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[人物战术连技] T5 Bryan      

124 好象不给自己加桢

b+1 +3 肯定是了

f1+2 T4也+3 ,T5好象没优势了

f+1 T4也加桢,T5不知道

121 ANDY说加桢,未确认

你以为你正在游戏人生,但人生早已将你游戏。

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斑竹多伦多的啊?

太古第几啊?

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ws1后最简单下血的

ws1 ,b21~ss , d42,1,ff2 66

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魔鬼仁的风神拳是中段的??????不是吧~~?

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引用:
以下是引用教皇阿里斯在2005-3-18 14:14:32的发言: 魔鬼仁的风神拳是中段的??????不是吧~~?

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引用:
以下是引用litao在2005-3-18 10:18:04的发言:

斑竹多伦多的啊?

太古第几啊?

哦?你还挺了解行情,您是哪位?我们以前打过吗
aka SS

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124之后是等势,和f+3一样,我搞错了

f+1+2之后2能打掉1,应该还是+3

1和f+1 bv都+1

[此贴子已经被作者于2005-3-19 0:13:15编辑过]

So be it

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估计没有,我家在YORK这边,离太古太远,平常就算去也是去DOWNTOWN那家,太古也就是2个星期左右去一趟,估计你在太古,所以由此一问

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121 bv-6~7

121,124的混合压制并不好用,比T4jin的123_4择还不合算

121最后一下不延迟,对手输入任何指令都是强制防御.延迟的话,又变的可以被裁,打中蹲的就18滴,随便哪个裁都比18滴威力大.被防劣势很大,大到10f拳能点掉你的TC蹲点 d/f+3,d/b+3.8f拳能点掉拳反,就剩个1+2活着,几乎是个强制择

124本身就能被裁,被蹲就完蛋,防住了也仅仅等势,加个f慢两帧ch了才全中,还不如以前的f+1212,起码后者更安全

143能被闪光烈确反,牵制时可以扔了

So be it

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引用:
以下是引用在2005-3-19 10:31:35的发言:

121 bv-6~7

121,124的混合压制并不好用,比T4jin的123_4择还不合算

121最后一下不延迟,对手输入任何指令都是强制防御.延迟的话,又变的可以被裁,打中蹲的就18滴,随便哪个裁都比18滴威力大.被防劣势很大,大到10f拳能点掉你的TC蹲点 d/f+3,d/b+3.8f拳能点掉拳反,就剩个1+2活着,几乎是个强制择

124本身就能被裁,被蹲就完蛋,防住了也仅仅等势,加个f慢两帧ch了才全中,还不如以前的f+1212,起码后者更安全

143能被闪光烈确反,牵制时可以扔了

143这么lj现在,风光不在阿,,,那那些招式牵制好点?总不能用,3+4,d+3来摸

其实每一个女人都有不同的香味,这个世界上有很多女人,自然也就有很多种香味。但是这里面只有一种是你感觉过以后很长时间都忘不了的,有点像走在岔路口,也许前面有很多条路,但是心里却很清楚自己要选择哪一条。现在想来,谈恋爱和生活都一样,时刻面临着抉择。

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用 b1  牵制……
你以为你正在游戏人生,但人生早已将你游戏。

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刚刚无聊,看了段TONY-T 的bryan浮空录象, 果然够BT , 制作地也很不错,难度和飙血量分3个级别往上长,(第一级别我看着就满难了……更别说后面了),很多打完血就差不多了……

tony-t 手还是很牛B……什么SDZ操作比他差了不少,只懂实惠

你以为你正在游戏人生,但人生早已将你游戏。

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牛个毛

过硬的combo不超过5个,一堆大体积的,斜角度的滥竽充数

称的上bt的就一个,ws+3ch接ws+2~b

下次我打几个给你看

So be it

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哦,好, 我下周五出差去杭州,  可能周六白天去看你show, 别睡觉了
你以为你正在游戏人生,但人生早已将你游戏。

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引用:
以下是引用在2005-3-25 9:37:24的发言:

