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[人物战术连技] T5 Steve Fox      

bryan v steve A:f+3,1 v b,b+1 = B:f+3,f+4 v b,b+1 = C:f+3,fb+2 v b,b+1 = heihachi v steve A:2,1 v b,2 = B:2,d/f+1 v b,b+1 =

没看懂

你以为你正在游戏人生,但人生早已将你游戏。

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212 counter了是combo吗? 如果是就太恐怖了…………
你以为你正在游戏人生,但人生早已将你游戏。

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d/f+2,311, f+2,1~b~1~b  3+4~2       68 好象
你以为你正在游戏人生,但人生早已将你游戏。

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df2 15f

df1+2 14f

b1 13f

两者距离差不多,,df2操作简单一些,血比b1实惠,还有可能把对手打到墙边。能用df2地时候就不要用b1了。PS: df12比他们都距离长一些,速度快1f。

你以为你正在游戏人生,但人生早已将你游戏。

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df22 ,df121~b~1(1)2     55
你以为你正在游戏人生,但人生早已将你游戏。

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成立应该是成立,T4好像就成立了,问题是f1+2实在太慢…
你以为你正在游戏人生,但人生早已将你游戏。

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感觉JULIA打STEVE满好打地,T4就是了

ff1都有好办法对付地话,julia就差不多废了一半了……就象T4, julia ff1 整个垃圾, 怎么都能闪过去,就算防住了ff1 后续照样闪避(除非ff1,4), 所以T4 用JULIA地少,现在又回归了……

你以为你正在游戏人生,但人生早已将你游戏。

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yefei301

steve的一个空连。请大家指教。 首先。我对一些东西不是很熟悉。因为今天才发现我们这里的ps2上有铁5。所以写的不好。请大家指教。 今天下午在ps2上练了他的空连。 哎。ps2的手柄我用不习惯。 不像街机。但是我们这里街机没有铁啊。 steve的一个空连。我不是都可以连出来。d/f2,d/f1。d/f12。ff121。fd/f1+2。感觉下血还不错。 我不知道steve的到底追击怎么样用。不然有可以多1hit。而且这个很容易让人装墙啊。请问大家这套空连在121后是不是可以用他的步伐中间再多打个几下。因为121后人的浮空相对要高点。时间差应该允许。但是我用ps2。那几个键我按着不舒服。所以走步伐的时候用不到空连上

二择

steve

d/f2311,f21b,1,3+4,2 68

ff2(ch),f21,f21b,1,3+4,2 84

f42,d212,f21b,3+4,2 71(好象)

f42,d212,f21b,3+4,2 71

d212 要慢 后面的要稍快

60伤害的就是男人连技!!

你以为你正在游戏人生,但人生早已将你游戏。

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DF2, b1,1  , ff, 121~b,1~b,3+4,2    63,  比较稳定,最早出自韩国人对战
你以为你正在游戏人生,但人生早已将你游戏。

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还有什么原创浮空 一起分享一下吧, 不要总做马后炮
你以为你正在游戏人生,但人生早已将你游戏。

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两个条件

1 一直按住3

2 侧面命中(正面CH对手不恢复也可,但是那样311后面跟不上招数)

你以为你正在游戏人生,但人生早已将你游戏。

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此等禁招,随便连连好了么……

你以为你正在游戏人生,但人生早已将你游戏。

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楼上名字很嚣张,不过楼上这句说地很有道理
你以为你正在游戏人生,但人生早已将你游戏。

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哈哈,我告诉你你又不听,这回又说我打击你

3+4后面这个择很容易看出来地,防住3+4,2 , BRYAN ws1 必还,然后就是半血 3+4,2 bryan可以裁,之后ff4好像必中,STEVE 1/3血就没了

不管怎么样你都不亏, 这个择有什么无耻地

你以为你正在游戏人生,但人生早已将你游戏。

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下段那个慢一些,先站防再蹲,  不过STEVE可以转个两圈
你以为你正在游戏人生,但人生早已将你游戏。

