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测试版steve等多位角色变更点E文info      

测试版steve等多位角色变更点E文info

懒得翻译了

STEVE FOX

+ Steve has a new stance. It’s the “peek a boo” stance done by inputting f+3+4 or 3+4, f+3+4. The motion is similar to the main character’s fighting style in Hajime No Ippo. 有意思
From the “peek a boo” stance, you can use a 1 or 2 punch. His 1+3 throw from the stance is 6-8 punches. If the throw whiffs, you recover back in “peek a boo” stance.
- According to Namco staff, you are stationary during the stance and can’t do any movement.
d/f+2 launches on counter hit only. 意料之中
+ b+1 range is longer. It is now easier to connect combos on counter hit.
f,b+1,1,2,1 is either removed from the game or has a completely new notation.
Animation on the third hit of 1,1,2 has been altered.
+ f,f,N+2 in T5DR has changed it’s input back to f,f+2(like in Tekken 4). The T5DR f,f+2 was either removed or has a new notation.
- d/f+1+2 sonic fang pushes back less on guard, compared to T5DR.  sf长度变短  仍然没有看到增加好一点的下段

MARSHALL LAW

Law has a new low, high string. His right foot kicks the opponent on their shin, the left leg then throws out a high kick. This move is from the final fight in Bruce Lee’s “Way of the Dragon” (Also called “Return of the Dragon”).
Law had a new costume that was similar to the one where Bruce Lee fought Sammo Hung in “Game of Death.”
His item move is done with the nunchaku. The animation is similar to Maxi’s movement in Soul Calibur.
You can use Law’s item move infinitely. When you do the move Law takes out the nunchuaku to do the hit attack then hides it afterwards.
Law’s movement/animation has changed and is more like Maxi’s movement from Soul Calibur.
DSS/DFS seems to be the same as T5DR.
The animation for b+1,2,1 is different.
Many of the other moves have different animations as well.


BRUCE IRVIN

d/f+4 has new options. After d/f+4 you can link it to a new low kick, left mid hook, or a left high punch into knee strike.
The T5DR d/f+1,2 either has a new notation or has been removed.
When you do d/f+1 in Tekken 6 you get the T5DR move d/f+1+2.
d/f+1 into the high punch is still in. There is also a mid punch option. The low kick option was taken out.
WS+2,1 and b+2 seem to have the same properties.
New move. f,f+3 is a different type of mid spin-kick.
New move. 2,1,1+2, on hit throws the opponent down. Third hit of the string can be cancelled.
f+3 on CH is a different stun now, it can be broken. f+3 links into a high punch option.
1,2,3 is now gone.
1,2,d+4 is still in.
The animation of f+2 has changed, f+2,3 second hit does the SS+3 kick from T5DR.

LEE CHAOLAN

The third hit options after f,N+3,4 are now gone.
The last part of 4,3,4 is either impossible or very hard to do as a wall ender now.

RAVEN

f+2 in T5DR is now f,f+2 in T6.
QCF+2(hold 2) now cancels the move and goes into BT.
Another guy posted that 3+4 makes Raven vanish(not FC 1+2). New move may have tech crouch status.
New move. FC 1+2, Raven vanishes for a short period of time. During the move you can input 4 and his d/f+3+4 from T5DR comes out. Inputting 2 during the move will give you his old d/f+1+2 from T5DR.
The command of d/f+1+2 and d/f+3+4 are no longer there.

BAEK DOO SAN

New move. SS+3+4 which launches on hit.
Animation on WS+4 strings were changed slightly.
According to Namco staff, Baek has fewer animation changes than most characters because his animations were already redone in T5DR.

HWOARANG

New move. f,N,d,d/f+3. Mid kick, with long range.
LFS 3,3, strings/cancels were removed.
New moves in LFS. One long rage move and another move that tracks to the left side.
f,N,d/f+4 Talon Sky Rocket(Just Frame Sky Rocket) is now more difficult to do than T5DR.
WS+4,4 range has been increased.

ASUKA KAZAMA

Asuka’s old f,f+2 from T5DR is now done by inputting SS+2.
Her new f,f+2 is the 2nd hit from d/f+1,2 string in DR. On counter hit it shifts into the auto throw.
New string, 2,1,1+2. The last hit throws the opponent down and can be cancelled.
Asuka can now do the last kick of b+2,1+2,4 as a normal move.
Most of her animation is the same as T5DR.

