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[系统] bkin和喜欢yoshi 的进来      

bkin和喜欢yoshi 的进来

下面是yoshi 被防住后的桢数,由于本人不用yoshi,所以可能有些出入,如果有可以改进的地方,请大家赐教。我是根据julia 的确反 和我的目测写的,虽然不是100% 正确,但是我想应该八九不离十。-15 以上就是非常不安全,被防住基本就是半条血没了,所以谨慎使用!黑体的是确认的,其他的是我推测的,先说一下他的punisher: f+2, 下血最多,应该17 frame,f+2, F+throw_d/f+2,d/f+2,b+1,(1),1,(1),1, b+1,(1),1, f+3+4_ff+2 wall d/f+2 差不多应该16 frame u/f+3 比d/f+2 快点,应该是14frame 121 & ff+4 应该是8frame, 不过hit 之后好像还是处于桢数劣势 1+4 我觉得应该是用它来打断招,试了一下他可以打断deviljin 的ff+3,1, 4,不过不能打断byran 的ws+3,4,所以我觉得它应该是11frame Yoshi execution 1,2,1 8 f,f+4 8 2,1 10 WS+4 11 4,4 12 WS+1~f,F+4 12 f+4,4 14 u/f+3 14 WS+2 15 d/f+2 16 f+2 17 f+3+4 19 on block WS+2 -9 f+3+4 -10 1+4 -11 WS+1 -12 3,4 -14 u/f+3 -14 4~3 -15 f+2 -16 f,f+4 -17 f+1+2 -17 FC,d/f+3 -17 u+1+2,3 -22 Yoshi on block u/f+3 -10 d+4 -11-12 d+3 -15 d/b+3 -11-12 d/b+3,3,3,3,3 -11-12 FC d/f+3 -15+ f+2 -16+ 2,d+3 -15+ 3,3 -15+ 3,4 -10 f+3+4 -10 3,d+3+4 -16+ f+3+4,1+2, 3+4 -16+ b+1+2 -11-12 flea 1+2 -8 flea 3+4 -16+ flea f+3+4 -11-13 f+1+2 -16+ d/f+1,2 -8-9 IND 4 -16+ IND 3,3+4 -16+ FLY 2 -10 FLY 3 -16 u/f+3+4 -16+ u/f+3+4,3+4 -16+ ff+2 -10 ff+4 -16 ws+2 -15 ss+2 -8 ss+4 -10 4~3 -16 ws+3 -10 BT3 -10 下面的punishment (中文是不是叫确反?),是别人给我的, 我稍微加了点,如果有错的话,请大家说 Anna d+3,2 -- u/f+3 u/f+1>3,3+4 -- Yoshi can 1+4 Anna’s 3+4 canned follow-up if the u/f+1,3 is blocked_b+3+4 d/b+3 -- u/f+3 d/b+1,4 -- u/f+3_d/f+2_f+2 d/b+1,1 -- u/f+3 d/b+4 -- u/f+3 d/b+4,3 -- u/f+3_N~d/f+2_N~f+2 d/f+4 -- ws+2 b+1 -- ff+4_1,2,1 FC d/f+2 -- u/f+3 U/F+4 -- u/f+3 d/f+2 -- safe ws+2_qcf+2 -- safe U+4 -- safe Asuka db+2 -- ff+4_1,2,1 ff+2 -- ff+4 1,2,3 -- b+3+4_1+4 (flash hits 1,2,3~b) 3~4 -- u/f+3 d/f+3 -- ff+4 u/f+4 -- 1,2,1_ff+4 f+2 -- u/f+3_d/f+2_f+2 d/b+3 -- ws+4_ff+4 2 --safe d/f+2 -- safe 1,2,4 -- safe 3+4 -- safe ws+3 -- safe b+1 -- safe FC d/f+2 -- safe 1+2 -- safe Baek d/b+4_FLA d/b+4 -- dash u/f+3_N,d/f+2_N,f+2 1+2 -- 1,2,1_ff+4 1+2,4 -- u/f+3_d/f+2_f+2 & can avoid '4' by b+3+4 d+4,3,3,3 -- d/f+2_f+2 d/f_ws+4>4>4 -- u/f+3_b+3+4 to avoid last hit d/f_ws+4,4,3 -- ff+4_b+3+4 to avoid last hit FL f+3 -- ff+4_1,2,1 FL b+4_b+4 -- u/f+3_d/f+2 FL b+3 -- ff+4 FL d+3 -- ff+4_ws+4 d+3,3,n+3 -- u/f+3 d/f+2 -- safe b+1 -- safe Bruce b+4,3 -- 1,2,1_ff+4 df+1,2 -- ff+4_d/f+4 uf+3 -- 1,2,1_ff+4_2 series_d/f+4 uf+4 -- 1,2,1_ff+4_2 series_d/f+4 F+2,4 -- u/f+3 ws+2,1 -- 1,2,1_ff+4 b+1 -- u/f+3_d/f+2 bb+4 -- u/f+3_N,d/f+2_N~f+2 1,2,1,2 -- u/f+3 d/f+3 -- safe Bryan 3,3,2 -- (?) between the 2nd and 3rd hits df+3 -- uf+3; ws+2 Christie b+3~3_ws+1,3_d+3~3 -- Going into FLEA~f+3+4 to combo is works df+3+4 -- f+3+4 (clean hits) 1+2~3 -- f+3+4 (clean hits) df+1~1 -- safe 3,4 -- you can duck the first hit, then sidewalk left the second hit RLX 4~3 -- keep in mind that this attack hits low TWICE, so if you happen to make