-Commands 指令-
-------------------------------------------------------------------------------------------------------------
1 |left punch |左拳
-------|--------------------------|--------------------------------------------------------------------------
2 |right punch |右拳
-------|--------------------------|--------------------------------------------------------------------------
3 |left kick |左腿
-------|--------------------------|--------------------------------------------------------------------------
4 |right kick |右腿
-------|--------------------------|--------------------------------------------------------------------------
5 |tag button |换人
-------|--------------------------|--------------------------------------------------------------------------
any |any button but tag |除换人外任意键
-------|--------------------------|--------------------------------------------------------------------------
f |tap forward |轻点前
-------|--------------------------|--------------------------------------------------------------------------
F |hold forward |拉住前
-------|--------------------------|--------------------------------------------------------------------------
b |tap back |轻点后
-------|--------------------------|--------------------------------------------------------------------------
B |hold back |拉住后
-------|--------------------------|--------------------------------------------------------------------------
u |tap up |轻点上
-------|--------------------------|--------------------------------------------------------------------------
U |hold up |拉住上
-------|--------------------------|--------------------------------------------------------------------------
d |tap down |轻点下
-------|--------------------------|--------------------------------------------------------------------------
D |hold down |拉住下
-------|--------------------------|--------------------------------------------------------------------------
d/f |tap down forward |轻点前下
-------|--------------------------|--------------------------------------------------------------------------
D/F |hold down forward |拉住前下
-------|--------------------------|--------------------------------------------------------------------------
d/b |tap down back |轻点后下
-------|--------------------------|--------------------------------------------------------------------------
D/B |hold down back |拉住后下
-------|--------------------------|--------------------------------------------------------------------------
u/f |tap up forward |轻点前上
-------|--------------------------|--------------------------------------------------------------------------
U/F |hold up forward |拉住前上
-------|--------------------------|--------------------------------------------------------------------------
u/b |tap up back |轻点后上
-------|--------------------------|--------------------------------------------------------------------------
U/B |hold up back |拉住后上
-------|--------------------------|--------------------------------------------------------------------------
N |joystick in neutral |摇杆回中
-------|--------------------------|--------------------------------------------------------------------------
qcf |quarter circle forward |摇杆自下向前摇1/4圆
-------|--------------------------|--------------------------------------------------------------------------
qcb |quarter circle back |摇杆自下向后摇1/4圆
-------|--------------------------|--------------------------------------------------------------------------
hcf |half circle forward |摇杆自下向前摇半圆
-------|--------------------------|--------------------------------------------------------------------------
hcb |half circle back |摇杆自下向后摇半圆
-Notations 符号-
-------------------------------------------------------------------------------------------------------------
[ ] |optional command |可选指令
-----------|--------------------------------------------|----------------------------------------------------
, |followed by |之后
-----------|--------------------------------------------|----------------------------------------------------
~ |immediately after |紧接
-----------|--------------------------------------------|----------------------------------------------------
+ |at the same time |同时
-----------|--------------------------------------------|----------------------------------------------------
( _ ) |or |或者
-----------|--------------------------------------------|----------------------------------------------------
< |delayed input |可延迟
-----------|--------------------------------------------|----------------------------------------------------
= |next in sequence |下一招
-----------|--------------------------------------------|----------------------------------------------------
° |push and hold button |按住按钮
-----------|--------------------------------------------|----------------------------------------------------
: |requires just frame input |需要在特定帧输入
-----------|--------------------------------------------|----------------------------------------------------
ch |requires counter hit |需要反击命中
-----------|--------------------------------------------|----------------------------------------------------
cl |requires clean hit |需要完全命中
-----------|--------------------------------------------|----------------------------------------------------
big |combo only works on big characters |大型 大型人物限定连续技
-----------|--------------------------------------------|----------------------------------------------------
flip | |打翻 将面朝上浮空的对手打成面朝下的状态
-----------|--------------------------------------------|----------------------------------------------------
!t |not techable (temblor) |震地 将面朝下浮空的对手打成不可受身的状态
-----------|--------------------------------------------|----------------------------------------------------
blocked | |被防御
-----------|--------------------------------------------|----------------------------------------------------
( ) |missing hit is required for the next hit |连技中必要的挥空,只用于按键指令,如:f,f+(2),1
-------------------------------------------------------------------------------------------------------------
简写规则:常用的指令中,大部分的“,”以及方向与按键之间的“+”可能会被省略,如:f,f,N+1+2可能写作ffn1+2
若方向之间有“,”隔开,则斜方向中的“/”可能被省略,如:d/f,d/f+2+4可能写作df,df2+4
连技指令中,空格表示不同固有套路之间的间隔,如:1, 2表示左拳,停顿,右拳;而1,2表示左右连拳
除方向与段位之外,其他字母不分大小写
-First Person State 第一人称状态-
-------------------------------------------------------------------------------------------------------------
FC |full crouch animation |蹲踞状态
-------|-----------------------------|-----------------------------------------------------------------------
WS |while standing up |由蹲踞中起立
