- King apparently still keeps his old "Unconkable wavedash" form.
-豹王貌似依然保持著他原有的“Unconkable wavedash”模式。
- New throw, f,HCF+2. Toss up into a powerslam. Perhaps 12 frames (the grab animation looks like standard 2+4). Break is 2, damage seems similar to that of Tombstone. Can work as an airthrow.
-新的投,f,HCF+2,丟起然后接住一個重摔,估計12幀(抓投動作看上去類似標準的2+4)。按2解投,傷害貌似類似于墓碑投(V注:即55左右)。可以作為一個空摔使用。
- His d+1+3 crouch throw has changed. King hits the opponent in the head twice, knocking them back.
-蹲投d1+3現在改變了。King猛擊對手的頭部2次,然后把對手撞飛。
- New string, b+1>2. 1st hit is the same move from 5.0/DR, 2nd hit looks sorta like DR AK's WS+2. 2nd hit is delayable, as the command implies. Hits high, is jab punishable on block, it can also be ducked on block of the b+1. The string is a natural combo however, even if 2nd hit is delayed.
-新招,b1>2,1發和5.0/DR相同,2發看上去類似于DR AK的WS2。2發可以延遲,視情況而斟酌使用。b1防御后能蹲掉后面的2發,就算是延遲發招,這招也是一中全中的。
- b+1,4 is another new option. It's b+1 followed by a kick similar to uf+3. Punishable on block it seems.
-b1,4是另一個二擇,在b1之后跟著一招踢類似于u/f3(V注:空中翻身壓地,King最實用的追地招),貌似能夠被確反。
- New move, b+2>1+2 which is a quick high punch (not the old b+2 move) into a high headbutt. 2nd hit causes bound and looks pretty reliable in juggles.
-新招,b2>1+2,現在是一個快速的上段打擊技(和原有的舊b+2完全不同)接著2發是用頭撞一下,崩地,并且可以有效作用在浮空中。
- New move, b+2>4. The new b+2 into a right sidekick (mid). If the 4 hits on CH it will throw shift into Olympic Slam. Neither this string nor the b+2,1+2 are NC.
-新招,b2>4。新的b+2之后跟著一個右側踢(中段),如果4是CH命中的話,會自動追投一個奧林匹斯過肩摔,這和b2>1+2都不是一中全中。
- New move, df+4,3,4_d+4. low, high, mid_low. 1st hit is a quick low (but looks different from his old df+4). 3rd hit can be either 4 (which is the f+4 mid ender) or d+4 (the db+4 low ender). The mid 4 ender is jab punishable but the d+4 ender is semi-safe (punishable by quick ground hits) like db+4. The df+4,3 can be used in many juggles such as FC,df+2, df+4,3, f+2,2,2 (b!)
-新招,d/f4,3,4-d+4,下,上,中-下。1發是個快速下段(不過看上去和原有的d/f4有所不同)。3發可以用4(V注:動作是King的 f4小跳踢,中段,下段無視)或者d4(V注:動作是d/b4的滑鏟,下段,上段無視)。中段4可被確反,而下段4相對安全(但會被快速的對地攻擊打到)這個特性和d/b4一致。這個d/f4,3可以被應用在很多浮空中,例如FC, d/f2.d/f43.f222B!。
- FC,df+2, f+3, 1 juggles are no longer possible, presumably because King's jab was changed to 10 frames again. However it seems you can do FC,df+2, df+4,3, 1 juggles instead.
-FC.d/f2.f3.1這個浮空現在已經不可行了,貌似是由于King的拳被改為了10幀的關系。無論如何,現在可以用FC,d/f2.d/f43.1這個浮空來取代。
- WS+1+2 flips the opponent when it launches, a la TTT Dark Upper. Probably punishable by jabs on block. On a launch you can juggle ending with airthrows though.
-WS1+2這招可以使得對手浮空,可接所有的原來的浮空招,不過被防有確反。當你用這招浮空后,你可以用空摔收尾。
- CD+4 is no longer a jumping knee, instead it has changed into AK's CD+4 knee form. Like AK's knee, it appears to be safe, pushing back the opponent on block, but might be jab punishable with a wall behind King's back. On normal hit it causes the Feng OC df+1 stumble knockdown, which guarantees an uf+4 to juggle if they don't tech, and on a CH they would fall and be unable to tech, df+2,1, d+3+4,2 seems guaranteed.
-CD4不再是跳膝擊了,取而代之的是AK的CD4膝擊。和AK的膝擊相同,這招很安全,對手防后會后搖,但如果King背后有墻的情況下會被點拳確反。普通命中的情況下,會和馮的d/f1一樣打到蹲著的對手。如果對手不及時受身的話,u/f4必中。CH命中的話無法受身,后可接d/f21.d3+ 4.2。
- uf+4 has a new animation, now it is a knee, somewhat similar to the new CD+4 but has him jumping a bit. uf,N+4 is still the same
-u/f4有了新的動作,現在它是一個膝擊,和新的CD4相同只不過略微跳起。u/f,n,4動作則和原來相同。
- BT d+4 is his db+4 move done from BT position.
-BT d4現在是一個背身的d/b4動作。
- Yet another new string, JGS 3,2+3 is his JGS 3 move followed by f,f+2+3. Not a true combo however, since the 2+3 part can be avoided by techroll.
-新的派生技,JGS(V注:美洲豹步3+4,無視下段)3,2+3,現在是在美洲豹步3的基礎上追加了以前ff2+3的動作。但要注意的是,2+3這部分會被對手的倒地側移避開。
- King can now do his d+3+4,4,4,4,4 and d+3+4,2/d+3+4,4,2/etc. without a CH on the first d+3+4.
-King現在的d3+4后隨時可以擇2,而不是和以前一樣固定3下后2.
- His item move is db+1+2, it's the T2 Octopus Hold grab as seen in the tekkenofficial screenshots (it replaces the Figure 4 throw), damage seems average judging from the vids.
-King的道具特殊技是d/b1+2,T2時期的纏繞式腱固,這個是從鐵拳的官方截圖里看到的(這替代了原本的撲倒投),傷害貌似和原來一樣但是沒辦法拆投。
- He has lost his guaranteed followups after wall hit GS.
-現在巨人搖擺上墻后,King無法追擊。
- His f+4 is now jab punishable on block, as is the mid ender in the df+4,3,4 string.
-King的f4現在被防會被確反,和中段的d/f434最后一下相同。
- df+1,2 seems to have less range
-d/f12的距離貌似比原來短了
- CD+1+2 is now slower and more punishable on block
-CD1+2變慢了,被防后基本什么招都會被打中。
- f,f+2+3 knocks down (TTT style) on normal hit, but causes stagger on CH. Same goes for the b,b,ub version (his "off the wall" attack)
-ff2+3CH命中后,對手會暈,在墻連中收尾效果很好。
- SS+2 has been changed to a new high punch
-SS2現在被改成了一個新的上段重擊。
- WS+2 causes a stagger on hit. Probably launch on CH?
-WS2現在CH后對手會暈。
- Tombstone, Muscle Buster and iSW airthrow can break through the floor for new stages
-墓碑投,筋肉摔和空投閃耀的魔術師現在會把地面砸壞,掉到地圖下層。
Combos:
Post bound (b!) enders:
崩地和崩墻技列表:
f+2+3 (not possible sometimes)(不確定)
f,f+2+3
d+3+4,2
d+1+2
iSW airthrow (hard to get, not possible sometimes e.g. after uf+4, f+2,2,2 (b!).)
d+(1+3_2+4) air multi