查看完整版本: bruce重出江湖 美人迟暮英雄末路

exandy 2005-1-11 01:15

bruce重出江湖 美人迟暮英雄末路

mb我咋没听说过泰拳师里边有人能活到这个岁数还活蹦烂跳滴呢
不过看起来确实见老
动作改了很多,没以前利索了
3212那叫一个难看,被防就傻逼,321ch也不浮空
1212 ch还是全中,不过被防也要傻
加了几个稀奇古怪的肘啊膝啊什么的,目前好像没什么大用
f24巨慢,2f4还是能蹲
三膝盖动作越来越猥琐,劲也小了,浮空可以b43b434,或者33b434,不过打点变高,df3,b434连不上了
d34跟花郎差不多,4~f跟hwoa的f4有点像,用处好像不大
db3,像db4一样先躲后踢,只是变成下段了,不知道这有啥用
df4,终于有了个泰式侧踢,我原来一直在想,怎么连激光都会的玩意这泰拳师倒不会
f434,第一脚跟df4差不多,然后一膝盖,再高侧踢,中中上
b3,动作幅度变大了,好像有点TJ的意思,ch把人一脚蹬倒是目前唯一有点气势的招
df3+4,33333333333333333333333333333 全是一个动作的左侧踢,中段,总共大概有五万多脚吧,我数学很差没查过来...
[align=right][color=#000066][此贴子已经被作者于2005-1-11 1:32:14编辑过][/color][/align]

exandy 2005-1-11 01:21

总的来说,动作看着没以前硬了,估计是想反衬bryan那个什么永久牌鸡关的威力吧,帧数也改了很多,动作幅度变大,压迫反倒不如从前

exandy 2005-1-11 01:23

也没啥又快又暴血滴东西了,空中五膝盖也没下多少血,bf4,uf4,b434还是半血,不过t5里半血还算个啥

exandy 2005-1-11 01:26

没有tag,这人进攻真傻逼呀,连个双手投都没有,f2d4好像也能防了,就算还是不能防,出招那么慢早被人tc了

exandy 2005-1-11 01:28

对了,cd里加了个新连投还有个下段扫腿,还有个类似steve那个跑过去小跳往下砸的拳法,就像brad pitt在troy用了好几次的那玩意

yanshen 2005-1-11 10:07

正好, 一直觉得此人比较无聊 , 平时摸啊摸,浮空几乎都是用腿扛3下,  乏味地很
[align=right][color=#000066][此贴子已经被作者于2005-1-11 10:12:13编辑过][/color][/align]

我爱铁拳 2005-1-11 10:17

好象变弱了的样子

law 2005-1-11 12:42

<P>好像并没有变弱</P><P>多了几个新技,攻击力不低</P><P>弱点就是上段开始太多了</P>

exandy 2005-1-11 23:33

<P>新技除了f3,df4,f43,df3+4,3333之外好像没有什么好使的,加了好几个上下段,很容易被人crush</P><P>143,1212,321,f24,f2d4,这些都削弱了很多,新加了个ss3的傻逼招,动作很大,但是距离很近,还是上段,根本打不着人,而且还占了ss 321的位置,非常气人,不过现在321不浮空了,也没啥大用了</P>

挣扎者 2005-1-11 23:35

<P>刚看过几段录像</P><P>打法上感觉没什么新鲜感</P><P>动作是细腻了 但有用的很少</P><P>确实缺乏应有的压迫感</P>

yanshen 2005-3-21 22:52

<P>还是满强地, 韩国那个in什么地都用他打到TEKKENLORD了</P><P>彪叔用地也很爽</P><P>压迫还是满厉害</P><P>1212 counter靠墙打个两下满疼地</P>

zxz 2005-3-21 23:02

[quote]<B>以下是引用<I>yanshen</I>在2005-3-21 22:52:42的发言:</B>

<P>还是满强地, 韩国那个in什么地都用他打到TEKKENLORD了</P>
<P>彪叔用地也很爽</P>
<P>压迫还是满厉害</P>
<P>1212 counter靠墙打个两下满疼地</P>[/quote]


