FangFang 2007-9-14 01:27
[终于]T6新的视频和消息出来了
<p>懒得慢慢帖了,INA有报道链接,里面有相关链接,明后天还有更多消息,等了几十天终于等到AMSHOW了。</p><p>新信息太多了,随便说点睡觉:墙壁中招后不再头朝对手,脚朝对手成坐姿?</p><p>各个角色新变更点很多,日文就懒得帖了,很多第一版的改动依然保持,比如绝无后不能追加db2、奈落后没有combo等。</p><p>bob录像里看起来速度很快,还有肚皮铁山靠,勾拳动作很像风神拳,还有个jack的动作。</p><p>lili看到uf3不浮空了,不知道是不是对手正进坐构的缘故,懒得看回放了</p><p>zafina三个构,d1+2伏地,类似刀魂voldo,3+4,金鸡独立,d3+4四肢爬行。</p><p>cg添了点都是按照情节来的,基本是以前镜头的完善。</p><p>上次测试回馈,高达66%的人不满意RAGE后双手带火的效果,这次果然改了,变成了刀魂那种动的时候才四肢带红光。</p><p>睡觉。等明后天更多东西</p>
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Gargoyle-Pro 2007-9-14 07:08
<p>RAGE效果算改了,NAMCO看来仍然重视玩家的意见.</p><p></p><p>视频出了没?</p>
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yanshen 2007-9-14 08:42
<p><a href="http://www.youtube.com/watch?v=JaNF4QEOlFc">http://www.youtube.com/watch?v=JaNF4QEOlFc</a></p><p></p><p>这个真人BOB不经打,好笑地一B</p><p><a href="http://www.youtube.com/watch?v=TYoF3F3nbBY&%20eurl=http%3A%2F%2Fvideo%2Eaol%2Ecom%2Fvideo%2Ddeta<br%20/>%20il%2Femmanuel%2Dyarborough%2Dvs%2Dkeith%2Dhackney%<br%20/>2F920796755">http://www.youtube.com/watch?v=TYoF3F3nbBY&%20eurl=http%3A%2F%2Fvideo%2Eaol%2Ecom%2Fvideo%2Ddeta<br%20/>%20il%2Femmanuel%2Dyarborough%2Dvs%2Dkeith%2Dhackney%<br%20/>2F920796755</a></p><p></p><p>这个更胖,人要真胖成那样,皮下脂肪肯定都耷拉了,怎么还可能象BOB那么紧</p><p><a href="http://www.youtube.com/watch?v=VEIlL-IEqBI&mode=related&search">http://www.youtube.com/watch?v=VEIlL-IEqBI&mode=related&search</a>=</p><p></p><p></p><p></p><p>LEE体积变大了,下裁-14? uf4不能浮空蹲了(这下歇比了,好象只能接个d4什么地),狼构4是快了不少</p><p><a href="http://youtube.com/watch?v=2cL1xbu0MvI">http://youtube.com/watch?v=2cL1xbu0MvI</a></p><p></p><p><a href="http://www.youtube.com/watch?v=-EYfWsx8BPc">http://www.youtube.com/watch?v=-EYfWsx8BPc</a></p><p>一个新系统,砸地板,一八的df44, LEE的433 ,之后别人不能受身</p>
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kofk2000 2007-9-14 10:38
<p>楼主可否把那个什么“INA报道连接”的网址贴出来一下,在下想看看~谢了</p>
bluesky 2007-9-14 13:06
<p>开场CG里。扎非那打开了一扇门。结果看到了。。。。。。。。。。。。。。。。。。。。一头怪兽</p><p>23333</p>
Gxx 2007-9-14 14:00
一八是老大, 还是仁是老大?如果不是红眼睛, 这2人还真的很相似
dai_yp 2007-9-14 16:06
奈落后没有combo还是DF12以后没有FF乃落啊??这个打击太大了
yanshen 2007-9-15 17:11
<p><u><font color="#800080"></font></u></p><p><a href="http://youtube.com/watch?v=UqxFgDf71W0">http://youtube.com/watch?v=UqxFgDf71W0</a></p><p>这个死胖子还真灵活,速度够快,我喜欢!<br/></p>
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tianyuanyuan 2007-9-15 19:43
