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Tekken 5.1最新变化英文版      

Tekken 5.1最新变化英文版

从tekkenzaibatsu弄来的,总比日语的好,好歹我能看懂。

- GENERAL INFORMATION -

Tekken 5.1 will come out in Japanese arcades on July 11th. Most arcades should have it up and running by the 12th. Expect a huge update on that day.

No word yet on an American release if any. Disscuss the changes here. Top post will be updated as more information is added.

Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.

Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.

Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.


Wall system has changed slightly. More information on this later.


- CHARACTER UPDATES -

Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.
UPDATE
- Not many people were playing her so not that much is known, but u/f+1 execution is definately slower.

Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.
UPDATE
- He seems like a normal character now, compared to others his was one of the most drastic.
- d/f+2 launches on CH only now.
- d/f+1+2, d/f+1+2 combo is impossible.
+ b+1 CH into stun still exists.
- 1,2,1~B into ALB can not be done.
+ FLK jab into ALB still exists so he can still do many of his combos.
- Next to wall if ALB 2 connects the 1,2,3~4 is toned down???
+ The properties of the double ALB low punch seems unchanged. No juggles will connect by walls.
- It seems as juggles after d/f+2,2 don't connect anymore.
- Overall he has been toned down but people that played him still feel he is very strong.

Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
-  1,2,1, d/f+3 catch no longer works.
UPDATE
- b+1 on normal hit forces crouch status on the opponent, does not juggle.
+ WS+3 on CH can not be escaped, you can not launch them however. Standard combos do work, and can do up to 40% damage. Very strong.

Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
UPDATE
- TGF~U damage seems toned down. It does not allow good oki. Just a nice combo to end the round with.
+ b+1 seems unchanged. You can still interrupt the extensions with low jabs if they try to continue with options.
? 1+4,2, d+1, WS+1,2 switch still exists.
+ His combos seemed unchanged, including wall combos.
? The only change was in his d/f+2 options.
- d/f+2,1 only launches on CH.
+ d/f+2,2 trips on CH allowing juggles.

Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.
UPDATE
- Of all characters he seems to be hurt the most according to Zekusu.
- SS+4 block stagger gaurantees pretty much anything for the opponent.
- b+1 on block is -10 but it does push back a bit more.
- The d+4 stomp in juggles has been weakened. Opponents recover much quicker when this is used on the ground or in juggles.

King the 2nd
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.

Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.

Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.

Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.

Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
+ d/b+3 acts much like 5.0 Feng's d/b+3. On CH dash up d+4 stomp seems gauranteed.
+/- WS+2 into TGF is a difficult juggle.
+ CH d/f+2 into EWGF launch is still possible.

Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.

Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.

Hwoarang
- d/b+4 has more delay on hit.

Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit however.
- U/F+4 is -14 on block now. No longer safe.
- DSS 1 now causes crumple stun.
UPDATE
- on CH b+1,2,1 connects but knocks back.
+ His wall combos seem unchanged.
+ He seems to be one of the higher tier characters.

Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.

Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.

Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
UPDATE
- 2,4 as mentioned in the Arcadia magazine, has no more followups. Other than that change and others listed there is nothing new.

Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased
UPDATE
+ He feels 'top tier' according to Zekusu.
- 2,2~1 is gone completely. There is no 2,2~1 move anymore.
+ b,f+2,2,1 is the same.
- was unable to connect FC d/f+4, into hellsweeps combo.

Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.

Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.

Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.

Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.
UPDATE
- f+3~1 on hit has changed. The effect that knocks them to the ground and oki has changed.

Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.

Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.

Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.

Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.

Paul Phoenix
+ qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.
+ f,f+2:1 second hit can no longer be ducked.
+ d+4,2:1+2 is like T4 again. Difficulty has been changed to T4 timing as well.
UPDATE
- f,f+2:1 is unchanged. You can still duck the second hit. He feels unchanged.


Ganryu
+ d/f+2 is still safe, other than that no new changes noted.

[此贴子已经被作者于2005-7-17 21:29:46编辑过]


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Tekken 5.1最新变化英文版(发错地方了,帮忙转到T5区)

我看不太懂,不过,好像龙王霹雳掌又变得难发了~!哈哈,我又有出头之日了,高兴啊~!!!!!!!!
上海铁拳官方论坛http://www.tekken-sh.cn

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变得和T4一样,很难,看来我更不可能发出来了。

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这些我都不都零零碎碎更新过了么, 你又贴出来总结一下, 真是不给我面子
你以为你正在游戏人生,但人生早已将你游戏。

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我错了……                        
你以为你正在游戏人生,但人生早已将你游戏。

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花花怎么能和大帝这么说话呢??

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请问楼主 和原来的所公布的有什么区别吗?

小弟看不懂 给大家翻译一下啊!~

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原来公布的是旧的,后来又有新的改动。这里的把所有都写上了。

太多了,不想翻译,你可以自己查字典,没有字典就到

cb.kingsoft.com 在线查。

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引用:
以下是引用五月雨在2005-7-19 2:08:13的发言:

请问楼主 和原来的所公布的有什么区别吗?

小弟看不懂 给大家翻译一下啊!~

最新地更新我在http://bbs.tekkenfans.com/dispbbs.asp?boardid=5&star=1&replyid=31184&id=3020&skin=0&page=1 有一些翻译, 加上以前地, 基本全了,但是NAMCO还有一些没公布地更新
你以为你正在游戏人生,但人生早已将你游戏。

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提示: 作者被禁止或删除 内容自动屏蔽

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the new testament, Matthew 5:22

But I say unto you, That whosoever is angry with his brother without a cause shall be in danger of the judgment: and whosoever shall say to his brother, Raca, shall be in danger of the council: but whosoever shall say, Thou fool, shall be in danger of hell fire.

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他是呆比 头脑少根铉 不要理他

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有道理                        

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