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猜吧。。。反正 5。1 STEVE  121 后面也不能转, 3+4,2 CH也不晕, 就算是靠墙也没什么,靠墙121d2  据说下血减少了很多
你以为你正在游戏人生,但人生早已将你游戏。

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STEVE桢数表

Hit\ Frames to do\ On block\ On hit\ ch\ 1\ 8\ 1\ 4\ 4 1f+1\ 8\ 6-\ 0\ 5 1f+1~b\ 8\ 3\ 9\ 14 11\ 8\ 0\ 1\ 1\ 11f+1\ 8\ 6-\ 0\ 5\ 11f+1~b\ 8\ 3\ 9\ 14\ 1,1,2\ 8\ -4\ 2\ 2\ 1,2\ 8\ 2-\ 4\ 4\ 1,2f+3_4\ 8\ -4\ 2\ 2\ 1,2,3_4\ 8\ -4\ 2\ 2\ 1,2b+3_4\ 8\ -4\ 2\ 2\ 1,2,1\ 8\ -4\ -3\ 7\ 1,2,1~b\ 8\ 1\ 2\ 12\ 1,2,1f+3_4\ 8\ -7\ -6\ 4\ 1,2,13_4\ 8\ -7\ -6\ 4\ 1,2,1b+3_4\ 8\ -7\ -6\ 4\ 1,2,1,2\ 8\ -5\ -\ -\ 1,2,1,2f+3_4\ 8\ -3\ -\ -\ 1,2,1,23_4\ 8\ -3\ -\ -\ 1,2,1b+3_4\ 8\ -3\ -\ -\ 1,2,1d+2\ 8\ -15\ -\ -\ 1,2,1D+2\ 8\ -14\ -\ -\ 2~f+2\ 4\ -14\ -\ -\ 2\ 10\ -3\ 3\ 3\ 21\ 10\ -4\ -3\ 7\ 21~b\ 10\ 1\ 2\ 12\ 21f+3_4\ 10\ -7\ -6\ 4\ 213_4\ 10\ -7\ -6\ 4\ 21b+3_4\ 10\ -7\ -6\ 4\ 212\ 10\ -5\ -\ -\ 212f+3_4\ 10\ -3\ -\ -\ 2123_4\ 10\ -3\ -\ -\ 212b+3_4\ 10\ -3\ -\ -\ 21d+2\ 10\ -15\ -\ -\ 21D+2\ 10\ -14\ -\ -\ 2,2\ 10\ -5\ 6\ 6\ D,db,b,f+2\ 66\ -\ -\ -\ Df+2\ 15\ -5\ -\ -\ Df+2,f+3_4\ 15\ -4\ -\ -\ Df+2,3_4\ 15\ -4\ -\ -\ Df+2,b+3_4\ 15\ -4\ -\ -\ Df+2,2\ 15\ -3~-4\ 5~6\ 5~6\ Df+1\ 13\ -2\ 4\ 4\ Df+1f+3_4\ 13\ -6\ 0\ 0\ Df+1,3_4\ 13\ -6\ 0\ 0\ Df+1,b+3_4\ 13\ -6\ 0\ 0\ df+1,2\ 13\ -5\ 1\ 1\ Df+1,2f+3_4\ 13\ -15\ -9\ -9\ Df+1,2,3_4\ 13\ -15\ -9\ -9\ Df+1,2b+3_4\ 13\ -15\ -9\ -9\ Df+1,2,2\ 13\ -7\ -\ -\ Df+1,2,1\ 13\ 3\ 1\ -\ Df+1,2,1~b\ 13\ 9\ 7\ -\ Df+1,2,1+2\ 13\ -3\ 0\ 3\ Df+1+2\ 14\ -13\ -\ -\ .b+1\ 13\ -9\ 2\ -\ B+1\ 13\ 6\ 17\ -\ .b+1,2\ 13\ -15\ -\ -\ D+2\ 17\ -18\ -5\ -5\ D+2,1\ 17\ -11\ -5\ 0\ D+2,1,2\ 17\ -3\ -\ -\ D+2~1\ 29\ -4\ 2\ 7\ D+2~1,2\ 29\ -13\ 2\ -\ D+2~1f+2\ 29\ -3\ -\ -\ .db+2\ 26\ -15\ -\ -\ Db+2\ 26\ -14\ -\ -\ Db+1+2\ 