标题:指令对照2005
作者:exandy
时间:1/6 03:10

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指令对照(附特殊用语解释

原文:中国无敌
补完:smokingsteve
策划:jinwyp
整理:exandy


-Commands 指令-

-------------------------------------------------------------------------------------------------------------
1 |left punch |左拳
-------|--------------------------|--------------------------------------------------------------------------
2 |right punch |右拳
-------|--------------------------|---------------- ..
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#1 [exandy 1/6 03:12] 回复本帖
-Commands 指令- ------------------------------------------------------------------------------------------------------------- 1 |left punch |左拳 -------|--------------------------|-------------------------------------------------------------------------- 2 |right punch |右拳 -------|--------------------------|-------------------------------------------------------------------------- 3 |left kick |左腿 -------|--------------------------|-------------------------------------------------------------------------- 4 |right kick |右腿 -------|--------------------------|-------------------------------------------------------------------------- 5 |tag button |换人 -------|--------------------------|-------------------------------------------------------------------------- any |any button but tag |除换人外任意键 -------|--------------------------|-------------------------------------------------------------------------- f |tap forward |轻点前 -------|--------------------------|-------------------------------------------------------------------------- F |hold forward |拉住前 -------|--------------------------|-------------------------------------------------------------------------- b |tap back |轻点后 -------|--------------------------|-------------------------------------------------------------------------- B |hold back |拉住后 -------|--------------------------|-------------------------------------------------------------------------- u |tap up |轻点上 -------|--------------------------|-------------------------------------------------------------------------- U |hold up |拉住上 -------|--------------------------|-------------------------------------------------------------------------- d |tap down |轻点下 -------|--------------------------|-------------------------------------------------------------------------- D |hold down |拉住下 -------|--------------------------|-------------------------------------------------------------------------- d/f |tap down forward  |轻点前下 -------|--------------------------|-------------------------------------------------------------------------- D/F |hold down forward |拉住前下 -------|--------------------------|-------------------------------------------------------------------------- d/b |tap down back |轻点后下 -------|--------------------------|-------------------------------------------------------------------------- D/B |hold down back |拉住后下 -------|--------------------------|-------------------------------------------------------------------------- u/f |tap up forward |轻点前上 -------|--------------------------|-------------------------------------------------------------------------- U/F |hold up forward |拉住前上 -------|--------------------------|-------------------------------------------------------------------------- u/b |tap up back |轻点后上 -------|--------------------------|-------------------------------------------------------------------------- U/B |hold up back |拉住后上 -------|--------------------------|-------------------------------------------------------------------------- N |joystick in neutral  |摇杆回中 -------|--------------------------|-------------------------------------------------------------------------- qcf |quarter circle forward |摇杆自下向前摇1/4圆 -------|--------------------------|-------------------------------------------------------------------------- qcb |quarter circle back |摇杆自下向后摇1/4圆 -------|--------------------------|-------------------------------------------------------------------------- hcf |half circle forward |摇杆自下向前摇半圆 -------|--------------------------|-------------------------------------------------------------------------- hcb |half circle back |摇杆自下向后摇半圆 [此贴子已经被作者于2005-1-6 3:33:40编辑过]