-------|-----------------------------|-----------------------------------------------------------------------
WR |while running |跑动中
-------|-----------------------------|-----------------------------------------------------------------------
SS |side step either way |横移
-------|-----------------------------|-----------------------------------------------------------------------
SSL |side step to left |向左横移
-------|-----------------------------|-----------------------------------------------------------------------
SSR |side step to right |向右横移
-------|-----------------------------|-----------------------------------------------------------------------
BK |back towards the opponent |背向对手
-Grounded Positions 倒地姿势-
-------------------------------------------------------------------------------------------------------------
PLD |play dead position face up & feet away |装死形 仰卧 头朝向你
-------|-----------------------------------------------|-----------------------------------------------------
KND |knockdown position face up & feet towards |击倒形 仰卧 脚朝向你
-------|-----------------------------------------------|-----------------------------------------------------
SLD |slide position face down & feet away |滑倒形 俯卧 头朝向你
-------|-----------------------------------------------|-----------------------------------------------------
FCD |face down position face down & feet towards |压倒形 俯卧 脚朝向你
-Character Specific Stance 人物特殊架构-
-------------------------------------------------------------------------------------------------------------
BDS |bad stomach |Dr. Bosconovitch |腹痛
-------|--------------------------|------------------------|-------------------------------------------------
FB |fall back |Dr. Bosconovitch |后仰
-------|--------------------------|------------------------|-------------------------------------------------
EFB |electric fall back |Dr. Bosconovitch |带电后仰
-------|--------------------------|------------------------|-------------------------------------------------
EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰
-------|--------------------------|------------------------|-------------------------------------------------
HSP |handstand position |Eddy Gordo |倒立
-------|--------------------------|------------------------|-------------------------------------------------
RLX |relaxed position |Eddy Gordo |坐构
-------|--------------------------|------------------------|-------------------------------------------------
AOP |art of phoenix |Ling Xiaoyu |凤凰构
-------|--------------------------|------------------------|-------------------------------------------------
RDS |rain dance stance |Ling Xiaoyu |背向 凌小雨
-------|--------------------------|------------------------|-------------------------------------------------
LFF |left foot forward |Hwoarang |左构(左脚在前)
-------|--------------------------|------------------------|-------------------------------------------------
RFF |right foot forward |Hwoarang |右构(右脚在前)
-------|--------------------------|------------------------|-------------------------------------------------
LFS |left flamingo stance |Hwoarang |左挂(左脚抬起 )
-------|--------------------------|------------------------|-------------------------------------------------
RFS |right flamingo stance |Hwoarang |右挂(右脚抬起)
-------|--------------------------|------------------------|-------------------------------------------------
VTS |vale tudo stance Craig |Marduk |坐骑
-------|--------------------------|------------------------|-------------------------------------------------
DSS |dragon sign stance |Marshall Law |龙构一
-------|--------------------------|------------------------|-------------------------------------------------
DFS |dragon fake step |Marshall Law |龙构二
-------|--------------------------|------------------------|-------------------------------------------------
HMS |hit man stance |Lee Chaolan - Violet |狼构
-------|--------------------------|------------------------|-------------------------------------------------
HBS |hunting bear stance |Kuma - Panda |伏击
-------|--------------------------|------------------------|-------------------------------------------------
CRA |art of crane |Lei Wulong |鹤形
-------|--------------------------|------------------------|-------------------------------------------------
SNA |art of snake |Lei Wulong |蛇形
-------|--------------------------|------------------------|-------------------------------------------------
TGR |art of tiger |Lei Wulong |虎形
-------|--------------------------|------------------------|-------------------------------------------------
DGN |art of dragon |Lei Wulong |龙形
-------|--------------------------|------------------------|-------------------------------------------------
PAN |art of panther |Lei Wulong |豹形
-------|--------------------------|------------------------|-------------------------------------------------
DRU |drunken master |Lei Wulong |醉步
-------|--------------------------|------------------------|-------------------------------------------------
INS |indian sit |Yoshimitsu |打坐
-------|--------------------------|------------------------|-------------------------------------------------
FLE |flea stance |Yoshimitsu |地雷刃
-------|--------------------------|------------------------|-------------------------------------------------
MED |meditation |Yoshimitsu |冥想
-------|--------------------------|------------------------|-------------------------------------------------
DCK |ducking |Steve Fox |蹲躲
-------|--------------------------|------------------------|-------------------------------------------------
SWY |sway |Steve Fox |摆步
-------|--------------------------|------------------------|-------------------------------------------------
LWV |left weave |Steve Fox |左摆
-------|--------------------------|------------------------|-------------------------------------------------
RWV |right weave |Steve Fox |右摆
-------|--------------------------|------------------------|-------------------------------------------------
FLK |flicker |Steve Fox |闪烁
-Hit Ranges 攻击段位-
-------------------------------------------------------------------------------------------------------------
l |hits low (block d/b) |下段判定 (蹲防)
-------|-----------------------------------------------|-----------------------------------------------------
m |hits mid (block b) |中段判定 (站防)
-------|-----------------------------------------------|-----------------------------------------------------
h |hits high (block b or duck) |上段判定 (站防或下蹲闪避)
-------|-----------------------------------------------|-----------------------------------------------------
L |hits low and grounded opponents (block d/b) |下段判定 可倒地追击 (蹲防)
