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[人物战术连技] Feng Wei 连技      

Feng Wei 连技

请先看视频
http://bbs.tekkenfans.com/dispbb ... p;ID=818&page=1
Feng Wei: Arcade Act 1  Feng wei 一段连续技 录像

以下是这段录像的指令

Combo Transcript:

vs ASU: SS+4, f+4,3
vs HW SS+4, df+1, 1,1, b+1+2
vs JIN: uf+4, 1, 1, 1, 1, 1, f+1+2
vs NIN: SS+4, df+1, df+1, f+2,1...2
vs LAW: df+3, 1, df+1, f+2,1...2
vs PAU: 1,1 (CH), f,f, b+4, b+1+2 (second hit of 1,1 only)
vs PAU: 1,1 (CH), f,f, df+1, df+1, f+2,1...2 (second hit of 1,1 only)
vs LNG: QCF+3, df+1, 1, 1, 1, db+1+2,2
vs LEE: f+2 (CH), df+3, 1, 1,2,2~B, BT 4
vs KNG: SS+4, df+1, 1,2,2~B, BT d+3
vs KNG: df+1 (vs FC), f,f+4...3, df+1, 1, df+2,2
vs CHR: db+2,2 (CH), b+4, b+1+2
vs CHR: db+2,2 (CH), df+1, df+1, f+2,1...2
vs STV: WS+4 (vs FC), f,f+4...3, 1, f+4,3
vs RAV: QCF+3, df+1, 1,3, b+1+2
vs BRY: db+4, CC, b+1+2
vs BRY: db+4, CC, df+1, 1,2, b+1+2
vs LEI: QCF+3, 3, 1,1, b+1+2
vs CRA: db+4, CC, df+1, b+1
vs CRA: db+4, CC, df+1, 1,2,2~B, BT d+3
vs KAZ: WS+2, 1, 1, 1, 1,1
vs KAZ: QCF+3, 1, 1, 1, 1, 1,1
vs JAK: QCF+3, df+1, df+1, 1,2,2~B, BT 4
vs YOS: QCF+3, df+1, df+1, f+3,2
vs JUL: KNP 2, f+2,1, 1, b+1+2
vs PAU: uf+3, df+1, 1, f+2,1...2
vs RAV: wall df+2,2, f+2,1,2, db+3 (can roll out)
vs HW wall f,f+1+2 (punch parry), df+2,2, f+2,1,2
--
vs RAV: WS+2, f+2,1, QCF+1 (vs wakup kick), df+1, f+2,1...2
vs RAV: WS+2, f+2,1, f,f+3 (vs wakeup kick), f,f+4...3, 1, 1,2, b+1+2

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Feng Wei的 一些招式分析

原文
http://www.tekken.net/forums/sho ... mp;page=1&pp=10

My list isn't complete yet, but here is the first pass. Keep in mind, frame data is assumed that Feng has a 10F jab. All of this data could change once the legit frame data is out, but it should give you a general idea of his moves. Also, keep in mind that there are slight inconsistencies with the hit and guard data. This is the best that we can do for now.



1 (Jab) | ADV-G +2 | ADV-H +7 (or less)
note: 1, b+1 is uninteruptable against 8F jabbers. If the opponent tries to 1 you back after blocking stand 1, they will get CH b+1'ed in the face.


1,2 (One-Two Punches) | ADV-G -1 | ADV-H +7 (or more)
note: At the wall, 1,2, b+1 is a true combo. Of course it doesn't knock down because it is just hitting normally, but that shows the advantage is at least +7 or greater.


1,2,2 (Shining Fists) | ADV-G -12 (or more) | ADV-H -1
note: Whatever you do, don't get this string blocked. Paul get's a free d+1+2 and other chars get other quick moves. Easily punished by 1,2's (or another Feng 1,2,2, or Kazuya 1,1,2 etc).


df+1 (Snake Upper) | ADV-G +1 | ADV-H +3 to no more than +6
note: Another good advantage move. Not much to say other than it gives +1.


b+1 (One Inch Palm) | ADV-G safe | ADV-H -1
note: Not much to say.


b+4 (Snap Mid Kick) | ADV-G safe | ADV-H +3 (or more)
note: b+4 on hit to stand 1 (assuming it's 10F) cannot be interrupted by 8F jabs.


df+4 (Front Kick) | ADV-G safe | ADV-H +3 (or more)
note: Same as b+4. On hit, stand 1 cannot be interrupted by 8F jabs. As a special note, on guard, if Feng simply blocks, and 8F jab will connect (guarded) with his hit-box. However, if Feng does df+4 (guarded), b+1, his stance/hitbox slightly chance and he will hit the outstretched 8F jab of the opponent. This means that if they 1,2, they will get CH b+1'ed.


