以下是引用tianyuanyuan在2005-6-29 17:56:29的发言: 有讲什么时候出吗? 如果是真这样改就好了 终于平衡了 啊门~~~~~~~~~~~~~~
娃哈哈哈,用真实ID留言以庆祝steve的时代过去了
df+2不能浮空了 无限连没有了 alb 2破招不能昏 b+1~B FLK b_f+2取消 CH 1,2,1,2, and 2,1,2不能高度浮空 1,2,1 and 2,1 进入FLK~ALB取消 d/f+1+2不能打2次了 不知道我翻译的准不准??
julia没被削弱还加强了一点。
[此贴子已经被作者于2005-6-29 19:39:51编辑过]
nina
uf+1不能在远距离最后浮空追打了,速度变慢 uf+1对地被打可以守身了 d,db+3加大破绽 df+1,2速度变慢
STEVE和FENG这几个淫荡的家伙终于可以让他们收敛一点了^_^
太好了
我的18终于能出头了
我的三岛,娃哈哈哈哈哈哈!!!!!!!!!!!
Jin Kazama + d/f+3 on CH stuns and d+3+4 will full launch afterwards. - Nothing gauranteed after 2,4 anymore.
Devil Jin + TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents. + Devil Jin seems to be the best as of now. Not that many changes.
Ling Xiaoyu + From RND punch parry, damage has been increased and now juggles. + RND 1 makes opponent fall.
Asuka Kazama + After f+2~d cancel you can input an extra move 3+4. - f+3 on block is even on frames. - d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.
谁帮我翻译下这几个人
以上
先拜1个
Kazuya Mishima - After CH d/f+2 no more full EWGF launch but you can still do regular juggles. +/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2. + d/b+3 has less delay on block and knocks down on CH.
df+2破招后不能接风神拳浮空了
ws+2破招不能醒,不过昏厥效果和df+2一样了
db+3被防有破绽了,不过破招可以把人打倒
我觉得kazuya好像没怎么变唉,law你开心什么啊?????
[此贴子已经被作者于2005-6-29 20:42:54编辑过]
jin...df+3...?...这个可以接D3+4????难道是CH打晕眩
24后不能d4..这个好像无所谓...
devil....昏,风神接雷神啊...难接了点,耍帅用的..略过
ling, 的背向裁后可以浮空倒是不错
asuka改动也不太大
[此贴子已经被作者于2005-6-29 22:05:29编辑过]
好啊
至少那3个贱人都削弱了不少
这下有的玩乐
晕
好象有些人没改地样子。。。
[em37][em37][em37]凌小雨呢
雷文呢
我是从财阀上找到的,但是从铁拳的官方网站上看不到更新的消息~
[此贴子已经被作者于2005-6-29 22:36:00编辑过]
以前魔伸能恢复就是废招,这下一改就吊的了……
DJ好象也加强了哦
bryan b1不能直接浮,ff2破绽变大,好地一B哎,两大无耻招总算减弱了,我最恨中这两招,这下还有点意思,准备练他了Julia个小荡妇本来就很强了,这下还加强,无聊啊
[此贴子已经被作者于2005-6-29 23:05:57编辑过]
LAW神人一直都崇尚三岛系的人的
bryan 的WS3counter变不能回复了
这叫打两下再给个红包
雷文下段下血变弱了( 70----50)
都是大帝当初让我坚持三岛
说总有一天出头的日子
经过了无数被他们摧残的日日夜夜
终于三岛有出头的一天了,再也不要怕steve,布赖恩,尼娜了
南梦宫终于开窍了
kazuya的ws+2说不好,有的人不能恢复,那这招就很强。现在改成df+2的昏厥,虽然不能恢复,但是浮空削弱,所以可以说是没变。
DevilJin好像没变吧,加的哪个没用吧。
bryan的b+1这么改倒是不错,但是ff+2加大破绽不应该啊,这招是上段的,要是对手下蹲,可是大破绽呢。可怜!
julia的招回报大,但是都很冒险,她的招几乎没有安全的,所以注定julia不可能被削弱。
thanks namco,hohohohohohoho
Roger Jr. - d/b+3 is more punishable on block. -16.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun. 变弱了!
[此贴子已经被作者于2005-6-30 19:32:09编辑过]
5.1システム変更 ダウン中のダメージが70%に 受け身確定不可能 吹き飛ばしやられ中に好転受け身が可能に バージョンアップ確認方法 …タイトル画面のロゴ右下に5.1が …タイトルで点滅する文字、キャラ選択時の拝啓レーザーライトの色が赤に変更 …体力ゲージの色が緑、勝利マークがオレンジに フェン 前ソウと撲面の不利が増加。撲面はガードで10フレ不利 鉄鎖がカウンターでダウンしなくなった。旋風遅配が二段目裁き可能 倒震脚不利フレーム増加 抱肘からの倒震脚ガード可 交牙の不利が増加したため例のコンボが不可能に システム変更【吹き飛ばしやられ中好転受け身可】により撲面Cしても追撃不能 ロジャー アニマルラッシュアンドくるくるパンチ一発目カウンターからの4発目が空中判定に ダイナミックスマッシュガード時に距離が離れるように テイルカッターの隙が16に増加 エルボービンタ二発目がつながりやすくなった ツームストン後アリキックがはいらなくなた 一八 地背脚ヒット時のカズヤ硬直減少。カウンターで相手ダウン 魔神拳のクリーン回復不可能に。やられはスタンから崩れに リー シルバーローカウンターで相手ダウン。そのごシルバーテイル確定。 ヒットマンに移行していた場合はヒットマン時のRK確定 アンナ アパスト1、2発目ともにガード、ヒット時の不利フレ増加 アパストサーマルがヒット時吹き飛びダウン フェイタルアタックコンビ2発目不利フレヒット・ガード共に増加 セピアクレエイク2発目ディレイ可能 吉光 日向ガード時不利フレーム減少。確定はワンツー程度、 浮き方も変わりコンボが入りやすく 突衝→胡座→スイープが不確定。不惑→100から72に ファラン カットロー~フラミンゴ カットローをヒットさせても不利に、派生技も出が遅く。 立ち途中RKRKの一発目の判定小さく クリス コンビナソマゥンの不利フレ増加。4フレ アルマーダが側面・背面ヒットで 相手キリモミダウン レフトジャブ~ビリバ削除 バルセロスのしゃがみステ削除からぶり硬直増加 仁 隠しローがなくなった。 正拳~上段後ろ回しがきりもみだうん 左足刀がカウンターでくずれ レイ 絞竜硬直減少。豹のオートガード削除、 芭蕉が連続ヒットに。一段目があたると旧のカウンター風に ロウ チャージナックルヒットで崩れ誘発 ブレイクローがカウンターでもダウンせず ドラゴンストーム3発目で相手浮かない ガンリュウ 雷張り手ガード時の距離が近くなり、不利フレーム増加 達磨落としのダメ減少かつダウン相手にヒットせず もろてハンマー~もろて突きの不利フレーム増加 電車道コンボ2発止めの不利フレーム増加 右アパの不利フレーム増加 横転受身にヒッププレス当たらず(システム変更のため) ジュリア 膝弾ダメアップ RKカウンターから肘で拾いやすく 熊 ベアシザーズ不利フレーム減少 熊鬼神拳ガードされても反撃受けにくく ステブ 右アパ浮かず 立ち途中右アパ浮かず バリアントからデンプシー移行不可 ターンパンチカウンターでの崩れ削除 123、21からのクイックターン不可 クイックフックプレッシャー連続ヒットせず ソニックファングからの追撃困難に 1234、234カウンター時の浮かし削除 カッティングフック系が受身可能 ニーボルト不利フレーム増加 ホカテンガードされて不利