我先预定了 嘿嘿
FangFang 2007-9-16 00:29
<p>这两天果然影像不少,说说感受:</p><p></p><p>系统方面:<br/>1,加入了上一版没有的新系统,叫B什么的,没记住那个单词。其实感觉就是跟vf5学的,把浮起来的对手砸下去,只是vf5是砸浮空,T6是砸成不能受身、脚翘得很高(就像中了bryan马赫后没受身那种样子)、能够再次追打。这个系统录像里已经出现很多次了。(已经在幻想nina uf1后前冲d41……)</p><p>2,和上一版不同的是撞墙后状态也改变了,不管是地面重撞墙还是浮空过去的撞墙,都不再是头朝对手,而是成坐姿,然后能左右起身,这样以前很多受身取都不成立了,不知道对进攻方是利是弊,但肯定又会出现很多新的墙壁combo和受身取(但有一段又看见被对手倒地按4蹬开后撞墙成DR的状态受身了,难道眼花?)</p><p>3,倒地起身时蹬3和蹬4和上一版一样依然不能把对手蹬开或者蹬翻,但偶尔又看到可以,估计要clean hit还是CH才成立?这个改动应该也是加强回合速度和进攻的连续性吧?</p><p>4,投技看上去掉血很少,可能是血变厚的缘故,也可能确实下调了几滴伤害。</p><p>5,这次总体感觉血比上一版薄,固有技几乎招招冒光,两三下三四下就能干掉半管,而空连由于砸地系统的引入,反而更不爆血了,这是否意味着骚扰型打法有盛行之势?</p><p>6,rage系统改掉了上一版的sb效果,而且上一版是三分之一体力时就发动,现在目测是五分之一甚至六分之一体力时才进入,一个cd41都承受不住,基本一两个冒光的固有技就能干掉这点血。其实个人认为namco自相矛盾:对rage的加入,采访原田胜弘和米盛佑一时的解释是:铁拳的精彩之一是一点血时却扳盘对手扭转整个战局,所以引入了力量增强的rage系统,让对手即使大幅领先时也不敢丝毫大意。个人认为,既然希望出现大扳盘,那削弱下裁干嘛?比赛里最大声的欢呼和最常见的扳盘几乎都是下裁引起的。而且竞技游戏不适合提高不确定性,这样只会让菜鸟也有机会战胜高手,增强菜鸟在高手面前的投币欲望,其实只是刺激投币率的商业做法罢了。一方进入rage状态后只会让另一方更龟缩而已,而血红一方大可以缩、缩、再缩,等对方上来后突然一个截击技ch(DR里不少截击技都是ch高回报被防无破绽的),本来能连掉三分之一体力的连招现在爆掉了半管,结果赢了。namco把血加厚、运墙点拳再次变难、场地普遍加大、下裁硬直缩短,都是为了减少扳盘情况以及各种不确定性,那又增加个愤怒系统干什么?而且觉的上次三分之一就血红、扳盘太容易于是这次就改成剩这么点血才愤怒结果又没什么大用场这不是自己扇了自己一耳光么?</p><p>当然,游戏还没出来就妄下结论还为时过早,等出来再说。有什么不足和缺陷,日韩那么多职业玩家都会积极反映的,黄色血槽基本就是会出修正版的象征。</p><p>角色方面:</p><p>aking:地域摇篮可能伤害下调了,也可能是血槽变厚的缘故,感觉受身后掉血非常少,其他方面这次影像没看到什么。</p><p>bryan:新招一大堆,好多都是中段,434最后一下变中段横扫还没破绽,肯定人气依然超高。</p><p>heihachi:无双虽然取消了,但是df12第二下往下拍,命中后直接拍飞,被防好像能强制蹲下,估计劣势不会有-11,用在横移后面依然是好招。</p><p>hwoarang:2p蓝衣服黑紧裤子,乍一看还以为是lee。</p><p>jack6:空连和上一版一样依然采用新招农夫三拳收尾。看到ff2后先用新招双手朝上打的那个垫一下,然后f2,然后农夫三拳。uf1+2的投技举起对手后右手会打一阵连拳再砸下来。</p><p>jin:多了个左膝顶动作,距离不长但看上去蛮快的,没确反,ch时对手昏厥,日,有个f4已经不错了,现在还来个近身的。uf4后点拳居然连不上?看文字说,这次jin近身骚扰又增强了。</p><p>julia:ff1和上一版一样依然顶不翻,很好。</p><p>kazuya:借助新系统,df44收尾空连效果很好,可以前冲再次df44。看到日本bbs上写可以电,电,1,f4(对手倒地翘腿),cd41。电风被防后增加了白光效果,帅得一b!t6继续三岛系!</p><p>king:继续向进攻系发展,df4起始的那三下脚被防没破绽,不知道中间可不可以横移或者蹲,没细看,空闪感觉血更多了,好像比地面投技血还多。</p><p>kuma:多了个3hit的新招,估计能用在空连里,增加了个不算慢的腿下扫,后面能跟ws1+2~1+2~1+2</p><p>lee:433有新系统的砸地效果,估计这个会作为新的combo收尾?也可能211也有,就看namco怎么调了。uf4不知道是不浮蹲了还是站也不浮了,反正现在下裁后都没有谁能把对手浮起来,我估计这招浮站还是可以的。整体感觉lee力度强了很多,可能不再小打小摸了。</p><p>lei:又加了些新招可在构之间换来换去,装死依然没什么改动。</p><p>lili:用的人很多,另一个造型是马术装+白长袜。多了个指令好像是d3的新招,看上去像中段,打横移,比feng的b4慢但远些。d12后能进背向。uf3不浮空了,踢成翘腿状态,可以前冲d12打起来,这次看到的最爽快的combo就是lili的:uf3(对手倒地翘腿),df2浮起来(好像还不需要进步!),然后df1,12,df3(再翘腿),然后df3+4~3+4,背向d3。