查看完整版本: T5 Bryan

yanshen 2005-3-18 00:36

<P>124 好象不给自己加桢    </P><P>b+1   +3  肯定是了</P><P>f1+2 T4也+3 ,T5好象没优势了</P><P>f+1 T4也加桢,T5不知道</P><P>121  ANDY说加桢,未确认</P>

litao 2005-3-18 10:18

<P>斑竹多伦多的啊?</P><P>太古第几啊?</P>

naninuneno 2005-3-18 12:28

<P>ws1后最简单下血的</P><P>ws1  ,b21~ss , d42,1,ff2           66</P>

教皇阿里斯 2005-3-18 14:14

魔鬼仁的风神拳是中段的??????不是吧~~?

Wind 2005-3-18 15:28

[quote]<B>以下是引用<i>教皇阿里斯</i>在2005-3-18 14:14:32的发言:</B>
魔鬼仁的风神拳是中段的??????不是吧~~?[/quote]<p>

DashEWGF 2005-3-18 16:12

[quote]<B>以下是引用<I>litao</I>在2005-3-18 10:18:04的发言:</B>

<P>斑竹多伦多的啊?</P>
<P>太古第几啊?</P>[/quote]


哦?你还挺了解行情,您是哪位?我们以前打过吗

2005-3-19 00:01

<P>124之后是等势,和f+3一样,我搞错了</P>
<P>f+1+2之后2能打掉1,应该还是+3</P>
1和f+1 bv都+1
[align=right][color=#000066][此贴子已经被作者于2005-3-19 0:13:15编辑过][/color][/align]

litao 2005-3-19 00:10

<P>估计没有,我家在YORK这边,离太古太远,平常就算去也是去DOWNTOWN那家,太古也就是2个星期左右去一趟,估计你在太古,所以由此一问</P>

2005-3-19 10:31

<P>121 bv-6~7</P><P>121,124的混合压制并不好用,比T4jin的123_4择还不合算</P><P>121最后一下不延迟,对手输入任何指令都是强制防御.延迟的话,又变的可以被裁,打中蹲的就18滴,随便哪个裁都比18滴威力大.被防劣势很大,大到10f拳能点掉你的TC蹲点 d/f+3,d/b+3.8f拳能点掉拳反,就剩个1+2活着,几乎是个强制择</P><P>124本身就能被裁,被蹲就完蛋,防住了也仅仅等势,加个f慢两帧ch了才全中,还不如以前的f+1212,起码后者更安全</P><P>143能被闪光烈确反,牵制时可以扔了</P>

camus 2005-3-19 21:13

[quote]<B>以下是引用<I>蛇</I>在2005-3-19 10:31:35的发言:</B>

<P>121 bv-6~7</P>
<P>121,124的混合压制并不好用,比T4jin的123_4择还不合算</P>
<P>121最后一下不延迟,对手输入任何指令都是强制防御.延迟的话,又变的可以被裁,打中蹲的就18滴,随便哪个裁都比18滴威力大.被防劣势很大,大到10f拳能点掉你的TC蹲点 d/f+3,d/b+3.8f拳能点掉拳反,就剩个1+2活着,几乎是个强制择</P>
<P>124本身就能被裁,被蹲就完蛋,防住了也仅仅等势,加个f慢两帧ch了才全中,还不如以前的f+1212,起码后者更安全</P>
<P>143能被闪光烈确反,牵制时可以扔了</P>[/quote]
<P>143这么lj现在,风光不在阿,,,那那些招式牵制好点?总不能用,3+4,d+3来摸</P>

yanshen 2005-3-22 11:31

用 b1  牵制……

yanshen 2005-3-25 02:18

<P>刚刚无聊,看了段TONY-T 的bryan浮空录象, 果然够BT , 制作地也很不错,难度和飙血量分3个级别往上长,(第一级别我看着就满难了……更别说后面了),很多打完血就差不多了……</P><P>tony-t 手还是很牛B……什么SDZ操作比他差了不少,只懂实惠</P>

2005-3-25 09:37

<P>牛个毛</P><P>过硬的combo不超过5个,一堆大体积的,斜角度的滥竽充数</P><P>称的上bt的就一个,ws+3ch接ws+2~b</P><P>下次我打几个给你看</P>

yanshen 2005-3-25 11:26

哦,好, 我下周五出差去杭州,  可能周六白天去看你show, 别睡觉了

xyh 2005-3-25 16:36

[quote]<B>以下是引用<I>蛇</I>在2005-3-25 9:37:24的发言:</B>

<P>牛个毛</P>
<P>过硬的combo不超过5个,一堆大体积的,斜角度的滥竽充数</P>
<P>称的上bt的就一个,ws+3ch接ws+2~b</P>
<P>下次我打几个给你看</P>[/quote]


