标题:T6各角色变更点附图转自Level UP
作者:烈火圣云
时间:7/29 23:02

<p>~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>http://bbs.winsong.org/attachment/Mon_0707/140_4488_dc7a6673fbcc825.jpg</p><p>http://bbs.winsong.org/attachment/Mon_0707/140_4488_074d8732a35c82e.jpg</p><p>http://bbs.winsong.org/attachment/Mon_0707/140_4488_b6f6f7380ab5532.jpg</p><p>建议自己保存图片后用图片编辑器打开放大后仔细观看</p><p>以上……</p>
[此贴子已经被作者于2007-7-29 23:03:49编辑过]

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#1 [yanshen 7/29 23:34] 回复本帖
<p>什么吊改动,把我喜欢用地两招全改没的了</p><p>HWOA F,D,DF+3</p><p>和 STEVE 212 </p>

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#2 [aqq 7/30 08:16] 回复本帖
<p>好像是新增加的招哎</p>

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#3 [yanshen 7/30 10:17] 回复本帖
我发现LS理解力有点问题,老是误读别人地发言...............

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#4 [aqq 7/30 11:41] 回复本帖
<p>偶发言是针对楼主游戏杂志图里面的内容,基本上写的是新技 没有针对楼上</p><p>steve212也应该视为新技,虽然指令和以前重复,hwoaF,D,DF+3不是很清楚</p>

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#5 [yanshen 7/30 12:12] 回复本帖
哦,那是我弄错了&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;

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#6 [活蹦乱跳 7/30 12:56] 回复本帖
我发现LS理解力有点问题,老是误读别人地发言...............

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#7 [yanshen 7/30 13:04] 回复本帖
<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [em100]</p><p>(楼上)</p>

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#8 [aqq 7/30 13:06] 回复本帖
<p>管它误不误哎&nbsp; 上sdtekken.com发现有个采访tekken6制作组的英文翻译。提问的有hameko和TKYM。这里好像没有,出的那个日本书里面可能会有详情</p><p>SDTEKKEN.COM - Tekken News Resource!</p><p>TEKKEN 6 Development Interview</p><p>In the August issue of Arcadia Magazine, the development team for Tekken 6 was interviewed and they gave their thoughts about the upcoming game and why the changes were made to the current system. Click below and check out the full interview!</p><p>Our very own Masakun took the time to translate the interview which includes members of the Tekken team, Katsuhiro Harada, Yuichi Yonemori, and Hironori Ikeda. Also featured in the interview are two old school Tekken players Hameko and Takeyama!</p><p>A few tidbits from the interview:</p><p>Tekken 6 is currently 60-65% complete. <br/>Can improve graphics by 20%, performance by 30%. <br/>Uses LCD display, but no lag. <br/>Sound system is the most advanced in recent history as well. <br/>Arcadia: Why did you decide to incorporate the rage system?</p><p>Harada: We wanted to recreate situations that would feel natural. We didn’t want to make players use a system that forced them to play a certain way in a certain situation. We were looking to incorporate a system like the netsu system in TTT.</p><p>Yonemori: We tried adding a button, but it didn’t work out b/c the player would get distracted over when they should use it (to go into rage mode)</p><p>Harada: We wanted to work in a system that would keep the tension level high, like a dead heat. Sure, one aspect of Tekken is that you could have a lot more energy than your opponent and still lose, but that became pretty un-realistic if your opponent’s health was, say, 9 times as much as yours.</p><p>We wanted to tweak it so that it would be a little more feasible to pull off a big comeback, and to create a situation where advanced players wouldn’t be able to sit back and relax. After we were fooling around with the idea of your own health, the rage system came into play.</p><p>Ikeda: The basics of the game are still kept pretty much intact. We wanted to incorporate more tension into the game this time around. You could lose the round as soon as you decide to ‘go easy’ on your opponent. You aren’t going to give up if you see your gauge turn red. Everyone has more life now.</p><p>Harada: So in other words, we’ve increased everyone’s health so that the matches won’t be shorter (because of the rage system).</p><p>People will play differently before and after the rage system kicks in. People might be a little more conservative during the first half of the match; but in any case, people’s play styles will differentiate after the rage system, and that’ll be interesting to see.</p><p>Ikeda: If you get launched by a Mishima in rage mode, you’ll really get scared!</p><p>Harada: And the opposite is true too; Paul can deathfist you and tear off a huge chunk of life in rage mode.</p><p>It’s a fusion of that Tekken-like gameplay and a level of meticulousness that was previously unseen in the Tekken series. Basically like a shot of adrenaline to add some more tension to the gameplay</p><p>Hameko: Regarding the effect you have in place where the stage breaks… How does it effect gameplay? Seems like you’re just changing the stage in the middle of a match (and disrupting the flow).</p><p>Yonemori: Well we’d like to fix it so it’s more fun.</p><p>Harada: …without breaking the flow of the match</p><p>Yonemori: That’s the most important part. We’re trying to make the tempo (of the stage breaking) faster than before. Don’t want to make it seem like there are no advantages to breaking the stage, otherwise it’ll make the player feel like he lost out somehow. Frame advantage, damage points would be more important here…</p><p>Arcadia: How many places per stage will break like this?</p><p>Yonemori: Not too many - we just want it to add a little variety to the stages.</p><p>Harada: Three might be overestimating it. If you’re talking about seasoning in cooking, for instance, it would be like a dash of pepper; not something that’s ubiquitous to the game, but adds a little kick once in a while [wtf is he talking about–SDT]…</p><p>Arcadia: The stages just seemed to give when they broke.</p><p>Harada: Well we just added the feature to see how the response would be. It’s not the way we want it to look in the final product.</p><p>We can make the stages as hard as we want or give the player who slams the opponent through the stage some kind of advantage. Jack is heavy, so we can make the stage break when he walks over certain parts (laughs)…</p><p>Arc ..

