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测试,别进      

测试,别进

引用:
-Throw Conventions 摔技用语- ------------------------------------------------------------------------------------------------------------- GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1 -------|-------------------|------------|--------------------|----------------------------------------------- WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4 -------|-------------------|------------|--------------------|----------------------------------------------- COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2 -------|-------------------|------------|--------------------|----------------------------------------------- MA |Mad Axe |狂斧 |julia |qcb,f+2 -------|-------------------|------------|--------------------|----------------------------------------------- TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 | | |--------------------|----------------------------------------------- | | |jacks |d/b,f+1+2 -------|-------------------|------------|--------------------|----------------------------------------------- pc |position change |换位 |T4所有人物 |1+3

[此贴子已经被作者于2005-1-6 3:45:19编辑过]

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引用:
-Strategy Conventions 战略用语- ------------------------------------------------------------------------------------------------------------- step |步法 |人物特有的移动方式 ---------------------|------------|-------------------------------------------------------------------------- poke |牵制 |相对安全的试探性攻击 ---------------------|------------|-------------------------------------------------------------------------- setup |设计 |指某种圈套,引诱对手进入某种状态的打法 ---------------------|------------|-------------------------------------------------------------------------- mixup |混合 |用不同段位的攻击迫使对手选择 ---------------------|------------|-------------------------------------------------------------------------- pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等 ---------------------|------------|-------------------------------------------------------------------------- custom string  |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....) ---------------------|------------|-------------------------------------------------------------------------- counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手 ---------------------|------------|-------------------------------------------------------------------------- minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击 ---------------------|------------|-------------------------------------------------------------------------- dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) | | ---------------------|------------|-------------------------------------------------------------------------- combo |连续技 |第一招中了,后面就都无法逃脱的一套招式 ---------------------|------------|-------------------------------------------------------------------------- natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技 ---------------------|------------|-------------------------------------------------------------------------- juggle |浮空连技 |用特定攻击将对方浮起后的追击 ---------------------|------------|-------------------------------------------------------------------------- launcher |浮起技 |可用浮空连技追打的技巧 ---------------------|------------|-------------------------------------------------------------------------- mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空) ---------------------|------------|-------------------------------------------------------------------------- tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...) ---------------------|------------|-------------------------------------------------------------------------- okizeme (oki) |倒地追加 |对倒地的对手进行追打

[此贴子已经被作者于2005-1-6 3:46:45编辑过]

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例: kuma f+1
-------------------------------------------------------------------------------------------------------------
fhit    |badv    |hadv    |chadv
8       |+1      |+10     |+10
-------------------------------------------------------------------------------------------------------------
表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势
[/quote]

[此贴子已经被作者于2005-1-6 3:50:04编辑过]


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引用:
-Framedatabase Conventions 帧数表用语- ------------------------------------------------------------------------------------------------------------- f hit |frame hit |出击需要的帧数 ---------|-------------------------|------------------------------------------------------------------------- badv |block advantage |被防住后的优势 ---------|-------------------------|------------------------------------------------------------------------- hadv |hit advantage |命中后的优势 ---------|-------------------------|------------------------------------------------------------------------- chadv |counter hit advantage |反击后的优势 ------------------------------------------------------------------------------------------------------------- 例: kuma f+1 ------------------------------------------------------------------------------------------------------------- fhit |badv |hadv |chadv 8 |+1 |+10 |+10 ------------------------------------------------------------------------------------------------------------- 表示: f+1 需要8帧,被挡住后有1帧优势,命中和反击命中后有10帧优势

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---------|-------------------------|-------------------------------------------------------------------------
chadv    |counter hit advantage    |反击后的优势
-------------------------------------------------------------------------------------------------------------
例: kuma f+1
-------------------------------------------------------------------------------------------------------------
fhit    |badv    |hadv    |chadv
8       |+1      |+10     |+10
-------------------------------------------------------------------------------------------------------------
!!!RAISE THE DEVILIZATION TO THE PURPLE!!!

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测试,别进

测你个奶。。。靠 -_-|
aka SS

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