- King apparently still keeps his old "Unconkable wavedash" form.
- New throw, f,HCF+2. Toss up into a powerslam. Perhaps 12 frames (the grab animation looks like standard 2+4). Break is 2, damage seems similar to that of Tombstone. Can work as an airthrow.
- His d+1+3 crouch throw has changed. King hits the opponent in the head twice, knocking them back.
- New string, b+1>2. 1st hit is the same move from 5.0/DR, 2nd hit looks sorta like DR AK's WS+2. 2nd hit is delayable, as the command implies. Hits high, is jab punishable on block, it can also be ducked on block of the b+1. The string is a natural combo however, even if 2nd hit is delayed.
- b+1,4 is another new option. It's b+1 followed by a kick similar to uf+3. Punishable on block it seems.
- New move, b+2>1+2 which is a quick high punch (not the old b+2 move) into a high headbutt. 2nd hit causes bound and looks pretty reliable in juggles.
- New move, b+2>4. The new b+2 into a right sidekick (mid). If the 4 hits on CH it will throw shift into Olympic Slam. Neither this string nor the b+2,1+2 are NC.
- New move, df+4,3,4_d+4. low, high, mid_low. 1st hit is a quick low (but looks different from his old df+4). 3rd hit can be either 4 (which is the f+4 mid ender) or d+4 (the db+4 low ender). The mid 4 ender is jab punishable but the d+4 ender is semi-safe (punishable by quick ground hits) like db+4. The df+4,3 can be used in many juggles such as FC,df+2, df+4,3, f+2,2,2 (b!)
- FC,df+2, f+3, 1 juggles are no longer possible, presumably because King's jab was changed to 10 frames again. However it seems you can do FC,df+2, df+4,3, 1 juggles instead.
- WS+1+2 flips the opponent when it launches, a la TTT Dark Upper. Probably punishable by jabs on block. On a launch you can juggle ending with airthrows though.
- CD+4 is no longer a jumping knee, instead it has changed into AK's CD+4 knee form. Like AK's knee, it appears to be safe, pushing back the opponent on block, but might be jab punishable with a wall behind King's back. When it hits a crouching opp, it causes the same weird knockdown that Feng's df+1 or WS+4 on crouching opp. From this knockdown, it seems King can combo f+4 or 1+2,1 if opponent doesn't techroll. EDIT: CH CD+4, df+2,1, d+3+4,2 guaranteed.
- uf+4 has a new animation, now it is a knee, somewhat similar to the new CD+4 but has him jumping a bit. uf,N+4 is still the same
- BT d+4 is his db+4 move done from BT position.
- Yet another new string, JGS 3,2+3 is his JGS 3 move followed by f,f+2+3. Not a true combo however, since the 2+3 part can be avoided by techroll.
- King can now do his d+3+4,4,4,4,4 and d+3+4,2/d+3+4,4,2/etc. without a CH on the first d+3+4.
- His item move is db+1+2, it's the T2 Octopus Hold grab as seen in the tekkenofficial screenshots (it replaces the Figure 4 throw), damage seems average judging from the vids.
- He has lost his guaranteed followups after wall hit GS.
- His f+4 is now jab punishable on block, as is the mid ender in the df+4,3,4 string.
- df+1,2 seems to have less range
- CD+1+2 is now slower and more punishable on block
- f,f+2+3 knocks down (TTT style) on normal hit, but causes stagger on CH. Same goes for the b,b,ub version (his "off the wall" attack)
- SS+2 has been changed to a new high punch
- WS+2 causes a stagger on hit. Probably launch on CH?
- Tombstone, Muscle Buster and iSW airthrow can break through the floor for new stages
Combos:
Post bound (b!) enders:
f+2+3 (not possible sometimes)
f,f+2+3
d+3+4,2
d+1+2
iSW airthrow (hard to get, not possible sometimes e.g. after uf+4, f+2,2,2 (b!).)
d+(1+3_2+4) air multi
thanks to:
Snap and Saotome Kaneda for testing info
PrepareforTrouble for the combo vid transcript.
KaNE for translating some of King's new moves' names
by Jaguar King 作者: tianyuanyuan 时间: 2007-12-26 20:41
j00n:KBDC (Korean Back Dash Cancelling) sucks or is non-existent. The b,b,db,b,db,b,db, etc. method doesn't move back fast enough and leaves the character open to attacks. Might as well hold forward.