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[BR 人物战术连技] 所有人物上墙技(壁技)      

所有人物上墙技(壁技)

what is bound (B!)?

bound (B!) is a new gameplay system introduced in tekken 6. it is upgrading the old juggle combo system and can be used to make combos even more damaging.


how does it work?

each character in t6 has some moves that can cause B! during a juggle combo. these moves basically knock the opponent on the ground where he is bouncing back up enabling the player to continue the combo for more damage. the most effective way is to use those moves near the end of a combo for maximum damage.
NOTE: you will only get B! once per juggle combo. if you manage to use a B!-move again it will just cause a knockdown like in previous tekken games. B! can also happen from moves outside of juggle combos and even after CH (they work just like juggle launchers then, so you can go for a combo afterwards).


can every character use it?

yes. no exception so far.


what is happening after a floor break during B!-combos?

often (always?) a floor break will occur while a B!-move is hitting the opponent (in stages where a floor break is possible). if you are fast enough you can continue the combo in the new part of the stage without problems.
the following scenario as an example is possible: combo, bound, wall push, slam down wall combo, floor break, bounce wall combo.


how many B!-moves does each character have?

it depends on the character. usually each character has about 4 B!-moves.


why the term bound?

because the opponent is "bound" to get fucked up, as MYK so accurately put it.


aren't bound combos unfair?

the damage after B! has been toned down so that you won't see full life B!-combos. however, some B!-combos can leave you in a good oki position for even more damage.


what are all the char's B!-moves?

asuka
d+2
b+4,2
2,1,1+2

zafina
SCR,1+2
SCR,3+4
1+2
SCR,2,2

leo
b+2,1+2
db+2,2
d+2

steve
FLK,1,f+1
FLK,2
WS+1,2
f,f+2

lili
b+1
df+3
4,1,3

armor king
uf+1+2_uf+1+2~d
d+2
df+2
f+1+2

jack-6
f,f+1
1,1
f,f+3
b+4,4

king
b+2,1+2
f+2,2,2
JGS,2

miguel
1,2,1+2
df+2,2
b+2,2
uf+1

anna
d+2
db+1
CAT,2,1
FC.f+2

baek
FLA,b+3_f,f+3
uf+3,4,3
1+2_FLA,1+2
b+1

ling
ff+1
AOP,uf+3,1
RDS,2~2
uf+3+4

hwoarang
RFF,f,f+3
RFF,4,3
RFF/RFS,2,4,3

jin
1,2,3
1,3~3

dragunov
1,3,2
f,f+2
b+1+2
4,3

kazuya
db+2
d/f+1,2
f+4
ff+3

julia
ff+3
df+1
1+2

roger jr.
1,2,2
WS+2,2
f+4,3,2
WS+3,3

nina
1+4
f+4,3,3

devil jin
df+1,2
df+1+2

heihachi
df+1,2
b,f+2,2
f+4

paul
f+1+2
qcb+1

bryan
b+1
d+2
1+2

bob
u/f+1+2,1
d/b+3+4,4
WS+2,2
b+4,1
f,N,d,d/f+3

Yoshimitsu
1,1
u/f+4
f,f+1+2
KIN,1
KIN,2,1+2

marduk
df+4,1+2
df+3,1+2

wang
1+2
df+1,1

christie/eddy
uf+1+2
f+3
SS+2
3~4,3+4
f+4

bruce
df+1,2
d+2
MTS,f+1

raven
ub+1,2
SDW,3,4,3
b+1

law
DSS,2,f+2,2
f+1+2_1,2,f+2,2

lei wulong
d+2
df+1+2
DRU.uf+1+2
BT.1+2,2
f,f+2_PHX,2
TGR,1

lee chaolan
f+4,3
b+4
4,3,3
1+2
2,1,1

kuma/panda
df+3,2
WS+1+2,1+2

ganryu
2,1,2
b+4,1

feng
2~1
db+1+2
f+4,3
db+2,2,2
勇无止境

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不好意思,我没认真看就发了,其实说的是可以把人打到地上弹起来的系统,铁拳6的新系统。一个连击中只能使用一次。而且只能在最后使用。最后这里还讲了使用B! System以后地面碎裂的情况。中文翻译过来就是地面碎裂以后就可以进行新的一次连击包括B!System.
理论上系统能支持的最大伤害连击为:连击->上墙->墙壁连击->B!System(打到地面反弹)->地面碎裂->从地面弹起后在连击
勇无止境

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理论上系统能支持的最大伤害连击为:
起始->搬运->上墙->崩地->搬运->上墙->碎墙->搬运->上墙->碎地->搬运->上墙->结束
生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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刚开始我以为是上墙后如何B!,仔细看完觉得就是所有B!的统计……

因为King豹王漏了的d/b+2 B!,而b+2,1+2接近墙都很难崩,必须b+2时距离墙刚刚好,后续1+2才能打中。如果b+2已经上墙……彻底没戏。

——慢着,这好像是T6的!不是BR?!
拆投不能,蹲防靠蒙。
比赛手抖,废铁一块!

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这个是T6的,不是BR的...原因是没有Lars和Alisa,而且Lili的B1这招在BR也不是B!了。

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