-------|-----------------------------------------------|-----------------------------------------------------
M |hits mid and grounded opponents (block b) |中段判定 可倒地追击 (站防)
-------|-----------------------------------------------|-----------------------------------------------------
Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防)
-------|-----------------------------------------------|-----------------------------------------------------
! |unblockable hit |防御不能
-------|-----------------------------------------------|-----------------------------------------------------
<!> |unblockable hit which can be ducked |防御不能 可下蹲闪避
-------|-----------------------------------------------|-----------------------------------------------------
{!} |unblockable hits grounded opponents |防御不能 可倒地追击
-------|-----------------------------------------------|-----------------------------------------------------
*!* |unblockable hits big grounded opponents |防御不能 对大型人物可倒地追击
-------|-----------------------------------------------|-----------------------------------------------------
throw | |投技
-------|-----------------------------------------------|-----------------------------------------------------
" |indicates block point in string hits |十连技中的破绽
-Moves Properties 动作属性-
-------------------------------------------------------------------------------------------------------------
BT |your back turned to the opponent |进入背向 (如:King b+4)
-------|------------------------------------------------------------|----------------------------------------
OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)
-------|------------------------------------------------------------|----------------------------------------
OS |forces opponent's side to face you |使对手侧向 (如:Hworoang LFF b+4 CH)
-------|------------------------------------------------------------|----------------------------------------
OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4)
-------|------------------------------------------------------------|----------------------------------------
JG |juggle starter |发动浮空 (如:Julia u/f+4)
-------|------------------------------------------------------------|----------------------------------------
BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)
-------|------------------------------------------------------------|----------------------------------------
RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3)
-------|------------------------------------------------------------|----------------------------------------
RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1)
-------|------------------------------------------------------------|----------------------------------------
CH |requires a counter hit |需反击命中 (如:Julia 1~2~1)
-------|------------------------------------------------------------|----------------------------------------
DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean)
-------|------------------------------------------------------------|----------------------------------------
FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2)
-------|------------------------------------------------------------|----------------------------------------
LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2)
-------|------------------------------------------------------------|----------------------------------------
GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2)
-------|------------------------------------------------------------|----------------------------------------
KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2)
-------|------------------------------------------------------------|----------------------------------------
HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1)
-------|------------------------------------------------------------|----------------------------------------
TS |trip stun |造成蹒跚晕厥 (如:Julia b+3)
-------|------------------------------------------------------------|----------------------------------------
CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH)
-------|------------------------------------------------------------|----------------------------------------
CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2)
-------|------------------------------------------------------------|----------------------------------------
CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH)
-------|------------------------------------------------------------|----------------------------------------
BS |low block stagger (to attacking character) |下段被防后崩坏(对攻击方) (如:
| |Nina SS+4)
-------|------------------------------------------------------------|----------------------------------------
SH |stagger hit |造成踉跄后退 (如 Nina 4 CH)
-------|------------------------------------------------------------|----------------------------------------
GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开,
| |如:Ogre f,f+4 blocked)
-------|------------------------------------------------------------|----------------------------------------
GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked)
-------|------------------------------------------------------------|----------------------------------------
c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空)
-------|------------------------------------------------------------|----------------------------------------
co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造
| |成跪地晕厥)
-------|------------------------------------------------------------|----------------------------------------
cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手
| |时造成跪地晕厥)
-------|------------------------------------------------------------|----------------------------------------
# |see corresponding footnote |看相应注解 (如:#6意为看注解6)
-Throw Conventions 摔技用语-
-------------------------------------------------------------------------------------------------------------
GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1
-------|-------------------|------------|--------------------|-----------------------------------------------
WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4
-------|-------------------|------------|--------------------|-----------------------------------------------
COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2
-------|-------------------|------------|--------------------|-----------------------------------------------
MA |Mad Axe |狂斧 |julia |qcb,f+2
-------|-------------------|------------|--------------------|-----------------------------------------------
TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2
| | |--------------------|-----------------------------------------------
| | |jacks |d/b,f+1+2
-------|-------------------|------------|--------------------|-----------------------------------------------
pc |position change |换位 |T4所有人物 |1+3
-Strategy Conventions 战略用语-
-------------------------------------------------------------------------------------------------------------
step |步法 |人物特有的移动方式
---------------------|------------|--------------------------------------------------------------------------
poke |牵制 |相对安全的试探性攻击
---------------------|------------|--------------------------------------------------------------------------
setup |设计 |指某种圈套,引诱对手进入某种状态的打法
---------------------|------------|--------------------------------------------------------------------------
mixup |混合 |用不同段位的攻击迫使对手选择
---------------------|------------|--------------------------------------------------------------------------
pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和
| |bryan 1212 julia 111等
---------------------|------------|--------------------------------------------------------------------------
custom string |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....)
---------------------|------------|--------------------------------------------------------------------------
counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手
---------------------|------------|--------------------------------------------------------------------------
minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击
---------------------|------------|--------------------------------------------------------------------------
dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击
(whiff punish) | |
---------------------|------------|--------------------------------------------------------------------------
combo |连续技 |第一招中了,后面就都无法逃脱的一套招式
---------------------|------------|--------------------------------------------------------------------------
natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技
---------------------|------------|--------------------------------------------------------------------------
juggle |浮空连技 |用特定攻击将对方浮起后的追击
---------------------|------------|--------------------------------------------------------------------------
launcher |浮起技 |可用浮空连技追打的技巧
---------------------|------------|--------------------------------------------------------------------------
mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技
| |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空)
---------------------|------------|--------------------------------------------------------------------------
tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch)
(tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...)
---------------------|------------|--------------------------------------------------------------------------
okizeme (oki) |倒地追加 |对倒地的对手进行追打
例: kuma f+1
-------------------------------------------------------------------------------------------------------------
fhit |badv |hadv |chadv
8 |+1 |+10 |+10
-------------------------------------------------------------------------------------------------------------
表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势
-Commands 指令-
-------------------------------------------------------------------------------------------------------------
1 |left punch |左拳
-------|--------------------------|--------------------------------------------------------------------------
2 |right punch |右拳
-------|--------------------------|--------------------------------------------------------------------------
3 |left kick |左腿
-------|--------------------------|--------------------------------------------------------------------------
4 |right kick |右腿
-------|--------------------------|--------------------------------------------------------------------------
5 |tag button |换人
-------|--------------------------|--------------------------------------------------------------------------
any |any button but tag |除换人外任意键
-------|--------------------------|--------------------------------------------------------------------------
f |tap forward |轻点前
-------|--------------------------|--------------------------------------------------------------------------
F |hold forward |拉住前
-------|--------------------------|--------------------------------------------------------------------------
b |tap back |轻点后
-------|--------------------------|--------------------------------------------------------------------------
B |hold back |拉住后
-------|--------------------------|--------------------------------------------------------------------------
u |tap up |轻点上
-------|--------------------------|--------------------------------------------------------------------------
U |hold up |拉住上
-------|--------------------------|--------------------------------------------------------------------------
d |tap down |轻点下
-------|--------------------------|--------------------------------------------------------------------------
D |hold down |拉住下
-------|--------------------------|--------------------------------------------------------------------------
d/f |tap down forward |轻点前下
-------|--------------------------|--------------------------------------------------------------------------
D/F |hold down forward |拉住前下
-------|--------------------------|--------------------------------------------------------------------------
d/b |tap down back |轻点后下
-------|--------------------------|--------------------------------------------------------------------------
D/B |hold down back |拉住后下
-------|--------------------------|--------------------------------------------------------------------------
u/f |tap up forward |轻点前上
-------|--------------------------|--------------------------------------------------------------------------
U/F |hold up forward |拉住前上
-------|--------------------------|--------------------------------------------------------------------------
u/b |tap up back |轻点后上
-------|--------------------------|--------------------------------------------------------------------------
U/B |hold up back |拉住后上
-------|--------------------------|--------------------------------------------------------------------------
N |joystick in neutral |摇杆回中
-------|--------------------------|--------------------------------------------------------------------------
qcf |quarter circle forward |摇杆自下向前摇1/4圆
-------|--------------------------|--------------------------------------------------------------------------