the first low whiff, you can dash in and low parry the second (not many peeps know this, heh heh). You can also block the first low, then parry the second kick before she goes into HSP. RLX 3~4 -- df+1,2,db+2,2,2,2 (floats for a juggle, have to be deep); ff+4 df+2 -- safe u_uf+4 -- safe ss+4 -- she's safe on block/hit. this kick hits twice if deep. you can block the second kick b+2 -- safe db+1+2 -- safe ws+3+4 -- f+2; f+3+4, whatever. No one uses this though, they'll usually goto a stance RLX stance -- If you see this stance, you can try doing d+4, DGF, FLEA to evade their options RLX f+3+4 -- safe b+4,3... -- low parry the second hit b+4,4 -- after the first 4 is blocked, you can jab into b+1 combo b+4,4,3+4 -- after blocking the second flip, you can sidewalk f+3+4 -- 1,2,1; ff+4, 2 (RP) variations u+3 -- as she's flipping in the air, you can attack her, but as her feet come out, you can't interrupt Craig d+4 -- u/f+3 d/f+1 -- 1,2,1_d/f+4_ff+4_2 series d/f+1+2 -- 1,2,1_ff+4 fc,d/f+4 -- u/f+3 d/b+1+2 -- f+3+4 d+1+2 -- 1,2,1_ff+4_2 series_d/f+4 ws+3_VTS 3 -- 1,2,1_ff+4 f+4 -- ws+4_ff+4 d+2,4 -- 1,2,1_ff+4 d/f+3,d+1 -- 1,2,1_ff+4 f+2 -- 1,2,1_ff+4 d+3 -- ws+4 ws+4 -- safe u/f+4 -- safe b+1 -- safe f+2,1 -- safe (duck second hit & punish) 1+2 -- safe Devil Jin ff+3,1,3_4 -- (?) between the 2nd and 3rd hits df+2,1_2 -- (?) between the hits d/f+2,1 –ff+4 112 –u/f+3 CD+4—u/f+3 Eddy (not sure if he has different punishments) Feng Wei d/b+1 -- ff+4 d/b+1,2 -- ff+4_2 series ss+4 -- u/f+3 1,1 -- flash or b+3+4 between 1st and 2nd hit 1,2,2 -- duck the last hit 1,2,2~b -- d/f+4 ws+2 -- ff+4_d/f+4_2 series qcf_ws+3 -- 1,2,1_ff+4_d/f+4_2 series 2~1 -- 1,2,1_ff+4 f+4,4-- flash or b+3+4 between 1st and 2nd hit f+4,3 -- b+3+4 the low sweep, punish uf+4 -- 1,2,1_ff+4_2 series_d/f+4 b+1+2 -- f+2 f+2,1,2 -- f+2 db+2,2,2 (block/hit) second hit is low parryable, and on block you can (?) the second hit. You can get hit by the first hit, go into DGF to evade the second, hit "D", then flash the 3rd hit (but, low parry is best option). b,f+1 -- u/f+3_d/f+2 d/b+3 -- u/f+3 BT d+3 -- u/f+3 db+4 -- u/f+3_f+2 (note: f+2 requires precise timing) d+2 -- ff+4_ws+4 d/b+1+2,2 -- safe (please parry if opponent uses this string) f+3,1 -- flash or b+3+4 between 1st and 2nd hit ws+1,2,1 -- ff+4_d/f+4 ff+4,3 -- 1,2,1_ff+4_2 series ff+2 -- f+1 1+2 -- ff+4_d/f+4 Ganryu f+1+2 -- safe (?) 