ニーナ アパストガードされて不利 膝の硬直アップかつジャスト成功でも距離はなれず ディバインの不利フレーム増加 リフトの不利フレーム増加 ブレイズ不利フレーム増加かつ発生遅く 空コンに組み込めない(ニーナの起き攻めはできなくなった) ルーイナスがダウンにヒットせず サディスティックキューピットガードされて距離が離れる ブルース スウェーハイカウンターで崩れ誘発。硬直増加 ブルファングヒット時反撃受けず サイクロンキックノーマルヒットでダウンさせる キング ローリングソバットノーマルヒット時、壁やられ強誘発 カウンターでダウン ツームストンパイルドライバーがアリキックの追撃可 ブライアン ニークラカウンター前のめり崩れ チョッピンノーマル時浮かず 12ハイ不利フレーム増加 マッパ不利フレーム増加 MPKコンビネーション初段カウンターで全段ヒット レイブン ヒュドラバインドハイ壁やられ中に モータルエルボーカウンターでよろけ誘発 回復されないとヒュドラバインドハイで浮き ワン 前掃十字把2発目の不利フレーム増加 通天砲ガード時距離はなれず 竜巻投げガード時ワン側不利 デビ仁 雷神拳空中ヒットでもヘブンズドア移行可 獄卒打ちカウンターのみ浮き 獄卒払いカウンターでダウン シャオ 背身双掌把さばき成功時ダメアップかつ空コン移行可 背向け中LPヒットでダウン 飛鳥 紫雲二段蹴り初段ヒットで2発目強制ガード 鬼殺しガード時硬直キャンセルして流雲墜出せず 真空刈脚~しゃがみ帰着の硬直変化 鬼首落とし1回転ガードで五分 ジャック パニッシュメントメガトン簡易ガード不可 アンカーショベルしゃがステ移行早く 平八 弐連剛掌波連続ヒットせず ぱちきダメアップ マードック ダンクエルボー6Fから3Fに ニースライサーヒットで3F不利 ポール 鉄騎キャンセルにしゃがステ ペク パリングさばき有効フレ増加。捌かれた側の硬直減 バックナックルカウンターで崩れ。ダメアップ
日文看不懂~
转贴巴哈:
直接貼過來 我看懂的部分有翻譯 = List Compiled by MarkMan. Special thanks t DUK2000 av kazama Pyro Joe noodalls #tekken on IRC SD TEKKEN ^_^ - Updated 06/28/2005 8:10 PM PST - - DISCLAIMER - "All these changes are what are found by 4 or so players from Arcadia Magazine. Namco didn't give them the changelists so they had to play and figure it out. So they mainly tried finding out changes to old moves (there seems to be new moves?) since it would take time finding out new move notations if any. They primarily focused on those that are called top tier chars and wrote a lot about them, and left most of the other characters behind with only 2 lines worth of information. SO these are only one part of the Version 5.1 changes. There will be much more to come when 5.1 is out on July in Japan. Also there are item updates too." - DUK2000 由幾個Arcadia的人測試 主要偏向S級腳色 其他的就帶過而已 七月 5.1在日本上市後會有更多消息 - GENERAL INFORMATION - Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any. Disscuss the changes here. Top post will be updated as more information is added. Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now. 鐵五logo上會有5.1顯示出來 血條的顏色不一樣了 Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup. 重要的改變 -> 受身中可以防禦 Ground moves do only about 70% damage as opposed to 100% and possible CH damage before. 倒地時受到的追擊由100%正常損血量改為70% POSSIBLE 2 new characters added. More information later. 可能會有兩個新角色 Wall system has changed slightly. More information on this later. 壁系統也會有變化 - CHARACTER UPDATES - Nina Williams - u/f+1 can not be used in longer juggles now, the speed of the move has been decreased. - u/f+1 is also techable when used in juggles. - d,d/b+3 is no longer safe - JF spider knee with Nina is no longer safe. - d/f+1,2 has delay on both hit and block. [弱化]9LP的發生變慢 距離遠時連技不可 [弱化]9LP連技時可受身 [弱化]21LK有確反了 [弱化]LPRPLK (RPLK) JF-WP有確反了 [弱化]3LPRP的有利變少(命中或防禦都是) Steve Fox - d/f+2 does not launch. - Infinites are gone. - CH ALB 2 does not stun. - b+1~B FLK b_f+2 is gone. - CH 1,2,1,2, and 2,1,2 no longer launch. - 1,2,1 and 2,1 into FLK~ALB is gone. - Juggles after d/f+1+2 hits close are no longer possible. [弱化]3RP浮空不可 [弱化]無限段消失 [弱化]WK RP counter不會昏 [弱化]4LP4 4RP連技消失 [弱化]LPRPLPRP 和 RPLPRP counter不會浮空 [弱化]LPRPLP(RPLP)4->WK消失 [弱化]3WP近距離hit後的連技消失 Bryan Fury - b+1 does not launch on normal hit. + CH WS+3 stun can not be escaped. +/- 1+3+4 taunt and f,b+2 punch remain the same. - f,f+2 has more delay. - 1,2,4 has more delay. - <wall> 1,2,1, d/f+3 catch no longer works. [弱化]4LP normal hit 浮空不可 [強化]起上中LK counter的暈眩回復不可 [??化]挑撥和64RP沒有變化 [弱化]66RP硬直變大 [弱化]LPRPRK硬直變大 [弱化]壁際LPRPLP->3LK連技不可 Devil Jin + TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents. + Devil Jin seems to be the best as of now. Not that many changes. [強化]623LP9連技可能 [強化]惡魔仁變化不大 目前看來是最強角 Feng Wei - b+1 is now -10 on block. - SS+4 has more delays on block. - qcf+3_WS+3 has more delays on block. - d/b+3 on CH no longer trips. - d/b+1+2,1 has more delays between the two hits. [弱化]4LP被擋-10 FRAME [弱化]橫移RK被擋硬直變大 [弱化]236LK(起上中LK)被擋硬直變大 [弱化]1LK counter不會撲倒 [弱化]1WP RP兩下間的硬直變大 King the 2nd + f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back. + Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects. [強化]6RK normal hit即可造成壁際暈眩 counter會倒地 可追加2WK [強化]16RP後硬直變短 2WK追加可能 Yoshimitsu + 4~3 has less delays on block. - after f+3+4 hits, d/b+3 is no longer gauranteed. [強化]LK~RK被防禦硬直變短 [弱化]6WK後 1LK不再確定 Lei Wulong + f,f+2 has less delays on block. + f,f+4 on hit gaurantees the 3+4 followup. - No more auto parry in TGR stance. [強化]66RP被防禦硬直變小 [強化]66RK命中後的WK必中 [弱化]虎構的自動撥取消 Ling Xiaoyu + From RND punch parry, damage has been increased and now juggles. + RND 1 makes opponent fall. [強化]背身雙把掌 損血量增加而且可連技 [強化]背向LP 可使對手倒地 Kazuya Mishima - After CH d/f+2 no more full EWGF launch but you can still do regular juggles. +/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2. + d/b+3 has less delay on block and knocks down on CH. [弱化]3RP後 無法再用最速風浮空 其他連技仍可行 [??