牛个毛

过硬的combo不超过5个,一堆大体积的,斜角度的滥竽充数

称的上bt的就一个,ws+3ch接ws+2~b

下次我打几个给你看

完了,the anger within里许多空中d32后接马赫的我都接不上,不知道速马赫有啥诀窍,ws+3ch接ws+2~b我t4接上过,成功率在5%以内,相比下kaz的bb2CH接iws2就简单多了 发现d4和321d4这代可以打躺着的,接在ff1+2和2+4投后应该必中

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是可以对地, 被无月用这个摸了不少下 ,

1+3之后可以逃掉, 好像1+3之后往后滚, d32 也打不到

你以为你正在游戏人生,但人生早已将你游戏。

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引用:
以下是引用xyh在2005-3-25 16:36:29的发言: 完了,the anger within里许多空中d32后接马赫的我都接不上,不知道速马赫有啥诀窍,ws+3ch接ws+2~b我t4接上过,成功率在5%以内,相比下kaz的bb2CH接iws2就简单多了 发现d4和321d4这代可以打躺着的,接在ff1+2和2+4投后应该必中
d+32之后接马赫难,可能是因为不熟悉硬直,这个-10左右,你可以先找个大个子,少垫个f+3,熟悉一下手感 马赫要最速就得提前输入个F,所以非得熟悉前面一记的硬直才能达到13~14F 昨天打出两套 u/f+4,f+3,d/b+2,1,dash d+32,ff+2 ws+1,3+4,d/b+2,dash d+32,ff+2 都录了招,重播的时候,却经常会连不上 晚上回来搞了搞一八,开始死活连不上魔风雷,傻了.退出,一样的角色靶子场地,重进,魔风雷变回印象中那么容易 铁拳的练习模式有问题,有时能连上有时连不上
So be it

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习惯之后,不要正面尝试去接f+3,d/b+2,d+32,ff+2

正面打正常体积,最后一下是够不着的,拉长距离不速出又来不及

想成立必须在d+32前面加dash,就因为这个dash,尸体会低一些,最后的马赫一定要最速,很难

这澳洲菜地对战打的和大便一样,combo又做些偏门的来欺骗无知儿童,接上上面那套的全是右偏位置,还打长脚的,日

So be it

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b+2CH 1,2 , b,b+4

CHb+2,1 b+3,f, 3, 1, f,f+2

ws3,4. the 4 is +7 on block

2,3 is -10 d+3+4,2,3 is -10 d+3,2 is -10 1,4,3 is now -10 3,2,1,2 is -10 b+3,2,1,2 is -10 b+1~2,1,2,1,2,1...4 all guaranteed except the last hit. very punishable on block. f+2,1,4 very punishable on block. d/b+2 is safe 3,2,1 is safe CH (b+3,)2,1,2 is guaranteed CH (b+3,)2,1,4 is guaranteed CH (1),4,3,3 is guaranteed CH (1),4,2 is gauranteed CH b+3,1+2 (50 damage) CH b+3~f, ws+1+2, 1~4 (54-56? damage) is guaranteed right punch parry, f,f+4 unblockable works right punch parry, f+1+2 unblockable works (hard and easy to see coming...but its there) d+2 is 14 frames 1,2,4 is +0 on block f,b+2 can "duck" right jabs bryan's d/f+3 "wall" trap works anywhere on the screen.

from TZ

[此贴子已经被作者于2005-3-31 11:02:10编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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From MordainThade:

Here are the juggles for Bryan that have been compiled from various sources, listed in order from most damaging to least damaging.

Juggles starting with a CH launcher will have damage listed for the juggle without launcher, followed by what the end result is off of the supercharger (1+2+3+4), which is also the minimum damage for the juggle. The juggle can do more if a more damaging move is interrupted (basically, if you can get the initial CH to do more than 120% of the standard damage).

Any juggle listed with multiple dash jabs (f,f~n+1) can be done with less of them at -3 damage per jab lessened by for an easier juggle. If only one is listed, it is usually required to make the juggle work.