哪里下的录像+ +:

yanshen 2005-3-21 23:38

<P>tekken.net 韩国录象</P><P>好象有很多盘,我只下了两盘</P>

camus 2005-3-22 00:24

这种浮空起手都有破绽,中了1能蹲2,u/f+3这种崩防一塌糊涂的还能被确反的男人实在是难用阿,,,,,

aqq 2005-3-22 10:13

<P>反正这人就是弱d3,d4好象都对地,贴墙接143好看些,ws21接d34超难看又不下血又容易打空,看准了ff1能打的到人但也不下血</P><P>还是tt爽,贴上去拼左拳12,见到CH就2f4,67点入手,有时counter得凶还是73点,而这一切都是在1秒钟内完成,因为对手中了73点还还较近距离站着没有倒地,有时还会站在那里呆一下,那时血槽还在一节节的没减完太爽快了,象一般人都要浮空花上几秒才能减上70点而且最后对手还倒地弹很远,5代ch12,f24真不该废</P>

yanshen 2005-3-22 10:31

<P>tt bruce  12ch, f24 近乎无耻,  如果判定 桢数都跟以前差不多, NAMCO还出这个游戏作甚,我们还打T5干什么,又不是玩加强版</P><P>Stop Yer Bitchin' and Post Good Strats Here </P><P>转TZ:</P><P>b,f+4,U/F+4,b+4,3,4 almost if not more halflife

d/f+2,b+4,3,b+4,3,4
launcher,3,3,b+4,3,4
launcher,f+4,3,b+4,3,4
f,f+1,b+4,3,4
f,f+1,d/f+3,1
CH b+1,b+4,3,4

Idea's
launcher,3,2,1,f+4,3,4
launcher,1,2,3,d+3,4
launcher,1,2,1&gt;1,2,u/f+3

combos that not longer work
b,b+4,b+4,3,4
1+2,b+4,3,4
f+1+2,b+4,3,4
</P>
[align=right][color=#000066][此贴子已经被作者于2005-3-22 10:57:08编辑过][/color][/align]

DashEWGF 2005-3-22 12:19

<P>standard combos:</P><P>b,f+4, u/f, n, 4, 1, b+4,3,4

u/f+4, b+4,3, 1, b+4,3,4

d/f+2, f+2,3, b+4,3,4</P><P>try to use 12,f+4 finish if close to wall

</P>

DashEWGF 2005-3-22 12:24

<P>比起ch12, f+2,4, 我最烦的就是b+4,3,4得打点变高了,真是不爽.....</P>

camus 2005-3-22 19:39

想起来了

T5 Bruce

f+1+2 CH 可以接ff+3    原理和FengWei的b+1 CH是一样的

非CH记不得了,好像也能打的,加起来过60了
[align=right][color=#000066][此贴子已经被作者于2005-3-22 20:18:07编辑过][/color][/align]

yanshen 2005-3-22 22:51

不用CH也行, 50多还是60多,还不错

yanshen 2005-3-23 00:59

<P>bruce  ff2   还有个自动引返地功能</P>
<P>STEVE BB2  B2  也有,把人一拳捅到地上,  似乎之后bd2 是必中地,  对付JULIA满好用,  只不过不知道发生条件是什么,似乎有地招数能引返</P>
[align=right][color=#000066][此贴子已经被作者于2005-3-23 0:59:59编辑过][/color][/align]