9hit,不过总共掉血还不到三分之一。砸地后伤害修正得很厉害。那个df3砸下来由于硬直原因我估计也只有跟df3+4~3+4了,不然再浮再砸就成无限连了。</p><p>xiaoyu:ff1+2~1+2用在空连收尾能成砸地翘腿状态,后面ff21确定!(每个人都有砸地的招会不会无聊呢?但是有了的角色对没有的来说可能又不公平)</p><p>yoshimitsu:2p造型酷啊!背上一个圆轮时不时的燃起来……刀变成直刀了。招式目前还没看到什么,从日本blog文字记录上看,变化非常的大,好多传统招式指令也变了,是个大手术的角色。</p><p>新角色:</p><p>leo:上一个版本说是非常烦躁+无聊无耻,这次没看到什么影像,总之多半是比较民工类的角色,估计是新人里人气最低的。</p><p>migelu:力度足,速度也不俗,招式都比较豪放,有跳踢,也看到了延迟、加帧等东西,下扫蛮快,有个估计是ws4的动作,比paul的还爆血,还有个挺快的双手推,估计是个十二三帧左右的近身确反。总之应该是个比较全面的传统型角色,走的应该是bryan路线,外型也粗旷,肯定会吸引很多人开卡。</p><p>zafina:日本方面都说面对此人时死得不明不白。这次影像太少,投技上次也看到了,一个是夹在胯下扭手,一个是骑到头上扭头,嗯……有刀魂索菲的真传……。三个架构估计刚出来能搞死一大批人,动作鬼魅妖孽,人气肯定不低。</p><p>bob:这胖子肥也就罢了,还tmd高得一b,极度污染视觉。估计是以后n多combo mv里的新挨打对象。速度还不慢,打起来就像个肉球。那个踢脚看上去很好用,还有个类似liil 1+2的动作,效果也是差不多的,估计确反不会差,勾拳动作很像风神拳,肚皮铁山靠被防时对手看上去有体式崩坏的效果,不会没确反吧???还看到一个往后滚的动作,相当的快,退的幅度超过mdk的缩!namco,你悠着点啊……</p>
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佛跳墙 2007-9-16 00:34
<p>靠</p><p>我还以为自己做到沙发了...</p>
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bluesky 2007-9-16 10:41
<p>不知道YOSHI的较大变化指的是哪方面。录下看下来招式还是以前的那些。甚至连招也没变化。。。</p><p></p>
xoyo 2007-9-16 14:39
<p>那bob很明显是看多了洪金宝的电影.</p><p>在<快餐车>里,洪金宝也叫bob.动作都像.体型也是.只不过游戏里更夸张了点.</p><p>namco受中国功夫电影的影响很深.</p>
yanshen 2007-9-16 15:38
看那个胖子 开场动作,右手抖两抖,让我想起甄字但了
yanshen 2007-9-16 16:05
<p><a href="http://www.watch.impress.co.jp/game/docs/20070913/nam18.jpg">http://www.watch.impress.co.jp/game/docs/20070913/nam18.jpg</a></p><p>这张背景是在中国吧,满地都是猪和鸡</p>
yanshen 2007-9-16 16:12
<p>ZTZTZTZTZT </p><p></p><p></p><p>Steve<br/>Sway into ducking launcher, f+2,1, flicker stance, b+2 or just neutral 2(the overhead punch that is a mid), B!, f+2,1, ender of your choice, opp hits the wall, 1,2,1,2<br/><br/>Raven<br/>ws+1, f,f+3, 1, f,f+3, df+4,4,B!, then he does some instant dissapear into the second part of his old Tekken 5 f,f+3+4 spinning kick that hits grounded and does a nice chunk.<br/><br/>Lee<br/>All I know is that he has a ton of strings that bind like the 4,3,3 and also the three hit punch string that ends in a move that looks like his 1+2. He has quite a few new strings as well, and some that lead to launchers. Also, I saw his knee launching, so maybe it is only ch, or only on standers.