Juggles may have special notes after their damage ratings. These are (*L), (*R), and (PB); (*L) and (*R) mean that the juggle is only reliable with a 1/3 to 2/3 step to either the left or right; (PB) applies to his f,b+2 launcher, and signifies that a point-blank launch is needed to hit the first hit of the juggle; even a little distance will cause it to whiff.

Finally, there are two stunning moves that should be noted when discussing juggles. CH ss 1~2 can be followed by f,b+2 or iws+1 if not broken, and adds a minimum of 28 damage. CH ws+3 can be followed with f,b+2, b+1, u/f+4, iws+1, or iws+2 if not broken, and adds a minimum of 26 damage..


b+1 (21 dmg base)
f+3, f,f~d+3,2, f,f~d+3,2, f,f+2 = 81 dmg (near-impossible)
f+3, d/b+2, f,f~d+3,2, f,f+2 = 75 dmg
f+3, d+3,2, f+1, f,f+2 = 70 dmg (*R)
f+3, d/b+2, f+1, f,f~n+1 x2, f,f+2 = 70 dmg
d/b+2, d+3,2, f+1, f,f+2 = 67 dmg (*R)
f+3, d+3,2, d+3,2 = 66 dmg
f+3, d/b+2, f+1, f,f~d+3,2 = 64 dmg
f+1,4,3,3, f,f+2 = 64 dmg
3,3, f,f+1,2, f,f+2 = 62 dmg
d/b+2, f+1, 3,3,4 = 62 dmg
d/b+2, d/b+2, f+1, f,f+2 = 61 dmg
d+3,2, f+1, f,f~n+1, f,f+2 = 61 dmg
f+1~4, 3,3,4 = 58 dmg
f+4, 3,2,1,2 = 57 dmg
f+4, 3,3,4 = 57 dmg
2, f+1, 3,2,1,2 = 57 dmg

u+4_u/f+4 (21_22 damage base; all juggles will use u/f+4)
f+3, f,f~d+3,2, f,f~d+3,2, f,f+2 = 82 dmg (near-impossible)
f+3, d/b+2, f,f~d+3,2, f,f+2 = 76 dmg
f+3, d+3,2, f+1, f,f+2 = 71 dmg (*R)
f+3, d/b+2, f+1, f,f~n+1 x2, f,f+2 = 71 dmg
f+3, d/b+2, d/b+2, f,f+2 = 70 dmg
d/b+2, d+3,2, f+1, f,f+2 = 68 dmg (*R)
f+3, d/b+2, f+1, f,f,2 = 65 dmg
f+3, d/b+2, f+1, f,f~d+3,2 = 65 dmg
f+1,4,3,3, f,f+2 = 65 dmg (*L)
3,3, f,f+1,2, f,f+2 = 63 dmg
d/b+2, f+1, 3,3,4 = 63 dmg
d/b+2, f+1, 3,2,1,2 = 63 dmg
d/b+2, d/b+2, f+1, f,f+2 = 62 dmg
d+3,2 f+1, f,f~n+1, f,f+2 = 62 dmg
3,2,1, f+1, f,f+2 = 62 dmg
2, 3,3, f,f+2 = 59 dmg
2, f+1, 3,2,1,2 = 58 dmg

ws+1 (18 dmg base)
b+3~f~ws+3,4, f,f+2 = 70 dmg
f+4, b+3~f~ws+3, f+1, f,f+2 = 69 dmg
b+3~f~ws+3, f+1,2, f,f+2 = 66 dmg
b+3~f~u~d+3,2, f+1, f,f+2 = 66 dmg
b+2,1~ssr~d+3,2, f+1, f,f+2 = 66dmg
3+4, 3,3, f,f+2 = 65 dmg
3+4, d+3,2, f,f+2 = 65 dmg
b+3~f~u~3,3, f,f+2 = 62 dmg
d/b+2, f+1, b+2,1,2 = 62 dmg
3,3, f,f~n+1,2, f,f~n+1, f,f+2 = 62 dmg
3,3, f,f~n+1~4, f,f+2 = 61 dmg
3,3, 3,3,4 = 61 dmg
3,3, f,f~n+1 x2, f,f+2 = 60 dmg
f,b+2, 1~4, f,f+2 = 55 dmg
3,3, f,f~d+3+4,2,3 = 55 dmg
3,3, f,f+4 = 52 dmg
f,b+2, f+1,2, f,f+2 = 52 dmg