中国无敌 2005-3-23 06:29

<P>so far i consider bruce to be very weak.</P><P>that korean guy did very well for 2 reasons:</P><P>1, no one is too good with T5 yet, it is still a young game, he focused on short range poking games so much, he was very good at that, but in long term, once people know how to effectively counter that, he will lose his edge.</P><P>2, any character has the potential to be played well, there were ttt jun, t4 marduk made into last few rounds in tournaments, so can t5 bruce.</P><P>however this does not change the fact that bruce is weak.</P><P>i had a look his game. the moves he uses are:</P><P>1,2,3 mixes with 1,2,d4</P><P>ws2&gt;1, follow ff d3 for ducking high.</P><P>d/+2 for whiff.</P><P>random f+3, and d/f+3,1 </P><P>--------------------------</P><P>most characters have better or equal random mid low mix than bruce's f3_d/f+3,1</P><P>most character have better whiff punish juggles than bruce's d/f+2, t5 d/f+2 is just as punishable as u/f+4, it has no advanatage as far as i can tell.</P><P>most character hve more damaging ws moves than bruce's little ws2&gt;1,d3,  which only does 37 dmg, if opp doesnt move, </P><P>so the only thing he really got is 12d4_123, admittedly, it is a lot faster than ttt, it is now impossible to block by watching even on anticipation, however, one can simply guess and still be better off.</P><P>in the game of bruce vs raven (Finals: Freestyle vs TC-ADMIN), bruce was only ULP-ed by raven twice, result was100HP gone. </P><P>this is like when we first started playing TTT, people were winning games with kazuya's 112_124 mix, it dies fast.</P>

