69 1234
发新话题
打印

[Bruce] T6 BRUCE      

T6 BRUCE

先占楼放段录象
http://jp.youtube.com/watch?v=CLTk6p3Md20

从TZ零零碎碎收集了点+录象里面地一些info,? means not 100% sure
33可以延迟,32也可以延迟,延迟了2也能取消
3之后2~f 进CD,CD不可以取消, 不管是浮空还是地面用处都挺大
32 是NC,一发中两发全中, 不过被防御有破绽,但是第2下CH了 似乎会晕人
f24 还是NC,中了把人打飞,依然打一边SS
新增了一个构MTS,df4,123(?)之后可以进,里面有一个B!地招
4 CH之后可以接不少血
ss+1 is same on CH
d+3,4 is still in.
cd,uf3+4指令变简单 cd3+4,被防还是+1frame(?)
SS44 第2下延迟时间变长
B+2 CH:f+3,1 3,2~f1, 3,2~f1,3,2~f1,f+2,4,不用B也伤血
b+1,2,1 still 11 frames,没破绽,强制站立防御

最新patch里面bruce基本没什么变动,MIGUL蹲里面2择说是减弱了


下面一大堆是一个叫  aviax  发地
delayable strings:

3>3
3>2 (delayed 2 is just as cancellable)
d/f+1,2,1>4
(stance) 1>4
d/f+1>1
(no other part of d/f+1... string is delayable - EDIT: Which is to say, d/f+1>4 no longer exists)
(note: this is not to say that other stirngs have no delayablity)

additional info about new moves:

(stance) f+1 - on CH, causes same "boneless" crumple as f,f+1+2, spikes on normal hit

cd+1 - will hit twitchers in oki situations

f+2,4 - definitely tracks left, still wonrking on confirming right

3,2 - at least jab punishable on block

ws+1, f+2,4 - if this isn't guaranteed, I'll eat my hat (EDIT - ON ws+1 CH ONLY - NORMAL HIT DOES NOT GUARANTEE THIS - sorry for mistake...)

ws+1 - will pick back up after b!, but not necessarily usefully

f+4,3,4 - automatically goes into stance - no F needed at end of string

stance - not cancellable, leaves Bruce unable to block, jump, move, or throw

d/f+1,2,1,4 - m,m,h,m - the last 4 (if it hasn't already appeared in a video) is a knee that looks exactly like the knee in (stance), 1,4 and cd+1,4. In all three situations, this knee KNDs on normal hit, and crumple launches (old f+3 CH type) on CH. I've never been punished on block, but...
(additional note: There are no alternatives in this string - no low or high ender to substitute for the knee

f+3+4_d/f+1,4~4 - always causes crumple launch (old f+3 CH type). Timing's a little tight, but f+4,3,4, f+1, cd+1 f+2,4 is the juggle I use, and when I get the timing right, it always hits (barring W! disruption) for about 50% on open ground.

d+2 - definitely recovers either crouching or standing (player's choice), but Bruce is considered standing until the end of the animation if/when you whiff this move.

other stuff:

d+4 - as punishable on block as it ever was

Bruce still has no M hitting moves

D,d/f,d,d/f+1 seems to be pretty easy to get to hit after b!

d/f+3,1 - range dependent on hitting after b!, but has been restored to T5 style for use folllowing up a D,D/F+4 CH

ws+2,1 - still doesn't crush highs(still?)

CD - still not cancellable
你以为你正在游戏人生,但人生早已将你游戏。

TOP

继续ZT

Last edited  by aviax  on Nov 26th, 2007 at 18:31




1,4 - quick spin into elbow (but is slow to hit... it MIGHT have a slight ss to it...) followed by the same knee in cd+1,4. These two hit as h,m

f+1 - really slow developing elbow smash that bounces. Useful in juggles (example - d/f+2, f+4,3,4~F+1(b!), 3,3) This move also has Bruce spin outward as he delivers it, so MIGHT be evasive. Either hits as m or M, I forgot to check.

2 - straight jab with no special props (h, of course). Comes out decently fast...