<br/><br/>King<br/>He has so many nice new strings, like his b+1 into uf+3. The thing I saw once, but did not believe it, but then saw it again was that his crouchdash knee now launches for a juggle. I have no idea of if it juggles everytime on duckers/standers/ch etc, but it looked mid, and it seems to stick out forward a bit more.<br/><br/>Marduk<br/>He had some move I have never seen before that looks kinda like Jack's 1+2, 1+2, but one of the hits binds you. People were finishing juggles with the binding hit, then going for a groundthrow to try to relaunch.<br/><br/>Jack-6<br/>I could not find a move that bound with Jack-6, but his f+1+2 is no longer his double scissors attack, but a quick mid double gun shot that has decent range. f,f+1+2 is the scissors attack. sidestep+2 is still as good as in DR, and his instant megaton upper still does a nice chunk on grounded opponents.<br/><br/>Devil Jin<br/>E, b,f+2,1,into the jumping kick, B!, whatever big hit you want to add of your choice.<br/><br/>The following are things I noticed while playing as these characters:<br/><br/>Jin<br/>ws+2, b,f+2,1, 1,f+3,3, B!, dash, db+2,2,3<br/>his 1,2,3 seems like he has a slight advantage on block<br/>1, d+3,4 is really good and annoying at the same time<br/>The 4 from b+1,4 is much faster now<br/>f+4(ch), dash, ws+1,2, f+4 is still guaranteed<br/><br/>And the strangest thing was when I was trying to do the b+1+2 into d, u, b, f to do omen stuff, I could not get it to come out (I did later on). But then, out of nowhere, after I won a round, I noticed both of Jin's arms where white to the point where I thought the game was messed up. It carried over into the next round as well, and an acquaintance of mine who also plays Jin there also saw it. Since you cannot change your character (I was the 1p bare chested Jin), and I was on the stage with the tank in it, after I won, I played on the same stage against my next opponent, and the pitch white arms were gone. It looked like he reached into a 5 foot deep vat of white paint. Weird.<br/><br/>Kuma (his hat and jersey are the damn tightest)<br/>I was having trouble getting df+2 to launch, and then I found that he has a df+2,1 which does a Kuma twin pistons! It looks like mid, mid, is guaranteed on normal hit just like Hei's old version, and has some nice pushback on block(feels shoulderable, but you are too far for jabs). It flips the opponent so they are headfirst while mid-air.