刚发现个FENG地桢数,贴上来,也不用背,好处是免得大家一个个试
1: 10 frames, +2 on block, +8 on hit, +8 on ch
f+1: 10 frames, +3 on block, +8 on hit, +8 on ch
1,2: 10 frmaes, 0 on block, +8 on hit, +8 on ch
b+1: 8 frames (not 7) 0 on block, 0 on hit, Kd on ch
df+1: 14 frames, +1 on block, +7 on hit (standign opponent), +7 ch
f+2: 16 frames, -5 on block, +6 on hit, stun on ch
f+2,1: -2 on block, +8 (may even be +9) on hit, +9 (may even be +10) on ch
uf+4: 15 frames, -12 on block, juggle on hit
df+2,2: 20 frames, -3 on block, kd on hit and ch
ws+3(qcf+3...high crush properties)): 15 frames, -12 on block, juggle on hit
ws+2: 15 frames, -12 on block, juggle on hit
b+1+2: 13 frames, -22 on block (ouch), kd on hit
db+1+2 (high crush properties): 21 frames, +1 on block, +8 on hit, 8 on ch
df+3: 18 frames, -6 on block, juggle on hit
f+4: 18 frames, -8 on block, 0 on hit, kd on ch
f+4,3: -10 on block, juggles on hit
ws+4: 12 frames, -3 on block, +7 on hit (standing opponent), +7 on ch
f+1+2 (high croush properties): 19 frames, ? on block, kd on hit
1+2 (punch parry property): 21 frames, -13 on block, kd on hit
b,f+1: ? frames, -16 on block, kd on hit
f,f+4: 22 frames, -11 on block, juggle on hit
f,f+2 16 frames -10 on block
***PROPS TO RED KING FOR THIS DATA***
if uf4, qf3, ws3, ws2 are -12 on block means i can throw as a punish? (assuming throws are 12 frames to do)
or else i will stick to the 112_12 punish
f+4_f+4,3_ff+4_ff+2 = 112_12
1+2 = b+1~b~FLK b+2
b,f+1 = sonicfang_b+1~b~FLK b+2_df2