yanshen 2005-3-23 15:51

<P>TZ上一个叫  toothy 的人总结的关于 bruce ff2在防御别人招数后,中途可以用ff2 自动引返 , 有空大家可以测试一下, 如果能成立, 对手很多牵制招式在bruce面前就废了,比如经常见到的</P><P>平八的f+1,b+2! , “!”表示 b+2 可以被返,  </P><P>anna的 df+3,3,3,1!</P><P>nina的 df+1&gt;2!   如果第2发延迟就会被返</P><P>julia的 11!1!</P><P>一八的 112!  </P><P>Yoshimitsu   df+1,1!,1,1!</P><P>ff2返后的伤害不一样,应该还有其他地招数</P><P>Anna Williams
3,3,2!
df+3,1!
df+3,3,3,1!
d+3,2!
d+4,1!
b+1,2!,2
b+2,2!
1,2,1,2,3,3,2!,1,2,4
1,2,1,2,4,1!,2!,2!,3+4,2</P><P>Asuka Kazama
1,1!
1,2!
1+4,2! - A
df+1,2!
b+2,1!
b+3,2! - B
f+1,3,1!
ws+2,1!,1!,1!,2!,1,4,3,3+4</P><P>Notes
A: It is impossible to block both the 1st and 2nd part of 1+4, if you block the first hit you will automatically duck the 2nd hit. Therefore, if you block the 1st hit the 2nd hit will whiff and you can counter the "2" (30 damage)
B: 30 damage. </P><P>Baek Doo San
f+3,3,2!
1,2,3~f,1!</P><P>Bruce Irvin
1,2,1!,2 - A
3,2!,1,2!
df+3,1!
b+3,2!
ws+2&gt;1!
1,1,2,1!,4,3,4,3,2,1</P><P>Notes:
A: the 1st "1" must hit, then you can duck the "2" and then counter the next "1"</P><P>Bryan Fury
1,2&gt;1!
1,4,2!,1,2 - A
3,3,2!
df+1,1,1,1,2! - B
df+1&gt;1!&gt;1!&gt;1!
3,2!,1,2
d+3,2!
b+3,2!
b+2&gt;1!&gt;2
b+3,1+2!
b+3,4,1!,2!,1,4,2!,1,2!
b+1~2,1,2,1,2,1,2,1,2,1,4 - C</P><P>Notes:
A: 34 damage
B: The "2" can be countered for whichever string, ie df+1,1,2_df+1,1,1,2 etc...
C: Although these can not be blocked then punished, you can punish any of these punches as long as you f,f+2 deep into the attack.</P><P>
Christie Monteiro
4+3,4,2!</P><P>Craig Marduk
1,2,f+1! - A
2,1! - A
2,d+1+2! - A
df+3,df+1!,2! - B
f,f+1&gt;2! - C
2,1,3,1!,2!,1,4,3,1,4
2,1,3,1!,2!,1,2!,2,3,2!</P><P>Notes:
A: these moves can not be countered by f,f+2 but they can be countered by db+4 or db+3
B: 35 damage on the "2"
C: 37 damage
Sidenotes: df+3,1,2!_df+3,1,d+2! - these can be countered by ducking the 1 first.</P><P>Devil Jin
1+4,2! - A
df+2,1! - B
b+2,4,2!,1,2
1,1&gt;2!
b+1,df+2!
b+1,df+1!
b,f+2,1&gt;2!
b,f+2,1&gt;df+2!
3,2,4,3,1+4,2,1! - C
b+2,4,4,4,4,2!,1+4,2,1! - C
f,f,n,2,1,2,2,3,4,1!,2,1! - D
f,f,n,2,1,2,2,3,4,4,3,2!,1
f,f,n,2,1,4,4,2,4,3,2!,1</P><P>Notes:
A: It is impossible to block both the 1st and 2nd part of 1+4 if you block the first hit while ducking, if you block the first hit you will automatically duck the 2nd hit. Therefore, if you block the 1st hit the 2nd hit will whiff and you can counter the "2".
B: 32 damage
C: 35 damage
D: 40 damage</P><P>Feng Wei
1,1! - A
db+1,2!
db+2,2,2!
b+2,3,4,2!
b+3,1! - A,B
f+1,1!,2,1!,3,4,2,2,2!,2 - A</P><P>Notes:
A: 35 damage (on 1sy "1")
B: You can also counter the 1 if you are hit by b+3 (non-CH)</P><P>
Ganryu
1+2,1+2!
1+2,b+1+2,2! - A
df+2,1!,2... - B
b+1,1,1! - C
ws+1+2,1+2! - D
FC,1,1,1!,2,1! - A
FC,1,1,1!,2,df+1! - E
FC,df+1,2!,1! - A
FC,df+2,1!,2! - A</P><P>Notes:
A: all counterable hits give 31 damage
B: 30 damage
C: 34 damage
D: 33 damage
E: The first counterable hit gives 31 damage, the 2nd counterable hit gives 32</P><P>Heihachi Mishima
1,2,2~1+2!
2,2~1+2!
f+1,b+2!,1! - A
df+1,2!
d+1,2! - B
b,f+2,2,1!
f,f,n,2,1,2,2,3,4,4,1!,2,1!
df+3,2,2,4,4,1!,4,1!,2!,1_4
df+3,2,2,4,4,1!,2,1!,2!,1! - C</P><P>Notes:
A: 37 damage for "1"
B: Can also be countered if the d+1 hits (non-CH). 38 damage if the d+1 is blocked, 28 if it hits
C: The last "2" gives 35 damage and the last "1" gives 37</P><P>Hwoarang
RFLA, 1,2!</P><P>Jack-5
1,2!
2,1,2!
1+2,1+2! - A
f+1+2,2! - B
DF+1,2!,1!,2! - C
DF+2,1!,2!,df+1! - D
db+1,1,(1),2!
ws+1+2&gt;1+2!
FC,1,1,1!,2!,df+1! - E
FC,df+1,2!,df+1! - E
FC,df+1,2,1,1! - F
FC,df+2,DF+1!,2! - G
d+2,1,1,1!,2!,1!,2,1,(1+2),1+2
! - H
d+2,1,1,1!,2!,1!,2,1,d+1+2,1+2
! - I
uf+1,1!,4,3,4,1!,2,1,(1+2),1+2
! - H
uf+1,1!,4,3,4,1!,2,1,d+1+2,1+2
! - I</P><P>Notes:
A: This has an interesting animation. Thought you might like to know.
B: 35 damage
C: the 1st two counterable hits give 30 damage, the last counterable hit gives 32
D:The 1st "1" gives 30 damage