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#2 [exandy 1/6 03:24] 回复本帖
-Notations 符号- ------------------------------------------------------------------------------------------------------------- [ ] |optional command |可选指令 -----------|--------------------------------------------|---------------------------------------------------- , |followed by |之后 -----------|--------------------------------------------|---------------------------------------------------- ~ |immediately after |紧接 -----------|--------------------------------------------|---------------------------------------------------- + |at the same time |同时 -----------|--------------------------------------------|---------------------------------------------------- ( _ ) |or |或者 -----------|--------------------------------------------|---------------------------------------------------- < |delayed input |可延迟 -----------|--------------------------------------------|---------------------------------------------------- = |next in sequence |下一招 -----------|--------------------------------------------|---------------------------------------------------- ° |push and hold button |按住按钮 -----------|--------------------------------------------|---------------------------------------------------- : |requires just frame input |需要在特定帧输入 -----------|--------------------------------------------|---------------------------------------------------- ch |requires counter hit |需要反击命中 -----------|--------------------------------------------|---------------------------------------------------- cl |requires clean hit |需要完全命中 -----------|--------------------------------------------|---------------------------------------------------- big |combo only works on big characters |大型 大型人物限定连续技 -----------|--------------------------------------------|---------------------------------------------------- flip | |打翻 将面朝上浮空的对手打成面朝下的状态 -----------|--------------------------------------------|---------------------------------------------------- !t |not techable (temblor) |震地 将面朝下浮空的对手打成不可受身的状态 -----------|--------------------------------------------|---------------------------------------------------- blocked | |被防御 -----------|--------------------------------------------|---------------------------------------------------- ( ) |missing hit is required for the next hit |连技中必要的挥空,只用于按键指令,如:f,f+(2),1 ------------------------------------------------------------------------------------------------------------- 简写规则:常用的指令中,大部分的“,”以及方向与按键之间的“+”可能会被省略,如:f,f,N+1+2可能写作ffn1+2 若方向之间有“,”隔开,则斜方向中的“/”可能被省略,如:d/f,d/f+2+4可能写作df,df2+4 连技指令中,空格表示不同固有套路之间的间隔,如:1, 2表示左拳,停顿,右拳;而1,2表示左右连拳 除方向与段位之外,其他字母不分大小写

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#3 [exandy 1/6 03:26] 回复本帖
-First Person State 第一人称状态- ------------------------------------------------------------------------------------------------------------- FC |full crouch animation |蹲踞状态 -------|-----------------------------|----------------------------------------------------------------------- WS |while standing up |由蹲踞中起立 -------|-----------------------------|----------------------------------------------------------------------- WR |while running |跑动中 -------|-----------------------------|----------------------------------------------------------------------- SS |side step either way |横移 -------|-----------------------------|----------------------------------------------------------------------- SSL |side step to left |向左横移 -------|-----------------------------|----------------------------------------------------------------------- SSR |side step to right |向右横移 -------|-----------------------------|----------------------------------------------------------------------- BK |back towards the opponent |背向对手 -Grounded Positions 倒地姿势- ------------------------------------------------------------------------------------------------------------- PLD |play dead position face up & feet away  |装死形 仰卧 头朝向你 -------|-----------------------------------------------|----------------------------------------------------- KND |knockdown position face up & feet towards |击倒形 仰卧 脚朝向你 -------|-----------------------------------------------|----------------------------------------------------- SLD |slide position face down & feet away  |滑倒形 俯卧 头朝向你 -------|-----------------------------------------------|----------------------------------------------------- FCD |face down position face down & feet towards |压倒形 俯卧 脚朝向你 -Character Specific Stance 人物特殊架构- ------------------------------------------------------------------------------------------------------------- BDS |bad stomach |Dr. Bosconovitch |腹痛 -------|--------------------------|------------------------|------------------------------------------------- FB |fall back |Dr. Bosconovitch |后仰 -------|--------------------------|------------------------|------------------------------------------------- EFB |electric fall back |Dr. Bosconovitch |带电后仰 -------|--------------------------|------------------------|------------------------------------------------- EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰 -------|--------------------------|------------------------|------------------------------------------------- HSP |handstand position |Eddy Gordo  |倒立 -------|--------------------------|------------------------|------------------------------------------------- RLX |relaxed position |Eddy Gordo  |坐构 -------|--------------------------|------------------------|------------------------------------------------- AOP |art of phoenix |Ling Xiaoyu |凤凰构 -------|--------------------------|------------------------|------------------------------------------------- RDS |rain dance stance |Ling Xiaoyu  |背向 凌小雨 -------|--------------------------|------------------------|------------------------------------------------- LFF |left foot forward |Hwoarang |左构(左脚在前) -------|--------------------------|------------------------|------------------------------------------------- RFF |right foot forward |Hwoarang |右构(右脚在前) -------|--------------------------|------------------------|------------------------------------------------- LFS |left flamingo stance |Hwoarang |左挂(左脚抬起 ) -------|--------------------------|------------------------|------------------------------------------------- RFS |right flamingo stance |Hwoarang |右挂(右脚抬起) -------|--------------------------|------------------------|------------------------------------------------- VTS |vale tudo stance Craig |Marduk |坐骑 -------|--------------------------|------------------------|------------------------------------------------- DSS |dragon sign stance |Marshall Law |龙构一 -------|--------------------------|------------------------|------------------------------------------------- DFS |dragon fake step |Marshall Law |龙构二 -------|--------------------------|------------------------|------------------------------------------------- HMS |hit man stance |Lee Chaolan - Violet |狼构  -- ..

