*New Info*
again, just a disclaimer, if some of this is known already, my apologies.
Yoshimitsu
The shoulder you see in the Tekken Official movie clip is done by:
f+3+4.
It has some really neat properties. You see the 'oh I just hit a wall' reaction yoshi makes when he lands the move? Well, if the move is performed not in a juggle (i.e. just a regular hit) the opponent who was hit has the SAME reaction. He stands there still for a bit and falls to the ground. After that Yoshi can go into the indian stance and regain life or indian stance into the disappear flying somersault sword slash seems guaranteed on the fallen foe. Also, on block this move appears totally safe.
Yoshi also has another wacky move that is hard to describe. In tag if you tagged out, but the you went the wrong way and slid a bit before turning around before tagging out to the proper side? Well, he has this. He runs up to the opponent and slides (standing) and turns around to go the other way. Yoshi has crazy stuff this game.
Steve
JannaK rejoice! f,f+1 is not gone. It is there, just the notation has been changed t
qcf+1
I am kicking myself badly now, because I didnt check if you could go into flicker. Steve also has these moves that I didnt know about, but havent seen yet.
On grounded opponent d+1+2.
from b+3_4, 1+2 (this is called position change - not sure what it does).
Steve has a jumping punch launcher. Not sure of the notation, but he jumps, does a d/f+2 looking move in the air and it will juggle you. At least 2,1~b,1f+1 is guaranteed.
Marduk
his T4 d/b,d/b+1+2 throw from T4 has been changed to the same movement as the Giant Swing with 1.
Jin
1+2 is the notation for the punch flurry I talked about earlier- about 4, maybe hits.
Staple juggle is *launcher, b,f+2,1 1,3~3 d+4. This guarantees a d+4 and while not so fun to do seems like good damage.
f,n,d,d/f+4, d/b+2,2,3 combos.
**EDIT** 2,4 does knockdown on normal hit and run up d+4 is guaranteed.
Bryan
Got hit with this today.
While I was ground I rolled back and:
d+3,2 1, d+3,2 *Wall f,f+2. That hurt.
Bryans u/f+4 sucks in just about anything, its a strong move.
I am not sure if you can quick spring up after a mach breaker anymore. If this truly is the case, it is no good because b,b+4 is guaranteed.
I saw a move where Bryan did b+3 and then lunged forward with a downward elbow ish thingie. This could be the b+3, 1+2 move.
Feng
Not much on him, but his shoulder ram is ridiculous. Its so fast and seems barely punishable.
Paul
As you probably know, Paul can fake his FC, d/f+2 move. He leans in like he is going to do the low launching punch and pulls back. This is actually more useful than the speed of the move would suggest (its slow). The fake is decent and I saw ppl eating ws+4 after this. I dont expect it to be too great, but its one of those 'once in 3 rounds' things.
After u/f+3,4 d+1 is guaranteed and maybe f+1+2.
Raven
His hayashida step is very good. Seems faster and seems to cover more ground than Pauls (forward moving version).
1+2 is a great punisher. It does nice damage and seems pretty fast.
Jack5
Much to my surprise after successfully landing b+1+2 (that is the high both hand gun shots no?)... anyhow, after this lands, f+1+2, 1+2 combos. That probably means f+1+2, d/f+2 does too.
More stuff if I think of it.
DUK>
I'm not sure who INA is.
Early one there were a lot of top law players, but they seemed to have come less and less. Law is strong though, really strong, I would also put him near the top from what I have seen. Zekusu and one of his friends were using Law. I don't think he got patched much, if at all. He has an all around good variety of moves, definitely a strong character.
Last edited by Jin's Evil on Oct 24th, 2004 at 13:25