KAZUYA MISHIMA

Kazuya seems to be the strongest of the Mishimas now.
Kazuya has a new string, 1,2,4,3. The last kick is mid.
New move, d/f+3,1
New move, b+1+2 which is similar to Heihachi’s b+2. Does not stun on CH.
New mid, mid string. b+1,2.

[此贴子已经被作者于2007-6-25 11:15:42编辑过]

木有时间玩

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LEE CHAOLAN

The third hit options after f,N+3,4 are now gone.
The last part of 4,3,4 is either impossible or very hard to do as a wall ender now.

f34只能打两下,434接不上,全是不好地消息嘛,

另外还听说lee的uf4 改动了,跟t4一样了,不能浮蹲,就是说下裁后不能用uf4了

[此贴子已经被作者于2007-6-24 17:58:14编辑过]

你以为你正在游戏人生,但人生早已将你游戏。

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steve下段已经够强了,d21那个下段,距离远,躲电风,CH前两下全中,最后一下只能硬防,还有那个传说中的无敌取消,太痞了,要减弱!

你以为你正在游戏人生,但人生早已将你游戏。

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雷文的讲的大概啥意思 不是太明白

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呆比NAMCO  史蒂夫 B1本身就很强了 距离还加长? 更适合缩到打了 只发B1等人冲上去CH就OK了

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steve

+ b+1 range is longer. It is now easier to connect combos on counter hit.

b1还要加长,还更好连,不是更鼓励缩么,就是现在都有无数龟缩steve就等着你冲上去吃个b1。

现在基本都是不好的消息,尤其是dj,日本人估计是被qudans整怕了。

dj空连不能df12连奈落了那估计又回到农夫三拳时代?dj的空连从来就没做好看过。

anna肯定也会削一堆东西,估计二择也会变,其实这玩意一点都不强,n多人不知道怎么破罢了,看见anna一蹲就傻站着等二择,胖子现在根本不惧这个。

nina应该加强点,除非namco发傻。

asuka应该加强下进攻,不过目前也没看到这迹象,日本方面对dr asuka一直评价不低,估计加强希望不大。

录像上mdk的缩依然没变,依然是无耻的回避技化解所有不利。

不过正式版发售前一切都言之过早。

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日本人是不是觉的NIN还不够强???

不主动不拒绝不负责 日后再说

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是啊,还要新加一个构,上次就被nin晃得像sb一样

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LEE CHAOLAN
* f,N,3,4 has changed to a move similar to the Soviet Kick Combo.

* 2,1,1 string has been changed. It has both a new command and has different move properties. The new input is b+2,1,1. The first move causes a stun on CH. The third hit of the string is no longer the move that looks like SS+1+2, but instead it is an elbow strike. The elbow strike knocks down on successful hit.

* f+2,3 has been changed. The first hit is now a short dashing elbow similar to Julia’s f,f+1. The elbow is the same as the last hit of the new b+2,1,1.


* The input to enter Hitman Stance(HMS) has been changed to d/b+3+4.


* New move, 3+4. It’s a crouching throw that does multiple kicks and slightly floats the enemy for a free followup.


* New move, f,f+2. A new launcher where Lee ducks in low and uppercuts like Jin’s f,N,d,d/f+1 move. The opponent flips when launched.


* f,f+3+4 knee throw is now like Law’s f,f+3+4 where it launches for a juggle.


* d/b+4 is now faster and has more evasive properties(sways back).


* u/f+4 knee range has been shortened.

PAUL PHOENIX

* New move, d/f+3,4. Similar to Hwoarang’s d/f+3,4.

LEI WULONG

* New move, d/f+1,1,1 string.
* d+3+4 animation has changed.

YOSHIMITSU

* Pogo stance ~f and f,f animation has changed.
* After f+3+4 hits Yoshi can enter helicopter stance by doing f+3+4~U.
* It seems Yoshimitsu’s juggles are a bit harder to do.
* Old d/f+1 series has been removed or has different notation.
* Yoshimitsu has a new stance/transition.