qcb |quarter circle back |摇杆自下向后摇1/4圆
-------|--------------------------|--------------------------------------------------------------------------
hcf |half circle forward |摇杆自下向前摇半圆
-------|--------------------------|--------------------------------------------------------------------------
hcb |half circle back |摇杆自下向后摇半圆
[此贴子已经被作者于2005-1-6 3:33:40编辑过]
-First Person State 第一人称状态-
-------------------------------------------------------------------------------------------------------------
FC |full crouch animation |蹲踞状态
-------|-----------------------------|-----------------------------------------------------------------------
WS |while standing up |由蹲踞中起立
-------|-----------------------------|-----------------------------------------------------------------------
WR |while running |跑动中
-------|-----------------------------|-----------------------------------------------------------------------
SS |side step either way |横移
-------|-----------------------------|-----------------------------------------------------------------------
SSL |side step to left |向左横移
-------|-----------------------------|-----------------------------------------------------------------------
SSR |side step to right |向右横移
-------|-----------------------------|-----------------------------------------------------------------------
BK |back towards the opponent |背向对手
-Grounded Positions 倒地姿势-
-------------------------------------------------------------------------------------------------------------
PLD |play dead position face up & feet away |装死形 仰卧 头朝向你
-------|-----------------------------------------------|-----------------------------------------------------
KND |knockdown position face up & feet towards |击倒形 仰卧 脚朝向你
-------|-----------------------------------------------|-----------------------------------------------------
SLD |slide position face down & feet away |滑倒形 俯卧 头朝向你
-------|-----------------------------------------------|-----------------------------------------------------
FCD |face down position face down & feet towards |压倒形 俯卧 脚朝向你
-Character Specific Stance 人物特殊架构-
-------------------------------------------------------------------------------------------------------------
BDS |bad stomach |Dr. Bosconovitch |腹痛
-------|--------------------------|------------------------|-------------------------------------------------
FB |fall back |Dr. Bosconovitch |后仰
-------|--------------------------|------------------------|-------------------------------------------------
EFB |electric fall back |Dr. Bosconovitch |带电后仰
-------|--------------------------|------------------------|-------------------------------------------------
EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰
-------|--------------------------|------------------------|-------------------------------------------------
HSP |handstand position |Eddy Gordo |倒立
-------|--------------------------|------------------------|-------------------------------------------------
RLX |relaxed position |Eddy Gordo |坐构
-------|--------------------------|------------------------|-------------------------------------------------
AOP |art of phoenix |Ling Xiaoyu |凤凰构
-------|--------------------------|------------------------|-------------------------------------------------
RDS |rain dance stance |Ling Xiaoyu |背向 凌小雨
-------|--------------------------|------------------------|-------------------------------------------------
LFF |left foot forward |Hwoarang |左构(左脚在前)
-------|--------------------------|------------------------|-------------------------------------------------
RFF |right foot forward |Hwoarang |右构(右脚在前)
-------|--------------------------|------------------------|-------------------------------------------------
LFS |left flamingo stance |Hwoarang |左挂(左脚抬起 )
-------|--------------------------|------------------------|-------------------------------------------------
RFS |right flamingo stance |Hwoarang |右挂(右脚抬起)
-------|--------------------------|------------------------|-------------------------------------------------
VTS |vale tudo stance Craig |Marduk |坐骑
-------|--------------------------|------------------------|-------------------------------------------------
DSS |dragon sign stance |Marshall Law |龙构一
-------|--------------------------|------------------------|-------------------------------------------------
DFS |dragon fake step |Marshall Law |龙构二
-------|--------------------------|------------------------|-------------------------------------------------
HMS |hit man stance |Lee Chaolan - Violet |狼构
-------|--------------------------|------------------------|-------------------------------------------------
HBS |hunting bear stance |Kuma - Panda |伏击
-------|--------------------------|------------------------|-------------------------------------------------
CRA |art of crane |Lei Wulong |鹤形
-------|--------------------------|------------------------|-------------------------------------------------
SNA |art of snake |Lei Wulong |蛇形
-------|--------------------------|------------------------|-------------------------------------------------
TGR |art of tiger |Lei Wulong |虎形
-------|--------------------------|------------------------|-------------------------------------------------
DGN |art of dragon |Lei Wulong |龙形
-------|--------------------------|------------------------|-------------------------------------------------
PAN |art of panther |Lei Wulong |豹形
-------|--------------------------|------------------------|-------------------------------------------------
DRU |drunken master |Lei Wulong |醉步
-------|--------------------------|------------------------|-------------------------------------------------
INS |indian sit |Yoshimitsu |打坐
-------|--------------------------|------------------------|-------------------------------------------------
FLE |flea stance |Yoshimitsu |地雷刃
-------|--------------------------|------------------------|-------------------------------------------------
MED |meditation |Yoshimitsu |冥想
-------|--------------------------|------------------------|-------------------------------------------------
DCK |ducking |Steve Fox |蹲躲
-------|--------------------------|------------------------|-------------------------------------------------
SWY |sway |Steve Fox |摆步
-------|--------------------------|------------------------|-------------------------------------------------
LWV |left weave |Steve Fox |左摆
-------|--------------------------|------------------------|-------------------------------------------------
RWV |right weave |Steve Fox |右摆