WS+4 (Rising Right Kick) | ADV-G -4 (or more) | ADV-H +7 (or more)
note: In corner, WS+4, b+1 is a true combo on hit. This shows that WS+4 gives at least +7 frames on hit. On guard, WS+4, b+1 will lose to 10F jabs (not trading indicates that WS+4 gives at least 4 additional frames to b+4, which is 7F, therefore making the move -11 or greater).


SS+4 (Viper Tail) | ADV-G -11 | ADV-H (far) advantage Feng
note: On guard, King WS+4 (11F) is guaranteed but Paul d+1+2 (12F) does not seem to be.


SS+1+2 (Stun Palm) | ADV-G +1 | ADV-H (knockdown)
note: In retaliation, Feng's stand 1 will beat Jin's stand 1 (10F), trade evenly with King's stand 1 (9F), and lose to 8F jabbers.


f+1+2 (Body Check) | ADV-G 0 | ADV-H (knockdown)
note: On guard, Feng BT d+1 (which is a d+2 by the way), will come out at the exact speed an opponents d+1 (or db+1 depending on char) executes. The problem is, Feng is turning around doing the d+2 animation (regardless if you do BT d+1 or not) and the move will actually whiff while the opponent's d+1 hits from the side. At the very worst, this move may be -1.


BT 1+2 (Reverse Body Check) | ADV-G unsafe | ADV-H (knockdown)
note: On guard, Law's df+4 (12 EX) will interrupt anything Feng has from BT, including BT d+1, BT d+2 (same as BT d+1), BT uf+4, BT d+4, BT d+3 etc etc. I'm not sure if Law's df+4 is hitting during his recovery, or if Law is unable to defend himself due to his BT stance. I'll test later by trying to BT throw vs Law's df+4,3. If it connects, Feng was unable to execute the throw to turn around before the df+4 connected (which shows it's definitely -12 or more). If he can turn around, it shows that the recovery is less than -12. Either way, it's free punishment.


f,f+1+2 (Step Double Palm) | ADV-G -10 | ADV-H (knockdown)
note: Not much to say here. Punishable by 10F jabs. Not punishable by Paul's d+1+2 (12F). I'll test against Lee stand 4 (which was 11F in TK4).


d+2 (Ridge Hand) | ADV-G -11 (or more) | ADV-H 0
note: On guard, punishable by Paul's WS+4 (11F). On hit, d+1's trade (even)


db+1+2 (Elbow Crush) | ADV-G +1 | ADV-H (untested)
note: db+1+2, b+1 will beat out any 8F jab retaliation attempts. This move looks like you are at a disadvantage, but it turns out you are not.


db+1+2,2 (Elbow Crush - Ridge Hand) | ADV-G safe | ADV-H advantage
note: I don't have exact data on this, but I'll see what I can do to get some actual numbers. As of now, WS+4's (11F) will not hit on guard.


db+2 (Lotus Chain, 1-hit) | ADV-G -11 (or more) | ADV-H advantage
note: On guard, Jin's WS+4 connected. It needs good timing, but it is definitely guaranteed.


db+2,2 (Lotus Chain, 2-hits | ADV-G -14 (or more) | ADV-H (knockdown)
note: On guard, Jin WS+2 (14F) is guaranteed.


db+2,2,2 (Lotus Chain, Complete) | ADV-G safe | ADV-H (knockdown)
note: self explanatory.