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#4 [exandy 1/6 03:29] 回复本帖
<P> <B>-Moves Properties 动作属性-</B> ------------------------------------------------------------------------------------------------------------- BT |your back turned to the opponent  |进入背向 (如:King b+4) -------|------------------------------------------------------------|---------------------------------------- OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2) -------|------------------------------------------------------------|---------------------------------------- OS |forces opponent's side to face you  |使对手侧向 (如:Hworoang LFF b+4 CH) -------|------------------------------------------------------------|---------------------------------------- OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4) -------|------------------------------------------------------------|---------------------------------------- JG |juggle starter |发动浮空 (如:Julia u/f+4) -------|------------------------------------------------------------|---------------------------------------- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1) -------|------------------------------------------------------------|---------------------------------------- RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3) -------|------------------------------------------------------------|---------------------------------------- RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1) -------|------------------------------------------------------------|---------------------------------------- CH |requires a counter hit |需反击命中 (如:Julia 1~2~1) -------|------------------------------------------------------------|---------------------------------------- DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean) -------|------------------------------------------------------------|---------------------------------------- FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2) -------|------------------------------------------------------------|---------------------------------------- LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2) -------|------------------------------------------------------------|---------------------------------------- GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2) -------|------------------------------------------------------------|---------------------------------------- KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2) -------|------------------------------------------------------------|---------------------------------------- HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1) -------|------------------------------------------------------------|---------------------------------------- TS |trip stun |造成蹒跚晕厥 (如:Julia b+3) -------|------------------------------------------------------------|---------------------------------------- CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH) -------|------------------------------------------------------------|---------------------------------------- CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2) -------|------------------------------------------------------------|---------------------------------------- CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH) -------|------------------------------------------------------------|---------------------------------------- BS |low block stagger (to attacking character)  |下段被防后崩坏(对攻击方) (如: | |Nina SS+4) -------|------------------------------------------------------------|---------------------------------------- SH |stagger hit |造成踉跄后退 (如 Nina 4 CH) -------|------------------------------------------------------------|---------------------------------------- GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | ..

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#5 [exandy 1/6 03:37] 回复本帖
-Hit Ranges 攻击段位- ------------------------------------------------------------------------------------------------------------- l |hits low (block d/b) |下段判定 (蹲防)  -------|-----------------------------------------------|----------------------------------------------------- m |hits mid (block b) |中段判定 (站防) -------|-----------------------------------------------|----------------------------------------------------- h |hits high (block b or duck) |上段判定 (站防或下蹲闪避) -------|-----------------------------------------------|----------------------------------------------------- L |hits low and grounded opponents (block d/b) |下段判定 可倒地追击 (蹲防) -------|-----------------------------------------------|----------------------------------------------------- M |hits mid and grounded opponents (block b) |中段判定 可倒地追击 (站防) -------|-----------------------------------------------|----------------------------------------------------- Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防) -------|-----------------------------------------------|----------------------------------------------------- ! |unblockable hit |防御不能 -------|-----------------------------------------------|----------------------------------------------------- <!> |unblockable hit which can be ducked |防御不能 可下蹲闪避 -------|-----------------------------------------------|----------------------------------------------------- {!} |unblockable hits grounded opponents  |防御不能 可倒地追击  -------|-----------------------------------------------|----------------------------------------------------- *!* |unblockable hits big grounded opponents |防御不能 对大型人物可倒地追击 -------|-----------------------------------------------|----------------------------------------------------- throw | |投技 -------|-----------------------------------------------|----------------------------------------------------- " |indicates block point in string hits |十连技中的破绽 -Moves Properties 动作属性- ------------------------------------------------------------------------------------------------------------- BT |your back turned to the opponent  |进入背向 (如:King b+4) -------|------------------------------------------------------------|---------------------------------------- OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2) -------|------------------------------------------------------------|---------------------------------------- OS |forces opponent's side to face you  |使对手侧向 (如:Hworoang LFF b+4 CH) -------|------------------------------------------------------------|---------------------------------------- OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4) -------|------------------------------------------------------------|---------------------------------------- JG |juggle starter |发动浮空 (如:Julia u/f+4) -------|------------------------------------------------------------|---------------------------------------- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1) -------|------------------------------------------------------------|---------------------------------------- RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3) -------|------------------------------------------------------------|---------------------------------------- RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1) -------|------------------------------------------------------------|---------------------------------------- CH |requires a counter hit |需反击命中 (如:Julia 1~2~1) -------|------------------------------------------------------------|---------------------------------------- DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean) -------|------------------------------------------------------------|---------------------------------------- FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2) -------|------------------------------------------------------------|---------------------------------------- LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2) ..