完了,the anger within里许多空中d32后接马赫的我都接不上,不知道速马赫有啥诀窍,ws+3ch接ws+2~b我t4接上过,成功率在5%以内,相比下kaz的bb2CH接iws2就简单多了
发现d4和321d4这代可以打躺着的,接在ff1+2和2+4投后应该必中

yanshen 2005-3-25 16:40

<P>是可以对地, 被无月用这个摸了不少下   ,</P><P>1+3之后可以逃掉, 好像1+3之后往后滚, d32 也打不到</P>

2005-3-25 23:32

[quote]<B>以下是引用<I>xyh</I>在2005-3-25 16:36:29的发言:</B>



完了,the anger within里许多空中d32后接马赫的我都接不上,不知道速马赫有啥诀窍,ws+3ch接ws+2~b我t4接上过,成功率在5%以内,相比下kaz的bb2CH接iws2就简单多了
发现d4和321d4这代可以打躺着的,接在ff1+2和2+4投后应该必中[/quote]


d+32之后接马赫难,可能是因为不熟悉硬直,这个-10左右,你可以先找个大个子,少垫个f+3,熟悉一下手感
马赫要最速就得提前输入个F,所以非得熟悉前面一记的硬直才能达到13~14F

昨天打出两套
u/f+4,f+3,d/b+2,1,dash d+32,ff+2
ws+1,3+4,d/b+2,dash d+32,ff+2
都录了招,重播的时候,却经常会连不上
晚上回来搞了搞一八,开始死活连不上魔风雷,傻了.退出,一样的角色靶子场地,重进,魔风雷变回印象中那么容易
铁拳的练习模式有问题,有时能连上有时连不上

2005-3-27 01:27

<P>习惯之后,不要正面尝试去接f+3,d/b+2,d+32,ff+2</P><P>正面打正常体积,最后一下是够不着的,拉长距离不速出又来不及</P><P>想成立必须在d+32前面加dash,就因为这个dash,尸体会低一些,最后的马赫一定要最速,很难</P><P>这澳洲菜地对战打的和大便一样,combo又做些偏门的来欺骗无知儿童,接上上面那套的全是右偏位置,还打长脚的,日</P>

yanshen 2005-3-31 10:49

<P>b+2CH 1,2 , b,b+4        </P>
<P>CHb+2,1 b+3,f, 3, 1, f,f+2   </P>
<P>ws3,4. the 4 is +7 on block </P>
2,3 is -10
d+3+4,2,3 is -10
d+3,2 is -10
1,4,3 is now -10
3,2,1,2 is -10
b+3,2,1,2 is -10
b+1~2,1,2,1,2,1...4 all guaranteed except the last hit. very punishable on block.
f+2,1,4 very punishable on block.
d/b+2 is safe
3,2,1 is safe
CH (b+3,)2,1,2 is guaranteed
CH (b+3,)2,1,4 is guaranteed
CH (1),4,3,3 is guaranteed
CH (1),4,2 is gauranteed
CH b+3,1+2 (50 damage) CH b+3~f, ws+1+2, 1~4 (54-56? damage) is guaranteed
right punch parry, f,f+4 unblockable works
right punch parry, f+1+2 unblockable works (hard and easy to see coming...but its there)
d+2 is 14 frames
1,2,4 is +0 on block f,b+2 can "duck" right jabs
bryan's d/f+3 "wall" trap works anywhere on the screen.
<P>from TZ</P>
[align=right][color=#000066][此贴子已经被作者于2005-3-31 11:02:10编辑过][/color][/align]

jinwyp 2005-4-13 17:15

From MordainThade:

Here are the juggles for Bryan that have been compiled from various sources, listed in order from most damaging to least damaging.

Juggles starting with a CH launcher will have damage listed for the juggle without launcher, followed by what the end result is off of the supercharger (1+2+3+4), which is also the minimum damage for the juggle. The juggle can do more if a more damaging move is interrupted (basically, if you can get the initial CH to do more than 120% of the standard damage).

Any juggle listed with multiple dash jabs (f,f~n+1) can be done with less of them at -3 damage per jab lessened by for an easier juggle. If only one is listed, it is usually required to make the juggle work.