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#9 [yanshen 7/31 13:11] 回复本帖
只看到LILI要大幅度变更,这下ooooo完了........

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#10 [OoRinGoO 8/1 01:10] 回复本帖
<p>没关系...继续LILI...!!!</p><p>怎么改我怎么用...</p><p>用出自己的风格...</p><p>走自己的路...</p><p>哦也~~</p>

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#11 [ASTAROTH-1P 8/1 08:36] 回复本帖
回YANSHEN,那句日文的意思是LILI没有太大的变更...句子后面有个否定词NAKU <p>&nbsp;</p>[em37][em49][em38]

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#12 [yanshen 8/1 08:58] 回复本帖
<p>。。。。。。。。。。。</p><p></p><p>文化水平太低啊~~~~~~~~~~~~~~~~~~~</p>

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#13 [yanshen 8/1 09:00] 回复本帖
那NFX能不能帮我翻译一下LEE地改动,多谢了&nbsp;&nbsp;&nbsp;

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#14 [ASTAROTH-1P 8/1 09:50] 回复本帖
<p>我日文也很烂,LEE这个意思大概是说加了强力的新技和高伤害COMBO,以墙壁攻击为主,但同时也在COMBO中追加了上段飞蹴类的攻击变化</p>

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#15 [tk38608433 8/1 21:16] 回复本帖
<p>我对 hwoarang 的 cd3 很期待 呵呵</p><p>现在左右挂中 b4 变招了 打法估计不会有变化 可能是combo技</p><p>期待期待啊 </p><p>dj的 ss2 U 绝对很帅 买ps3去 等着玩 哈哈</p>

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#16 [yanshen 8/3 08:50] 回复本帖
如果把HWOA df2直接浮空取消,那这个人物还有点意思,现在就是个贝戋B, 横移钩拳逮到甩发就行了,我都不好意思用&nbsp; [此贴子已经被作者于2007-8-3 8:52:04编辑过]

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#17 [活蹦乱跳 8/3 10:23] 回复本帖
<p>有勾拳的不都这样吗 吉光最无耻</p>

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#18 [yanshen 8/3 11:52] 回复本帖
<p>HWOA就T5改成这种勾拳,以前3SS设定就很不错,3横移动,中途不能防御,被打到就是COUNTER,风险和回报比较正常,动作也不傻,搞不懂T5为什么要改,&nbsp; 弄地TKD不伦不类&nbsp;&nbsp;</p> [此贴子已经被作者于2007-8-3 11:53:14编辑过]

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#19 [lich9999 8/5 09:01] 回复本帖
我比较希望steve 3+4 2 ch改回有判定,因为121都已经不能转了.至于fff2还是原来的样子就ok了,说实话fff2即便ch有判定,实用度也不是那么高.&nbsp; 212再不变化就彻底没人用了.

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#20 [kissher 8/10 22:02] 回复本帖
<p>人贱人爱</p>

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