2~1 (Tiger Claw) | ADV-G -10 or -11 | ADV-H (knockdown)
note: on guard, 10F jabs are guaranteed. Paul's d+1+2 (12F) is not guaranteed. I will test vs Lee's stand 4 (11F).


db+3 (Splits Kick) | ADV-G -15 (or more) | ADV-H advantage
note: On guard, Paul WS+2 (15F) is guaranteed. On hit, WS+4 will interrupt anything the opponent throws out, including d+1. If the opponent tries d+1, vs your WS+4 they will be crouch stumbled (same as WS+4 vs crouch or df+1 vs crouch).


f,f+4 (Razor Cutter) | ADV-G -10 | ADV-H (JG)
note: On guard, 10F jabs are guaranteed. Paul's d+1+2 (12F) is not guaranteed. I will test vs Lee's 4 (11F).


f,f+4,3 (Razor Cutter - Razor Edge) | ADV-G -10 | ADV-H (JG)
note: same as Razor Cutter. I'll test vs 11F'ers.


b+2,3 (Chinatown JYC, 2-hits) | ADV-G -11 | ADV-H 0
note: on guard, Paul's WS+4 (11F) is guaranteed. On hit, d+1's will trade (even).


b+2,3,4,2 (Chinatown JYC, Complete) | ADV-G -1 | ADV-H advantage
note: On guard, Paul's db+1 appears to execute at the same frame as Feng's b+1 (which would indicate -1 advantage). Paul's db+1 will interrupt Feng's d+1 (slight disadvantage).


db+1 (Swing Palm) | ADV-G -10 | ADV-H +1
note: On guard, 10F jabs are guaranteed. I will test vs Lee's 4 (11F). Paul's d+1+2 (12F) is not guaranteed.


b,f+1 (Falcon Beak) | ADV-G -13 (or more) | ADV-H (knockdown)
note: On guard, Paul's uf+3 (13F) and uf+4 (14F I think) are guaranteed. Yeow!


df+2 (Gut Buster) | ADV-G -8 or -9 | ADV-H +2
note: On guard, Paul's 1 (8F) will hit, but 2 (10F) will not. I will test vs King's 1 (9F) to be complete.


df+2,2 (Gut Buster - Falcon Edge) | ADV-G -2 (or more) | ADV-H (knockdown)
note: If the opponent guards the Falcon Edge it is completely safe. 8F jabs will not connect. In fact, Feng can crouch under 8F jab's and punish with WS+2 (must be done perfectly). Feng's b+1 will not interrupt 8F jab retaliations, which means the move is at least -2 (if it was -1, b+1 would trade with 8F jabs).


df+3 (Sword Kick) | ADV-G safe | ADV-H (JG)
note: Not much to say here. Safe vs 8F jabs on guard. Nice!


BT d+3 (Reverse Serpent Tail) ADV-G -17 (or more) | ADV-H (knockdown)
note: Contrary to popular belief, this move is not safe. Law's WS+2 (17F) is guaranteed vs guard. Damn!


---

Still to Test:

f,f+3 & BT 3
3~4
1,3
1,1
f,f+2
1+2
WS+1+2
uf+1
... and other stuff.

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小日本子连这都知道

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b+1这玩意太他妈毒了,112跟他一比就是渣呀
!!!RAISE THE DEVILIZATION TO THE PURPLE!!!