Juggles may have special notes after their damage ratings. These are (*L), (*R), and (PB); (*L) and (*R) mean that the juggle is only reliable with a 1/3 to 2/3 step to either the left or right; (PB) applies to his f,b+2 launcher, and signifies that a point-blank launch is needed to hit the first hit of the juggle; even a little distance will cause it to whiff.

Finally, there are two stunning moves that should be noted when discussing juggles. CH ss 1~2 can be followed by f,b+2 or iws+1 if not broken, and adds a minimum of 28 damage. CH ws+3 can be followed with f,b+2, b+1, u/f+4, iws+1, or iws+2 if not broken, and adds a minimum of 26 damage..


b+1 (21 dmg base)
f+3, f,f~d+3,2, f,f~d+3,2, f,f+2 = 81 dmg (near-impossible)
f+3, d/b+2, f,f~d+3,2, f,f+2 = 75 dmg
f+3, d+3,2, f+1, f,f+2 = 70 dmg (*R)
f+3, d/b+2, f+1, f,f~n+1 x2, f,f+2 = 70 dmg
d/b+2, d+3,2, f+1, f,f+2 = 67 dmg (*R)
f+3, d+3,2, d+3,2 = 66 dmg
f+3, d/b+2, f+1, f,f~d+3,2 = 64 dmg
f+1,4,3,3, f,f+2 = 64 dmg
3,3, f,f+1,2, f,f+2 = 62 dmg
d/b+2, f+1, 3,3,4 = 62 dmg
d/b+2, d/b+2, f+1, f,f+2 = 61 dmg
d+3,2, f+1, f,f~n+1, f,f+2 = 61 dmg
f+1~4, 3,3,4 = 58 dmg
f+4, 3,2,1,2 = 57 dmg
f+4, 3,3,4 = 57 dmg
2, f+1, 3,2,1,2 = 57 dmg

u+4_u/f+4 (21_22 damage base; all juggles will use u/f+4)
f+3, f,f~d+3,2, f,f~d+3,2, f,f+2 = 82 dmg (near-impossible)
f+3, d/b+2, f,f~d+3,2, f,f+2 = 76 dmg
f+3, d+3,2, f+1, f,f+2 = 71 dmg (*R)
f+3, d/b+2, f+1, f,f~n+1 x2, f,f+2 = 71 dmg
f+3, d/b+2, d/b+2, f,f+2 = 70 dmg
d/b+2, d+3,2, f+1, f,f+2 = 68 dmg (*R)
f+3, d/b+2, f+1, f,f,2 = 65 dmg
f+3, d/b+2, f+1, f,f~d+3,2 = 65 dmg
f+1,4,3,3, f,f+2 = 65 dmg (*L)
3,3, f,f+1,2, f,f+2 = 63 dmg
d/b+2, f+1, 3,3,4 = 63 dmg
d/b+2, f+1, 3,2,1,2 = 63 dmg
d/b+2, d/b+2, f+1, f,f+2 = 62 dmg
d+3,2 f+1, f,f~n+1, f,f+2 = 62 dmg
3,2,1, f+1, f,f+2 = 62 dmg
2, 3,3, f,f+2 = 59 dmg
2, f+1, 3,2,1,2 = 58 dmg

ws+1 (18 dmg base)
b+3~f~ws+3,4, f,f+2 = 70 dmg
f+4, b+3~f~ws+3, f+1, f,f+2 = 69 dmg
b+3~f~ws+3, f+1,2, f,f+2 = 66 dmg
b+3~f~u~d+3,2, f+1, f,f+2 = 66 dmg
b+2,1~ssr~d+3,2, f+1, f,f+2 = 66dmg
3+4, 3,3, f,f+2 = 65 dmg
3+4, d+3,2, f,f+2 = 65 dmg
b+3~f~u~3,3, f,f+2 = 62 dmg
d/b+2, f+1, b+2,1,2 = 62 dmg
3,3, f,f~n+1,2, f,f~n+1, f,f+2 = 62 dmg
3,3, f,f~n+1~4, f,f+2 = 61 dmg
3,3, 3,3,4 = 61 dmg
3,3, f,f~n+1 x2, f,f+2 = 60 dmg
f,b+2, 1~4, f,f+2 = 55 dmg
3,3, f,f~d+3+4,2,3 = 55 dmg
3,3, f,f+4 = 52 dmg
f,b+2, f+1,2, f,f+2 = 52 dmg