化]魔神拳回復不可 counter才會昏 [強化]1RK被擋硬直變小 counter會倒地 Kuma/Panda + f+1+2 on block has less delays. + f,f+2 is completely safe. [強化]66WP被擋硬直變小 [強化]66RP無確反 Wang Jinrey - d+4,1 has more delay on block. - 1,1,1 is worse on block than before(doesn't push back as far). - d/f+1+3+4 on block puts Wang at disadvantage. [弱化]2RKLP被擋硬直增加 [弱化]LPLPLP被防禦 對手比較不會被推遠(容易反擊) [弱化]龍捲投被防禦 老王不利 Hwoarang - d/b+4 has more delay on hit. [弱化]1RK命中對手時的硬直增加 Marshall Law - CH qcf+1,2,1,2 does not launch anymore. - CH d/b+3 does not juggle anymore. - b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however. - U/F+4 is -14 on block now. No longer safe. [弱化]236LPRPLPRP counter浮空不可 [弱化]1LK counter連技不可 [弱化]4LPRPLP counter才浮空 但4LPRP會連中 [弱化]9hold RK被擋-14 FRAME Craig Marduk - d+1 does not have as much advantage on hit/block anymore. - d+4 is -3 on hit. [弱化]2LP有利減少(命中或防禦都是) [弱化]2RK命中-3 frame Jack-5 + u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape. + d/b+2 crushes high moves easier now. [強化]9WP23RP防禦變困難 [弱化]1RP更容易擊潰上段攻擊 Jin Kazama + d/f+3 on CH stuns and d+3+4 will full launch afterwards. - Nothing gauranteed after 2,4 anymore. [強化]9LK counter會暈眩 之後2WK浮空確定 [弱化]RPRK後沒有確定追加 Heihachi Mishima - 2,2,1 does not connect like it does now. + f+1+2 damage increased [弱化]貳連剛掌破 連技不可 [強化]66WP損血量增加 Asuka Kazama + After f+2~d cancel you can input an extra move 3+4. - f+3 on block is even on frames. - d/b+4 crouching status after move is performed has changed. Not as safe as it used to be. [強化]6RP2取消後多了WK可用 [弱化]6LK被擋變成五五波 [弱化]1RK技後的蹲狀態改變了 風險增加 Baek Doo San +/- Punch Parry window is larger but you get less advantage from a successful parry. + CH b,b+2 causes an unescapable stun. [??化]撥拳的判定範圍變大 但是有利時間變短 [強化]44RP counter會造成不可回復暈眩 Christie Montiero - d/f+1,1 has worse recovery on block. -4. +/- b+4 knocks down and can not be tech rolled after side/back hit. - 1:3~4 is gone. - d/b+1+2 crouching status is gone, recovery is worse. [弱化]3LPLP 被擋-4 FRAME [??化]4RK命中會倒地 側/背面命中不可受身 [弱化]LPLKRK的JF取消 [弱化]1WK蹲狀態取消 硬直變大 Julia Chang + Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier. + d/f+3 damage has increased. [強化]RK硬直變短 RK counter->66LP連技變的比較簡單 [強化]3LK損血量增加 Roger Jr. - f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun. + f,f+2 on gaurd pushes back further, making it safer/harder to punish. - d/b+3 is more punishable on block. -16. + d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance). - d/b,f+2 tombstone throw into ali kick is no longer gauranteed. [弱化]6LPRPLPRP 第一下counter 第四下會浮空 原本的硬直沒了 [強化]66RP 被防禦彈開的距離變遠 更難反擊 [弱化]1KL 被擋-16 frame [強化]3LP RP變得容易連中 [弱化]16RP後的2WK不再必中 Lee Chaolan + d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS. [強化]2LK counter會倒地 可追加 蹲下時3RK(2LK->狼構->狼構RK亦可) Anna Williams - WS+1,2 and d/f+1,2 have worse recovery on hit and block. + WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit. - u/f+1,3 is more punishable on block and worse recovery on normal hit. + d/b+4,3 can be delayed. [弱化]立上中LP RP 和3LP RP的硬直變大(命中或防禦都是) [強化]立上中LP RP LK和3LP RP LK被防時可把對手打遠 命中時對手倒地 [弱化]9LP LK被擋住時更容易反擊 命中時的硬直也變大 [強化]1RK LK可以delay Bruce Irvin + d/b+4 on CH gives crumple stun and juggle followup. + d+3,4 not counterable on hit now. + SS+3 knocks down on normal hit. [強化]1RK counter 對手會頓一下 可連技 [強化]2LKRK 命中時不會被反擊了 [強化]橫移LK normal hit 也會倒地 Paul Phoenix + qcf+1+2 and FC, d/f+1+2 cancels now have crouching status. [強化]鐵騎取消後 有蹲狀態
各位注意了七月日本TK5.1上市 换机版一律免费 快通知老板们和香港一道商...........
