标题:T6Raven
作者:活蹦乱跳
时间:12/26 08:29

http://youtube.com/watch?v=SACDuiZYpUE
这段视频看起来打法已经比较像样了 雷文改的东西真多 而且还保持了风格 估计就算不是最强 也是最有意思的人物之一

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#1 [活蹦乱跳 12/26 08:36] 回复本帖
http://www.youtube.com/watch?v=vAwvGpyZtGE 动作帅啊

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#2 [tianyuanyuan 12/26 09:12] 回复本帖
主力 绝对的主力:lol 还得再挑一个。。。

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#3 [活蹦乱跳 12/26 09:13] 回复本帖
目前已知的改动(部分): 1改为10f 3改为中段 1+2无破绽 f23新招 15f中中combo 无破绽 f3+4~f4~3新后续 中段 可接连招 df23第二下追加避上段属性 df24新招 第二下是中段 df443新后续 一个瞬移到空中往下砸的招式 看来df44没确反了 df1+2新招 动作很像qcf2的中段 df3+4就是原来的3+4 db4不CH不倒 b2~4~3+4新后续 上上下上 最后一下是分身踢 超华丽 可用作浮空收尾 b4b4~3f4~3 同f3+4~f4~3 b1+2~2强制进背向 大不利 ub1命中后有分身动作 可以选择在对方哪一侧出现 ub3d33新后续 避下段的中段 ff2就是原来的f2 ff3浮空效果改变 可以直接追加第二个ff3 ff4无责任突进中段 速度快 浮空中可以接在ff3后面作收尾上墙 也可以直接上墙 ub~b3+4变成防御不能判定 动作不变 ws2被防无破绽 fc~df3+4就是5.0的qcf3+4 fc~df3+4~4新后续 上段 被点拳确反 之后可以选择进背向 ss3ch有晕 qcf1击中后有分身动作 可以选择在对方哪一侧出现 qcf2b取消打击进背向 qcf21取消下段变中段 qcf3就是原来的ffn3 无破绽距离远避上段浮空 qcf3+4是追踪技 被点拳确反 b+1+3或b+2+4 正统返技 背向: 21 连拳 之后可以选择保持背向 343新后续 中段 1+2破绽增大 f23就是原来的f24 f24~3+4新后续 中上下上 最后一下是分身踢 超华丽 可用作浮空收尾 f3可以选择是否保持背向 d3可以接高位浮空 b2新招中段 b23中段 避下段 有大破绽 b24上段 无破绽 ff3无破绽 新构3+4: 1 同qcf1 2 原来的df1+2防御不能 以后再也不用怕不小心按出这招了 3 原来的ffn3 4 原来的df3+4瞬移技 3+4 上面说过两次那个华丽分身踢 构中也可以出指令不冲突的普通技 目前的连招: B!有三个 b1 ub12 b4n4 正面B!后可以接ff3, ff4 背向B!后可以接f24~3+4 墙B!后可以接f3+4~42 不过不稳定

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#4 [合金小布 12/26 11:19] 回复本帖
太强了 我一定要练 哈哈 T6 再过3个月 就可以打家用了

