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[转帖]T6      

[转帖]T6

C C C                                        

[此贴子已经被作者于2007-7-11 9:02:59编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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鉴定为假  ,删除                                                         

[此贴子已经被作者于2007-7-5 11:23:58编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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More updates....

From SDTEKKEN.COM !

Quote:
UPDATE 07/06/07 #5

OVERALL
No launches after low parry?

CHARACTER SPECIFIC INFORMATION

ASUKA KAZAMA

* Her moves mostly look the same
* Her range might not be as good
* 3~4 is much safer on block, but doesn’t combo anymore
* Her 1+4 combo from KND+3 doesn’t work anymore
* Her combo from falling rain (her command throw from FC) still works
* Standing 3 is now like (regular) Jin’s
* Changed command: ss+2 now does her ff+2
* New string: 1+4,3 (white heron into her f+3)
* New string: 2,1,1+2 (chop, jab, ground slam that can be cancelled by holding back)
* New move: f,f+3 (mid sweep kick from a really slow stance)
* New move: f,f+2 (second hit of d/f+1,2)


Steve Fox

* No Sonic Fang after low parry


Yoshimitsu

* b+1 hits better in air combos
* d+1 now makes opponents bounce on CH
* Changed command: sweep is now done with d/f+4, KND on CH only
* New string: ws+2,1,3


Devil Jin

* 1+4 doesn’t combo after hell sweep
* Can’t dash cancel after d/f+1,2
* New string: ss+2~u


Heihachi Mishima

* 1+2 is -10 on block
* FC, d/f+4 can be followed up with hell sweeps


Kuma / Panda

* ws+1 does not launch anymore
* ws+2 launches now


Lei Wulong

* New move: b+4,1 (low kick into mid punch, 2nd hit knocks down)
* New move: After lying down, 1+2 (gets up using a drunken stance)


UPDATE 07/06/07 #4

CHARACTER SPECIFIC INFORMATION

EDDY GORDO & CHRISTIE MONTIERO

* New move. Throw from HSP (Handstand position). Throw animation starts the grab with his/her legs.
* QCF+3 does not hit on the ground.
* SS+4 range got smaller.

DEVIL JIN

* f,N,d,D/F+4 (Hell Sweep) seems to be slower.
* 1,1,2 knockdown animation is very different.
* 1,1,2, wall stun, d/f+1,2, d+3+4 does not work.

LEE CHAOLAN

* New Move. Low move that trips on normal hit.
* f,N+3,4 kicks animation is very different. Lee gets up very high into the air.
* From a high wall splat, Lee can do 1,2~F,N, 4,3,4.
* From ground wall splat, 4,3,4 missed.

LEI WULONG

* New transition. 4~4,3~D(?), Lei goes into KND position and he does the pose where he has his elbow resting on the floor(like Shun Di in Virtua Fighter).
* A lot of Lei’s animations seem much more fluid.
* Lei’s f,f+2 looks like it is worse on block(-11 or more now).

KAZUYA MISHIMA

* New Move, d/f+3,2. It looks like the d/f+3 knee cancelled into a short uppercut(launches on CH).
* New Move, 1,2,4,3. The last mid kick looks like one of the roundhouse kicks from his win poses.

Quote:
UPDATE 07/06/07 #5

OVERALL
No launches after low parry?

CHARACTER SPECIFIC INFORMATION

ASUKA KAZAMA

* Her moves mostly look the same
* Her range might not be as good
* 3~4 is much safer on block, but doesn’t combo anymore
* Her 1+4 combo from KND+3 doesn’t work anymore
* Her combo from falling rain (her command throw from FC) still works
* Standing 3 is now like (regular) Jin’s
* Changed command: ss+2 now does her ff+2
* New string: 1+4,3 (white heron into her f+3)
* New string: 2,1,1+2 (chop, jab, ground slam that can be cancelled by holding back)
* New move: f,f+3 (mid sweep kick from a really slow stance)
* New move: f,f+2 (second hit of d/f+1,2)


Steve Fox

* No Sonic Fang after low parry


Yoshimitsu

* b+1 hits better in air combos
* d+1 now makes opponents bounce on CH
* Changed command: sweep is now done with d/f+4, KND on CH only
* New string: ws+2,1,3


Devil Jin

* 1+4 doesn’t combo after hell sweep
* Can’t dash cancel after d/f+1,2
* New string: ss+2~u


Heihachi Mishima

* 1+2 is -10 on block
* FC, d/f+4 can be followed up with hell sweeps


Kuma / Panda

* ws+1 does not launch anymore
* ws+2 launches now


Lei Wulong

* New move: b+4,1 (low kick into mid punch, 2nd hit knocks down)
* New move: After lying down, 1+2 (gets up using a drunken stance)


UPDATE 07/06/07 #4

CHARACTER SPECIFIC INFORMATION

EDDY GORDO & CHRISTIE MONTIERO

* New move. Throw from HSP (Handstand position). Throw animation starts the grab with his/her legs.
* QCF+3 does not hit on the ground.
* SS+4 range got smaller.

