df+2 / uf4
-33, B43, B2
-121, B43, B2
-df1,2, B43, B2
-2,3, B43, B2
-321, B2
-f2(d+4)3, B43, B2
-F3, 1, B43, B2
-121, 121(wall), 1212 (big)
-121, B43(wall),4
-121, 1,2(wall), df1, 1,2(wall), 1212
-121, B434
-1, 2,3, B434
-1~4, B434
-df1,2, df1,2
-df1,2, 3212
-df1,2, d3,4
-df1,2, df3,1
-2,3, B434
-2,3 1, B434
-2,3, 1, 12f4
-321, uf3
-321 B43
-f2(d+4)3, B434
-2d43~ff~B434
-df1,2, df1,2, B434
-33, B434
-F3, 1, B434
-F3, 1~ff~ 1, B434
-F43, B434
-b32, B434
-B43, B434
-B43, 1, B434
-B43, 1, 1, 1, uf+3
-B43, 2d43
-B43, f+2, B434
-1, 1, 1, 1, 1~4(wall), f,f, 1,2,1,2
-1, 1, 1, 1, 1,2,f4(wall), f,f, 1,2,1,2
-1, 1, 1, 1, 1, uf3
-1, 1, 1, 1, 1, 1,2
-1, 1, 1, 1, B4,3(wall)4
-1, 1, 1, 1, B4,3(wall) 1212
-2, 2, 2, B434
CHdf1,2
-B43, 2d43
-df1,2, B43, 33
-df1,2, B434
-df1,2 B43, B2
CHB2:
-F3, 1, B434
-F3, 1, B43, B2
-F3, 2d43~ff~1(2)f4
-F3, 2d43~ff~B2
-F3, 1, B43, 3,3
CHF3
-F3, 2d43~ff~B2
-F3, 2d43~ff1(2)f4
-F3, 1, B43, B2
-F3, 1, B434
-F3, 1, B43, 33
-F3, 121, B434
-F3, F43, B434
-F3, df3,1
-F3, df1,2, B434
-F3, B43~ff~1~ff~ 1~ff~uf3
-F3, B43, 143
-F3, B43, 1, B43
-F3, 12[3_4]
-F3, 1, uf3
-F3, 12f4
-F3, 2d43
bf4:
-UF4, 1, b43, B2
-UF4, 33, B2
-F3, 1, B43, B2
-df1,2, B43, B2
-(2),d43, B43, B2
-2,3, B43, B2
-33, B43, B2
-F43, B43, B2
-F3, 1, B434
-F3, 2d43~ff~12f4
-F3, 123, 1,(2)f4
-F3, 2d43, 1,(2),f4
-F3, 2d43
-F3,~ff~2, df3,1
-F3, uf3
-F3, F43, B434
-F3, B434
-F3, df3,1
-df1,2, B434
-(2),d43, B434
-2,3, B434
-2,3,~ff~ 2, B434
-2,3,~ff~2,~ff~2, B434
-2,2, B434
-f,f, 2f4, B434
-[ssl_ssr]3
-33, B434
-B3,2, B434
-F43, B434
-UF4, B434
-UF4, F43, B43
-UF4, 1, B434
-UF4, 2, B434
-uf4, B43, 1, 33
-B43, 1, B434
-B4,3, f2, B434
df+1+2~4 (The 4 must hit as counter):
-df+3
-B2
df+1+2~1 (The 1 must hit as counter):
-ssr B43, 1, 124
CHSS1
-df3,1
CHdb4
-33,B434
-33,33
-33, B43, B2
-d/f+3+4,3, B434
CHbb4
-F3, 2d43
-2d43~ff~B+2
CH bb1
-F+3
-d/f+1+2, 1, B434
-d/f+1+2, 1, B43, B2
-d/f+1+2, 143
1+2
-d3,4
uf1 (crouching)
-B43
WS+2,1
-ff~d+3,4
-d+3
-d+4
-CD3
F+1+2:
-fF3 *
-B2 *
* F+1+2 combos are not true combos in the normal sense. You opponent can quickroll backwards to avoid further damage. However, if they fail to quickroll, the moves listed will connect.