-------|--------------------------|------------------------|-------------------------------------------------
FLK |flicker |Steve Fox |闪烁
[此贴子已经被作者于2005-1-6 3:35:00编辑过]
-Moves Properties 动作属性- ------------------------------------------------------------------------------------------------------------- BT |your back turned to the opponent |进入背向 (如:King b+4) -------|------------------------------------------------------------|---------------------------------------- OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2) -------|------------------------------------------------------------|---------------------------------------- OS |forces opponent's side to face you |使对手侧向 (如:Hworoang LFF b+4 CH) -------|------------------------------------------------------------|---------------------------------------- OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4) -------|------------------------------------------------------------|---------------------------------------- JG |juggle starter |发动浮空 (如:Julia u/f+4) -------|------------------------------------------------------------|---------------------------------------- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1) -------|------------------------------------------------------------|---------------------------------------- RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3) -------|------------------------------------------------------------|---------------------------------------- RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1) -------|------------------------------------------------------------|---------------------------------------- CH |requires a counter hit |需反击命中 (如:Julia 1~2~1) -------|------------------------------------------------------------|---------------------------------------- DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean) -------|------------------------------------------------------------|---------------------------------------- FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2) -------|------------------------------------------------------------|---------------------------------------- LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2) -------|------------------------------------------------------------|---------------------------------------- GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2) -------|------------------------------------------------------------|---------------------------------------- KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2) -------|------------------------------------------------------------|---------------------------------------- HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1) -------|------------------------------------------------------------|---------------------------------------- TS |trip stun |造成蹒跚晕厥 (如:Julia b+3) -------|------------------------------------------------------------|---------------------------------------- CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH) -------|------------------------------------------------------------|---------------------------------------- CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2) -------|------------------------------------------------------------|---------------------------------------- CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH) -------|------------------------------------------------------------|---------------------------------------- BS |low block stagger (to attacking character) |下段被防后崩坏(对攻击方) (如: | |Nina SS+4) -------|------------------------------------------------------------|---------------------------------------- SH |stagger hit |造成踉跄后退 (如 Nina 4 CH) -------|------------------------------------------------------------|---------------------------------------- GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked) -------|------------------------------------------------------------|---------------------------------------- GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked) -------|------------------------------------------------------------|---------------------------------------- c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空) -------|------------------------------------------------------------|---------------------------------------- co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥) -------|------------------------------------------------------------|---------------------------------------- cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥) -------|------------------------------------------------------------|---------------------------------------- # |see corresponding footnote |看相应注解 (如:#6意为看注解6)
-Hit Ranges 攻击段位-
-------------------------------------------------------------------------------------------------------------
l |hits low (block d/b) |下段判定 (蹲防)
-------|-----------------------------------------------|-----------------------------------------------------
m |hits mid (block b) |中段判定 (站防)
-------|-----------------------------------------------|-----------------------------------------------------
h |hits high (block b or duck) |上段判定 (站防或下蹲闪避)
-------|-----------------------------------------------|-----------------------------------------------------
L |hits low and grounded opponents (block d/b) |下段判定 可倒地追击 (蹲防)
-------|-----------------------------------------------|-----------------------------------------------------
M |hits mid and grounded opponents (block b) |中段判定 可倒地追击 (站防)
-------|-----------------------------------------------|-----------------------------------------------------
Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防)
-------|-----------------------------------------------|-----------------------------------------------------
! |unblockable hit |防御不能
-------|-----------------------------------------------|-----------------------------------------------------
<!> |unblockable hit which can be ducked |防御不能 可下蹲闪避
-------|-----------------------------------------------|-----------------------------------------------------
{!} |unblockable hits grounded opponents |防御不能 可倒地追击
-------|-----------------------------------------------|-----------------------------------------------------
*!* |unblockable hits big grounded opponents |防御不能 对大型人物可倒地追击
-------|-----------------------------------------------|-----------------------------------------------------
throw | |投技
-------|-----------------------------------------------|-----------------------------------------------------
" |indicates block point in string hits |十连技中的破绽
-Moves Properties 动作属性-