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#5 [yanshen 12/26 11:24] 回复本帖
原帖由 tianyuanyuan 于 2007-12-26 09:12 发表 http://www.tekken.com.cn/bbs/images/common/back.gif 主力 绝对的主力:lol 还得再挑一个。。。 那我帮你从TZ转个KING地 Updated 22-12-07 T6 King news: - King apparently still keeps his old "Unconkable wavedash" form. - New throw, f,HCF+2. Toss up into a powerslam. Perhaps 12 frames (the grab animation looks like standard 2+4). Break is 2, damage seems similar to that of Tombstone. Can work as an airthrow. - His d+1+3 crouch throw has changed. King hits the opponent in the head twice, knocking them back. - New string, b+1>2. 1st hit is the same move from 5.0/DR, 2nd hit looks sorta like DR AK's WS+2. 2nd hit is delayable, as the command implies. Hits high, is jab punishable on block, it can also be ducked on block of the b+1. The string is a natural combo however, even if 2nd hit is delayed. - b+1,4 is another new option. It's b+1 followed by a kick similar to uf+3. Punishable on block it seems. - New move, b+2>1+2 which is a quick high punch (not the old b+2 move) into a high headbutt. 2nd hit causes bound and looks pretty reliable in juggles. - New move, b+2>4. The new b+2 into a right sidekick (mid). If the 4 hits on CH it will throw shift into Olympic Slam. Neither this string nor the b+2,1+2 are NC. - New move, df+4,3,4_d+4. low, high, mid_low. 1st hit is a quick low (but looks different from his old df+4). 3rd hit can be either 4 (which is the f+4 mid ender) or d+4 (the db+4 low ender). The mid 4 ender is jab punishable but the d+4 ender is semi-safe (punishable by quick ground hits) like db+4. The df+4,3 can be used in many juggles such as FC,df+2, df+4,3, f+2,2,2 (b!) - FC,df+2, f+3, 1 juggles are no longer possible, presumably because King's jab was changed to 10 frames again. However it seems you can do FC,df+2, df+4,3, 1 juggles instead. - WS+1+2 flips the opponent when it launches, a la TTT Dark Upper. Probably punishable by jabs on block. On a launch you can juggle ending with airthrows though. - CD+4 is no longer a jumping knee, instead it has changed into AK's CD+4 knee form. Like AK's knee, it appears to be safe, pushing back the opponent on block, but might be jab punishable with a wall behind King's back. When it hits a crouching opp, it causes the same weird knockdown that Feng's df+1 or WS+4 on crouching opp. From this knockdown, it seems King can combo f+4 or 1+2,1 if opponent doesn't techroll. EDIT: CH CD+4, df+2,1, d+3+4,2 guaranteed. - uf+4 has a new animation, now it is a knee, somewhat similar to the new CD+4 but has him jumping a bit. uf,N+4 is still the same - BT d+4 is his db+4 move done from BT position. - Yet another new string, JGS 3,2+3 is his JGS 3 move followed by f,f+2+3. Not a true combo however, since the 2+3 part can be avoided by techroll. - King can now do his d+3+4,4,4,4,4 and d+3+4,2/d+3+4,4,2/etc. without a CH on the first d+3+4. - His item move is db+1+2, it's the T2 Octopus Hold grab as seen in the tekkenofficial screenshots (it replaces the Figure 4 throw), damage seems average judging from the vids. - He has lost his guaranteed followups after wall hit GS. - His f+4 is now jab punishable on block, as is the mid ender in the df+4,3,4 string. - df+1,2 seems to have less range - CD+1+2 is now slower and more punishable on block - f,f+2+3 knocks down (TTT style) on normal hit, but causes stagger on CH. Same goes for the b,b,ub version (his "off the wall" attack) - SS+2 has been changed to a new high punch - WS+2 causes a stagger on hit. Probably launch on CH? - Tombstone, Muscle Buster and iSW airthrow can break through the floor for new stages Combos: Post bound (b!) enders: f+2+3 (not possible sometimes) f,f+2+3 d+3+4,2 d+1+2 iSW airthrow (hard to get, not possible sometimes e.g. after uf+4, f+2,2,2 (b!).) d+(1+3_2+4) air multi Known juggles: uf+4, df+2,1, 1, b+2,1+2 (b!), f+2+3 - seems the current staple uf+4, df+4,3, f+2,2,2 (b!), ender uf+4, 2,1, b+2,1+2 (b!), iSW uf+4, 2,1, f+2,2,2 (b!), d+1+2 uf+4, 2,1, 1, b+2,1+2 (b!), iSW - about 43~44% uf+4, df+2,1, 1, 1, iSW FC,df+2, df+4,3, b+2,1+2 (b!), ender FC,df+2, df+4,3, b+2,1+2 (b!), iSW (bigs, with a wall) FC,df+2, df+4,3, f+2,2,2 (b!), ender (bigs) FC,df+2, df+4,3, b+2,1+2 (b!), df+4,3 (w!), iSW - 55~60% FC,df+2, df+4,3, 1, iSW CH b+1, df+2,1, 1, iSW CH b+1, f+2,2,2 (b!), ender (f+2+3 whiffs) WS+1+2, df+2,1, 1, iSW_GS CH uf+1+2, df+2,1, d+3+4,2 - about 40% CH db+3, WS+4, df+4,3 Rough transcript of the T6 King combo vid: FC,df+2, df+4,3, b+2,1+2 (b!), dash d+3+4,2 uf+4, 2,1, 1, b+2,1+2 (b!), d+1+2? FC,df+2, df+4,3, b+2,1+2 (b!), dash d+2+4 uf+4, b+1, 1, 1, b+2,1+2 (b!), d+2+4 uf+4, 1, 1, 1,2, dash (w!), f+2,2,2 (b!), d+2+4 uf+4, b+2,1+2 (b!), iSW FC,df+2, df+4,3, b+2,1+2 (b!), iSW uf+4, 1, 1, b+2,1+2 (b!), iSW CH CD+1+2, f+2,2, 1, iSW uf+4, 2,1, 1, b+2,1+2 (b!), iSW Quote: -------------------------- ..