FENG WEI

* b+3+4 has been changed, it no longer goes to kenpo step parry. It’s now a low kick.
* b+3 kick from b+3,1 string can now be cancelled into BT by doing b+3~B.
* New move, BT 2+3. Feng now has a throw which he can do while in back turned state

你以为你正在游戏人生,但人生早已将你游戏。

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QUOTE:
以下是引用yanshen在2007-6-24 18:06:29的发言:

steve下段已经够强了,d21那个下段,距离远,躲电风,CH前两下全中,最后一下只能硬防,还有那个传说中的无敌取消,太痞了,要减弱!

强个吊啊

垃圾吊招,没破绽又怎么样,费那么点比血

摸的都累

http://p15.freep.cn/p.aspx?u=v20_p15_p_0901230321305783_0.jpg

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QUOTE:
以下是引用烦烦在2007-6-24 22:23:45的发言:

强个吊啊

垃圾吊招,没破绽又怎么样,费那么点比血

摸的都累

呆了包,我是讽刺唉,人人都说自己用地角色不需要减弱,我就唱唱反调

你以为你正在游戏人生,但人生早已将你游戏。

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STEVE已经够弱了...............T6加强是必然的,NIN之所以强是不是靠STEVE的性能.....你没看人家用谁都能草割我们?STEVE是STEVE NIN是NIN

STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)

下段差...仅仅靠着距离短到离谱的踩人,和DF21根本无法给对手造成压力,你没看人家NIN到了后期我们龟着不动,他只能DF21不段的磨....DF21用F3取消后自己还负贞,对方用特定的招就能抢

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DJ这么一削弱...估计真的没搞头了,除非增加个中段直接能浮空的招式而不是像现在一样必须WS才能择

其实真正应该削弱的JULIA......121打的你不敢抢(或者最起码下调伤害吧...8F拳能打81的血,要么就让121增加硬值)再+无耻的10F投+中段二择

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LEE的变动挺有意思的,考虑TK6用LEE,我以后准备使用弱角

[此贴子已经被作者于2007-6-25 11:16:19编辑过]


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QUOTE:
以下是引用Gargoyle-Pro在2007-6-25 11:05:53的发言:

STEVE确反差(主要是不伤血.....无双这么无耻的技能STEVE只能反可怜的DF1+2)

无双还uf4哈,不过很难的

木有时间玩

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LAW的D2 3呢?DF22距离很难掌握,经常挥空(虽然我不太用STEVE)

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加强要看怎么加强,做些合理的改动才是上策,而不是增长b1这种有利于龟缩的截击东西。

下段差的不止steve,jin、bruce等人还不是不停的磨。

活蹦乱跳说得很有道理,一个角色总有他的长处,要看到他有什么而不是没有什么,不要成天抱怨自己用的角色多弱别人用的角色多无耻。

磨起来效率低的角色有的是,但steve有多少确反拿给对手捡?nina也靠磨,风险大得一b。再怎么缩总要进攻吧,把steve的回避和截击运用到磨当中,剩下的就是意识和经验,韩国几万tk众,有的是缩卵,一样被nin下了这么多年。

DR的平衡性都做到这一步了,还值得抱怨的话那这个地球上也没什么FTG不值得抱怨了。

dj只是削弱了暴血能力,奈落后不能df12那就用tt连法,绝无后不能追加db2也是应该的,只要风神罗刹奈落ff2这些东西都在,dj依然是强角。

julia的121才是真的该削弱的东西。

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df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人

木有时间玩

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DJ的优势=爆血 没了爆血能力=没优势 没优势=弱角

LS FF2都是用来磨的,只要中段没有直接能浮空的招式,再削弱的了下段的攻击力,DJ就不是强角了,因为DJ的下段是博命技能,没有类似18的无风险下段和P8的小风险下段,想想看?DJ的奈落如果和18一样的攻击力,还有什么优势可言?...绝无后不能追击就=JULIA的10F投,最关键的是DJ本身就没有加贞的招式,靠的就是攻击力在打,这样一整肯定没搞头....

日本人削弱DJ明显是恶意针对QUDANS

不过DJ削弱是好消息....这样以后用的人越来越少..哈哈我就可以放心使用了

[此贴子已经被作者于2007-6-25 11:43:56编辑过]

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QUOTE:
以下是引用aqq在2007-6-25 11:37:02的发言:

df1+2少就少点嘛 反正这黄毛是唯一没有勾拳的人

所以我用STEVE最怕那些疯狂使用流氓招的人...什么NINA B1,LAW D23,无双等

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