ws+2~f+2 (39 dmg base)
f+3, d+3,2, f,f+2 = 84 dmg
d/b+2, d+3,2, f,f+2 = 81 dmg
d/b+2, 3,3,4 = 76 dmg
f+1~4, f,f+1,2,4 = 73 dmg
3,3 f,f+2 = 72 dmg
3,3,4 = 67 dmg

qcb,n+2 (21 dmg base)
2, f,f~d+3,2, f,f~d+3,2, f,f+2 = 73 dmg (near-impossible)
d+3,2, 1, f,f~n+1,2, f,f+2 = 64 dmg
2, f,f~d+3,2, f+1, f,f+2 = 62 dmg
f+1, d+3,2, f+1, f,f+2 = 60 dmg
f+1, d/b+2, f+1, f,f~n+1, f,f+2 = 57 dmg
2, f,f~n+1, 3,3,4 = 57 dmg
2, f,f~n+1, 3,2,1,2 = 56 dmg

d/f+3 (22 dmg base)
u/f+3, f,f~d+3,2, f,f~d+3,2, f,f+2 = 84 dmg (near-impossible)
u/f+3, d+3,2, f+1, ff+2 = 73 dmg
u/f+3, d/b+2, d/b+2, f,f+2 = 72 dmg
u/f+3, d/b+2, f+1, f,f~n+1, f,f+2 = 70 dmg
u/f+3, f+1, f,f~n+1 x4, f,f+2 = 70 dmg
u/f+3, f+1, 3,3,4 = 68 dmg
u/f+3, d/b+2, f+1, f,f~d+3,2 = 67 dmg
ws+3, d/b+2, f+1, f,f+2 = 64 dmg
u/f+3, f+4,3,4 = 63 dmg
u/f+3, d+3,2, f,b+2 = 62 dmg
u/f+3, f+1,2,4 = 61 dmg
cc 1+3+4, f+1+2, 3,3,4 = 60 dmg

b+4 (18 dmg base) - launch only on OC
b+3~f~ws+3,4 f,f+2 = 70 dmg
b+3~f~ws+3, f+1, f,f~n+1 x2, f,f+2 = 68 dmg
b+3~f~ws+3, f+1,2, f,f+2 = 66 dmg
d+3,2, f+1~4, f,f+2 = 62 dmg
3,3 3,3,4 = 61 dmg
3, 3,3, f,f+2 = 59 dmg
d/b+2, f+1~4, f,f~n+1, f,f+2 = 59 dmg
3,3,2, f,f+2 = 59 dmg
d/b+2, f+1, f,f~n+1 x3, f,f+2 = 58 dmg
d/b+2, f,f~n+1, 3,2,1,2 = 58 dmg
d/b+2, f,f~n+1, 3,3,4 = 58 dmg
d/b+2, 3,3,4 = 55 dmg

f+1+2 (26 dmg base) - only reliable from slight SSL
d+3,2, f,f~d+3,2, f,f+2 = 74 dmg
d+3,2, f+1, f,f~n+1, f,f+2 = 66 dmg

(b+2),1_b+2~f+1 (17 dmg base)
Sssl~u+3, d+3,2, f+1, f,f+2 = 68 dmg
Sssl~f+3, d+3,2, f+1, f,f+2 = 66 dmg
Sssl~d/b+2, d+3,2, f+1,f,f+2 = 63 dmg
Sssl~u+3, d/b+2, f+1, f,f+2 = 62 dmg
d+3,2, f+1~4, f,f+2 = 61 dmg
d+3,2, f+1, f,f~n+1,2, f,f+2 = 61 dmg
d+3,2, f+1, f,f~n+1 x2, f,f+2 = 60 dmg
Sssl~f+3, d/b+2, f+1, f,f+2 = 60 dmg
Sssl~d/b+2, f+1, 3,2,1,2 = 58 dmg
Sssl~d/b+2, f+1, 3,3,4 = 58 dmg
3,2,1, f+1, f,f+2 = 57 dmg
b+3~f~ws+3,4 = 54 dmg
b+3~f~ws+3, d+3+4,2 = 54 dmg