可能會有兩個新角色
?????VR路线!!
NAMCO什么MB玩意~~~~
DJ的b+1一点都没动~
改来改去~还是倾向于三岛~~~
<duk|dream> nina and steve fucked up in Tekken version 5.1 <ironzzzzz> lol good * Deepflow has joined #tekken <av|ns> ? <duk|dream> nina and steve got fucked up big time <duk|dream> almost every move that was useful <av|ns> how do oyu know ? O_o <duk|dream> because <duk|dream> v5.1 patch information <duk|dream> came out today <av|ns> oh wow <av|ns> where? <duk|dream> arcadia august version <duk|dream> magazine <av|ns> oh that's cool <av|ns> how about devil jin? <duk|dream> feng got pretty bad too <duk|dream> devil jin almost no change <duk|dream> 3 small changes <av|ns> b+1, d/f+2 on ch? <duk|dream> it's a plus no minus <duk|dream> no <av|ns> still guaranteed? <duk|dream> devil jin looks to be the best now <duk|dream> yeah <duk|dream> everything same <av|ns> sweet <duk|dream> except <duk|dream> cd1 hit on air <duk|dream> can go into heaven's door <duk|dream> that flying thingy <av|ns> oh nice <duk|dream> and df2 stuff <av|ns> hei's 2,2,1+2? <duk|dream> not connectable <duk|dream> i mean <duk|dream> it's blockable <duk|dream> the second 1+2 <av|ns> ah i see <duk|dream> oh and <duk|dream> you can now <duk|dream> block while tech roll <av|ns> im glad they raped the fuck out of steve <duk|dream> which sucks... <av|ns> nina i dont mind <duk|dream> steve is <duk|dream> hrm <av|ns> tech roll catches = gone? <duk|dream> it's just too much i think <duk|dream> yeah <duk|dream> gone <duk|dream> even the wall <av|ns> hm.. <duk|dream> no more <duk|dream> bryan 121 df3 <av|ns> wow <av|ns> bryan's wall game = raped <duk|dream> but it sux <av|ns> not like he needed it <duk|dream> overall <duk|dream> no more mind games <av|ns> his b+1 still intact? <duk|dream> during standing up <duk|dream> this i'm not sure <duk|dream> i didn't understand the jap <av|ns> oh i see <duk|dream> but i think it said <duk|dream> no more launch <duk|dream> on normal hit <duk|dream> not sure <av|ns> wtfff <av|ns> i think that's a bit excessive <duk|dream> but <duk|dream> ws3 <duk|dream> on CH <av|ns> unescapable O,o <duk|dream> stun isn't excapable <duk|dream> yeah <av|ns> w00t <duk|dream> and this <duk|dream> MPK combination? <duk|dream> i don't know which move <trag> whats changed w/ feng? <duk|dream> but ch 1st hit is guaranteed <av|ns> taunt? <av|ns> mpk = taunt? <duk|dream> feng is pretty bad now <duk|dream> b1 on block <duk|dream> is -10 frames <av|ns> lol <duk|dream> ss4 on block <duk|dream> has more delays <av|ns> wtf <duk|dream> and the rest i didn't understand <trag> anything else? <av|ns> i dont think they shouldve messed up his ss4 <duk|dream> there were 3 more changes i think <duk|dream> something like <duk|dream> ws3 <duk|dream> had more delays? <trag> cool <duk|dream> well everything were negative changes <duk|dream> kuma <trag> what about nina <duk|dream> nina <duk|dream> is almos ton par with steve <duk|dream> very bad <trag> d,db+3 not safe? <av|ns> damn that sucks <duk|dream> yeah not safe <trag> ahh ok cool <av|ns> u/f+1 techable <duk|dream> the knee <av|ns> ? <duk|dream> even on jf <av|ns> thanks duk for the info <duk|dream> thanx <duk|dream> oh btw <duk|dream> nina <duk|dream> the worst part <duk|dream> no more uf1 <duk|dream> on juggle <duk|dream> it's too slow now <duk|dream> and it has delays on block <pyrojoe> what about the steve changes? <pyrojoe> really bad? <duk|dream> horrible <duk|dream> i mean <duk|dream> horrible <duk|dream> oki'll just write down <duk|dream> he has the longest <duk|dream> change list lol <duk|dream> steve <duk|dream> -df2 not launchable <duk|dream> -no more infinites <duk|dream> - albatross turn punch (3+4, 2) Ch stun is gone <duk|dream> -121 or 21 albatross turn is gone <duk|dream> - b1 into f2 is gone <av|ns> (lol) im loving this. <duk|dream> - it's impossible to juggle after close df1+2 hit <duk|dream> - 1212, or 212 on CH isn't launchable any more <StridaJin> good god just raped steve <duk|dream> - you can tech roll after cutting hook? <duk|dream> and two more i dunno the name of the move <duk|dream> but it seems to be two other big moves that got raped <av|ns> so v5.1 mostly deals with just steve? <av|ns> how about low tier chars <duk|dream> no <duk|dream> every character has changes <pyrojoe> crap... goodbye steve <StridaJin> its in which new mag? <duk|dream> but steve has the most changes <duk|dream> Arcadia august <duk|dream> Nina <StridaJin> bout to go get that tonite and get the gf to translate <duk|dream> - df12 hit or block you get delays <Mr|dave> 5.1 just new version of t5 fixes some bugs? <ironzzzzz> what about new moves? <duk|dream> - more delays on blocking knee even if JF the distance doesn't go back far <pyrojoe> wow... dude, what is namco doing? * ironzzzzz is now known as ironpalm <StridaJin> marduk d+1+2? <duk|dream> - divine kick d,db3 delayincreased <duk|dream> - lift uppercut delay