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[系统] 有没有铁拳倒地后如何安全起身的教学??      

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原帖由 007119 于 2009-10-3 17:15 发表
按法都会 。不过不知道哪时候用什么好
Here are some general guidelines. :)

1. When the opponent ends the juggle early, with juggle ender that slams you on the ground.  Try not to stand up/techroll/roll back.  Chances are, he is ready to pick you up with d/f+1, or to use the tech trap against you.  Side roll in this case.

2. When you are tripped to the ground by your opponent, standing up and rolling back immediately is usually a BAD idea.  Eat whatever the followup he throws at you, then stand up after taking a hit on the ground.

3. Remember the non-guaranteed, extension juggles from each characters, and tech roll when you see it coming.  Doing nothing will result the juggle extension to connect, and you will end up losing a lot of health.  (if you can watch youtube, here's an example)
http://www.youtube.com/watch?v=cSBZGmkYVlY#t=3m20s

4. When you are on the ground against the wall, rolling to your side is generally a good idea.  However, if the opposing character has quick low stomp that resets your position (for example, Julia), do not roll.  Eat one kick while doing nothing, then immediately stand up and block.

5. Against Mishimas who wavedash toward you, use ankle kick (only when you are in face up, feet toward position, d+3_d+4).  This will hit your opponent and allow you to get up safely.

[ 本帖最后由 NoodleHead 于 2009-10-10 02:49 编辑 ]
Helping promote world overpopulation since 1980. :lol

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