-------------------------------------------------------------------------------------------------------------
BT |your back turned to the opponent |进入背向 (如:King b+4)
-------|------------------------------------------------------------|----------------------------------------
OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)
-------|------------------------------------------------------------|----------------------------------------
OS |forces opponent's side to face you |使对手侧向 (如:Hworoang LFF b+4 CH)
-------|------------------------------------------------------------|----------------------------------------
OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4)
-------|------------------------------------------------------------|----------------------------------------
JG |juggle starter |发动浮空 (如:Julia u/f+4)
-------|------------------------------------------------------------|----------------------------------------
BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)
-------|------------------------------------------------------------|----------------------------------------
RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3)
-------|------------------------------------------------------------|----------------------------------------
RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1)
-------|------------------------------------------------------------|----------------------------------------
CH |requires a counter hit |需反击命中 (如:Julia 1~2~1)
-------|------------------------------------------------------------|----------------------------------------
DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean)
-------|------------------------------------------------------------|----------------------------------------
FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2)
-------|------------------------------------------------------------|----------------------------------------
LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2)
-------|------------------------------------------------------------|----------------------------------------
GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2)
-------|------------------------------------------------------------|----------------------------------------
KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2)
-------|------------------------------------------------------------|----------------------------------------
HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1)
-------|------------------------------------------------------------|----------------------------------------
TS |trip stun |造成蹒跚晕厥 (如:Julia b+3)
-------|------------------------------------------------------------|----------------------------------------
CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH)
-------|------------------------------------------------------------|----------------------------------------
CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2)
-------|------------------------------------------------------------|----------------------------------------
CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH)
-------|------------------------------------------------------------|----------------------------------------
BS |low block stagger (to attacking character) |下段被防后崩坏(对攻击方) (如:
| |Nina SS+4)
-------|------------------------------------------------------------|----------------------------------------
SH |stagger hit |造成踉跄后退 (如 Nina 4 CH)
-------|------------------------------------------------------------|----------------------------------------
GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开,
| |如:Ogre f,f+4 blocked)
-------|------------------------------------------------------------|----------------------------------------
GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked)
-------|------------------------------------------------------------|----------------------------------------
c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空)
-------|------------------------------------------------------------|----------------------------------------
co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造
| |成跪地晕厥)
-------|------------------------------------------------------------|----------------------------------------
cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手
| |时造成跪地晕厥)
-------|------------------------------------------------------------|----------------------------------------
# |see corresponding footnote |看相应注解 (如:#6意为看注解6)
-Throw Conventions 摔技用语-
-------------------------------------------------------------------------------------------------------------
GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1
-------|-------------------|------------|--------------------|-----------------------------------------------
WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4
-------|-------------------|------------|--------------------|-----------------------------------------------
COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2
-------|-------------------|------------|--------------------|-----------------------------------------------
MA |Mad Axe |狂斧 |julia |qcb,f+2
-------|-------------------|------------|--------------------|-----------------------------------------------
TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2
| | |--------------------|-----------------------------------------------
| | |jacks |d/b,f+1+2
-------|-------------------|------------|--------------------|-----------------------------------------------
pc |position change |换位 |T4所有人物 |1+3
[此贴子已经被作者于2005-1-6 3:47:01编辑过]
-Strategy Conventions 战略用语-
-------------------------------------------------------------------------------------------------------------
step |步法 |人物特有的移动方式
---------------------|------------|--------------------------------------------------------------------------
poke |牵制 |相对安全的试探性攻击
---------------------|------------|--------------------------------------------------------------------------
setup |设计 |指某种圈套,引诱对手进入某种状态的打法
---------------------|------------|--------------------------------------------------------------------------
mixup |混合 |用不同段位的攻击迫使对手选择
---------------------|------------|--------------------------------------------------------------------------
pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和
| |bryan 1212 julia 111等
---------------------|------------|--------------------------------------------------------------------------
custom string |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....)
