蛇 2004-8-5 13:26
回复
[quote]<B>以下是引用<I>蛇</I>在2004-8-5 13:24:17的发言:</B>
作者:蛇
<P>马的下段比较弱,但有投技.
直线择时,可以考虑QCF+1~1+2,QCF+2~1+2,QCF+1+2来弥补,抓住了后续潜力大,又是三种投拆的.
D+2+4这个东西用准了可以捉雾足的LEE,STEVE的3 OR 4,S的我不是很确定.
PC:近正,12~3+4/12/1~D+2/之后的择.近侧,我记得可以接FF+2,T4刚出来的时候试过,要最速,比较难.远推:也接这个,一样的不容易混淆.
b+1+2和b+3+4:前者只能反上段,后者只能反中段,有效时间不长,藏在对手防御1+2,B+1,B+2之后用比较好得手</P>
<P>D/B+1+2有个横移动作,SSL,D/B+1+2勉强算个2*SS,这样不容易被小拳打着,虽然慢但一旦横移过对手偏向很大,他能防也照样侧面中,我把这个连起来当横移反击技,看情况还能用用
FF+2很快,指令笔误了,多加了个1变投技了,HIT是21
1~D+2牵制和D/F+2可以用来牵制或过渡</P>D+3,D+4
打中人不下血又没优势,被防御挨大部分WS技,不合算,就失去了择的意义
作为打横移技,这么大破绽,性价比和依靠铁山靠打横移有什么区别
马本身又是投技猛,中段弱
这样的骚扰性下段还算强?
唯一的好处大概只有D+4不怕下裁.
<P>D/F+1,和大众U/F+4的跳踢差不多性质,浮蹲,被防破绽也一样,还慢一F.马没有一个中段好用霸道的.</P>
<P>前面回复我有提到1~D+2牵制好用,大致说一下:防御了会把对手推远,马能打到对手,对手打不着马,就算是STEVE防住了这个用121拼也通吃</P>
<P>再说说B+2,对手中了是强制择,横移,拼招都会被投技吃掉,角度合适直接被摔成右侧投,组合什么中段可以自己配合.
被防硬直很小,立刻3+4,构中2CH抢F的对手,下血合算.构里的中段和扑如何用就不提了.D/B~D/B+1+2投平时没什么机会用,这会儿可以,用D/B,的指令取消构,再接一个D/B+1+2就是D/B~D/B+1+2的双手投,稍难,快了变FC中1+2,慢了变成D/B+1+2,中了之后,对手急着起身,用D/F+1,会打成背向浮空.</P>[/quote]
蛇 2005-1-4 12:16
COMBO.转自财阀
原文地址:http://www.tekkenzaibatsu.com/tekken4/combolist.php?id=craig&orderby=-1
Starters: d+1+2 or d/f+1 or 2,d+1+2 or u/f,N+4
1, 1, 1, 1, b+1 38
1, 1, 1, 1, b+4 46
1, 1, 1, 1, f+1+2 40
1, 1, 1, d+1+2 41
1, 1, 1, d+2 39
1, 1, 1, f,f+2 40
1, 1, 1,d+2 37
1, 1, d+2,4 51
1, 1,2, f+1+2 40
1, 1,2,3+4, 3+4, cc, 1, b+4 48 u crouch cancel
1, 3+4, 1, 1, b+1 38
1, 3+4, 1, 1, b+4 46
1, 3+4, 1, 1, f+1+2 40
1, d/f+3,1+2 46
1,2, 1, b+4 46
1,2, d+2,4 53
1,2,3+4, 3+4, cc, 1,2, f+1+2 44 u crouch cancel
1,2,3+4, 3+4, cc, 1,2,3+4, 3+4, cc, 1,2 44 u crouch cancel
1,2,3+4, 3+4, cc, 1,2,3+4, 3+4, WS+4 45 u crouch cancel
1,2,3+4, 3+4, cc, 1,2,f+1 46 u crouch cancel
2, 1, 1, b+4 49
2, 1, d+2,4 56
2, 1, d/f+1+2 46
2, 1,2,3+4, 3+4, cc, 1, b+1 45 u crouch cancel
2, 1,2,f+1 47
2, 2, b+4 49
2, 2, f+1+2 43
2, 2,d+1+2 46
2, 3+4, d/f+4 37
2, d+2,4 54
d+2,4 53 u/f,n+4 starter
NotesListed damages are based on a d+1+2 combo starter unless indicated otherwise in a combo note
Sway Power Hammer Combos
Starter: d/b+1+2
Compatible Combos: Standard
1, 1, 1, 1+2 44
1, 1, 1, b+1 40
1, 1, 1, b+4 48
1, 1, 1,2,f+1 48
1, 1, 2,d+1+2 47
1, 1,(2),3,1+2 51
1, 1,2, 1+2 46
1, 1,2, 1, b+1 44
1, 1,2, 1, f+1+2 46
1, 1,2, 4 46
1, 3+4, 1, 1, 1+2 46
1, 3+4, 1, 1, f+1+2 44
1, 3+4, 1, d+4 42
1,2, 2, b+1 44
1,2, 2,d+1+2 49
2, 1, 1, b+4 53
2, 1, 2,d+1+2 52
2, 1, d+2,4 60
2, 1,2, 1, b+1 49
2, d/f+3,1+2 55
NotesIf the d/b+1+2 launch is not off-axis yo can use all standard combos. The combos listed under this group are for when you get the full side step potential of the move.
