用JULIA也有一段日子了,从T4一路走来,慢慢的养成了很多不好的习惯,到现在改起来还真困难。
对面的兄弟只要开始龟,和我打起确返战,我就不知道怎么办了,关于JULIA的确返,自己没有什么心得,(2~后也不知道用什么),而且进攻的套路也相对单一。总之,浮空技用得再华丽,不能浮空有什么用呢?
所以希望全国的JULIA达人能告诉小弟一些关于JULIA的小磨招和基本的确返套路,谢谢
[此贴子已经被作者于2006-9-10 15:41:49编辑过]
我也在练JULIA,虽然DR接触得不多。不过觉得有些东西还是相通吧~~~~
我用JULIA就完全是进攻型的,和你的恰好是两个极端。我觉得虎身肘后的的择很好用。还有就是d d/f14或者 d d/f13后面的择很好用。
2b后面好像不能确定连,只能择吧~~?
5。0中,
2b后面如果对手下蹲点拳,可以直接u/f43
2b后如果对手站立反身点拳,可以直接111浮
2b后面如果对手下蹲转身好像可以ff3浮
2b后面马上d1,然后好像可以用蹲状df43和ff1择吧。
哎,JULIA玩得少,知道得也不太多。DR中或许又有些新的变化,就不太清楚了
Julia Punishment:
Notes on punishment
-I tried to choose the maximum guaranteed damage for each move
-If a move is not listed, assume it is safe - nothing guaranteed
-I also listed strings and how to get around them, but not 10 hits (yet)
-Moves I used to punish:
1: 8 frame close range punisher
b+2: 10 frame punisher*
f+2: 10 frame punisher with better range than b+2
ws+1: fastest FC punisher
ws+4: most versatile FC punisher, punishes most blocked lows
u/f+4,3: Good punisher when d/f+2,1 isn’t guaranteed
d/f+2,1: Best punisher, use this when guaranteed!
ff+1: Medium range punisher
f+3~1: Long range punisher
*4 does more damage by itself as a 10 frame move than b+2, but b+2 has much greater potential, so I list b+2 throughout. 4 can normally be substituted in place of b+2, although b+2 has more range. I try to state when 4 will not have enough range. Also, in some cases b+2 will not reach but f+2 will. When I list f+2 as a punisher it is the only thing guaranteed. 4 and b+2 will not reach.
没有,没有,我的JULIA还在懵懂中...
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