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·f+2,1,2 第一下反击致人晕厥。如果反击击中则全可连上,很象仁的激光刮刀(罗刹门2)。中段攻击。
·在大阪的测试中了解到,在前进步伐中f+3+4中输入3是头顶踢。
·在前进步伐的初始动作中可以躲避上段攻击。
·1,f+1是一招刺拳,上挥拳的招式。
·2,1是一招中段拳的快速飓风,攻击时连接得相当好。
·d/f+2,2是一个二发中段拳的招式。可多用。反击中浮空。
·f+2是重击,反击中晕厥。
·f+4,2看起来像仁的f+4踢,中间有一个急行动作,然后是上段拳。
·f+4,d+2看起来像仁的f+4踢。中间有一个急行动作,然后是下段拳。
·b+1是一招手掌猛推的招式,可以将敌人推得很远。
·在大阪的测试中了解到,b+2是一招在快速中段连拳中的部分。
·d/b+1,2 如果第一发反击则晕眩。下段拳,上段上挥拳。
·d/b+2,2,2是一招两下下段拳,然后中段拳的招式。
·在大阪的测试中了解到,d/b+3是一招下段扫腿。
·在录象中了解到,d/b+4是另一种下段扫腿。能够绊倒对手,控制范围较远。
·u/f+4,3很像凌的AOP u/f+3,4。可延迟,在E3展录象上见过。
·f+4,4是一招上段踢到d/b+4绊倒踢的招式。
·f+4,3是一招上段踢到另一招中段踢的招式。
·在大阪测试录象中可知,WS 2是一招可浮空的上挥拳。
·ws 2,1,2 WS版本的f+2,1,2,第一发反击中晕眩。如果反击击中则全可连上。很像仁的激光刮刀(罗刹门2)皆为中段攻击。
·ws 3是一招能够将对手踢倒的飞踢。
·ws 4是一招专门对付下段技的单脚跳踢。浮空起始技。
·cd+1是一个能够将对手击倒的下段戳拳。
·b+1+2 很像保罗的d+1+2,但是更加强悍。
·d/b+1+2,1 中段攻击到下段的戳拳,反击中将人击倒。
·b+3+4 很像前进步伐,但是没有向前突进。他停留在原地。
·f+3+4 前进步伐中,输入1是中段上挥拳;输入2是上段拳,反击中不可受身之晕眩;输入3是录象中的上段踢;输入4是上段浮空踢。所有的招式可以在站立前进布(b+3+4)中使出。
·f,f+2是一招中段的大力推。
·f,f+1+2是一招双手的上挥拳。
·f,f+3是E3展录象中的旋转脚重踏,蹲伏中击中可后续。
·d/f+1+2指令投是冯威将对手扔到空中然后再摔到地上的招式。
·当对手倒地时,4是重踏。
·u/f+3+4很像李的f+3+4踢。
·BT 1+2是一招中段打击技,攻击完后保持背向。
·d+3+4是一招下段踢连击,可能和其他招式相连接。
·ss+2是一招上段打击技。
·ss+1拳可以将对手击倒。”

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DrDogg:“第一天 我用这家伙大概4到5次。他的出现给我留下了深刻的印象。我听说tomhilfiger好象要在T5出来后用他当主力,我害怕他有可能用这个家伙胜出。你们大概已经在日本测试后知道了很多招式。所以在此道歉,如果我有重复的话。 冯的激光刮刀招式(f+2,1,2)看起来非常像仁的。每一发都可以延迟,但是并不像仁那样延迟。同样,最后一发的射程看起来也非常远。但是我现在并没有预见到这是个问题。可以将对手击倒并且浮起一些大体积选手。这可以看出冯在很多方面高人一筹。被防御后,你或许会被刺拳攻击,但这还很难说,我将在今天测试一下这个。但连技的最后一发可以将对手打得稍微背向一些,所以看上去100%安全。他还有这个连技的WS版本,但是我现在还没有好好地测试它。看上去完全一样,而且反击中三下全部击中。 冯有几个用腿的按钮进入的姿势,也有侧跨的指令。他的姿势(b+3+4和f+3+4哪一个更好点?)看上去像是后退步(b+3+4)一样的基本的逃避步伐。你能够像史蒂夫的颤动姿势取消一样取消它,但现在并没有好好地测试,但有这种可能性。我现在可以说的是,他的各种脚的姿势可以延伸至四种移动。也就是说你可以很好地混合移动。但我现在并没有测试完善。

他的b+1攻击看起来像是一招很无力的手掌推。好象是冯刚刚用力表演的一样。但是被防御后是安全的。正常的情况下看起来只有很小的伤害。但是它可以使你获得优势。反击中将人击倒而且能够浮起一些大体积选手。我经常用这个打断我的对手在大约11桢内对我的终结。很快,短到中距离射程。很干脆的一击! 指令侧跨(3+4如果我回忆正确),向左跨一步(现在不知道怎样向右侧跨)。我没有躲避地很好。但我发现他可以在完成某些特定的攻击。我仅仅只是用了以上/中段踢作起始,紧跟一个下段扫的二下踢连击。今天我将试验更多。但看起来在他的指令侧跨中有更多的攻击而且他的踢连击好象可以延迟。 他还有一些扫腿看起来相当快和有效。但我并没有试验太多。我试出了有几分像上升二连踢的招式。但我不知道是怎么发的。在当时也不知道它有什么用。 更多有趣的事情在于冯还有很多进攻的本领。他有一些有2-3结合在一起的好象表演手臂作弧形攻击的动作的攻击。他看起来有点像一个姿势,但我现在还没测试好。我发现有一个下段和一个出现的中段攻击在这个伪姿势中。可以这样说,就好象有一些闪电围绕着冯。也许是一些很不错的连技。更多关于他的在以后...

