 sonic fang pushes back less on guard, compared to T5DR.  sf长度变短  仍然没有看到增加好一点的下段

MARSHALL LAW

Law has a new low, high string. His right foot kicks the opponent on their shin, the left leg then throws out a high kick. This move is from the final fight in Bruce Lee’s “Way of the Dragon” (Also called “Return of the Dragon”).
Law had a new costume that was similar to the one where Bruce Lee fought Sammo Hung in “Game of Death.”
His item move is done with the nunchaku. The animation is similar to Maxi’s movement in Soul Calibur.
You can use Law’s item move infinitely. When you do the move Law takes out the nunchuaku to do the hit attack then hides it afterwards.
Law’s movement/animation has changed and is more like Maxi’s movement from Soul Calibur.
DSS/DFS seems to be the same as T5DR.
The animation for b+1,2,1 is different.
Many of the other moves have different animations as well.


BRUCE IRVIN

d/f+4 has new options. After d/f+4 you can link it to a new low kick, left mid hook, or a left high punch into knee strike.
The T5DR d/f+1,2 either has a new notation or has been removed.
When you do d/f+1 in Tekken 6 you get the T5DR move d/f+1+2.
d/f+1 into the high punch is still in. There is also a mid punch option. The low kick option was taken out.
WS+2,1 and b+2 seem to have the same properties.
New move. f,f+3 is a different type of mid spin-kick.
New move. 2,1,1+2, on hit throws the opponent down. Third hit of the string can be cancelled.
f+3 on CH is a different stun now, it can be broken. f+3 links into a high punch option.
1,2,3 is now gone.
1,2,d+4 is still in.
The animation of f+2 has changed, f+2,3 second hit does the SS+3 kick from T5DR.

LEE CHAOLAN

The third hit options after f,N+3,4 are now gone.
The last part of 4,3,4 is either impossible or very hard to do as a wall ender now.

RAVEN

f+2 in T5DR is now f,f+2 in T6.
QCF+2(hold 2) now cancels the move and goes into BT.
Another guy posted that 3+4 makes Raven vanish(not FC 1+2). New move may have tech crouch status.
New move. FC 1+2, Raven vanishes for a short period of time. During the move you can input 4 and his d/f+3+4 from T5DR comes out. Inputting 2 during the move will give you his old d/f+1+2 from T5DR.
The command of d/f+1+2 and d/f+3+4 are no longer there.

BAEK DOO SAN

New move. SS+3+4 which launches on hit.
Animation on WS+4 strings were changed slightly.
According to Namco staff, Baek has fewer animation changes than most characters because his animations were already redone in T5DR.

HWOARANG

New move. f,N,d,d/f+3. Mid kick, with long range.
LFS 3,3, strings/cancels were removed.
New moves in LFS. One long rage move and another move that tracks to the left side.
f,N,d/f+4 Talon Sky Rocket(Just Frame Sky Rocket) is now more difficult to do than T5DR.
WS+4,4 range has been increased.

ASUKA KAZAMA

Asuka’s old f,f+2 from T5DR is now done by inputting SS+2.
Her new f,f+2 is the 2nd hit from d/f+1,2 string in DR. On counter hit it shifts into the auto throw.
New string, 2,1,1+2. The last hit throws the opponent down and can be cancelled.
Asuka can now do the last kick of b+2,1+2,4 as a normal move.
Most of her animation is the same as T5DR.

KAZUYA MISHIMA

Kazuya seems to be the strongest of the Mishimas now.
Kazuya has a new string, 1,2,4,3. The last kick is mid.
New move, d/f+3,1
New move, b+1+2 which is similar to Heihachi’s b+2. Does not stun on CH.
New mid, mid string. b+1,2.

[此贴子已经被作者于2007-6-25 11:15:42编辑过]

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QUOTE:
以下是引用Gargoyle-Pro在2007-6-25 11:05:53的发言:

STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)

无双还uf4哈,不过很难的

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df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人

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LEE in TEKKEN6

f,N+3,4 has changed to a move similar to the Soviet Kick Combo.

b+2,1,1 (Violet Rush) the command and motion has changed, and the first move is not a normal right punch anymore. Third move has changed from a Schwartz Rose Hook to a elbow strike. CH on the first move will cause a stun, and the third move will be a knockdown. It seemed very difficult to juggle from the CH stun.

f+2,3 The first move has changed to a short dash elbow motion(like Julia’s elbow strike). There is a new string for the second move witch is same as the third move of b+2,1,1

d/b+3+4 (Hitman Stance) The command for Hitman Stance has changed to d/b+3+4

3+4 ( NewMove) A crouch throw, that kicks like Acid Storm and has a very low launch.

f,f+2 ( NewMove ) Launcher from a low position that looks like Jin’s f,N,d,d/f+1, also causes a flip over when hit.

f,f+3+4 has changed to a throw similar to the Marshall Law’s f,f+3+4

d/b+4 has a faster motion, and also sways back a little during the move.

u/f+4 has a shorter range

*** Sorry for my poor English. ***

TEKKEN 6 STUFF FROM TEKKENBBS

Feel free to edit and point out mistakes coz my japanese is crap and I'm desperate for info

PAUL
New move: d/f+3,4. Looks similar to Hwoarang's d/f+3,4

LEI
New move: d/f+1,1,1

Lie down motion has changed

LAW
New kick string: d+3, 4. Low, high

I'm a little sketchy on the next sentence. It says the string is a consecutive kick move so it may mean that it's a natural combo

New items are: Black open fingered gloves, strong style (whatever that is)

YOSHIMITSU
Pogo f/ff reanimated. When he advances it looks like he's walking on stilts (not sure on my translation)

After f+3+4 hit, you can press up to do a -pursuit attack- ([EDIT] Markman says its helicopter stance. Sorry for the mistranslation)

(Really, really loose translation) Yoshi's juggles are harder to do.

d/f+1 series has been removed and old d/f+1 is replaced with a different move. Reach is somewhat short.

Apparently Yoshi has a new stance (Youtou??) but the poster forgot the command

New move: 1,2,3. The third hit knocks down on CH and is similar to Maruduk elbow series (??)

FENG
b+3+4 has had a "drastic" change. It's now a low kick.

The b+3 part of b+3,4 (or is it b+3~4?)can cancel into back turned stance

From back turned he now has a throw which is performed with 2+3

MIGUEL
Miguel has a stance (I assume the poster is talking about a special stance)

XIAOYU
It says that u/f+3 is "Raitoo/ライトゥー". I can't figure out what that is. (Ling now has a hopkick with u/f+3. Thanks mukumuku!)

Knee kick (new move??). Could be either f+3 or f+4.

JACK
b+2 and d/b+2: Holding the button increases range (Hand stretches).

New move: u+1+2. An overhead punch.

GANRYU
New move: d+2,1. The 1 part is mid.

Now move: b+1,2.

The d+2 series stops at the third hit now. The third hit is mid

BRYAN
3+4: Animation changed.

Taunt: Either it takes longer to cancel taunt or the cancel has been removed completely. Poster says so far it's not useful at all

JIN
Mid move added to 1,d+3 string. The poster doesn't know the command.

挑発がキャンセルできないのか硬直が増えたかで今まで通りの性能ではないかも

すいません忘れてましたが吉光の123で三発目カウンターだとマドクの派生エルボぽくダウンします

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