E: The "2" gives 31 damage, the last hit gives 32
F: Windmill punches. 40 damage
G: Both hits give 30 damage
H: The 1+2 in brackets will always whiff, meaning you can counter the last 1+2
I: The last 1+2 gives 42 damage</P><P>Jin Kazama
b,f+2,1,2!
ws+1&gt;2!
b,f+2&gt;1!
f+2,3,3,3,2!,1,2,3,4,2! - A</P><P>Notes:
A: the 1st "2" gives 29 damage, the 2nd "2" gives 37</P><P>Julia Chang
1,1!,1!
1,1!,2! - A
4,4,1!
df+2,1!
d+4,1!
ws+2,2!,1+2
ws+2,4,1!
ws+2,1!,1!
2,1!,1!,2!,3,3,3,4,4,1!
2,1!,1!,2!,3,3,2!,3,2!,1
2,1!,1,!,2!,3,3,2!,1!,4,3</P><P>Notes:
A: The '2' gives 35 damage</P><P>Kazuya Mishima
1,1&gt;2!
df+1,2!
df+1,f+2!
b+2,4,1!
ws+1,2! - A</P><P>Notes:
A - Interesting to note that while the f,f+2 counter works, the old fail-safe db+4 doesnt work like it did in TTT.
For 10-string notes see the Devil Jin list</P><P>King
1,2,1!
2,1!
1+2,1!
d+3+4,2!
1,2,1!,1,2,4,4,4,1!,3_1
1,2,1!,3,3,4,4,1!,3_1</P><P>Kuma/Panda
1,1!,1!
2,1,2!
1+2,1+2!,1+2! - A
f+1,1!,1!
DF+1,2!,1!,2!
DF+2,1!,2,1! - B
uf+3,4,1+2!
ws+1,2! - C
FC,1,1,1!,2!,df+1!
FC,DF+1,2!,df+1!
FC,DF+2,df+1!
FC,DF+2,1!,2!
FC,df+1,2,1,1! - D
FC,df+2,n,1,1+2,3,1+2!,1+2!,1+
2!,1,2,1+2!
FC,df+2,n,1,1+2,3,1+2,3+4,1+2,
2!,3,1! - E</P><P>Notes:
A: Interesting animation - he still cracks the ground if the last hit is countered.
B: First "2" gives 32 damage
C: 32 damage
D: Windmill punches. 40 damage
E: Last "1" gives 42 damage</P><P>Lee Chaolan
1,2,2!,3
2,2!,3
df+1,2!</P><P>Lei Wulong
1+2,2! - A
f+4,2!,1,2,4 - B
f,n,4,1!,2,3,4_d+4
f,n,1&gt;2!&gt;1!&gt;2!,3_4
DRA, 4,1!,2,3
PAN, 4,2!,1,2,4_3
TIG, 3,1!,2,1,2,4_3
b+1,2,1,3+4,2!,1,4,1!,2,3
d+1,2,1,3+4,3+4,3+4,1,1,2!</P><P>Notes:
A: 37 damage
B: 31 damage</P><P>Ling Xiaoyu
1,d+2!,1+2!
u+1+2,2,1!
f,f+2,1!
u+4,1!,2,1+2,1!,3,4,4,4,1! - A
u+4,1!,2,4,4,2!,1+2!,1,4,2! - A</P><P>Notes:
A: Last hit gives 35 damage</P><P>Marshall Law
2,2,1!,2!
d+1+2_DSS,1&gt;f+1!
b+1,2,1!
f,f+2,1!,3
ss+,2,(1),(2),1! - A
df+1,2!,2!,1
1,2,2!</P><P>Notes:
A: If you block the 1st hit of this string then the next two hits will whiff, allowing you to counter the last hit. 38 damage</P><P>Nina Williams
1,2,f+1+2!
1,2,1,2,f+1+2!
2,f+1+2!
df+1&gt;2!
2&gt;1!
3,3,2!
3~d,1+2! - A
4~u,1+2! - A
4,3,2!
df+3,1!
d+3,2!
df+3,2,d+3,2!
d+4,1!
uf,n,D+3,2!
N_df+1,2,1,2,3,3,2!,1,2,4_4,3</P><P>Notes:
A: 35 damage</P><P>Paul Phoenix
d+1,2! - A
f,f+2,1!
qcb+3,2,1!
FC,df+2,1!
1,2,3,2!,1!,2!,1,4,2,1! - B
1,2,3,1!,4,2,1!,4,2,1!
1,2,3,1!,2! - B</P><P>Notes:
A: can still be countered if you are hit by the d+1 (non-CH). If the d+1 is blocked the counter will do 38 damage, 28 if it hits.
B: the last hit will give 40 damage</P><P>Raven
f+1,2!
f+3+4,4_f+4,2! - A
BT,2,2!
f+1,2!,2!,4,2!,3,4,2!,1+2! - B
BT,2,2!,1!,2,4,2!,3,4,2!,1+2! - B</P><P>Notes:
A: 37 damage
B: Last hit gives 42 damage</P><P>Roger Jr.
1,2,1!
2,1!
f+1,2,1,2,1! - A
f,n,1! - B
f+4,3,2! - C
d+3+4,2! - D
1,2,1!,4,3,3,3,4,3,2! - E</P><P>Notes:
A: 35 damage
B: 40 damage
C: 36 damage
D: 30 damage
E: The last hit gives 40 damage</P><P>Steve Fox
ws+1&gt;2!
1,1,f+1!
1,f+1!
3,1,1!
f+2,1,2! - A
df+1,2,1!
df+1,2,2! - A
df+1,2,1+2!
d+2,1,2!
d+2~1,f+2!
f+2~1,1!,1!,2,1,1,2,1!,2</P><P>Notes:
A: 31 damage
Sidenote: f+3_4_3+4,1+2,1,2,1,2.... If the first hit whiffs you can interrupt this string anytime with a f,f+2 counter as long as you go deep.</P><P>Wang Jin Rei
1,1!,1
4,4,1!
df+2,1! - A
d+4,1!
db+4,2!
ws+2,2!,2
2,1,1,4,4,1!,1,3,4,2!
2,1,1,4,4,1!,2,1,4,2</P><P>Yoshimitsu
df+1,1!,1,1!
df+1,2! - A
df+3,1! - A
1,2,1!,4,4,4,1!,1!,1,1
1,2,1!,2,2,2,4,1!,1 - B
4,4,2,2,4,4,1!,1!,1,1</P><P>Notes:
A: 31 damage
B: the second "1" gives 29 damage</P><P>
That's it. There are still a few moves that I am trying to counter like King's 2,2, Yoshi's 4,4,2 etc... Theoretically if you can walk forward into the next hit after blocking the move that preceded it, you SHOULD be able to counter it. If you find anymore let me know. Hope this helps someone.</P><P>Last edited by toothy on Mar 17th, 2005 at 11:17</P>