increased <duk|dream> - and 3 more moves that got fucked up <duk|dream> oh yeah <duk|dream> uf 1 <duk|dream> is not slow <duk|dream> and has more delays on block or hit <av|ns> i dont think they shouldve fucked up nina or feng that badly.. <StridaJin> not slow? <duk|dream> it's hard to connect on air juggle <av|ns> their jabs are still intact right? <duk|dream> and even if you get to connect, you can't do mind games <duk|dream> because nina has big delays <duk|dream> yeah jabs are same <duk|dream> marduk <StridaJin> o.O <duk|dream> d1 on block is +3 now not +6 <duk|dream> d4 on hit is now -3 frames <av|ns> not too bad <duk|dream> that's it for marduk <StridaJin> sweet <StridaJin> but i want my d+1+2 back <StridaJin> yea goin out to get the new Arcadia tonite <duk|dream> you live in japan right now? <StridaJin> yea <StridaJin> okinawa <duk|dream> cool <duk|dream> well <duk|dream> the magazine official release date is 6/30 <StridaJin> they say when the new version is supposed to be out? <duk|dream> so it might not be out in all places <av|ns> july i beleive <StridaJin> ah ok <duk|dream> yeah <duk|dream> july <duk|dream> first week <StridaJin> cool <duk|dream> that is japanese date <duk|dream> dunno about international <av|ns> oh <duk|dream> right now the effect of thispatch is huge <duk|dream> every steeve user is shocked in korea <duk|dream> lol <duk|dream> and mishimas are all happy <duk|dream> especially devil jin <ironpalm> hshshs <ironpalm> hahaah <av|ns> bwahhhahahaha <av|ns> i know i am. <ironpalm> nin must be crying <ironpalm> his character is finished <av|ns> i dont think it's completely finish <av|ns> it's more or less like t4 steve now <StridaJin> think they raped them a lil too much <av|ns> he still has 121 <av|ns> :> <av|ns> and.. throws.. <StridaJin> i just wanted ss 3 1 (1) gone really <av|ns> naw, im glad they raped him. <StridaJin> d/f+2 doesnt launch either you said? <av|ns> hahahaha <StridaJin> Duk: any julia shit? <duk|dream> hrm yeah <duk|dream> julia not much change <duk|dream> i think i saw <av|ns> kazuya? <duk|dream> 4 ch into ff1 is easier to connect <duk|dream> kazuya * MarkMan has joined #tekken <av|ns> hey mark <duk|dream> ws2 stun is unescapable <av|ns> YESSSSSSSSS <duk|dream> but the stun is like df2 stun <duk|dream> not like t4 ws2 <av|ns> YESSSSSSS WOOHOO <av|ns> AWWW.. <duk|dream> so no more ewgf launch <duk|dream> just small juggles <av|ns> damnit. -_- <duk|dream> but it's still good <av|ns> i rather do tp <av|ns> hehe <ironpalm> hwoarang? <ironpalm> what about him <duk|dream> hwoarang <duk|dream> not much changes <duk|dream> something like <duk|dream> cut low on hit <duk|dream> hwoarang is in disadvantage <StridaJin> <duk|dream> 4 ch into ff1 is easier to connect<---------------you mean Julia right? <duk|dream> i think cut low is db4 <duk|dream> not sure <duk|dream> yeah julia <StridaJin> sweet <av|ns> i think hwoarang is fine the way he is <StridaJin> magic 4's! <duk|dream> btw <duk|dream> major system change <duk|dream> is <duk|dream> down attacks are <duk|dream> now 70% damage <duk|dream> and you can block while tech rolling <duk|dream> so there are no more tech roll catch <MarkMan> yo <MarkMan> whats up guys <MarkMan> <duk|dream> hey <StridaJin> so roger is shit now <av|ns> sup mark <MarkMan> im compiling all the stuff <MarkMan> to post as asticky on TZ <MarkMan> thanks for the updates DUK <av|ns> the rest of the irc stuff is posted on tz thread <StridaJin> Mark: thankyou! <duk|dream> np <MarkMan> thanks to AV for posting it <duk|dream> thing like <MarkMan> or i wouldnt have gone on <MarkMan> irc <duk|dream> wall juggle bryan 121 into df3 <av|ns> np <MarkMan> lol <av|ns> haha <duk|dream> i guess you can block df3 now <duk|dream> since it's a tech roll catch move <StridaJin> bryan wall game is raped <duk|dream> but bryan is still strong <duk|dream> ws3 ch unescapable stun <duk|dream> taunt and jet uppercut still same <duk|dream> and b1 on normal hit is not launchable <duk|dream> yeah ws3 CH stun <StridaJin> lol <duk|dream> unescapable <StridaJin> are you serious!? <duk|dream> ff2 delay increased <StridaJin> omg <duk|dream> 124 delay increased <duk|dream> yeah <duk|dream> this is all official <StridaJin> b1 on normal hit not launchable................classic <pyrojoe> holy crap... let the ws3 spam begin <av|ns> yeah that's fucked up. <av|ns> ws+3 spam? <pyrojoe> at least b1 is toned down <av|ns> naw.. <av|ns> ling changes? <duk|dream> not much <duk|dream> just a sec <StridaJin> ok did lei or kuma get beefed up at all? <duk|dream> yeah <duk|dream> they did <ironpalm> are god question lei? <ironpalm> good question <pyrojoe> well, I guess if b1 won't launch after ch ws3, it's not too bad <duk|dream> what is a <duk|dream> rolling sovet <duk|dream> king's move <MarkMan> b+4 <MarkMan> err <MarkMan> f+4 <ironpalm> what have they done to lei? <MarkMan> rolling sobat <trp> wait whats going on... <duk|dream> oh ok <trp> tekken 5 get patched or something <trp> o_0 <duk|dream> hrm <duk|dream> King: <duk|dream> -Rolling Sobat normal hit makes wall stun <duk|dream> on CH it makes opponent down <MarkMan> WOO HOOO <MarkMan> tight <ironpalm> LEI ?? <duk|dream> -After Tombstone you get more frame advantage than before so d3+4 goes in and more i guess <pyrojoe> anything on christie? <duk|dream> Lei <duk|dream> -ff2 delay decreased on block <faceless> wow, namco actually making the game more balanced? <duk|dream> -on one of the auto block stance , auto block is gone <trp> so law is top tier now =p <duk|dream> - ff4,3+4 first hits second goes in too <trp> *\o/* <duk|dream> is it ff4 3+4? <duk|dream> i dunno that new move <ironpalm> yeah i know whcih one you mean <ironpalm> anything else <ironpalm> increaae damage? <ironpalm> increased damage? <duk|dream> don't think so.. <duk|dream> the damage part <StridaJin> oh and wang shit <duk|dream> isn't on the magazine so <ironpalm> <duk|dream> it's hard to know right now <trp> so my question is <duk|dream> the chages that are writen <ironpalm> lol <duk|dream> are all move changes <duk|dream> and frames <trp> what are they gonna do about all the console versions that have already been bought... * TONY-T has joined #tekken <duk|dream> damage we'll have to see when it comes out <trp> and the arcade systems <StridaJin> buy them again! <duk|dream> from what i know <duk|dream> this is <trp> fk that <duk|dream> just a small patch <duk|dream> for the next big patch <duk|dream> coming up later this year <StridaJin> resell it for $20? =\ <duk|dream> i'm guess <duk|dream> guessing that <duk|dream> Tekken 5 Evolution <duk|dream> or something at that size will come out <StridaJin> lol yea <faceless> lol <duk|dream> and it'll be on ps3 next year <duk|dream> this is just my guess but there are rumors like this in japan <duk|dream> Yoshi <duk|dream> -rk~lk the high launching move has less delays on block now <StridaJin> b1 with bryan..........too good * Sabin- has joined #tekken <duk|dream> -after yoshi tackle (f3+4) hit, nothing is confirmed (before db3 was confirmed) <TONY-T> any upgrade for lei? <duk|dream> hey tony <TONY-T> hey duk <duk|dream> -ff2 on block less delay <duk|dream> -ff4 on hit 3+4 connect <pyrojoe> oh.. heh, srry <duk|dream> and no more auto parry in one of the stances <MarkMan> oh shit <MarkMan> tight <duk|dream> Xiaoyu <TONY-T> hmmmm! <duk|dream> - from BT punch parry, damage increases and juggles (i think you can launch or something?) <TONY-T> i hope the no more auto parry is in tiger stance <duk|dream> - from BT lp hit makes opponent fall <av|ns> i wonder <TONY-T> that would be shit if it was panther <duk|dream> no <duk|dream> it is <duk|dream> panther <duk|dream> yeah panther <av|ns> maybe bryan's b+1 on clean will cause crouch stun <trp> lol <TONY-T> fuck <TONY-T> thats bad <trp> if b+1 doesnt launch ne more what use is it lol <TONY-T> well, wait and see i guess <Brosnan> I wanna hear more about Kuma and Hwoarang. <duk|dream> you can + frames on b1 block <av|ns> it still has its block stun. <duk|dream> so it's still good <duk|dream> Kuma <duk|dream> f1+2 on block less delays <duk|dream> and ff2 has no delays now (even king b3 gets blocked) <faceless> sad... groups already making psp rips <Brosnan> Sweet <ironpalm> great <pyrojoe> ff2 safe? crazu <ironpalm> lol <duk|dream> Wang <pyrojoe> crazy* <duk|dream> - d41 has more delayson block <duk|dream> - 111 doesn't make opponent move back any more on block <Brosnan> <duk|dream> - df1+3+4 on block wang is at disadvantage <Brosnan> Does Hwoarang have anything other than more delay on d/b+4? <MarkMan> how could the delay have gotten any worse lol <MarkMan> wow <Brosnan> On hit, Mark <MarkMan> oh damn <MarkMan> that sucks <Brosnan> On block he is fucked anyway <Brosnan> Yeah <Brosnan> <av|ns> =\ wtf <av|ns> i think hwoarang is fine the way he is <Brosnan> I use d/b+3 more anyway, to be honest. <duk|dream> Law <duk|dream> -Dragon Storm not launchable any more <duk|dream> no flips <Brosnan> Craig d+4 is -3 on hit <MarkMan> thank you <duk|dream> hrm <duk|dream> Jack-5 <Brosnan> duk, any idea on a release time frame? <duk|dream> -uf1+2 throw into d,df2 block bug is gone <MarkMan> haha the universal break glitch? <duk|dream> first week of july in japan <duk|dream> yeah the break glitch lol enjoy
看来STEVE削弱地厉害。蚂蚁,画郁,nomoon你们准备换人吧……
[此贴子已经被作者于2005-6-30 10:13:28编辑过]
我觉得deviljin的b+1没什么啊?速度慢,而且被防的情况下后面的df招都能被8frame拳破掉。
三岛的人除了heihachi真的不强唉,要想用好,估计要顶级TT高手。
我想知道有没有增加新道具。
这么改韩国比日本更NB了,三岛`韩国的恐怖手指狂人。不过LEI怎么还是那么回事??不爽``
以下是引用yanshen在2005-6-30 13:23:39的发言: Heihachi Mishima - 2,2,1 does not connect like it does now. 应该就是说,除了ff2不行,连地上踩一脚也不行了
哦,是我错了,楼上正解
防住2,后面可以横移 现在就可以了,但是老头自己2之后也可以用1~u/d取消横移
三岛才是王道
最好能改成8f
以下是引用yanshen在2005-6-30 22:04:15的发言: 楼上你1秒7个风神步,还用NINA STEVE 干吗哦
原来不也是躲着,等你会副以后电风...