---------------------|------------|--------------------------------------------------------------------------
counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手
---------------------|------------|--------------------------------------------------------------------------
minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击
---------------------|------------|--------------------------------------------------------------------------
dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击
(whiff punish) | |
---------------------|------------|--------------------------------------------------------------------------
combo |连续技 |第一招中了,后面就都无法逃脱的一套招式
---------------------|------------|--------------------------------------------------------------------------
natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技
---------------------|------------|--------------------------------------------------------------------------
juggle |浮空连技 |用特定攻击将对方浮起后的追击
---------------------|------------|--------------------------------------------------------------------------
launcher |浮起技 |可用浮空连技追打的技巧
---------------------|------------|--------------------------------------------------------------------------
mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技
| |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空)
---------------------|------------|--------------------------------------------------------------------------
tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch)
(tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...)
---------------------|------------|--------------------------------------------------------------------------
okizeme (oki) |倒地追加 |对倒地的对手进行追打
[此贴子已经被作者于2005-1-6 3:47:55编辑过]
<B>-Framedatabase Conventions 帧数表用语-</B> ------------------------------------------------------------------------------------------------------------- f hit |frame hit |出击需要的帧数 ---------|-------------------------|------------------------------------------------------------------------- badv |block advantage |被防住后的优势 ---------|-------------------------|------------------------------------------------------------------------- hadv |hit advantage |命中后的优势 ---------|-------------------------|------------------------------------------------------------------------- chadv |counter hit advantage |反击后的优势 ------------------------------------------------------------------------------------------------------------- 例: kuma f+1 ------------------------------------------------------------------------------------------------------------- fhit |badv |hadv |chadv 8 |+1 |+10 |+10 ------------------------------------------------------------------------------------------------------------- 表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势
谁来看看咋回事
上面这段
其中哪一行都没毛病
连着几行一起发也行
就是整段贴上来就不好使
邪了门了
太复杂。。。。。。。。。
这叫人怎么记得住啊???
记住2楼内容基本可以沟通了
--------
这玩意儿常年总置顶吧?
这样的表示方式比较方便论坛输入,
不过现在论坛已经有了按键贴图功能,我想还是使用箭头+图白按钮比较好理解。
[em12][em19][em18][em19],[em21][em19],[em20][em18][em02],[em18][em10][em18][em57]嗯,上面的这个真的好理解,不认识字也可以用出来,嘿嘿嘿。
"=" 这个符号是什么意思?
[em05][em06][em16][em16][em16][em30][em30][em26][em26]
还是这样清楚啊 代码用中文表示不是挺好嘛
我还是刚刚开始玩tk5,超菜......看到这些专业术语,都晕了......
比较喜欢凌小雨和马杜克,希望高手多多指点,先学习一下术语.......
呵呵,其实大家可以都开始习惯用图来表示,否则会使很多新人望而却步的.
[em14][em19][em20] , [em19] , [em19][em19][em18] , [em10][em10][em19][em18][em20] 75 [em44]
[此贴子已经被作者于2006-11-4 17:42:05编辑过]
哇赛
怎么看起来像某种图形?
这样的表示方式比较方便论坛输入,
不过现在论坛已经有了按键贴图功能,我想还是使用箭头+图白按钮比较好理解。
[em12][em19][em18][em19],[em21][em19],[em20][em18][em02],[em18][em10][em18][em57]同意,这种好理解
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