yanshen 2005-3-25 01:32

<P>刚才测试了一下,   确实可以, ,不一定非要在防御别人招数时候才能用,</P>
<P>比如对付julia的111 ,防住了小贝戋人  第1下后 立刻输入 ff2,  就可以把她一拳捣到地上, 再跟个d3 d4什么地, 40多点血 </P>
[align=right][color=#000066][此贴子已经被作者于2005-3-25 1:37:02编辑过][/color][/align]

HBK 2005-3-25 13:54

<P>总的来说这个家伙是比较废的,尤其是碰到下段强劲的人死的比较快</P>

yanshen 2005-3-25 18:12

下段强劲地人也没什么好怕地, 看准了就 uf3  ,很好地TJ,  速度快,判定强, 不过有点破绽     

jet 2005-3-25 20:42

<P>bruce弱不弱就看怎么用了  防住下段怎么还ws2,1    直接u/f4</P><P>用他有点t3bryan的感觉</P>

HBK 2005-3-28 12:15

<P>那他打有躺地的怎么打,雷污龙,克力死,人家往地上一躺感觉过去也不是不过去也不是,过去D3D4踢2脚人家也没什么感觉,你被浮个空扳回血就难了</P>

jet 2005-3-28 21:10

又不是只有bruce对这些人躺地不好办

yanshen 2005-3-28 23:56

现在觉得bruce 这次设定地很好, 去掉了以前一些无耻招,  动作还是比较快, 新加地招数速度和距离都不错,   总体感觉和HWOA差不多类型,都是counter character, 有点遇强则强,遇弱则弱地意思