杀鸡就要更鸡,这样杀得才有意义
你 1秒7个风神步还不鸡
世上还有鸡么
等新人,等新人..........
以下是引用jimmyyep在2005-7-1 21:51:53的发言:等新人,等新人..........
[此贴子已经被作者于2005-7-2 1:34:33编辑过]
我也喜欢练新人哎 就是不知道是不是真有呢
一呀 嘿嘿哈哈哈哈哈哈
顶楼不是说了吗 七月的第一个星期 不晓得记的对不对老
就是不知道 大陆能什么时间到
唉~~~~~~~~~~~~~~~~~~~~~~~~~!
Here are some updates as of 07/04/2005 at 1:00 AM PST. Thanks to Xiang and USMCOgre. Marshall Law + DSS 1 now causes crumple stun. Paul Phoenix + f,f+2:1 second hit can no longer be ducked. + d+4,2:1+2 is like T4 again. Difficulty has been changed to T4 timing as well.
PAUL 龙炮JF不能蹲了(难度不详),龙霹和T4一样了,难度也一样 HBK 你老实交代塞给NAMCO多少银子
我寒1个,龙霹。。。又变成那样了啊
以下是引用yanshen在2005-7-5 23:56:07的发言:Here are some updates as of 07/04/2005 at 1:00 AM PST. Thanks to Xiang and USMCOgre. Marshall Law + DSS 1 now causes crumple stun. Paul Phoenix + f,f+2:1 second hit can no longer be ducked. + d+4,2:1+2 is like T4 again. Difficulty has been changed to T4 timing as well.
PAUL 龙炮JF不能蹲了(难度不详),龙霹和T4一样了,难度也一样 HBK 你老实交代塞给NAMCO多少银子
[此贴子已经被作者于2005-7-7 9:32:00编辑过]
paul这么强了
不要到时候变成steve2啊,那就完了
我看 LEI 有成为 STEVE 2 地浅质,那两个主力中段没破绽了居然 …
BRYAN 看似减弱,其实加强,b+1 砸过去+5,搞地人动都不能动了 ,后面直接用中段继续压,无耻~~~~~
ws3晕人不能回,b1是不能接了,随便跟跟fb2,uf4也是80多, 无奈……
看来,大量bryan要涌现出来了
Zekusu Impressions http://zekusu.ameblo.jp/ デビル仁 浮かせからのヘブンズドアは減りがいまいちかも 起き攻めもできない気がするので 所詮は止め専用のネタコンボ? ハカ打ち変更なしっぽい? 相変わらず伸ばすと打点の低いワンツーはすかる 反応早ければヒット確認してからでも連続ヒット可能 コンボは壁コンボ含めて変更なし ハクロからの飛び越え~下LP~追い突きのめくり連携も健在 ようするにデビル仁チョッピング3RPからの派生以外変更なさそうな感じ Devil Jin Damage on tgf~u seems toned down, and it doesn't allow good oki. Just a nice combo to finish matches with? b+1 seems unchanged. You can still interrupt the extensions with low jabs if they try to continue? If your reactions are fast, you can hit check it. His 1+4,2 d+1 ws+1,2 switch still exists. His combos seem unchanged, including his wall combos. It seems that the only change is his d/f+2 strings. カズヤ 例の地背脚強化がいい感じ リーチの短くなったテッサって感じでカウンターヒット後はダッシュしてふみつけが 実践上確定だったのでまずいけるのでは 魔神からのコンボは雷神が何気に安定するような難易度ではないかも 練習しないと安定する要素がなさそう、普通に拾ってコンボいったほうがよさげ キエン風は健在でした、あんまかわってないよ 仁 RPRKの変更はアルカディアの通りでふっとびで追い討ちなし アルカディアに出てる情報以外めぼしい変更点見つからず 2,4 is as Arcadia said, without followups. Other than the changes in arcadia, there's nothing obvious. 平八 最強キャラな気が・・・ 右パンゴウショウハは技自体なくなったので右パンしか出ないのです 青龍門はかわってなさそう、2発目カウンターで3発目連続 伏龍脚はなんか奈落で拾えなかった、俺がそのコンボやったことないから 解らないけど拾えなくなってる気がしないでもない He feels top tier. スティーブ だいぶ普通のキャラになりました、上記の三島と違い激変 右アッパーカウンターのみ浮き、ソニックファングから再度ソニックはまず無理 クイックフックのカウンター崩れは健在 ワンツースリーからはターンパンチというかターンが出せません フリッカージャブからはターンパンチ出せるのでコンボは大体変わらず可能 壁際でターンパンチ当たると相変わらず123~4下段でなかなかの減り 2回転ターン下段は性能変わってないんじゃないかな、浮かせ技は入りません ダブルアッパーからですがコンボが安定しなそう 角度や距離?によってLPでは拾えなかったりダックインレフトすらすかったりするような・・・ 234は最後の4が鉄拳4の平八の最風と同じようなふっとびに変更 とにかく確定が弱くなった、でもまだそれなりに強いと思います He seems like a normal character now, compared to the above mentioned mishimas his changes were drastic. d/f+2 launches on CH only now, d/f+1+2 into another d/f+1+2 is impossible. The quick hook b+1? CH crumple stun still exists. 1,2,1~b ALB can't be done. FLK jab into ALB still exists, so his combos are mainly unchanged. Next to a wall, if ALB 2 connects, the 123~4 low is toned down. The properties of the double spin low seem unchanged, no juggles will connect. It seems like juggles don't connect off the double upper. 234's final hit now gives a similar knock back to T4 Heichachi's EWGF. He certainly has been toned down, but can still be thought of as quite strong. フェン 今日使った中では一番きつそうな印象だったけど それは俺がフェン使いこなしてないからか? 