3 - slicer - standard model

4 - sweep - I didn't use this overly much, but I never saw it trip

Other than that, one thing worth noting it that it might be impossible to block once you're in stance.

Other moves

d+2 - downward elbow smash that grants B! status in juggles (example: d/f+2, b+3,2 d+2 (B!), d/f+3,1). Also MIGHT grant FA when blocked, and knee stun with hit (dunno about CH). Short range, and either recovers crouching or player's choice.

f+3,1 - First, f+3 no longer grants any kind of stun ever. The stun it used to have have been given to the new knee. The 1 follow up is a straight high punch and doesn't grant either b! or B!. Seems to be natual combo, tho', and should be useful as juggle extender.

cd+1,2 - quick upper followed by right straight - m,h - natural combo, by the looks of it

cd+1,4 - quick upper followed by big knee that looks like the new f+3+4, but always KNDs. Knee comes out a bit slowly.

d/f+1,2 - body blow to elbow smash - m,m - gives b! when used late in a juggle, B! when used early/immediately. Example - I never got d/f+2, b+3,2 d/f+1,2 (b!)d/f+3,1 to work, but that could be entirely my fault for not having good timing. FWIW, the d/f+1,2,1 ends with the same hook as d/f+1,1, although I didn't test the properties of this third punch. I will say it SEEMED like the three punch combo was guaranteed on CH, but I can't say this has been fully tested.

f+2,4 - I only discovered this combo just before I was about to leave, but regardless, it is a sweeping right hook to hick crescent kick - h,h. Should be useful against the ss, and might be a natural combo.

f+2,3 - same hook followed by low kick (doesn't sweep, and I don't know what properties it might have). Couldn't extend past the kick to any other attacks, so this canned string is only two hits.

To Stridajin: Excellent info, dude! Please try b+2(CH), f+3,1, F+4,3,4~F+1 (b!) into whatever you can tag on to the end. It should work up to the (b!), anyway...

And I'll try to update whatever I can manage to test out, but I think I will be unable to check for a few days.

To Pachelbel - Until you KNOW the knees are still interruptible before you get a chance to do the cancel, it might be best not to be so sure of yourself. The mixup possiblities for the d/f+1,4_4~4 have been pretty useful in my experience so far, anyway.
你以为你正在游戏人生,但人生早已将你游戏。

TOP

http://www.youtube.com/watch?v=WHmGlpH0MR4


T6 bruce 动作做地不错,行云流水
你以为你正在游戏人生,但人生早已将你游戏。

TOP

不错 泰拳蛮凶猛地:lol

TOP

有几套运的好远呀:L
俺は海賊王になるごとだ。

TOP

新运墙狗男女旦生~
bruce and nina

TOP

不知道其他角色怎么样,说实话,虽然日本国民打游戏比较变态,但是在铁拳上创造地东西还不如韩国人多,没什么创造力,只会来料加工...不过咱中国也是...满地manufacturer...游戏也跟国情挂上勾了...
你以为你正在游戏人生,但人生早已将你游戏。

TOP

感觉 现T6的连技 比较公式化了...
但 稍显得 有些 贫...

TOP

ding~~~~~~~~~~~~~~~~~~~

--------------------------------------------------------------------------------------
我是手工课代表!

TOP

原来言申还发过bruce的帖子啊....T6开始启用此人,顶一下:loveliness:

TOP

樓主的視頻好像被刪除不能看了

小弟找來這個還不差的 . 頂著用先 --
[] 裡的是時間 . 32f1 是 32f 的 2 會消失並改成 cd 步 ~ 1 (等於 cd1)