第二天 在更多的测试中,他的激光刮刀类型的攻击(f+2,1,2或ws+2,1,2)并不完全像第一回所见的那样。现在的标准版本(f+2,1,2)以肩撞作结尾,而且至少可以被刺拳所惩罚。我认为它能给冯带来大约-12桢的劣势,但不能确定。它的ws版本的攻击距离较短而且前进得不多。但被防住后安全。再者,第一发反击击中全部连上。当第一发击中第二发也可以连上。 我昨天谈到的冯的姿势实际上不是姿势。而且,他是在日本测试中所没有见到过的自动防御技。f+3+4技冯前进一步而且自动防御站立拳、脚,但好象肘不行。如果你按f+3+4,冯将用手环绕并作出阻隔对手攻击的动作。如果你按1或2,冯将紧随着自动防御作出攻击。如果这是你的对手攻击,则其后的后续可以连上。但这里我要指出的是,在这种前进自动防御的控制范围之外的招式看起来是安全的,可以放心使用。你的对手不可能完成随后的攻击的。冯在在自动防御步伐中有更多的招式,但迄今我只发现1或2攻击。 冯有一个指令是d/f+1+2的投,并且看起来是两下攻击,很不错。它可能能够浮起大体积选手,但我没有对此试验。”

在接近战中1,2和d/f,1可以封住对手,用速度快判定强的b,1和攻击后向后退的b,f,1可以不必考虑后果的进攻,而在中段技中有很多强力的招数:不会遭到反击的d/f,2,2和二,三发目是强制连续攻击的f,2,1,2。在下段技中,最实用的是ss,4虽然有点慢,但击中后的空连可以下三分之一的血,另外b/d,2,2,2的二发目可以用b取消,对扰乱对方的防守有很重要的作用,冯威的一部分技可以使对方陷入 *饼 状态:d/f,1和立途中4击中下蹲状态的对手的时候。。1,2,1,b的三发目的CH命中的时候等,一旦对手受身失败,可以尽情的追击,所以一定要记住可以诱发*饼的招数

冯威还有两种特殊动作---虚步和云手 前者在动作中不同的按键有不同的派生技,后者在动作中有一点向后退的动作,可以一定程度闪避对手的攻击,另外云手有上 中段裁的效果,如果对手的攻击是两连技的话,可以连续裁两次后自动反击,但对手是单发技的话就只有普通裁的效果,如果没裁到的话,派生技和虚步相同

确反 防住类似于崩拳的招数后b,1+2

下段裁后u/f,4+空连

基本空连 qcf,3---1,2---b,1+2

d/f,3---1---1,2,1,b,---背向d,3

f,f,4---b,2,3,4,2

ss,4---d/f,1---f,2,1,2

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B+3 2 4 3 的 2 可以下裁, 中了也可以挡的。 DB+222 中了也可以挡的, 但要小心 DB+22~B 取消后投技。 B+1 是 7F, CH 后 B+1+2(肩撞〕是必中的, 所以不要抢攻。 F+212 如果 CH 好象全中, 一般都是在第二下就停, 如果前两下打中, 就二择, 没中也能全身而退。 B+1+2 (肩撞〕被防住后破绽很大, 花郎的 B+3, BRYAN 的 B+1 等好象都是必中的。 FENG 有好几招能自动拳返

, B+2+4 也很讨厌, 一八的 WS+12 如果第一下被挡住,第二下就被返了, STEVE 对付他都有一定难度(因为拳返

〕, 个人感觉很完善的角色。

feng 有很多种撞 , 那个最猛地(应该是b+1+2) HWOA B3 应该是确定还 , 其他几种撞好像破绽相对小一些 那个df1,2 (或者是什么其他指令)满强,距离远似乎还没破绽, 经常看到别人用这个作确定反击和牵制 DF+22, 自然连击, 无破绽, 中段, 挺下血的。

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