26\ -15\ -\ -\ Fc,db+2\ 26\ -15\ -\ -\ Db+3\ 16\ -15\ 1\ 11\ Db+3,2\ 16\ -8\ -\ -\ D,df,f+1\ 16\ -10\ -\ -\ D,df,f+1~b\ 16\ -3\ -\ -\ Ffn2\ 14-16\ -11\ -\ -\ F+1+2\ 36\ -21\ -\ -\ F+1+2 \ 36\ -21\ (68)\ (68)\ Ws+1\ 11\ -3\ 3\ (8)\ Ws+1,2\ 11\ -13\ 2\ -\ D+1+2(floor)\ 17\ -11\ 0\ 0\ 3+4~2\ 23\ -7~-8\ -\ -\ 3+4d+2\ 34\ -15\ -\ -\ 3+4u_d+1\ 49\ -11\ -\ -\ 3+4D+1\ 59\ -11\ -\ -\ D+1\ 16\ -3\ 1\ 1\ .f+2\ 21\ -3\ 5\ 5\ .f+2,1\ 21\ -3\ (11)\ (11)\ .f+2,1~b\ 21\ 5\ (19)\ (19)\ .f+2,1,2\ 21\ -5\ 6\ 6\ .f+2~2\ 31\ -5\ 6\ 6\ F+2,1\ 28\ -3\ 0\ 3\ B+2\ 18\ -4\ -2\ -\ FF+2\ 14~15\ -4\ -\ -\ Uf+1\ 19\ -4\ 7\ 7\ Uf+2\ 19\ -13\ -\ -\ Uf+3\ 36\ -12\ (24)\ (24)\ Uf+3,2\ 36\ -8\ -\ -\ Uf+4\ 27\ -12\ -\ -\ Fff+2\ 20~23\ (14)\ -\ -\ Fff+1\ 16~49\ -11\ -\ -\ Flk1\ 12\ -4\ 7\ 7\ Flk1~b\ 12\ -1\ (10)\ (10)\ Flk1,1\ 12\ -9\ 0\ 0\ Flk1,1~b\ 12\ -4\ 5\ 5\ Flk1,1,1\ 12\ -9\ 0\ 0\ Flk1,1,1~b\ 12\ -4\ 5\ 5\ Flk1,1,1,2\ 12\ -16\ -\ -\ Flk1f+1\ 12\ 3\ 0\ -\ Flk1,1,f+1\ 12\ 3\ 0\ -\ Flk1u_d+1\ 12\ 0\ -\ -\ Flk1,2\ 12\ -16\ -\ -\ Flk1,1,2\ 12\ -16\ -\ -\ 3,1\ 14~15\ -7~-8\ 3~4\ -\ 3,1,1\ 14~15\ -10~-11\ -\ -\ 3,1+2,1+2\ -17~-18\ -17~18\ (41-42)\ -\ 3,1~b\ 14-15\ 0~1\ 11-12\ -\ 3,2\ 14-15\ -5~-6\ 3~4\ 3~4\ 4,2\ 15(23)\ -15\ -\ -\ 4,1\ 14(22)\ -5\ 4\ 4\ 4,3F+1,2,1,2…\ 15\ -\ -\ -\ 4,3F+2,1,2,1…\ 15\ -\ -\ -\ F+3_4,1\ 19(27)\ -7\ -\ -\ F+3_4,2\ 19(25)\ -13\ -\ -\ F+3_4,f+2\ 14(22)\ 1\ -\ -\ F+3_4,f+2,f+3_4\ 14(22)\ 1\ -\ -\ F+3_4,f+2,b3_4\ 14(22)\ 1\ -\ -\ F+3,1+2\ 16(24)\ -7\ -1\ -1\ F+3,1+2,1,2,1…\ 16(24)\ -9\ 2\ 2\ F+3,1+2,1,2,1…\ 16(24)\ -9\ -3\ -3\ In the 9th hit\ 16(24)\ -10\ -4\ -4\ It the 10th hit\ 16(24)\ -12\ -\ -\ B+3_4+1\ 16(22)\ -10\ (10)\ -\ B+3_4+2\ 17(27)\ -6\ -\ -\ F+3_4,f+1\ 19(49)\ -5\ -\ -\ F+3_4,2\ 19(49)\ -11\ -\ -\ F+3_4,f+2\ 14(44)\ 4\ -\ -\