4 -- safe b+2 -- safe d+1+2 -- safe d/f+2 -- safe Hwoarang RFF ff+3 -- 1,2,1_2 series b+3 -- u/f+3 (confirmation?) non-JF Skyrocket -- f+2 0_o?! d/b+3 -- ws+4 d/b+4,4 -- duckable on block for guaranteed uf+3 (works on normal hit too) d+4,4 -- duckable on block for guaranteed uf+3 (works on normal hit too) RFF 3,4 -- duckable on block for guaranteed uf+3 LFF_LFS d+3,4 -- duckable on block for guaranteed uf+3 Jack-5 f+1+2 -- (?) punishes f+1+2 and interrupts any canned followup f+1+2, 2 -- f+3+4 after blocking f+1+2 will hit Jack through the canned follow-up ff+2 -- u/f+3 df+3+4 -- f+2 d/f+2 -- d/f+4_d/f+1,1 f+3+4 -- d/f+4_ff+4 d/b+2 -- dash u/f+3 d/f+1+2 -- stand->b,b+1+2 UB!!! Jin db+2,2,3 -- (?) between hits 2 and 3 bf+2,1,2 -- iWS+2 under hit #2 uf+4 -- ff+4_1,2,1_2 series ecd+1 -- 1,2,1_2 series_ff+4 ws+2 -- ff+4_1,2,1_2 series db+2 db+2,2 CDS 4 CD+4 or any string that ends in it –-u/f+3 Julia 1,1 1,1,1 -- ff+4_b+3+4 will evade the last hit (whether Julia does 1_4) 1,1,4,3 FC,df+4,3-- u/f+3 uf+3+4—u/f+3, d/f+2, f+2 ff+3 -- 1,2,1_ff+4 ws+3 -- safe_1+4 u/f+4—u/f+3 u/f+4,3 –u/f+3 Kazuya ws+1,2 -- ff+4_1,2,1 CD+4,1 -- ff+4_1,2,1 df+2 ff+2 df+4,4 -- u/f+3 112 –u/f+3 CD+4 -- u/f+3 1,2,4 -- can 1+4 between the 2 and 4 King d/b+3 -- u/f+3 u/f+4 -- ff+4_1,2,1_2 series 1+2,2 -- rumor of 1+4 the second hit (confirm?) d/b+4 -- u/f+3+4,b+1 <-- not sure if the canned u/f+3+4 would hit Kuma/Panda d/b+2 d/f+2 Law 4,u+3 -- (?) between the hits d+2,3 -- u/f+3 UF+4,3 FC,df,d,df+3 -- PG_DGF 3 db+4 -- dash u/f+3 ws+2 -- d/f+2 Lee uf+4 WS+3,3,df+3,3 Lei db+4 -- u/f+3 Nina d+3,2 -- u/f+3 d,d/f+4 -- dash u/f+3 d,d/f+2—ff+4 SS+2 b+1 -- u/f+3 ws+2 ss+1,2 f+1+2 -- d/f+2 ff+3 -- u/f+3 d/f+3,2,3 -- d/f+2 Paul d+1,2_4,2 -- (?) between 1st and 2nd hits qcf+2 d+1+2 -- f+2 WS+2 SS+3 d+4 Raven 4~3,3 4~3 -- ff+4_1,2,1 ff+3 -- ff+4_1,2,1_2 series d/f+4 -- u/f+3 df+4<4 -- u/f+3 uf+4,4 -- d/f+2 qcf+2 -- u/f+3 qcf+3+4 -- dash d/f+2_u/f+3 d/b+4 -- u/f+3 1+2 2,3 Roger Jr. ff+2 -- 1,2,1_ff+4_d/f+4_2 series d/b+3 -- ws+4 ss+4 -- dash u/f+3_N,d/f+2_N,f+2 u/f+4 -- 1,2,1_ff+4_d/f+4_2 series d/b+1+2 -- u/f+3 (juggle) ff+4 -- d/f+2 f+4,3 -- d/f+2_f+2_f+3+4 f+4,3,2 -- b+3+4_u/f+3_d/f+2_f+2 d+4 -- ws+4 FC 1+2 -- f+3+4_ff+2 1+2,3+4 -- b+3+4_1+4 (air hit)_1,2,1_ff+4_2 series BT 3+4 -- u/f+3_d/f+2 d/f+1+2 -- safe 3~4 -- safe f+1+2 -- safe_d+1 (?) Steve ffn+2 df+1+2 d+1 -- u/f+3 ALB d+2 db+2 -- u/f+3 1,1,2 ws+1,2 -- 1,2,1_2 series_ff+4 4,2 – u/f+3_d/f+2 d/b+3 Wang 1,1 1,1,1 d/f+1,1 ss+4 -- ws+4_ff+4 ws+4 -- u/f+3 FC d/f+4,3 -- u/f+3_d/f+2_b+1+4 (after blocking 1st hit) u/f+4 -- d/f+4_1,2,1_ff+4_2 series u+4 -- d/f+4_ff+4 f+2 -- f+1_ff+4 qcf+2 -- ff+2 (strict timing) d/f+1+2 -- d/f+2 d+3+4 -- u/f+3 d+3 -- ws+4 d/f+2,1 -- d/f+2_f+2_b+3+4 (after blocking 1st hit) d+4,2 -- 1,2,1_ff+4 d+4,4 -- u/f+3 d+1+2 -- 1,2,1_ff+4 d+2~1_d+2,1+2 -- d/f+4_d/f+1,1 ws+2,2,2 -- ws+4_ff+4 d/b+1+2 -- safe b+4 -- safe f+1+2 -- safe Xiaoyu RDS 4 -- d/f+2 ss+3 -- u/f+3 ss+4 -- ws+4 AOP u/f+3,4 -- ff+4 d/b+4 -- ws+4 ff+3+4 or BT ff+3+4 -- You can flash as she's flipping in the air Yoshimitsu u/f+3 fc,df+3 DGF 3 ff+4 1,2,1 f+1+2--u/f+3 f+3,3—u/f+3 ss+1 ss+2