<br/><br/>Also, b+1 is not that quick mid chop, but instead a quick, huge overhead chop that hits grounded, causes crouch stun on block, and knocks them down on normal hit. It also binds when used in juggles.<br/><br/>Here are some of the combos I came up with for Kuma:<br/><br/>Kuma Hellsweep, ws+1+2, 1+2~HBS, B!, d+1+2, 1 (the ws+1+2, 1+2~HBS only works on half of the cast from testing. Same with ws+1,1. Against, say roger jr, I would just do a f,f+2)<br/><br/>f,f+2, backdash, uf+1+2, uf+3,4, 1+2, B!, dash, b+1 (this does just at half life or just over)<br/><br/>Armor King<br/>df+2 binds in juggles<br/><br/>his old b+2 looks like it should bind in juggles, but I could not figure out how to do it for the life of me since his new b+2 leads to a three hit string. If the old back 2 move binds, I believe the following should be possible: DU, 1+2,2, 1, old b+2, B!, then either dash into train or dash into d+3+4, 3<br/><br/>df+1+2 is a spinning mid punch that knocks down on normal hit with the opponent down face up, head towards. A ground hit looks guaranteed, but they are pretty far away, so it may not be.<br/><br/>he has a new triple headbutt throw that is df+2+3 if I recall<br/><br/>uf, d+1+2 unblockable binds on hit, so you get a guaranteed followup afterwards<br/><br/>He has what looks like a punch reversal. He brings you down to an armbar and snaps your arm. It may reverse kicks as well, but I have no idea. <br/></p>
bluesky 2007-9-16 16:24
<p>仔细看了几遍才知道。那些猪是刚开始一辆卡车车祸后掉下来的。。。</p><p>而且还是充气猪。碰一下就飞</p>
tianyuanyuan 2007-9-16 18:52
BOB的后滚怎么感觉像KOF中的后紧急闪避?难道指令是QCB?
FangFang 2007-9-16 21:23
nina:"SS+2, d/f+3,2, SSL+1~b~u/f+4, 1, f,f, 1+4, B!, f,f, d+4,1, f,f+1+2 is possible."<br/>
活蹦乱跳 2007-9-16 23:10
<p>我觉得这个B!可能有JF后滚受身 不然别的连招几乎没意义了</p>
挣扎者 2007-9-16 23:46
<p>新人里有劲道 的 够 养眼的也太少了吧</p><p>NAMCO这样怎么行 </p><p>应更讲究美学啊</p>
烈火圣云 2007-9-17 01:32
<p>似乎目前的情况总结一下就是</p><p>整体系统方面</p><p>空连虽然爆血度大幅下降,但是华丽度有了新的提升,单发伤害仍然保持可观。</p><p>BACKDASH被削弱。这几点都和T4有很大程度相似。</p><p>但是TC,TJ肯定会保留,SS不知道会改成什么样。重近身战也不错啊…</p>
yanshen 2007-9-17 08:44
