[此贴子已经被作者于2004-9-20 1:43:48编辑过]
每张卡都只会有一个角色的个性化资料
这岂不是说,想换个角色就得多买张卡
前面不是说IC卡吗?后面怎么有磁道了?IC卡不用换吧?
是必须插卡才能玩吗?
如果要练5个人那就要250,10个人就是500。
全人物要练那要……
你们这么贪,,,,还真要一起练,,,,Namco倒是很欢迎,,,
我吃不消,练个Feng Wei,Kazuya,Steve和Paul也就够了
南京头文字D的卡只要20元,估计铁拳5也只要30多元吧,,,
原装机台估计危险,,,也不指望能玩到了,,,
有没有卡倒是无所谓,关键是那个PS2手柄接口一定要有,这样以后比赛就不用分什么街机家用机版本了~不过PS2手柄插在街机上,那几个耳朵怎么设置?难道也有CONTROL SETUP?
以下是引用梅影横窗瘦在2004-9-17 11:32:18的发言:有没有卡倒是无所谓,关键是那个PS2手柄接口一定要有,这样以后比赛就不用分什么街机家用机版本了~不过PS2手柄插在街机上,那几个耳朵怎么设置?难道也有CONTROL SETUP?
以下是引用camus在2004-9-17 11:43:51的发言: 其实有一点可以确定的是,,原装机台才会有PS2手柄接口,其他组装机台则不会有 国内很多都是买的香港或者台湾的2手板子然后直接进机子,(PS2转接的就不谈了)不知道卡还能不能插,,,
以下是引用梅影横窗瘦在2004-9-17 12:45:42的发言: 国内引进原装的最有可能的就是卢工了,当年WE5街机出来的时候卢工是第一时间引进~WE5的街机也是插卡的,所以,铁拳5应该也能也能受这种待遇吧?如果上海都没有插卡机,那就没希望了~真是羡慕上海的街机环境啊. 还有~卢工VF的插卡系统数据是怎么保存的?难道是和日本的连在一起?可能性不大吧?T5的.NET系统是和世嘉一起开发刀把,应该有共通之处.
以下是引用小香在2004-9-17 13:10:39的发言: 接手柄会不会掉桢哦??
[此贴子已经被作者于2004-9-17 13:32:18编辑过]
我這邊馬來西亞肯定更糟~~都不曉得几時才能玩到………
我是真得很希望可以用PS2手柄~這樣我才輸得甘心…
以下是引用树林子在2004-9-17 22:28:03的发言:我這邊馬來西亞肯定更糟~~都不曉得几時才能玩到………
我是真得很希望可以用PS2手柄~這樣我才輸得甘心…
Over the weekend, attendees of Evolution 2004 Fighting Game Championships at Cal Poly Pamona were lucky to have been graced with First US Debut of Namco's Tekken 5! VGO was there to speak with Jason Arney of Namco Chicago to get an inside look on this upcoming arcade fighter.
VG What can you tell us about the story in Tekken 5? Jason Arney: There's not much else than what is already known. Namco will continue to leak more storyline info over the web. But right now it's nothing more we can say than what's already been seen in the trailers. It takes place immediately after Tekken 4, Heihachi dies in an explosion, etc.
VG Around how many characters can fans expect to see? Any familiar faces that have not been mentioned as of yet? JA: There will be 20 characters by default and a fairly high number of time release characters. There will be around or above the number of characters that were in Tekken 3.
VG In addition to time release characters, will there be any other time release content? JA: Likely stages, but I can't really comment on anything. Well, actually there's the card system. You can earn, win, and buy items. It's more like unlockable earned content instead of just regular time release content. You can add colors, ranks, and titles to your character.
VG What other features will the card system offer? JA: Ranking and getting ranked has always been a big issue for us. People like to see how good they are compared to other players. Ranking is earned through beating your opponent. It can't however move up quickly by beating down on some scrubs. In order to move up in ranking, you need to beat an opponent that is of equal or higher ranking. By beating other people, you can earn stronger and higher ranks, titles (like Champion and Challenger), new items, and more. Winners can also earn custom titles by winning national high level tournaments sponsored by Namco themselves. They'll be the only ones in the world with a particular name by winning Namco official events.
VG How many characters can you have on one card? JA: One card per character.
VG Will the card system be implemented in all arcades? JA: Every PCB [arcade board] will come with the card system. The one we have here is only a one-week build, but that's what we intend to do. We can't gaurantee that it'll be in every arcade since it goes from manufacturer to distributor to retailer to reseller to consumer, but that's how we want to ship it: Board and card system together.
VG How can one get their hands on a card for the card system? JA: Cards will be vended from the machine itself. Cost is unknown at the moment. You can expect somewhere around $5. They are IC cards; they have RAM in them. This is different from the Initial D cards as theyre magnetnic, thin, and flimsy while the Tekken 5 cards will be slightly thicker and stiff like credit cards. Data loads instantly whenever you use them. The difference in this card is also because of the large amount of data that can be stored on them which can be accessed through the game menu: at least 40-60 items per character, edit team name, titles, see your win/lose ratio, gameplay time, etc.
VG Can you tell us anything about the Tekken 5 board? JA: The board is different this time around. It's using the 256 board. Tekken 4 was on the 246 board. If you notice, the game is much faster. To give you an idea, think of it as an overclocked PS2 by 33%.
VG Any firm dates on when Tekken 5 will hit arcades in the US? JA: I can't comment on that, but look for an October or November release. There's no regional distribution. It depends on whoever buys it from us first. In September we plan to ship a "pre-kit," which is just the cabinet itself, and then we'll ship the board later.
VG How complete is the game? JA: Right now it's about 50% complete on software development.
VG What can you tell us about the fighting engine? Is it closer to Tekken Tag or Tekken 4? JA: I would say it's actually closer to Tekken 3. Technically, this is the 10th Anniversary Tekken. We took the best elements of all the Tekkens to create a version that we believe everyone can enjoy.
VG Finally, will there be a Tekken 5 Nationals? JA: Nationals is aimed for about February of next year.
VGO Network would like to thank Jason Arney for taking his time in answering these questions for us and all the Tekken fans out there. A big shout out to Namco Ltd America and Evolution staff for making this US debut a reality.
"SPECIAL THANKS to Jason Arney for making this possible. Major thanks to shoryuken.com staff, Tekken Zaibatsu's Castel, and everyone else that has been helping out with this pre-Tekken 5 era. Special thanks as well to SD TEKKEN and all the help they put through from day 1." - MarkMan
PS2手柄 快捷键成立??真阴险
一八的那张卡。。。。
估计第一台机器引进来玩的人多的会挤不进去的,因为大家都想玩嘛。包括以前不打铁拳的人。
到时候不要和我抢啊
让让我
接手柄有个好处,到时候不怕摇杆不习惯,也不怕老板把按键乱设置
不知道 南京新街口 工人能不能接, 和平 是不指望了, 那只舍得用PS2改
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