[此贴子已经被作者于2005-7-25 7:39:09编辑过]

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恩 收到了

非常感谢

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WS+1 -12

请楼主检查一下 这个可能是笔误吧

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我觉得没错阿

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错误不少

ff4是7f,1+4是5f,这些都是老东西,uf3是-14

吉光的f表网上已经有了

http://www6.plala.or.jp/tosaka/tekken5/yosimitu.htm

http://www6.plala.or.jp/tosaka/tekken5/yosimitu2.htm

为啥我贴过这么多网址都好像没一个人去看还在这里问啊找啊测啊

[此贴子已经被作者于2005-7-26 0:03:58编辑过]

生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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楼上能否麻烦一下直接贴出来,好人做到底
你以为你正在游戏人生,但人生早已将你游戏。

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to1秒7个风神步:我想应该是ss1吧

to活蹦乱跳:刚刚才知道啊

[此贴子已经被作者于2005-7-26 15:21:56编辑过]

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表格贴不过来

扫图的只有他的...

[此贴子已经被作者于2005-7-26 21:59:42编辑过]

生死看破 开局爆热
输赢不管 二择糊脸
防守难学 何不大绝
新人排队 老手劝退

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ff4 是 7桢,但是不能拿来当确反,威力太小,防住很惨, 普通人出最快11桢左右, 最快最快也是9桢

1+4 是 4桢,除非被改了, 1+4 能否打断不是看速度,是看距离,经常你出了,但是人家里的远身体碰不到, 过来拳头碰到了你的脸。

背投削弱了,我很干,我宁可没有进步投,以前 70的时候f+2, b+1, 1+3 中了就是近100


121很厉害, 19滴, 没什么破绽, 8桢,我经常出错就是了
一天就是一日, 一日就是一天

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8楼贴的是raven
那个表格,因为无法显示日文,所以看起来之痛苦。
谁看的到做做好人,贴过来3

[此贴子已经被作者于2005-8-15 10:44:03编辑过]


远方的思念

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