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Hwoarang      

cd+4, f4, will flip opp, u dont have to do ssr or ssl, so why r u using ssr?

as answers to ss' questions as per our last msn discussion:

rff, f+4~4, f3,2, 4,4 on long legs is not hard as long as u get the timing right should connect everytime. 60 dmg, which is very good

wgf~5, bob d+3,4, ff,n2, ff,n,2~3_2~b+4 i cant get it to work, the last 2 will connect but the last hit is just too far to reach. i did not find anything good after d3,4 , ff, n2, maybe ff, n, 44

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lfs b4, f3, 1, fF124

it is important that u hit f3,1 as late as u can, and as fast as u can, other wise opp will be hit too far and too high resulting missing 124.

sometime, 124 will mis the second hit and then miss the last hit, u can use 2,4 to avoid this problem, 2,4 is only 2 dmg less than f124.

wgf~5, d3,4,f,n,1, d4,4 works look good too.

so, SS u can do cd-ws44 huh? good shit...

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further about d3,4,2, 2~3

i was able to do it on ch d/f+2 which means it is very possible to do it on wgf~5 but:

it may have to be a ewgf

it may have to be ch

opp may have to be rushing in.

that ssr after cd4 f4, yeah worked for me, good job letting us know.

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ok, credit to DOX.

summoning him

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form what i have tried, juggles with ws44 is easier done as ff, iws44, than cd, b44

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ch rff4, 2,2,2, 44

ch rff4, 2, d+3,4,3

rfs, b4, d+3,4,2, 44

rfs, b4, d+3,4,2, 4~3

some of my combos been used as of late...

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after a good 3 x ss.

b4 is the best option, but slow and often you will not be able to tell which way is b, u end up with rfs, 4 which is 28 dmg, not bad too, but duckable.

1, d/f+2 is one common option, it lead to juggle on the back, leads stagger on side, ff+3 or b+4 can combo.

3,4 is also a good option, combo on ch, combo from back, never misses, safe on block

1, d+44, seemingly good, but the second hit of d44 will often miss if bob is not directly behind opp, only stable juggle after d44 is 124.

333, better than the one above, but same whiff problem, more damage, and start off with a mid move.

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forgot another thing...

after 3x SS, 1, f+1+3_f+2+4 seem to combo sometimes. i dont know if it the distance of ch, but under certain condition it is not escapable.

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见习生

铁拳TT的((花朗))的空中连技能表~~~~ 这是花朗在技能表,请大家看看。。。。有不足的地方请大家帮忙改正~~ --------------------------------------------- →☆↓ rk ~ 换右构 ~ →lk ~ 左挂中lk-lk-rk ~ 右挂中lk →☆↓ rk ~ 换右构 ~ ←lk(翻面) ~  lk-rk →☆↓ rk ~ ↓lk-rk ~ lp ~ ↓rk-rk →☆↓ rk ~ 换右构 ~ 右构中lk-rk →☆↓ rk ~ →rk ~ lp ~ ↓lk-rk ~ 右挂中lk →☆↓ rk ~ stepin ~ 振向踢 ~ 振向踢 →☆↓ rk ~ →rk ~ rp ~ 换左构( ) ~ lk-lk-lk-lk [ 右构时输入 ☆可以瞬间变回左构 , 这是一种跳跃 reset ] 左挂中←rk ~ 右构中rp-rk→ ~ 右挂前进 ~ rp ~ ↓rk-rk 左挂中←rk ~ 右构中rp-lk ~ lp-rp-rk 右挂中←lk ~ lp-rp ~ lp-rp-rk →☆↓ rk ~ lk-rk ~ ↓rk-rk 右构→rk-rk ~ →lk ~ 左挂中rk ~ 右挂中lk

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Q: 花郎步的具体指令应该是什么?在输入指令的时候有什么需要注意的地方?

A: b+3+4,b f+3+4,f T3地bug,,被韩国人发现,到现在一直没取消 , 在dash中切换左右构,相对也可以控制距离, 多用几次就熟了

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