<div class="msgheader">QUOTE:</div><div class="msgborder"><b>以下是引用<i>FangFang</i>在2007-9-16 0:29:51的发言:</b><br/><p>其实个人认为namco自相矛盾:对rage的加入,采访原田胜弘和米盛佑一时的解释是:铁拳的精彩之一是一点血时却扳盘对手扭转整个战局,所以引入了力量增强的rage系统,让对手即使大幅领先时也不敢丝毫大意。个人认为,既然希望出现大扳盘,那削弱下裁干嘛?比赛里最大声的欢呼和最常见的扳盘几乎都是下裁引起的。而且竞技游戏不适合提高不确定性,这样只会让菜鸟也有机会战胜高手,增强菜鸟在高手面前的投币欲望,其实只是刺激投币率的商业做法罢了。一方进入rage状态后只会让另一方更龟缩而已,而血红一方大可以缩、缩、再缩,等对方上来后突然一个截击技ch(DR里不少截击技都是ch高回报被防无破绽的),本来能连掉三分之一体力的连招现在爆掉了半管,结果赢了。</p></div><p>rage系统是自己打别人血多,别人打自己还是那么多血吧??</p><p></p><p>----------</p><p></p><p>其实这个bounce系统也是T6一些地方的加强版, </p><p>比如steve f4f2用f41打起来浮空, </p><p>飞鸟打横移那一腿 用1+4打浮空</p><p>HWOA rff:3</p><p>ling </p><p>CHRISTIE 指令不详....</p><p>.....</p><p></p>
[align=right][color=#000066][此贴子已经被作者于2007-9-17 11:14:20编辑过][/color][/align]
FangFang 2007-9-17 11:04
<p>现在已知全角色都有引发BOUNCE的招式。</p><p>还看到个消息好像说下裁过后打击技击中对手是空连中的状态效果,这可能就是那个视频里lee uf4不浮的原因吧,这么说来裁完后可能还是有combo的,只不过身位较低,只能连一些低空combo。</p><p>其实B!系统的引入也不算坏事,全角色都有并不一定单调,而且伤害修正掉那么多,看起来hit数惊人其实威力一般,估计总伤害也就比不砸下来的空连多一点点而已。DR浮起来已经有运墙、不运墙、砸到面前择等几种选择了,T6就是再多一种选择而已,万一B!下来地板裂了落到下面层去还什么都连不上。</p><p>namco估计会好好调整B!下来的距离和硬直关系,让前冲继续连有一定难度和被对手受身后的风险,或者说想前冲连一些更狠的就有不小难度。就像DR你可以尝试DJ,1,1,ff31ff1+4能否运拢墙壁或者干脆不运墙直接ff31,df12,cd4这样选择,前者上墙也就多一点伤害而已,还需要运的时候不失误而且能运到,t6就是再多一个砸下来的选择罢了。</p>
yanshen 2007-9-17 11:24
据说只能bounce一次, 否则象18 CD44 CD44, 成了无限连了...这个东西不好控制,T6刚出来肯定要有几个无耻人物,然后再大改动....
bluesky 2007-9-17 11:29
<p>录像里看到不止B了一次了。</p><p>感觉这次的18太霸道了</p>
law 2007-9-17 11:40
<p>霸道你妈逼!</p><p>终于也该18霸道霸道了~</p>
Gxx 2007-9-17 11:50
<p>一八 似乎和5代 打发 区别不大啊????</p><p>希望风神又能回到TT水准 ,再不济 也要像4代那般, 千万别像五代, 一个雾足 风神 竟变成雾足妓院, 乱发招 会死人的</p>
Gxx 2007-9-18 10:13
<p>楼上的,那种怪物 很有 可能 就是。。。。。死之馆4的最终BOSS的亲戚。。至于怎么跑到铁拳里的 ,,,就不大清楚了</p>
yanshen 2007-9-18 13:47
<p><a href="http://fr.youtube.com/watch?v=Aprfo0pYCv0&NR=1">http://fr.youtube.com/watch?v=Aprfo0pYCv0&NR=1</a></p><p></p><p>T6流行健次郎装宿,个个都打赤膊, NAMCO也省事,把衣服一脱就行了, 不知道女性角色有没有</p>
SunSeekeR 2007-9-18 14:12
<p>估计男性角色可以光上身是学vf5的,方便以后的换装系统。可选的换装范围更大了。</p><p>太喜欢西班牙斗牛士了,绝对猛男!tk6里我除了feng,就用他了!</p>
yanshen 2007-9-18 14:37
<p><a href="http://www.youtube.com/watch?v=Gi7wRjcvPK0">http://www.youtube.com/watch?v=Gi7wRjcvPK0</a></p><p></p><p>DJ 112换动作了, 还有浮空农夫3拳,df44, 跑过去白路有无</p>
aqq 2007-9-19 11:45
<p>愤怒系统同意版主的看法</p><p>B!系统做得有点假 想起5.0steve浮空中flk11(1)2最后一下把对手打在地下还能滑行一段距离,还能有撞墙效果,力道十足。6里面象jin133这种招都还能超生b!效果 反正连续追打继上天,撞墙,后又能入地了往地面开发了</p>
Gxx 2007-9-20 11:13
<p>愤怒系统有什么不好? 。。自古道 狗急跳墙。。。</p><p>人急。。。。</p>
LaSalle点PJ 2007-9-27 00:18
<p><strong>怎么办``P8被和谐了``` 没有无双连拳``</strong></p><p><strong>DJ动作很猥琐`````</strong></p>