http://tw.youtube.com/watch?v=sMivplh2ESw&feature=related

[0:19]
df2 -> f3 -> f124 (BS中) 3

[0:24]
uf4 -> f31 -> f31 -> 33 靠牆 -> ff -> d2 (B!) -> f31 -> d1 -> ws4

[0:32]
df2 -> d2 (B! . 床破壞) -> f434 (BS中) 3

[0:38]
uf4 -> f434 (BS中) 14 靠牆 -> df12 (B!) -> ss (小步 . 多往對手右方) -> 24 (BS中) f1

[0:45]
(趴地 . 腳朝對手)
起身 3 掃倒 -> d1 -> 32f1 -> df4 (BS中) f1 (B!) -> 32f1 -> uf3

[0:51]
uf4 -> 2d43 -> 32f1 -> b434

[0:58]
bf4 -> 24 (BS中) f1 (B!) -> cd1 -> cd1 -> 32f1 -> uf3

[1:08]
橫向 (對手左側)
df2 -> f1+2 -> 2d43 -> 32f1 -> 32f12 靠牆 -> 24 (BS中) 4

[1:17]
bb4 (CH) -> b43 -> 32f1 -> cd1 -> 124 (BS中 . 靠牆) f1 (B!) -> 24 (BS中) f1

[1:27]
bf4 -> f3 -> 32f1 -> 2d43 靠牆 -> f1+2 -> df12 (B!) -> ss -> 24 (BS中) f1

[1:37]
df2 -> b32 -> f1+2 -> 32f12 靠牆 -> df12 (B!) -> df14~4

[1:44]
bf4 -> f3 -> f3 -> 32f1 -> cd1 -> f24 靠牆 -> df12 (B!) -> f31 -> 1212
(最後的 1212 應該是 KUMA / PANDA 專用)

[1:53]
db4 (CH) -> df12 (B!) -> cd1 -> 2d43 靠牆 -> cd3+4

[2:24 . 右下角]
uf4 -> f1+2 -> 32f1 -> b121 靠牆 -> df12(B!) -> df14~4

[2:42]
uf4 -> b32 -> f1+2 -> df4 (BS中) f1 (B!) -> 32f1 -> uf3

[2:47]
bf4 -> f3 -> f434 (BS中) f1 (B!) -> f31 靠牆 -> ff -> 124 (BS中) f1

[2:55]
下擋 ~ ws4 -> f1 -> 32f1 -> 32f1 -> f24

[3:11]
bf4 -> f3 -> 12d43 靠牆 -> b2+3

[3:18 . 對手左側]
df2 -> f1+2 -> 2d43 -> 32f1 -> uf3

[3:23]
f3+4 -> f3 -> 32f1 -> cd1 -> cd1 -> f24 靠牆 -> df12 (B!) -> ??? -> b2

[3:28]
bf4 -> f3 -> f1+2 -> f12d43 靠牆 -> b2 -> df12 (B!) -> 24 (BS中) f1

TOP

上海还没碰过什么BRUCE用的比较变态的人~  其实这角色很强的  和菲律宾人打过之后  让我对BURCE有了新的认识:$
三岛绝缘体 ~~

TOP

引用:
原帖由 mikeowengsp 于 2009-1-21 09:07 发表
还有他的 B
BRUCE :
征戰鉄拳界十幾年 . 還是第一次被這麼對待 ...
我什麼地方對不起你了 :'(

TOP

(BS中)是么意思啊

TOP

引用:
原帖由 mikeowengsp 于 2009-1-21 11:12 发表
(BS中)是么意思啊
1.2.4
2.4
df4
f4.3.4
這四招後會直接入 BS 構 (左拳在前 . 右腳抬起的動作)
BS 構有構中才能使用的派生招

TOP

回复 15# 的帖子

哦  知道了 谢谢:lol

TOP

LEE打BRUCE这样的累
截击碰摸血
MLGB
伟大的JINWYP老板万岁!
伟大的技术区兼交流区斑竹万万岁!
中国TK的未来靠你们了!
我看好你们哦!

TOP

引用:
1.胖子的赖落:我直接用起身21,然后风神步3一脚。提问,可不可以直接跳4回?大跳4呢?
2.胖子的一个很远的庐山升龙霸,人都飞起来了,我直接跳4回,接浮空。
3.胖子身子一低,一个勾拳,也很远,手好像是掌状,我是直接后2,好像有时候打不中。
4.胖子的跳3,我143小确反,或者前24将其尽量望墙上打。
5.胖子的勾拳,确反不了,我一般就是一个下段脚踢一下,还得看距离。
6.最可恶的21,1+2,第3下的下段居然裁了不能崩地
1. BOB 的 cd4 被擋 -23 禎 . 手感好點就用 bf4 送他昇天 . 手感差點用 uf4 也還很穩