DEVIL JIN

* f,N,d,D/F+4 (Hell Sweep) seems to be slower.
* 1,1,2 knockdown animation is very different.
* 1,1,2, wall stun, d/f+1,2, d+3+4 does not work.

LEE CHAOLAN

* New Move. Low move that trips on normal hit.
* f,N+3,4 kicks animation is very different. Lee gets up very high into the air.
* From a high wall splat, Lee can do 1,2~F,N, 4,3,4.
* From ground wall splat, 4,3,4 missed.

LEI WULONG

* New transition. 4~4,3~D(?), Lei goes into KND position and he does the pose where he has his elbow resting on the floor(like Shun Di in Virtua Fighter).
* A lot of Lei’s animations seem much more fluid.
* Lei’s f,f+2 looks like it is worse on block(-11 or more now).

KAZUYA MISHIMA

* New Move, d/f+3,2. It looks like the d/f+3 knee cancelled into a short uppercut(launches on CH).
* New Move, 1,2,4,3. The last mid kick looks like one of the roundhouse kicks from his win poses.

你以为你正在游戏人生,但人生早已将你游戏。

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T6 下裁变弱了, 之后+frame减少,不能浮空了  

等于说下面摸更厉害了,steve  d21.. 

你以为你正在游戏人生,但人生早已将你游戏。

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From http://tobisteve.exblog.jp/
Low parry is now +13

KING
New move: d/f+3,4,3 - low, high, mid

New move: b+1, 2. The first stuns on CH as usual like in DR but the second hit does not

New move: b+2, 4

Jab will not connect after f+3 in combos anymore, making FC, d/f+2 -> f+3, 1... impossible

Giant Swing --> Wall --> d/b+3 might still work

WS+1+2 Properties changed. On hit, the opponent flips over King making it impossible to end any juggles with giant swing

He can now WD like Mishimas

STEVE

The 1+2 in peekaboo is a throw (Ten Count). Writer describes it as "flashy"

Steve cannot move in peekaboo

1,1,2: Animation changed

f,b+1,1,2,1 command change. The writer doesn't know the command, but it is definitely there.

u/f+1: Animation changed

Added CH effect on f,f,f+2

DCK2 Confirmed to be -13. Might have also had an animation change

Juggle so far is: Launch, b+1, flicker 1, Feint Left (I think this is a new move because I couldn't find it in the DR move list)

Steve can cancel ducking

If opponent gets hit by ff+2, DCK 1 will pick them up if they try to move.


From http://blog.livedoor.jp/ryk0503/

GENERAL

Backdash is shorter

Sidestep is faster

Apparently, you cannot jump cancel throws anymore (Jack u~u/f1+2 for example)

ROGER JR

New move: WS+2,2. Natural combo.

Roger has a new move that looks similar to Bruce's WS+2,1

1,2,3 combos on CH now

1, 2, d/f+1+2 still works on the wall

JULIA

Doesn't have 1,2 string anymore

Elbow has been weakened. It doesn't knock down anymore.

NINA

New move: d+2~3

下裁之后 -13,幸好老头没有无双连拳了,不过他还有1+2...HWOA就歇比了,以前下裁脚是最强(b3),现在估计就接个df4

你以为你正在游戏人生,但人生早已将你游戏。

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你以为你正在游戏人生,但人生早已将你游戏。

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JULIA (from http://samechan.exblog.jp/)

1,1,1. 3rd hit properties changed. Doesn't launch anymore. On normal hit, the opp bends backwards like her WS 2,1,1. Can also be done as f+1,1,1

2nd attack added to 3+4, 1 (3+4,1,2)

Elbow has smaller hitbox?

Can't really use elbow in combos anymore

Elbow, kick is not a NC anymore

After the 4 in ff+1,4 hits, elbow will not connect anymore

The 3rd hit of u/f3,4,1 has had an animation change

b+4: Animation changed. Knocks down on normal hit!

u/f+3+4: Jumps a shorter distance

Old f+1 has now been changed to WS+1

New move: d+1+2 (Animation is like the 2nd attack from 3+4~3,1). Long range?

New move: 1,1,4(also 1,1,4,1+2). 3rd hit knocks down

New move: b+2,3,1+2. The 2nd and 3rd hit are from the 3+4~3,1 string.

New move: b+1,1

New move: d/f+3+4

New move: SS+3. Mid kick.

New move: fff+1/WR+1. Gives advantage on block but it's.......HIGH

2nd attack added to 3+4, 1 Correction This is supposed to be: You can perform the 3+4 spin after 1,2 punch string now


From http://d.hatena.ne.jp/atarimove/

JIN

New move: 1, d+3, 4. High, low, low

New move: b,f+2,3. Mid, mid

ff+2 has been re-animated

MARDUK

New move: d/f+3,2. Mid, mid

New move: d/b+3,1,1. Low, high, mid?

