标题:铁拳3系统详解
作者:jinwyp
时间:7/6 16:31

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#1 [jinwyp 7/6 16:33] 回复本帖
<p><br/>==============================================================================<br/>= :: 游戏元素 Gameplay Elements ::::::::::::::::::::::::::::: 系统 SYSTEM :: =<br/>==============================================================================</p><p>-------------------------------------------------------------------------------------------</p><p><br/>-伤害 Damage-<br/>-------------------------------------------------------------------------------------------</p><p>Damage in Tekken 3 is based on a points system. Throughout this guide you will<br/>see numbers referring to "damage". This simply refers to the amount of energy<br/>a particular move will take from your opponent's energy bar. Typical settings<br/>in the arcade give a 110-point energy bar during 1player mode and a 140-point<br/>energy bar in 2player mode. These numbers might be different in your arcade if<br/>the settings have been adjusted. Even if the settings have been changed in<br/>your arcade, the points inflicted by a move will always remain constant. The<br/>only exception to this is if the move hits on a counter hit of any kind. This<br/>will actually make the move do more damage than is actually listed in this<br/>guide.</p><p><br/>-防御 Guarding-<br/>-------------------------------------------------------------------------------------------</p><p><br/>Guarding is the single most important element of Tekken 3. Without being able<br/>to successfully defend against your opponent's attacks, you have no chance of<br/>surviving long enough to damage them. The two basic forms of guarding are:<br/>Neutral/Active guarding. They are as follows:</p><p>Neutral guarding is a relatively straightforward procedure. To defend against<br/>high and mid attacks, leave the joystick neutral. To defend against low<br/>attacks, hold down. The problem with neutral guarding is that is it is not a<br/>certainty. After many guard-breaking attacks and/or hits chained onto moves<br/>which have already connected, leaving the joystick neutral will not guard. The<br/>way around this is active guarding. It is important to know that this is a dip<br/>switch setting within the Tekken 3 options menu, and in some arcades it might<br/>be turned off.</p><p>Active guarding is most used by the majority of top level players. To defend<br/>against high and mid attacks, hold back on the joystick. To defend against low<br/>attacks, hold back/down simultaneously. This technique is much more effective<br/>against strings of attacks, and is highly recommended by top level players.</p><p><br/>-防御伤害 Guard Damage-<br/>-------------------------------------------------------------------------------------------</p><p>Guard damage is a term which refers to damage which is actually inflicted when<br/>an opponent guards certain attacks. It is important to know that this is a dip<br/>switch setting within the Tekken 3 options menu, and in some arcades it might<br/>be turned on. This means that every attack that is guarded against will do a<br/>small amount of damage. By default, guard damage is turned off.</p><p><br/>-打击段位 Attack Ranges-<br/>-------------------------------------------------------------------------------------------</p><p>Knowing when and where to strike is a major aspect of Tekken 3 success. There<br/>are 4 basic hit ranges: High (h); Mid (m); Low (l); and Special Mid (Sm). To<br/>guard against high/mid attacks, hold back on the joystick (unless you prefer<br/>to use neutral guard). To guard against low attacks, hold down/back on the<br/>joystick (unless you prefer to use neutral guard, in which case you just hold<br/>down). To guard against special mid attacks, you may hold either back or<br/>down/back on the joystick (unless you prefer to use neutral guard, in which<br/>case you would do nothing).</p><p>There are 4 advanced hit ranges: High Throw; Crouch Throw; Ground Attack; and<br/>Unblockable. High throws only connect with standing opponents. Crouch throws<br/>only connect with crouching opponents. A very select few throws in Tekken 3<br/>are actually catch throws. This means, besides being throws, they actually<br/>have hit ranges as well. The advantage to this is, if you guard a catch throw<br/>wrong, but the actual throw doesn't grab you, it still can do damage to you<br/>like a special attack would. Ground attacks hit opponents on the ground and<br/>are signified throughout this guide by way of capital letters (ex. H,M,L). A<br/>capitol letter as a hit range signifies that the indi ..

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#2 [sxper 7/21 14:11] 回复本帖
bu&nbsp; dong

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#3 [zhuhairong 12/13 09:15] 回复本帖
能用易懂的方式吗?

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#4 [bufan1988 7/23 21:21] 回复本帖
疯了,楼上的都说了些什么啊?

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#5 [小小飞侠 12/15 20:40] 回复本帖
看不懂啊 :L

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#6 [zwj_325200 12/16 10:29] 回复本帖
大家没有看LZ说: 不要急,慢慢翻译么?:Q 其实,只要静下心,这些英文倒不难。 只是,是在没空而已:loveliness:

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