STEVE FOX
* Steve has a new stance. It’s the “peek a boo” stance done by inputting f+3+4 or 3+4, f+3+4. The motion is similar to the main character’s fighting style in Hajime No Ippo.
* From the “peek a boo” stance, you can use a 1 or 2 punch. His 1+3 throw from the stance is 6-8 punches. If the throw whiffs, you recover back in “peek a boo” stance.
* According to Namco staff, you are stationary during the stance and can’t do any movement.
* d/f+2 launches on counter hit only.
* b+1 range is longer. It is now easier to connect combos on counter hit.
* f,b+1,1,2,1 is either removed from the game or has a completely new notation.
* Animation on the third hit of 1,1,2 has been altered.
* f,f,N+2 in T5DR has changed it’s input back to f,f+2(like in Tekken 4). The T5DR f,f+2 was either removed or has a new notation.
* d/f+1+2 sonic fang pushes back less on guard, compared to T5DR.
BAEK DOO SAN
* New move. SS+3+4 which launches on hit.
* Animation on WS+4 strings were changed slightly.
* According to Namco staff, Baek has fewer animation changes than most characters because his animations were already redone in T5DR.
HWOARANG
* New move. f,N,d,d/f+3. Mid kick, with long range.
* LFS 3,3, strings/cancels were removed.
* New moves in LFS. One long rage move and another move that tracks to the left side.
* f,N,d/f+4 Talon Sky Rocket(Just Frame Sky Rocket) is now more difficult to do than T5DR.
* WS+4,4 range has been increased.
STEVE
增加了个新构
df12 被人防御后距离比DR要近了, ffn2在T6又改会ff2,DR的ff2暂时不详(等于说要多用这个来确反了?)
b1距离变长
HWOA
LFS 3,3 按前取消没有了
JF难出,相比于DR
BAEK动作变化不大,据说是因为DR已经改了不少了