前掃腿が思いっきり硬直増えてガードでなんでも入ります カス当たりだとこけないのも変わってないと思うので気軽に打てない技に 4LPことハッも-10らしいけどみんななれてないの反撃されなかった むしろ距離がガードされてもそんな近くないような気がするので リーチ短いキャラは確定ないんじゃ?ちょっとここらへんは調査不足 新動作の後転が早すぎて無理、あれされたら何もすることないわ 一応後転しないの確認してから肩で追い討ちは可能 一番きちーのが踏みつけの弱体化、ガード時確定あるかは調べてないけど 空コンを踏みで〆ても次のテッサすら余裕で回避されるくらい硬直増えてます とりあえず量産型フェンは全滅の予感 Of the characters I played today, he seemed to be the hardest hit. But maybe that's because I'm not a feng user. Frames on block for ss+4 have increased, so on guard you can do anything. b+1 seems about -10 on block, but people weren't used to it so they weren't punishing. But, on block you aren't left that close, so maybe shorter ranged characters won't be able to connect? This needs a bit more investigation. The biggest change is the weakening of the stomp, I don't know if it's punishable on block, but if you finish the air combo with a stomp, the recovery is increased so much that the next one can easily be avoided. In any case, I can predict the end of the cookie-cutter Fengs. ロウ 思ったより弱体化してないので強キャラ好きな人はロウに結構流れるかも サマー関連の弱体化は確認できないけど他の人いわく-14かな? ドラゴンストームはカウンターで繋がるけどスティーブの234と同じふっとびに 壁コンとか相変わらず同じで最強ランクのキャラっぽい ニーナ 全然対戦してないから解らないけどジャンプステータスの9LPが発生が かなり遅くなったらしく使用頻度が減りそう No one was playing her, so I didn't really get a chance to find out about her, but the u/f+1's execution is a lot slower, so we'll probably see it being used a lot less. ジュリア 主力の6LKLPだっけ?突進技が後転されると追い討ちできないので それに頼ってた人はきついかも、他はかわってない感じ Just f+3~1? If you backroll after a move that knocks back, it won't pick up, so it's tough for people that relied on that, otherwise I didn't really see much else. ポール まろんさん龍砲相変わらず2発目しゃがめたよ・・・ ってか全然変わってないと思う His f,f+2:1? is unchanged, I could duck the second hit. He feels unchanged. ブライアン チョッピングノーマルヒットでしゃがみ状態に、ダウンすらしません 立ち途中の膝からは回復できないけど浮きなおしではなくて 普通にコンボらしい、4割り近く減らせるらしいので相当強いんじゃ Bryan b+1 on normal hit forces crouch, it just doesn't juggle them. The ws+3 cannot be escaped, but you can't (re)juggle them from there, just standard combos, and hits for about 40%, so it's still quite strong. ガンリュウ 右アッパーに確定ないから相変わらず強いんじゃない? Ganryu Still nothign guaranteed after blocking d/f+2, so it's still quite strong.
STEVE
df2 CH 还能浮空,但是也弱小了很多,
以前的df2 基本都是打硬直 ,
或者某些人喜欢冲过来投,我就用df2浮空,现在烦了
浮空还跟以前一样,因为那个构点1后还是可以进3+4
3+4,2 打到墙上之后 121d2, 威力也减弱了
121d2 被防御后似乎可以把人打远一些,就算打中了,别人也能受身
上面还说,现在看上去,平8是最强大的角色
[此贴子已经被作者于2005-7-11 10:46:55编辑过]
feng
ss+4 被防御后破绽非常大, 据说是可以do anything (以前这个招数连中段都能躲,ch clean hit就倒,然后就是半血,现在这样算是平衡了,大家都是一半一半,公平了,跟袋鼠那个横移扫腿一样了)
b1 废了
最大的减弱是stomp(我不知道这个是什么,似乎是倒地后追打减弱)
nina
uf1 慢了很多,用地人也很少很少
julia
f+3~1 之后不能踩了(据说bryanff2之后也不能砸了,这个改地好)
paul
ff2:1 说是还跟以前一样没改,可以蹲第2下(爽,这才对啊,难道只改了落叶?)
bryan
ws3 CH不能回复,但是之后不能再用浮空了(不知道bf2 uf4 行不行)?但是就算不能打浮空, 之后依然是40%地血,要人命哦
严龙
df2 依然没有破绽,这招还是十分地强大
Devil Jin
tgf~u 威力小了点,不过用来做浮空结尾应该很帅
b+1 没变
1+4,2 d+1 ws+1,2 依然存在(这个是什么地面连招?没见LAW用过).
墙壁技都没变(太强了,这个都不削弱)
d/f+2 变了, (具体细节上面没说)
[此贴子已经被作者于2005-7-11 11:36:12编辑过]
18积怨风还在
P8好象伏龙脚(下顿中d/f4) 后好象能接奈落? paul的龙炮能蹲实在是太好了
[此贴子已经被作者于2005-7-11 12:56:09编辑过]
DJ
那个白露(1+4)跳到背后,对手受身d1,ws12,这套还健在(我没用过)
墙壁和一般浮空都没有变
d/f2的派生技有了变化以外(僵直大了点),其余都一样
以下是引用HBK在2005-7-11 11:24:38的发言: 日哦,龙炮不改,增加龙劈难度,这不是变相削弱吗?
欢迎光临 铁拳7 铁拳TT2 铁拳6 出招 下载 攻略 人物 角色 论坛 铁拳Fans Tekkenfans (http://www.tekken.com.cn/bbs/) | Powered by Discuz! 6.0.0 |