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[Raven] T6Raven      

T6Raven

http://youtube.com/watch?v=SACDuiZYpUE
这段视频看起来打法已经比较像样了 雷文改的东西真多 而且还保持了风格 估计就算不是最强 也是最有意思的人物之一
生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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主力 绝对的主力:lol  还得再挑一个。。。

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目前已知的改动(部分):

1改为10f
3改为中段
1+2无破绽
f23新招 15f中中combo 无破绽
f3+4~f4~3新后续 中段 可接连招
df23第二下追加避上段属性
df24新招 第二下是中段
df443新后续 一个瞬移到空中往下砸的招式 看来df44没确反了
df1+2新招 动作很像qcf2的中段
df3+4就是原来的3+4
db4不CH不倒
b2~4~3+4新后续 上上下上 最后一下是分身踢 超华丽 可用作浮空收尾
b4b4~3f4~3 同f3+4~f4~3
b1+2~2强制进背向 大不利
ub1命中后有分身动作 可以选择在对方哪一侧出现
ub3d33新后续 避下段的中段
ff2就是原来的f2
ff3浮空效果改变 可以直接追加第二个ff3
ff4无责任突进中段 速度快 浮空中可以接在ff3后面作收尾上墙 也可以直接上墙
ub~b3+4变成防御不能判定 动作不变
ws2被防无破绽
fc~df3+4就是5.0的qcf3+4
fc~df3+4~4新后续 上段 被点拳确反 之后可以选择进背向
ss3ch有晕
qcf1击中后有分身动作 可以选择在对方哪一侧出现
qcf2b取消打击进背向
qcf21取消下段变中段
qcf3就是原来的ffn3 无破绽距离远避上段浮空
qcf3+4是追踪技 被点拳确反
b+1+3或b+2+4 正统返技

背向:
21 连拳 之后可以选择保持背向
343新后续 中段
1+2破绽增大
f23就是原来的f24
f24~3+4新后续 中上下上 最后一下是分身踢 超华丽 可用作浮空收尾
f3可以选择是否保持背向
d3可以接高位浮空
b2新招中段
b23中段 避下段 有大破绽
b24上段 无破绽
ff3无破绽

新构3+4:
1 同qcf1
2 原来的df1+2防御不能 以后再也不用怕不小心按出这招了
3 原来的ffn3
4 原来的df3+4瞬移技
3+4 上面说过两次那个华丽分身踢
构中也可以出指令不冲突的普通技

目前的连招:
B!有三个 b1 ub12 b4n4
正面B!后可以接ff3, ff4
背向B!后可以接f24~3+4
墙B!后可以接f3+4~42 不过不稳定
生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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太强了 我一定要练 哈哈
T6 再过3个月 就可以打家用了

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引用:
原帖由 tianyuanyuan 于 2007-12-26 09:12 发表
主力 绝对的主力:lol  还得再挑一个。。。
那我帮你从TZ转个KING地
Updated 22-12-07
T6 King news:

- King apparently still keeps his old "Unconkable wavedash" form.

- New throw, f,HCF+2. Toss up into a powerslam. Perhaps 12 frames (the grab animation looks like standard 2+4). Break is 2, damage seems similar to that of Tombstone. Can work as an airthrow.

- His d+1+3 crouch throw has changed. King hits the opponent in the head twice, knocking them back.

- New string, b+1>2. 1st hit is the same move from 5.0/DR, 2nd hit looks sorta like DR AK's WS+2. 2nd hit is delayable, as the command implies. Hits high, is jab punishable on block, it can also be ducked on block of the b+1. The string is a natural combo however, even if 2nd hit is delayed.

- b+1,4 is another new option. It's b+1 followed by a kick similar to uf+3. Punishable on block it seems.

- New move, b+2>1+2 which is a quick high punch (not the old b+2 move) into a high headbutt. 2nd hit causes bound and looks pretty reliable in juggles.

- New move, b+2>4. The new b+2 into a right sidekick (mid). If the 4 hits on CH it will throw shift into Olympic Slam. Neither this string nor the b+2,1+2 are NC.