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#6 [exandy 1/6 03:39] 回复本帖
-Throw Conventions 摔技用语- ------------------------------------------------------------------------------------------------------------- GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1 -------|-------------------|------------|--------------------|----------------------------------------------- WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4 -------|-------------------|------------|--------------------|----------------------------------------------- COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2 -------|-------------------|------------|--------------------|----------------------------------------------- MA |Mad Axe |狂斧 |julia |qcb,f+2 -------|-------------------|------------|--------------------|----------------------------------------------- TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 | | |--------------------|----------------------------------------------- | | |jacks |d/b,f+1+2 -------|-------------------|------------|--------------------|----------------------------------------------- pc |position change |换位 |T4所有人物 |1+3 [此贴子已经被作者于2005-1-6 3:47:01编辑过]

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#7 [exandy 1/6 03:40] 回复本帖
-Strategy Conventions 战略用语- ------------------------------------------------------------------------------------------------------------- step |步法 |人物特有的移动方式 ---------------------|------------|-------------------------------------------------------------------------- poke |牵制 |相对安全的试探性攻击 ---------------------|------------|-------------------------------------------------------------------------- setup |设计 |指某种圈套,引诱对手进入某种状态的打法 ---------------------|------------|-------------------------------------------------------------------------- mixup |混合 |用不同段位的攻击迫使对手选择 ---------------------|------------|-------------------------------------------------------------------------- pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等 ---------------------|------------|-------------------------------------------------------------------------- custom string  |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....) ---------------------|------------|-------------------------------------------------------------------------- counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手 ---------------------|------------|-------------------------------------------------------------------------- minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击 ---------------------|------------|-------------------------------------------------------------------------- dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) | | ---------------------|------------|-------------------------------------------------------------------------- combo |连续技 |第一招中了,后面就都无法逃脱的一套招式 ---------------------|------------|-------------------------------------------------------------------------- natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技 ---------------------|------------|-------------------------------------------------------------------------- juggle |浮空连技 |用特定攻击将对方浮起后的追击 ---------------------|------------|-------------------------------------------------------------------------- launcher |浮起技 |可用浮空连技追打的技巧 ---------------------|------------|-------------------------------------------------------------------------- mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空) ---------------------|------------|-------------------------------------------------------------------------- tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...) ---------------------|------------|-------------------------------------------------------------------------- okizeme (oki) |倒地追加 |对倒地的对手进行追打 [此贴子已经被作者于2005-1-6 3:47:55编辑过]

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#8 [exandy 1/6 03:43] 回复本帖
操,哪来这么多不正常代码,老娘又不是黑客

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#9 [exandy 1/6 03:54] 回复本帖
谁来看看咋回事 &lt;B&gt;-Framedatabase Conventions 帧数表用语-&lt;/B&gt; ------------------------------------------------------------------------------------------------------------- f hit |frame hit |出击需要的帧数 ---------|-------------------------|------------------------------------------------------------------------- badv |block advantage |被防住后的优势 ---------|-------------------------|------------------------------------------------------------------------- hadv |hit advantage |命中后的优势 ---------|-------------------------|------------------------------------------------------------------------- chadv |counter hit advantage |反击后的优势 ------------------------------------------------------------------------------------------------------------- 例: kuma f+1 ------------------------------------------------------------------------------------------------------------- fhit |badv |hadv |chadv 8 |+1 |+10 |+10 ------------------------------------------------------------------------------------------------------------- 表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势 &lt;/P&gt;&lt;P&gt;这段&lt;/P&gt;&lt;P&gt;随便哪一行都没毛病&lt;/P&gt;&lt;P&gt;连着几行一起发也行&lt;/P&gt;&lt;P&gt;就是整段贴上来就不好使&lt;/P&gt;&lt;P&gt;邪了门了&lt;/P&gt;