law 2005-3-31 18:13

<P>“有点遇强则强,遇弱则弱地意思”</P><P>什么意思?</P>

yanshen 2005-4-1 21:54

就是遇到高手喜欢拼杀地,bruce会狠一点,  遇到鸡一点,不停往后缩,偶尔点一两拳地,bruce比较难打,对付后者还是bryan上简单

law 2005-4-1 21:57

<P>知道了</P><P>那我下次也缩点</P>

camus 2005-4-10 11:42

b,f+4, u/f+4, b+4,3, 1, 3,3
laucher  f+4,3  b+4,3,4

yanshen 2005-4-10 11:49

<P>彪叔跟地是    df2,  121 ,b434  </P><P>上次观摩了一下彪叔地bruce,听说和nomoon地steve差不多,       用招数也不多, 关键是防守好,b1 下裁之类地很准, 偶尔抓投一下</P>

camus 2005-4-10 12:22

[quote]<B>以下是引用<i>yanshen</i>在2005-4-10 11:49:57的发言:</B>
<P>彪叔跟地是    df2,  121 ,b434  </P><P>上次观摩了一下彪叔地bruce,听说和nomoon地steve差不多,       用招数也不多, 关键是防守好,b1 下裁之类地很准, 偶尔抓投一下</P>[/quote]

是啊,用bruce很练意识!!
非浮空确反除了你上次说的f+2,f+4还有什么?

yanshen 2005-4-10 12:28

<P>我不知道  2,f4  一发中是不是全中,如果是,算是10f确反了</P><P>还有f43 ,应该是两发全中</P><P>b43肯定是两发全中……就是慢点,威力还小,  不过在uf2命中蹲的人之后,或者ch之后,b43 是确定地</P>

camus 2005-4-10 13:15

[quote]<B>以下是引用<i>yanshen</i>在2005-4-10 12:28:33的发言:</B>
<P>我不知道  2,f4  一发中是不是全中,如果是,算是10f确反了</P><P>还有f43 ,应该是两发全中</P><P>b43肯定是两发全中……就是慢点,威力还小,  不过在uf2命中蹲的人之后,或者ch之后,b43 是确定地</P>[/quote]

把yanshen的油水扎完没有??  :-)

yanshen 2005-4-10 14:22

<P>差不多了,bruce研究不深,  回头看看有些指令都写错了,   其实这些小地secret越多, 角色越弱, HWOA,LEE这些作用地不大地小东西更多,能写个几千个字。你看看KAZUYA, LAW ,STEVE ,BRYAN 这些人, 没这么废B,  打起来才猛,而且不用考虑太多,专心拆投,下裁就行了,精力不用分散。  </P><P>我用STEVE打了这么久,也没发现太多地东西(就别人发现了b1,b2这个),打起来照样很轻松。关于STEVE,KAZ,BRYAN之类地攻略,大多介绍一下主力牵制和进攻,然后就开始研究怎么浮空怎么猛了……</P><P>HWOA刚出来地时候我觉得他满强,但是以前一些step都没了,现在发现一大堆新东西,反而证明他T5依然弱弱……有些东西打10局也用不了一次,用了也就摸点血,好玩而已,    但是猛地角色一局用几个猛招,两个浮空就解决问题……各人有追求不同了,想淫就用FENG,打腻了就用BRUCE</P>
[align=right][color=#000066][此贴子已经被作者于2005-4-10 14:28:30编辑过][/color][/align]

law 2005-4-10 14:29

<P>我怎么就觉得18打bruce这么困难</P><P>每次打完后都有头晕得感觉</P>
页: [1] 2 3 4
查看完整版本: bruce重出江湖 美人迟暮英雄末路