你以为你正在游戏人生,但人生早已将你游戏。

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STEVE d+1 也削弱了,

据澳大利亚地人说被 防 -15 就算士打中了 -1 , 就不能用ws1了

不知道是不是真地

你以为你正在游戏人生,但人生早已将你游戏。

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原来是 -11 吧, hwoa w44 能还, 现在追突也能还了

关键是就算打中了也不能压制了

你以为你正在游戏人生,但人生早已将你游戏。

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FROME TZ:

tone downs- -d/f+2 ch launch only -121alb2 is GONE -alb2 from flicker in general can only be done after certain moves now(so far i have noticed qcf+1, flicker 1 but im sure there is more and you can probably do it if you wait awhile) -alb2 doesnt ch stun anymore into broken ass damage -d+1 recovers worse now(limited testing) -5.1's version of the crush system is alot more lenient meaning steves plethora of strong highs are going to be crushed easier now -3*11 is gone, and it needed to be because the infinite was bullshit -b+1~b flkb+2 is gone and b+12 isnt guaranteed on hit anymore -d/f+1+2, d/f+1+2 is gone unless by a wall and with proper angle -ws+2 doesnt launch at all, and MAY be punishable -flk1f+1 or flk 11f+1 appear to have lost their massive frame advantage -ws+1,2 is not finishable on reaction when counterhit anymore and that probably means you dont get free jabs on ch ws+1 either -i think there are more that i cant remember these things are gone, quit whining steve is still good new shit- -b+2 appears to have a bigger punch crush window -some moves that cancel into sways seem to do so faster -d/b+2_b+12_albd+2_albd+1 all leave the person right in front of you on hit, if they dont tech you can juggle them, if they do great wakeup options -ff,n+2 seems to have better hitbox properties IMO, if you hit someone as they are trying to get up ...it does a crapload of damage too -steve is even more evasive than he was because the crush system was upgraded -d/f+1+2 has its t4 range back, its WAY BETTER...still as punishable as in 5.0 but its back to being the range machine it was -DCK f+2 IS SAFE, they cant cancel the block animation and kill you anymore...this is HUGE because....... -any move that cancels into a sway can be cancelled into DCK also...only it cancels way faster...and if you do DCK f+2 it cancels INSTANTLY for example d/f+2~f+4~f+2 will come out so fast the DCK doesnt even show up this is huge for so many reasons for one now you have a massive ch followup to alot of his moves that will create alot of mixups...but also this is going to make juggles very creative ANNNNNNND the best news i have seen so far is.... -any move that cancels into a sway can also be cancelled into.....grabs example: d/f+1~1+3 they can also be cancelled into advancing grabs this is fucking nuts because some moves like d/f+1 grant so many frames of advantage on hit they would make it uninterruptible and thats assuming it doesnt cancel any frames of animation to do so 5.1 steve is looking top tier to me he still has alot of his other BS too sidenotes: 3~right, 4 and 4~left 3 are still there as well as b:n+2

你以为你正在游戏人生,但人生早已将你游戏。

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