先占楼放段录象
http://jp.youtube.com/watch?v=CLTk6p3Md20
从TZ零零碎碎收集了点+录象里面地一些info,? means not 100% sure
33可以延迟,32也可以延迟,延迟了2也能取消
3之后2~f 进CD,CD不可以取消, 不管是浮空还是地面用处都挺大
32 是NC,一发中两发全中, 不过被防御有破绽,但是第2下CH了 似乎会晕人
f24 还是NC,中了把人打飞,依然打一边SS
新增了一个构MTS,df4,123(?)之后可以进,里面有一个B!地招
4 CH之后可以接不少血
ss+1 is same on CH
d+3,4 is still in.
cd,uf3+4指令变简单 cd3+4,被防还是+1frame(?)
SS44 第2下延迟时间变长
B+2 CH:f+3,1 3,2~f1, 3,2~f1,3,2~f1,f+2,4,不用B也伤血
b+1,2,1 still 11 frames,没破绽,强制站立防御
最新patch里面bruce基本没什么变动,MIGUL蹲里面2择说是减弱了
下面一大堆是一个叫 aviax 发地
delayable strings:
3>3
3>2 (delayed 2 is just as cancellable)
d/f+1,2,1>4
(stance) 1>4
d/f+1>1
(no other part of d/f+1... string is delayable - EDIT: Which is to say, d/f+1>4 no longer exists)
(note: this is not to say that other stirngs have no delayablity)
additional info about new moves:
(stance) f+1 - on CH, causes same "boneless" crumple as f,f+1+2, spikes on normal hit
cd+1 - will hit twitchers in oki situations
f+2,4 - definitely tracks left, still wonrking on confirming right
3,2 - at least jab punishable on block
ws+1, f+2,4 - if this isn't guaranteed, I'll eat my hat (EDIT - ON ws+1 CH ONLY - NORMAL HIT DOES NOT GUARANTEE THIS - sorry for mistake...)
ws+1 - will pick back up after b!, but not necessarily usefully
f+4,3,4 - automatically goes into stance - no F needed at end of string
stance - not cancellable, leaves Bruce unable to block, jump, move, or throw
d/f+1,2,1,4 - m,m,h,m - the last 4 (if it hasn't already appeared in a video) is a
knee that looks exactly like the
knee in (stance), 1,4 and cd+1,4. In all three situations, this
knee KNDs on normal hit, and crumple launches (old f+3 CH type) on CH. I've never been punished on block, but...
(additional note: There are no alternatives in this string - no low or high ender to substitute for the knee
f+3+4_d/f+1,4~4 - always causes crumple launch (old f+3 CH type). Timing's a little tight, but f+4,3,4, f+1, cd+1 f+2,4 is the juggle I use, and when I get the timing right, it always hits (barring W! disruption) for about 50% on open ground.
d+2 - definitely recovers either crouching or standing (player's choice), but Bruce is considered standing until the end of the animation if/when you whiff this move.
other stuff:
d+4 - as punishable on block as it ever was
Bruce still has no M hitting moves
D,d/f,d,d/f+1 seems to be pretty easy to get to hit after b!
d/f+3,1 - range dependent on hitting after b!, but has been restored to T5 style for use folllowing up a D,D/F+4 CH
ws+2,1 - still doesn't crush highs(still?)
CD - still not cancellable