Atomic Buster Combos
Starter: f,f+1+2
(1),2, 1, d+2,4 62 dash in
(1),2, 1,2, 1, f+1+2 53 dash in
1, 1, 1, 1, f+1+2 46 wait for the bounce
1, 1,2,f+1 48 wait for the bounce
3+4, 1, 1, b+4 53
3+4, 1, 1, d+2,4 62
3+4, 1, 1, f,f+2 49
3+4, f+2 47
d/b+1+2 52
d/f+3,1+2 55
f+3+4 54
f,f+3 58
SS+2 49
SS, 1, 1,(2),3,1+2 53 dash in before ss
Rolling Back Chop Combos
Starter: b+2 CH
1+2 41
3+4, 1, 1, 1, b+4 50 uphill
3+4, 1, 1, 1, f+1+2 44
3+4, 1, 1, b+4 48
3+4, 1, 1, d+2,4 57
3+4, 1, 2, 1, b+1 44 uphill
3+4, 1, 2,d+1+2 47 uphill
b+1 34
b+4 49
d/b+3+4 34
f+3+4 49 uphill
f,f+3 60 dash back first
FC+1+2 41
FC,d/f+4 39
u/f+3+4 39
NotesThe Rolling Back Chop stun cannot be escaped.
Cyclone Kick Combos
Starters: WS+3 CH or VTS 3 CH
1+2 50
3+4, 1, 1, 1+2 53
3+4, 1, 1, 1, f+1+2 53
3+4, 1, 1, b+4 59
3+4, 1, 1, d+1+2 54
3+4, 1, 1, d+2,4 66
3+4, 1, 1, f+1+2 53
3+4, 1, 1, f,f+2 53
3+4, 1, 1,2, d+4 55
3+4, 1, 1,2,f+1 57
3+4, 1, 2,d+1+2 56
3+4, 3 57 kuma only
b+1 43
b+4 58
d+1+2 53
d+2, WS+1 46
d+2, WS+4 49
d+2,4 62
f+3+4 58 uphill
f,f+3 62
FC,d/f+4 48
u/f+3+4 48
Alligator Combos
Starter: d+(2),4
1+2 37
b+4 45
d+2,4 49
d+4 33
FC,d/f+4 33
NotesThe Alligator stun cannot be escaped.
Miscellaneous Combos
Starter: First Move Listed
(1,2),f+1 CH, b+1 34
(1,2),f+1 CH, FC,d/f+4 39
(VTS_WS)+2, b+1 37
4 CH, 2,d+1+2 42
4 CH, b+1 33
4 CH, b+4 48
4 CH, f+1+2 36
b+1 CH, d+4 41
b+2, d+4 37 leaves opp. facing left
f+1+2 CH, FC,d/f+4 28
f,f+2 CH, b+1 36 non ch f,f+2 can be teched
f,f+2 CH, FC,d/f+4 36 non ch f,f+2 can be teched
FC,d/f+4 CH, WS+1, 1, 1, b+4 39 uphill
FC,d/f+4 CH, WS+1, 2,d+1+2 36 uphill
FC,d/f+4 CH, WS+1, d+2,4 44 uphill
FC,d/f+4, FC+1+2 34 clean hit
FC,d/f+4, FC,d/f+4 32 clean hit
u/f+4 CH, FC,d/f+4 35 dmg varies from 29-39
U/F,N+4, BT 3_4 45 jump over opponent
VTS f+2, ff+3 57 wall behind opp. 50dmg if tech