COMBO.转自财阀
原文地址:http://www.tekkenzaibatsu.com/tekken4/combolist.php?id=nina&orderby=-1
Starters: SS+2 CH or 3,3,2 or d/f+3,2,d+3,2 or d/f+3,2~d/f+3,3,2 or WS+3 CH
1, 1, 1+4 31
1, 1, 1, 1, f+1+2 32
1, 1, 1, 1, f,f+3 35
1, 1, 1, 1,2,f+1+2 36
1, 1, 1, b+2 29
1, 1, 1, b+4 32
1, 1, 1, d/b+3+4 34
1, 1, 1, d/f+1+2 26
1, 1, 1,2,4 37
1, 1, 2,f+1+2 35
1, 1, d+1,N+4 30
1, 1, d/f+3,1,(2),f+1+2 39
1, 1,2, 1,(2),f+1+2 37
1, 1,2,1,2,f+1+2 39
1, 1,2,3 33
1, 3,4 38
1, d+1, FC+3,N+4 36
1, d,d/f+2 31
1, d/b+4,3 32
1, d/f+1+2, 1, f+1+2 33
1, d/f+1,2, f+1+2 40
1, d/f+1,2, f,f+3 42
1, d/f+3,2,3 40
1, d/f+3,2,4 40
1, u/f+4, d+1~N+4 36
1,2, 1+4 34
1,2, 1, f+1+2 36
1,2, 1, f,f+1+2 40
1,2, 1, f,f+3 38
1,2, 1,2, f+1+2 40
1,2, b+2,2 38
1,2, d/f+3,1,2,f+1+2 44
1,2, f+1+2 34
1,2,1, 1,(2),f+1+2 37
1,2,1, f+1+2 35
3,4 44
4,3,4 44
d+4,1, 1, f+1+2 36
d+4,1, 1, f,f+3 38
d/b+4,3 31
d/f+1+2, 1+4 33
d/f+1+2, 1, f+1+2 34
d/f+1+2, 1, f,f+1+2 39
d/f+1+2, 1, f,f+3 37
d/f+1+2, 1,2,f+1+2 39
d/f+1, 1, 1,2,f+1+2 41
d/f+1, d/f+1,(2),f+1+2 38
d/f+1,2, 1,(2),f+1+2 42
d/f+1,2, b+4 40
d/f+3,1, 1, f+1+2 39
d/f+3,1, 1, f,f+3 41
d/f+3,2, f,f+3 40
d/f+3,2,(1),4 33
d/f+3,2,4 40
d/f+3,2~u+2 36
d/f+3,3,3 31
d/f+3,4 32
f+2, 2,f+1+2 39
f+2, d/f+3,2,3 45
NotesListed combo damage is based on a counter hit SS+2 combo starter unless indicated otherwise in a combo note.
Uppercut Combos
Starter: d/f+2_d+3,2
Compatible Combos: Standard
df+3,(2),1, df+3,2,3 50
u/f+4, 1, 1+4 37
u/f+4, 1, 1, f+1+2 38
u/f+4, 1, b+4 37
u/f+4, 1, d+1,N+4 35
u/f+4, 1, d/f+3,1,(2),f+1+2 45
u/f+4, 1,2, f+1+2 41
u/f+4, 1,2, f,f+3 43
u/f+4,(3),4 33
NotesSome combos such as u/f+4 as first juggle hit require the d+3 to hit in order from them to work with the d+3,2 combo starter.
Divine Cannon Combos
Starters: d/b+3+4 or d/f+3,2,3 or d,D/B+3
Compatible Combos: Standard
1, u/f+4, 1, f+1+2 46
d/f+1+2, d/f+3,2,3 50
d/f+1, d/f+3,2,3 51
u/f+4, 1, 1,2, f+1+2 56
u/f+4, d+1~N+4 47
NotesListed damages are based on a d/b+3+4 combo starter unless indicated otherwise in a combo note.
Slicer Divine Cannon Combos
Starter: d/b+4,3
Compatible Combos: Standard - Divine Cannon
b+4, 1,2, f+1+2 58
b+4, d/f+3,2,3 62
ss+1~f~1,2,(1),2,f+1+2 62
ss+1~f~1,2,f+1+2 58
ss+1~f~3 50
u/f+4, 1,2, b+4 57
u/f,N+1, 1, d/f+3,2,3 57
Shut Up Combos
Starter: d,d/f+2
1, 1, 1, 1+4 40
1, 1, 2~1+2 46
1, 1, d/f+3,2,3 48
1, d/f+1,2~f+1+2 46
1, d/f+3,2,4 48
1,2, d/b+3+4 42
1,2, d/f+3,1,2,f+1+2 49
d/f+3,3,3,4 43
Cross Blade Combos
Starter: d/f+1+2 CH
Compatible Combos: Standard
Post Stun Launchers: d/b+3+4 or d,D/B+3
d/b+4,3, 1, 1, d/f+3,2,(1),4 52
d/f+3,3,3,4 26
NotesThe Cross Blade stun can be escaped by tapping forward, the post stun launchers are not guaranteed.
Body Blow Combos
Starter: d/b+2
Compatible Combos: Standard
Post Stun Launcher: d/f+2
3,4 70
d/b+2 46
d/f+2, 1, d/f+3,2,3 64
d/f+2, 1,2, d/f+3,1,2,f+1+2 68
d/f+3,3,3,4 49
u/f+4, 1,2, f+1+2 59
u/f+4, 1,2, f,f+3 61
NotesThe Body Blow stun can be escaped by tapping forward, the post stun launcher is not guaranteed.
Bad Habit Combos
Starters: f,f+3 CH or qcf+3 CH
d+4,1, 1+4 47
d+4,1, 1, f+1+2 48
d+4,1, f,f+3 49
d/b,d,d/f+1, d/f+3,n+4 51
d/b,d,d/f+1, f+1+2 47
d/b,d,d/f+1, f,f+3 49
f+1+2 46
f,f+3 50
NotesThe Bad Habit stun cannot be escaped.
Head Ringer Combos
Starters: 3,4 CH or d/f+3,2~d/f+3,4 or d/f+3,3,3,4 CH
d+1, cc, 1,2, f+1+2 35
d/b+2 42
f+1+2 34
NotesThe Head Ringer stun cannot be escaped. In order to get a stun the last hit needs to be a counter hit. Damages listed are based are based as such.
Spider Knee Combos
Starters: b,f+3 CH or 1,2,3 CH
Compatible Combos: Standard
4,3,2 40
d/b+2 42
NotesThe Spider Knee stun can be escaped by tapping forward. The alternate version of the Spider Knee (WS+3) does not stun on counter hit.
Hunting Swan Combos
Starter: d/b+1+2
1, 1,2, f+1+2 113
2, d/f+3,1,2,f+1+2 121
2, d/f+3,2,3 121
b+4, 1,2, f+1+2 121
b+4, f,f+3 121
d,d/f+2 114
d/b+3+4 115
d/f+1+2, f+1,2,f+1+2 116
d/f+1,2,(1),2,f+1+2 119
d/f+3,3,3,4 114
Miscellaneous Combos
Starter: First Move Listed
BT u/f+4, u/f+4, 1,2, f+1+2 50
f+4 CH, f+1+2 35
FCD 3, d+1, cc, 1,2, f+1+2 27
FCD 3, WS+4, d/b+4 24
FCD 3, WS+4, d/f+1,(2),f+1+2 34
HCF,d/b+2+3, f+1+2 30
KND b+3+4, 1, d/f+3,2,3 41 kickup has to be slightly distanced