2. 同上 . 都是 -23 禎 . 只是 BOB 人在空中這點比較麻煩
浮空起始可能反而會變成頂多只打個一兩下
試試從 f3 (出招 18 禎) 開始吧

3. 被擋 -15 禎 . BRUCE 的 b2 出招 17 禎就算了吧
如果不求高傷害 . uf3 距離長 . 出招 15 禎也是個不錯的選擇

4. 被擋 -11 禎 . 2.4 確反順便入 BS 構擇 BOB

5. BOB 最 NB 的就是那該死的勾手 df2 -- 被擋 -8 禎無確反
他原地連續出這招就還有 ss 避開 . 從其他角度打回去的可能
如果追著你打 ... 試試用 ff2 博一把 (返上中段拳技)

6. 只有 2.1.2 吧 . 那個 2 當然可下裁
下裁
-> df4 (BS 構中) f1 B! -> f3 -> 3.2f.1 -> f2.4
或 -> 3.2f.1 -> df4 (BS 構中) f1 B! -> 3.2f.1 -> b2
(BR 的話先以民工點的 -> 3.2f.1 -> 3.2f.1 -> f2.4 為主
上牆就用 BR 新招 db2.1.4)

TOP

http://www.youtube.com/watch?v=WCWkX5T4x44
[ 0 : 51 ]
uf4 -> f3 -> 3.2f.1 -> 1.2 上牆 -> 新招 d3+4 B! -> f3.1 -> db2.1.4

[ 2 : 52 ]
3.2 -> 3.2f.1 -> 3.2f.1 -> 3.2f.2 (新招 cd2)

[ 3 : 34 ]
cd2 -> f3 -> f3 -> 3.2f.1 -> 3.2f.1 -> f2.4
(這裡如果把 f2.4 改成 1.2 上牆 . 就可打更多了)

重心是
1. 新招d3+4 的新情報是可以 B!
2. 牆 COMBO 如果省略了 f3.1 的 1 . 只打四段可能會比較穩定而不打空
( 雖然在 [ 2:09 ]
uf4 -> f3 -> 3.2f.1 -> f2.4 上牆 -> 新招d3+4 B! -> f3.1 -> db2.1.4 有全中 )


http://www.youtube.com/watch?v=X_mAWbXv6Ag&NR=1
[ 2 : 47 ]
bf4 -> ufn4 -> df4 (BS中) f1 B! -> f3 -> 3.2f.1 -> 3.2f.2

[ 2 : 56 ]
cd2 -> f3 -> f4.3.4 (BS中) f1 B! -> 3.2f.1 -> 3.2f.2

[ 8 : 10 ]
cd2 -> f3 -> f3 -> 3.2f.1 -> f2.4 上牆 -> ff -> d3+4 B! -> f3.1 -> db2.1.4

[ 8 : 44 ]
uf4 -> f3 -> 3.2f.1 -> 3.2f.1 -> 3.2f.1.2 上牆 -> ff -> d3+4 B! -> f3.1 -> db2.1.4


以下是 BAEK 的
[ 8 : 36 ]
db4 -> ws2.1 B! -> db3.3f (抬腳中) 1.2.3 (上牆).3 (打空).4 (打空).4.4

[ 本帖最后由 toyamaK52 于 2009-1-27 16:44 编辑 ]

TOP

回复 18# 的帖子

只有 2.1.2 吧 . 那個 2 當然可下裁
下裁
-> df4 (BS 構中) f1 B! -> f3 -> 3.2f.1 -> f2.4
或 -> 3.2f.1 -> df4 (BS 構中) f1 B! -> 3.2f.1 -> b2
(BR 的話先以民工點的 -> 3.2f.1 -> 3.2f.1 -> f2.4 為主
上牆就用 BR 新招 db2.1.4)

不是吧 泰拳王的下裁都是前31起手的 然后前下4前1崩地接东西 你又是32前拉1 又是前下4前1的 我有点怀疑诶 能成立么?

TOP

 69 1234
发新话题