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问问铁拳5的steve实力如何??      

MD还要凑几个字数,否则不让发帖

你以为你正在游戏人生,但人生早已将你游戏。

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帮楼主转个帖子, 楼主可以翻译一下,为论坛作点贡献顺便学学外语,练练STEVE

aight, some corrections and additions: u/f+2 is a mid hit, not high. kinda funky mid hit, seeing as how it looks pretty fucking high, but just more juice. d/f+2,2- when you do get this to to the short launch, a d/f+1+2 is a guaranteed juggle. i'd imagine 121,b into some kind of flk move will work to, but i haven't tried it all out yet. i definately got the 1 to hit a lot today which makes me think you can do more, but if you want guaranteed dmg, do d/f+1+2. d/f+2- i was able to hit this into a juggle after a blocked kazuya d/f+4,4...if we can figure out the negative frames after a blocked kaz d/f+4,4, we'll probably know just how fast this is. about what to do after a low parry- today, i was doing d/f+2 as opposed to d/f+1+2 after a low parry, and sometimes i got the full launch, and sometimes i got no launch (which would require a d/f+2,2 into d/f+1+2, or whatever juggle, from the short launch). i'm thinking d/f+2 will launch based on what kind of move you parried (whether a kick or punch). this would be weird, because it would entail knowing what kind of move you parried, and d/f+2_2,2 accordingly. otherwise, just stick with the d/f+1+2 ^_^. b+2- i b+2 countered laws ws2 today, which means my theory of only countering jabs is now void. i guess it depends on where the b+2 is within it's startup frames for it to counter high_mid punches...it's better than i thought ^_^. on ch i'm pretty sure a run-up d/b+3 is guaranteed, but i'm not sure. 2+4 throw- OMG the okizeme possibilities are fucking great with this throw. d/b+3 will work if they sit there, d/f+1+2_d/f+1,2 will hit them if they roll back or get up (or even get up with an attack). d+2,1,2 will only knock them up if they roll back, if they attack you with a get up 3_4 you'll get hit out of it. this is definately his best okizeme set up throw, period. d+1- after this hit, i did a b,b from the opponent d+1, which i retaliated with a d/f+1+2. damn i love this move more and more everyday. alb d+2_dck 2- both of these aren't really safe on block. i was getting hit after block today by some basic shit. kind of weird since dck 2 was pretty safe in t4. d/b+3,2- as roulette said, you can wait out the 2 to see if the 3 connects, but i don't really have that hard of a time connecting this against 10 frame jab characters. steve is so fucking powerful in t5 that most people (that's i've played against anyway), will wait for steve to attack, then retaliate. midlow mixups are where it's fucking at. well guys, i'm REALLY tempted to write a steve faq. after only 2 days of really playing him, i'm finding a LOT of shit, and i feel like i could easily write a faq with the info i've found. if someone wants to go duelies on the shit, let me know. however, from what i understand, namco is coming out with a new version of t5, and i have a good feeling steve will be effected by this, so i'm going to wait it out and see what happens.

你以为你正在游戏人生,但人生早已将你游戏。

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yung地翻译很有特色,很有特色……
你以为你正在游戏人生,但人生早已将你游戏。

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