New move: u/f+3. A jumping knee

Tackle is easier to escape

STEVE

New move: 2,1,2. High, mid, mid

julia 111不能浮空了,又是10frame,  ff1不能把人打倒,  倒是多了一大堆新招

你以为你正在游戏人生,但人生早已将你游戏。

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FROME TZ

MARSHALL LAW

* New Move, d+4,3 is natural combo that does little damage. d+4 no longer crushes highs.
* New Move, DSS(Dragon Stance Sign) 1+2, it looks like a faster version of f+2~1 one inch punch. Shorter range.
* New Move, 3+4. Mid double kick attack that looks like the last hit of Anna’s u/f+1,3,3+4 string. Good range and crushes lows.
* New Move, WS+1,2 new WS punisher, hits mid, high and may be natural combo.
* New Move, d+2,3, the old move was changed into a low right punch into a knee strike. It launches on CH only.
* 4 is now a different kick, f+4 is more like the standing 4 of T5DR. CH f+4, b+2,3,4, DSS 3 still hits.
* d/f+2 range is shorter(this seems to be the case with all characters that have generic d/f+2).
* SSR 3+4, d/b+3, f+1+2 all combos together on the ground.
* f,f+2,1,3 range has been reduced on the initial strike.
* B+4 transitions Law into BT stance now, b+4 makes him face forward.
* U/F+4 flipkick can now transition to DFS> (原文为笑脸)SS. By going into stance the flipkick recovers faster. This new transition enables more juggle possibilites.

PAUL PHOENIX

* New Move, QCF+3 is a new low kick move that knocks down on CH. f,f+4 may be guaranteed after it hits on CH.
* New Move, b+1+2. b,b+1+2 is the new notation for the b+1+2 unblockable in T5DR.
* Phoenix Smasher(aka death fist) no longer pushes back like in previous games.
* New Move, QCF+1+2 is a new low move that is quicker/more useful than the T5DR QCF+1+2.

law 新招

d+4,3 是natural combo ,一中全中

d23 动作改了,第2下不是翻跟头,改成膝顶了CH浮空

我这SDTEKKEN上不去,那个活蹦达有没有什么新消息或者新录象,ZT一下阿

[此贴子已经被作者于2007-7-11 9:03:31编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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TEKKEN 6 INFO :: Impressions from BETA

- Tekken 6 movement and hit system feels alot like Tekken Tag
- Tekken 6 juggles do low damage as Tekken 4 system
- Combos in general do low damage
- Juggles seem harder to do ala Tekken Tag
- Long jab combos are also much harder



=EDIT=

- Apparently the wall combos are pretty raped for all characters. Only quick attacks hit. Making it deadly mixture since dash jabs carry much shorter. It seems like Tekken 6 is a fusion of DR and Tag/T4. This is what Namco meant by pleasing the Tekken players of the non DR generation.

- 200won said Tekken 6 feels really alot like Tag because of the SS sytem. It seems you can evade alot of things by timing it right. He also mentioned he would think all chars being 10 frames would change the system dramatically, but after playing in Beta Test the difference is not that huge and it doesn't feel that much change.

It doesn't have that much impact on gameplay as he felt it would, which he feels is very good. He also thinks Zafina will be super strong. Her stance moves seem very deadly and unless Namco changes the properties she will most likely be top tier.

Also he thinks Paul has a hard time. As Dash Jabs are pretty useless and the new wall system makes him weaker than before. Players will have to find something else now.

- Dash jabs are hard not because of the 10 frame jabs but the general juggle system has changed. The launch height isn't the same as before. Gravity seems more strict.

- Also about breakable stages, they are hard to do. It's not that big influence in the gameplay.

- DUK believes Jin is super weak in the beta version. Namco will probably tune him up in final ver. All his moves seem super slow and stuff. Also very punishable.

- All characters with jab jab combos in DR WILL have to change and find something else to replace it with because it is also useless now. They have to work for combos now, because of difficulty of combos.

- Most of Steves and Rogers DR combos work in T6 though. And Steve seems to have very nice new combos for T6.

- Yoshi seems to have some godly moves, but the character needs more development accordingly to 200won. He has something new that extends his juggle properties.. (don't know what that means.. )

- Something else about the control system. Movement responds very fast, and button timing is very strict. You cannot bash juggles like you can in DR. You have to input more precisely like Tag. Overall better control movement.

- Marduk's VT stance the properties have changed. If the player abuse it, the opponent can catch up to Marduk and punish. (not sure what this means.. ). Apparently it's easy to dash in and attack. This helps break people who turtle to tell them to attack.

- Best characters from beta test so far seem like Baek and Hwoarang. 200won said those 2 character owned all the T6 machines lol.

- Mishima EWGF seems to be weaker now. Gives less ADV on block, almost seems punishable lol. Also combos like Kaz, EWGF EWGF, jab jab is almost impossible, like Tekken 4. Wow, really big change on juggle system.

- Hwoa JFSR is super super hard to do. ala Tekken 4 style.

Tons of Koreans went to Beta Test for Tekken 6. This is all from the Korean playtesting.. .

by jin11 on Jul 8th, 2007 at 20:29

你以为你正在游戏人生,但人生早已将你游戏。

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