U/F,n+3 (25 dmg base)
b+2,1~ssr~d/b+2, f,f~d+3,2, f,f+2 = 78 dmg
b+3~f~ws+3, f+1,2, f,f+2 = 73 dmg
d+3,2, f+1, f,f~n+1 x2, f,f+2 = 68 dmg
3,3, f,f+1,2, f,f+2 = 66 dmg

u/f,n+4 (25 dmg base)
b+3~f~ws+3, 1, f,f~n+1,2, f,f+2 = 75 dmg
b+3~f~ws+3, f+1, f,f~n+1 x2, f,f+2 = 75 dmg
f+3, d+3,2, f+1, f,f+2 = 74 dmg (*R)
b+3~f~ws+3, f+1,2, f,f+2 = 73 dmg
f+3, d/b+2, f+1, f,f+2 = 68 dmg
d/b+2, 3,3, f,f+2 = 67 dmg
d/b+2, f,f~n+1, 3,2,1,2 = 65 dmg
d/b+2, f,f~n+1, 3,3,4 = 65 dmg

f,b+2_CH (3),3,2 (17 dmg base, plus optional CH (3),3 dmg)
b+3~f~u~b+3~f~ws+3, f+1, f,f+2 = 71 dmg (PB)
b+3~f~u~b+2,1~ssr~d/b+2, f+1, f,f+2 = 69 dmg (PB)
b+3~f~ws+3, f,f,n+1 x3, f,f+2 = 66 dmg (PB)
b+3~f~ws+3, 3,2,1,2 = 67 dmg (PB)
f+1+2, f,f+1, 3,3,4 = 64 dmg
f+1+2, f,f~n+1, 3,2,1,2 = 63 dmg
f+1+2, 3,3,4 = 60 dmg
f,f~d+3,2, f+1, f,f~n+1 x2, f,f+2 = 60 dmg
f+1+2, f+1, f,f~n+1 x2, f,f+2 = 60 dmg

CH (1,2),1 (dmg variable, minimum 21)
SSR, d/b+2, d+3,2, f,f+2 = 42 dmg, supercharge total 63
d/b+2, 3,3,4 = 37 dmg, supercharge total 58
1+3+4, f+1+2, f,f~n+1 x3, f,f+2 = 37 dmg, supercharge total 58
u+3 f+1,4 f,f,2 = 64 dmg

CH b+2,1 (17 dmg base plus variable from CH b+2, minimum total 41)
f+3, d/b+2, f,f~d+3,2, ff+2 = 54 dmg, supercharge total 95
u/f+3, d+3,2, f+1, f,f+2 = 50 dmg, supercharge total 91 (*R)
b+3~f~ws+3, 1~4, f,f+2 = 50 dmg, supercharge total 91
b+3~f~ws+3, f+1,2, f,f+2 = 48 dmg, supercharge total 89
u/f+3, d/b+2, f+1, f,f+2 = 45 dmg, supercharge total 86

CH f+4 (dmg variable, minimum 19)
f,f~n+1, d+3,2, f,f~d+3,2, f,f+2 = 49 dmg, supercharge total 68 (near-impossible)
f,f~n+1, d+3,2, f+1, f,f+2 = 38 dmg, supercharge total 57
f,f~n+1 x6, f,f+2 = 34 dmg, supercharge total 53
f,f+2 = 21 dmg, supercharge total 40

PLD b~3+4 (20 dmg base)
1, d/b+2, f+1, f,f~n+1, f,f+2 = 55 dmg (I think f,f~n+1 x2 is possible)
1, 3,3, f,f+2 = 54 dmg
1,2, 3,2,1,2 = 53 dmg
1,2, 3,3,4 = 53 dmg
1~4, f+1, f,f+2 = 50 dmg
d+1, ws+3,4 = 46 dmg

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