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#10 [exandy 1/6 03:56] 回复本帖
<P>谁来看看咋回事</P><P>上面这段</P><P>其中哪一行都没毛病</P><P>连着几行一起发也行</P><P>就是整段贴上来就不好使</P><P>邪了门了</P>

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#11 [kazuya2005 3/19 22:39] 回复本帖
<P>太复杂。。。。。。。。。</P><P>这叫人怎么记得住啊???</P>

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#12 [蛇 3/20 21:05] 回复本帖
<P>记住2楼内容基本可以沟通了</P><P>--------</P><P>这玩意儿常年总置顶吧?</P>

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#13 [IOTA 3/31 17:46] 回复本帖
<P>这样的表示方式比较方便论坛输入,</P><P>不过现在论坛已经有了按键贴图功能,我想还是使用箭头+图白按钮比较好理解。</P>[em12][em19][em18][em19],[em21][em19],[em20][em18][em02],[em18][em10][em18][em57]

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#14 [sff_0_0_0 4/28 21:31] 回复本帖
<P>嗯,上面的这个真的好理解,不认识字也可以用出来,嘿嘿嘿。</P>

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#15 [南霸天 7/30 00:15] 回复本帖
[em18][em19][em18][em19][em18][em19][em18][em19][em18][em19][em37]知道我为什么打你嘛!耳光!!

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#16 [xman123601 7/30 17:09] 回复本帖
确实比较难 只能记得些简单的

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#17 [wujinglei 1/4 14:28] 回复本帖
<P>"=" 这个符号是什么意思?</P>

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#18 [roymustang 5/25 16:26] 回复本帖
两种方式都好,大家多放些好让偶这新人一饱眼福

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#19 [emajjsky 7/20 11:08] 回复本帖
<p>[em05][em06][em16][em16][em16][em30][em30][em26][em26]</p><p>还是这样清楚啊 代码用中文表示不是挺好嘛</p>

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#20 [菜拳 7/20 16:01] 回复本帖
<p>我还是刚刚开始玩tk5,超菜......看到这些专业术语,都晕了......</p><p>比较喜欢凌小雨和马杜克,希望高手多多指点,先学习一下术语.......</p>

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#21 [孔秀强 7/25 00:11] 回复本帖
好复杂。。。。。还好我是格斗家

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#22 [SONYE100 8/27 00:54] 回复本帖
怎么有些东西看不到

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#23 [feng_wa 11/4 17:28] 回复本帖
<p>呵呵,其实大家可以都开始习惯用图来表示,否则会使很多新人望而却步的.</p><p>&nbsp;</p>[em14][em19][em20] , [em19] , [em19][em19][em18] , [em10][em10][em19][em18][em20] 75 [em44] [此贴子已经被作者于2006-11-4 17:42:05编辑过]

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#24 [lossfox 5/14 23:42] 回复本帖
<p>哇赛</p><p>怎么看起来像某种图形?</p>

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#25 [Vicent_Nina 6/21 11:01] 回复本帖
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>IOTA</i>在2005-3-31 17:46:14的发言:</b><br/><p>这样的表示方式比较方便论坛输入,</p><p>不过现在论坛已经有了按键贴图功能,我想还是使用箭头+图白按钮比较好理解。</p>[em12][em19][em18][em19],[em21][em19],[em20][em18][em02],[em18][em10][em18][em57]</div><p>同意,这种好理解</p>[em37]

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#26 [千被注册岁 7/1 18:15] 回复本帖
LZ是女娃`````佩服 喜欢玩格斗的女娃

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#27 [正点 1/3 13:27] 回复本帖
受教了~ 慢慢研习....... 以上

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#28 [reborn 3/31 00:01] 回复本帖
?怎么没有CD 看了半天我眼都花了 不过还是谢过LZ 唯没看到CD??

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#29 [wyxyt 5/29 13:19] 回复本帖
有没有相互间转化的小软件? 例如我要写f,b,db,d,df,f1+2 有个小软件我就可以直接用鼠标点一遍了就OK了!请问谁有吗?谢谢您的提供!:):lol

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#30 [654163850 9/13 08:36] 回复本帖
新手福音 感觉方便多了

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