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#6 [tianyuanyuan 12/26 20:41] 回复本帖
KIING不错 最期待的还是LAW...:lol

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#7 [xoyo 12/27 11:02] 回复本帖
同LS的~~最期待的还是law~ 希望LZ能来点介绍,ws2接招还是那么慢吗? 雷文: fc~df3+4就是5.0的qcf3+4 这个以后肯定是强力二择~~ 看录像里好像WS2普通情况下也可浮空?

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#8 [yanshen 12/27 13:49] 回复本帖
不可能吧,ws2没破绽,普通再浮空,谁还用ws1 raven df3 的动作好象改了

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#9 [yanshen 12/27 13:58] 回复本帖
至于LAW ,在最终改动里 ws12 一发中两发全中 13frame

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#10 [xoyo 12/27 14:04] 回复本帖
原帖由 yanshen 于 2007-12-27 13:49 发表 http://www.tekken.com.cn/bbs/images/common/back.gif 不可能吧,ws2没破绽,普通再浮空,谁还用ws1 raven df3 的动作好象改了 那也没啥~ WS1好用啊~破绽也小。在加上WS2/WS4,配合ddf3+4~。:lol

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#11 [CrazyPANDA 1/9 19:43] 回复本帖
嗷!帅死了!分身哦!×男我用定了!

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#12 [活蹦乱跳 1/12 08:21] 回复本帖
还是这个人强 不愧是s级 df3是新动作 躲上段 其他性能不变 1+2无破绽 强! df443无确反 太强! 由于backdash过程中完全不能防御 ff3命中率直线上升 一后退就少了半管血 FC二择太强了 fc,df3+4由于有后招 无法100%确反 还有受身取 ws1判定强的一塌糊涂 而且这个二择在qcf和fc,df,d,df两种步伐里都可以出 无影无踪 防不胜防 比5.0还狠 对方一害怕就要后退 一后退就是一个ff3飞过去 爽!

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#13 [tianyuanyuan 1/12 12:50] 回复本帖
这就叫忍者:lol ...

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#14 [yanshen 1/12 13:51] 回复本帖
backdash过程中完全不能防御....

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#15 [天羽雅音 1/14 13:57] 回复本帖
DR里bb的那一小会儿(脚离地)时也是不能防御的,想知道T6 backdash中完全不能防御是怎么个具体的改动。。。。如果真的和描述的一样这可是T3以来相当大的一个改动,对对战的影响超过B! 、rage等系统。

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#16 [yanshen 1/14 14:22] 回复本帖
j00n:KBDC (Korean Back Dash Cancelling) sucks or is non-existent. The b,b,db,b,db,b,db, etc. method doesn't move back fast enough and leaves the character open to attacks. Might as well hold forward. 本来就是个猥琐地东西,去了最好,wahahaha

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#17 [yanshen 1/19 19:27] 回复本帖
http://www.youtube.com/watch?v=_9ecSf_Ze_Y 这就叫顶

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#18 [xoyo 1/22 12:40] 回复本帖
http://jp.youtube.com/watch?v=7aKnDX1HaqM 无聊了~

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#19 [yanshen 3/4 08:43] 回复本帖
另外一个RAVEN地帖子比较新,这个没什么内容 锁了 以后关于RAVEN地集中发 http://www.tekken.com.cn/bbs/thread-9316-1-1.html

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