- New move, df+4,3,4_d+4. low, high, mid_low. 1st hit is a quick low (but looks different from his old df+4). 3rd hit can be either 4 (which is the f+4 mid ender) or d+4 (the db+4 low ender). The mid 4 ender is jab punishable but the d+4 ender is semi-safe (punishable by quick ground hits) like db+4. The df+4,3 can be used in many juggles such as FC,df+2, df+4,3, f+2,2,2 (b!)

- FC,df+2, f+3, 1 juggles are no longer possible, presumably because King's jab was changed to 10 frames again. However it seems you can do FC,df+2, df+4,3, 1 juggles instead.

- WS+1+2 flips the opponent when it launches, a la TTT Dark Upper. Probably punishable by jabs on block. On a launch you can juggle ending with airthrows though.

- CD+4 is no longer a jumping knee, instead it has changed into AK's CD+4 knee form. Like AK's knee, it appears to be safe, pushing back the opponent on block, but might be jab punishable with a wall behind King's back. When it hits a crouching opp, it causes the same weird knockdown that Feng's df+1 or WS+4 on crouching opp. From this knockdown, it seems King can combo f+4 or 1+2,1 if opponent doesn't techroll. EDIT: CH CD+4, df+2,1, d+3+4,2 guaranteed.

- uf+4 has a new animation, now it is a knee, somewhat similar to the new CD+4 but has him jumping a bit. uf,N+4 is still the same

- BT d+4 is his db+4 move done from BT position.

- Yet another new string, JGS 3,2+3 is his JGS 3 move followed by f,f+2+3. Not a true combo however, since the 2+3 part can be avoided by techroll.

- King can now do his d+3+4,4,4,4,4 and d+3+4,2/d+3+4,4,2/etc. without a CH on the first d+3+4.

- His item move is db+1+2, it's the T2 Octopus Hold grab as seen in the tekkenofficial screenshots (it replaces the Figure 4 throw), damage seems average judging from the vids.

- He has lost his guaranteed followups after wall hit GS.

- His f+4 is now jab punishable on block, as is the mid ender in the df+4,3,4 string.

- df+1,2 seems to have less range

- CD+1+2 is now slower and more punishable on block

- f,f+2+3 knocks down (TTT style) on normal hit, but causes stagger on CH. Same goes for the b,b,ub version (his "off the wall" attack)

- SS+2 has been changed to a new high punch

- WS+2 causes a stagger on hit. Probably launch on CH?

- Tombstone, Muscle Buster and iSW airthrow can break through the floor for new stages

Combos:

Post bound (b!) enders:

f+2+3 (not possible sometimes)
f,f+2+3
d+3+4,2
d+1+2
iSW airthrow (hard to get, not possible sometimes e.g. after uf+4, f+2,2,2 (b!).)
d+(1+3_2+4) air multi

Known juggles:

uf+4, df+2,1, 1, b+2,1+2 (b!), f+2+3 - seems the current staple
uf+4, df+4,3, f+2,2,2 (b!), ender
uf+4, 2,1, b+2,1+2 (b!), iSW
uf+4, 2,1, f+2,2,2 (b!), d+1+2
uf+4, 2,1, 1, b+2,1+2 (b!), iSW - about 43~44%
uf+4, df+2,1, 1, 1, iSW

FC,df+2, df+4,3, b+2,1+2 (b!), ender
FC,df+2, df+4,3, b+2,1+2 (b!), iSW (bigs, with a wall)
FC,df+2, df+4,3, f+2,2,2 (b!), ender (bigs)
FC,df+2, df+4,3, b+2,1+2 (b!), df+4,3 (w!), iSW - 55~60%
FC,df+2, df+4,3, 1, iSW

CH b+1, df+2,1, 1, iSW
CH b+1, f+2,2,2 (b!), ender (f+2+3 whiffs)

WS+1+2, df+2,1, 1, iSW_GS

CH uf+1+2, df+2,1, d+3+4,2 - about 40%

CH db+3, WS+4, df+4,3

Rough transcript of the T6 King combo vid:

FC,df+2, df+4,3, b+2,1+2 (b!), dash d+3+4,2
uf+4, 2,1, 1, b+2,1+2 (b!), d+1+2?
FC,df+2, df+4,3, b+2,1+2 (b!), dash d+2+4
uf+4, b+1, 1, 1, b+2,1+2 (b!), d+2+4
uf+4, 1, 1, 1,2, dash (w!), f+2,2,2 (b!), d+2+4
uf+4, b+2,1+2 (b!), iSW
FC,df+2, df+4,3, b+2,1+2 (b!), iSW
uf+4, 1, 1, b+2,1+2 (b!), iSW
CH CD+1+2, f+2,2, 1, iSW
uf+4, 2,1, 1, b+2,1+2 (b!), iSW


Quote:
--------------------------------------------------------------------------------
Originally posted by KaNE
df4,3,4 ... "shooting kick combination" ... l,h,m ...
df4,3,d4 ... "shooting kick ~ low drop kick" ... l,h,l

b1,2 ... "sprint hook ~ cross up" ... h,h
b1,3 ... "sprint hook ~ kneel kick" ... h,m

b2 ... "american jab" ... h
b2,1+2 ... "american jab ~ headbutt" ... h,h
b2,4 ... "american jab ~ toe kick" ... h,m
b2,4[ch] ... "olympia slam" [auto grab]

uf4 ... "jumping knee lift" ... m

f,n,d,df4 ... "knee lift" ... m
ss2 ... "victory [?palm]" ... h

f,hcf2 ... "down bust" ... grab
d1+3 ... "[?...] lariat" ... crouch grab
--------------------------------------------------------------------------------

thanks to:
Snap and Saotome Kaneda for testing info
PrepareforTrouble for the combo vid transcript.
KaNE for translating some of King's new moves' names

by Jaguar King
你以为你正在游戏人生,但人生早已将你游戏。

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KIING不错  最期待的还是LAW...:lol

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同LS的~~最期待的还是law~
希望LZ能来点介绍,ws2接招还是那么慢吗?

雷文:
fc~df3+4就是5.0的qcf3+4
这个以后肯定是强力二择~~
看录像里好像WS2普通情况下也可浮空?

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不可能吧,ws2没破绽,普通再浮空,谁还用ws1

raven df3 的动作好象改了
你以为你正在游戏人生,但人生早已将你游戏。

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至于LAW ,在最终改动里 ws12   一发中两发全中   13frame
你以为你正在游戏人生,但人生早已将你游戏。

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引用:
原帖由 yanshen 于 2007-12-27 13:49 发表
不可能吧,ws2没破绽,普通再浮空,谁还用ws1

raven df3 的动作好象改了
那也没啥~
WS1好用啊~破绽也小。在加上WS2/WS4,配合ddf3+4~。:lol

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嗷!帅死了!分身哦!×男我用定了!

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还是这个人强 不愧是s级

df3是新动作 躲上段 其他性能不变

1+2无破绽 强!

df443无确反 太强!

由于backdash过程中完全不能防御 ff3命中率直线上升 一后退就少了半管血

FC二择太强了 fc,df3+4由于有后招 无法100%确反 还有受身取 ws1判定强的一塌糊涂 而且这个二择在qcf和fc,df,d,df两种步伐里都可以出 无影无踪 防不胜防 比5.0还狠 对方一害怕就要后退 一后退就是一个ff3飞过去 爽!
生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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这就叫忍者:lol ...

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backdash过程中完全不能防御....
你以为你正在游戏人生,但人生早已将你游戏。

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DR里bb的那一小会儿(脚离地)时也是不能防御的,想知道T6 backdash中完全不能防御是怎么个具体的改动。。。。如果真的和描述的一样这可是T3以来相当大的一个改动,对对战的影响超过B! 、rage等系统。

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j00n:KBDC (Korean Back Dash Cancelling) sucks or is non-existent. The b,b,db,b,db,b,db, etc. method doesn't move back fast enough and leaves the character open to attacks. Might as well hold forward.

本来就是个猥琐地东西,去了最好,wahahaha
你以为你正在游戏人生,但人生早已将你游戏。

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你以为你正在游戏人生,但人生早已将你游戏。

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另外一个RAVEN地帖子比较新,这个没什么内容 锁了

以后关于RAVEN地集中发 http://www.tekken.com.cn/bbs/thread-9316-1-1.html
你以为你正在游戏人生,但人生早已将你游戏。

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