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Steve
Sway into ducking launcher, f+2,1, flicker stance, b+2 or just neutral 2(the overhead punch that is a mid), B!, f+2,1, ender of your choice, opp hits the wall, 1,2,1,2
Raven
ws+1, f,f+3, 1, f,f+3, df+4,4,B!, then he does some instant dissapear into the second part of his old Tekken 5 f,f+3+4 spinning kick that hits grounded and does a nice chunk.
Lee
All I know is that he has a ton of strings that bind like the 4,3,3 and also the three hit punch string that ends in a move that looks like his 1+2. He has quite a few new strings as well, and some that lead to launchers. Also, I saw his knee launching, so maybe it is only ch, or only on standers.
King
He has so many nice new strings, like his b+1 into uf+3. The thing I saw once, but did not believe it, but then saw it again was that his crouchdash knee now launches for a juggle. I have no idea of if it juggles everytime on duckers/standers/ch etc, but it looked mid, and it seems to stick out forward a bit more.
Marduk
He had some move I have never seen before that looks kinda like Jack's 1+2, 1+2, but one of the hits binds you. People were finishing juggles with the binding hit, then going for a groundthrow to try to relaunch.
Jack-6
I could not find a move that bound with Jack-6, but his f+1+2 is no longer his double scissors attack, but a quick mid double gun shot that has decent range. f,f+1+2 is the scissors attack. sidestep+2 is still as good as in DR, and his instant megaton upper still does a nice chunk on grounded opponents.
Devil Jin
E, b,f+2,1,into the jumping kick, B!, whatever big hit you want to add of your choice.
The following are things I noticed while playing as these characters:
Jin
ws+2, b,f+2,1, 1,f+3,3, B!, dash, db+2,2,3
his 1,2,3 seems like he has a slight advantage on block
1, d+3,4 is really good and annoying at the same time
The 4 from b+1,4 is much faster now
f+4(ch), dash, ws+1,2, f+4 is still guaranteed
And the strangest thing was when I was trying to do the b+1+2 into d, u, b, f to do omen stuff, I could not get it to come out (I did later on). But then, out of nowhere, after I won a round, I noticed both of Jin's arms where white to the point where I thought the game was messed up. It carried over into the next round as well, and an acquaintance of mine who also plays Jin there also saw it. Since you cannot change your character (I was the 1p bare chested Jin), and I was on the stage with the tank in it, after I won, I played on the same stage against my next opponent, and the pitch white arms were gone. It looked like he reached into a 5 foot deep vat of white paint. Weird.
Kuma (his hat and jersey are the damn tightest)
I was having trouble getting df+2 to launch, and then I found that he has a df+2,1 which does a Kuma twin pistons! It looks like mid, mid, is guaranteed on normal hit just like Hei's old version, and has some nice pushback on block(feels shoulderable, but you are too far for jabs). It flips the opponent so they are headfirst while mid-air.
Also, b+1 is not that quick mid chop, but instead a quick, huge overhead chop that hits grounded, causes crouch stun on block, and knocks them down on normal hit. It also binds when used in juggles.
Here are some of the combos I came up with for Kuma:
Kuma Hellsweep, ws+1+2, 1+2~HBS, B!, d+1+2, 1 (the ws+1+2, 1+2~HBS only works on half of the cast from testing. Same with ws+1,1. Against, say roger jr, I would just do a f,f+2)
f,f+2, backdash, uf+1+2, uf+3,4, 1+2, B!, dash, b+1 (this does just at half life or just over)
Armor King
df+2 binds in juggles
his old b+2 looks like it should bind in juggles, but I could not figure out how to do it for the life of me since his new b+2 leads to a three hit string. If the old back 2 move binds, I believe the following should be possible: DU, 1+2,2, 1, old b+2, B!, then either dash into train or dash into d+3+4, 3
df+1+2 is a spinning mid punch that knocks down on normal hit with the opponent down face up, head towards. A ground hit looks guaranteed, but they are pretty far away, so it may not be.
he has a new triple headbutt throw that is df+2+3 if I recall
uf, d+1+2 unblockable binds on hit, so you get a guaranteed followup afterwards
He has what looks like a punch reversal. He brings you down to an armbar and snaps your arm. It may reverse kicks as well, but I have no idea.