ws+2~f+2 (39 dmg base)
f+3, d+3,2, f,f+2 = 84 dmg
d/b+2, d+3,2, f,f+2 = 81 dmg
d/b+2, 3,3,4 = 76 dmg
f+1~4, f,f+1,2,4 = 73 dmg
3,3 f,f+2 = 72 dmg
3,3,4 = 67 dmg

qcb,n+2 (21 dmg base)
2, f,f~d+3,2, f,f~d+3,2, f,f+2 = 73 dmg (near-impossible)
d+3,2, 1, f,f~n+1,2, f,f+2 = 64 dmg
2, f,f~d+3,2, f+1, f,f+2 = 62 dmg
f+1, d+3,2, f+1, f,f+2 = 60 dmg
f+1, d/b+2, f+1, f,f~n+1, f,f+2 = 57 dmg
2, f,f~n+1, 3,3,4 = 57 dmg
2, f,f~n+1, 3,2,1,2 = 56 dmg

d/f+3 (22 dmg base)
u/f+3, f,f~d+3,2, f,f~d+3,2, f,f+2 = 84 dmg (near-impossible)
u/f+3, d+3,2, f+1, ff+2 = 73 dmg
u/f+3, d/b+2, d/b+2, f,f+2 = 72 dmg
u/f+3, d/b+2, f+1, f,f~n+1, f,f+2 = 70 dmg
u/f+3, f+1, f,f~n+1 x4, f,f+2 = 70 dmg
u/f+3, f+1, 3,3,4 = 68 dmg
u/f+3, d/b+2, f+1, f,f~d+3,2 = 67 dmg
ws+3, d/b+2, f+1, f,f+2 = 64 dmg
u/f+3, f+4,3,4 = 63 dmg
u/f+3, d+3,2, f,b+2 = 62 dmg
u/f+3, f+1,2,4 = 61 dmg
cc 1+3+4, f+1+2, 3,3,4 = 60 dmg

b+4 (18 dmg base) - launch only on OC
b+3~f~ws+3,4 f,f+2 = 70 dmg
b+3~f~ws+3, f+1, f,f~n+1 x2, f,f+2 = 68 dmg
b+3~f~ws+3, f+1,2, f,f+2 = 66 dmg
d+3,2, f+1~4, f,f+2 = 62 dmg
3,3 3,3,4 = 61 dmg
3, 3,3, f,f+2 = 59 dmg
d/b+2, f+1~4, f,f~n+1, f,f+2 = 59 dmg
3,3,2, f,f+2 = 59 dmg
d/b+2, f+1, f,f~n+1 x3, f,f+2 = 58 dmg
d/b+2, f,f~n+1, 3,2,1,2 = 58 dmg
d/b+2, f,f~n+1, 3,3,4 = 58 dmg
d/b+2, 3,3,4 = 55 dmg

f+1+2 (26 dmg base) - only reliable from slight SSL
d+3,2, f,f~d+3,2, f,f+2 = 74 dmg
d+3,2, f+1, f,f~n+1, f,f+2 = 66 dmg

(b+2),1_b+2~f+1 (17 dmg base)
Sssl~u+3, d+3,2, f+1, f,f+2 = 68 dmg
Sssl~f+3, d+3,2, f+1, f,f+2 = 66 dmg
Sssl~d/b+2, d+3,2, f+1,f,f+2 = 63 dmg
Sssl~u+3, d/b+2, f+1, f,f+2 = 62 dmg
d+3,2, f+1~4, f,f+2 = 61 dmg
d+3,2, f+1, f,f~n+1,2, f,f+2 = 61 dmg
d+3,2, f+1, f,f~n+1 x2, f,f+2 = 60 dmg
Sssl~f+3, d/b+2, f+1, f,f+2 = 60 dmg
Sssl~d/b+2, f+1, 3,2,1,2 = 58 dmg
Sssl~d/b+2, f+1, 3,3,4 = 58 dmg
3,2,1, f+1, f,f+2 = 57 dmg
b+3~f~ws+3,4 = 54 dmg
b+3~f~ws+3, d+3+4,2 = 54 dmg

U/F,n+3 (25 dmg base)
b+2,1~ssr~d/b+2, f,f~d+3,2, f,f+2 = 78 dmg
b+3~f~ws+3, f+1,2, f,f+2 = 73 dmg
d+3,2, f+1, f,f~n+1 x2, f,f+2 = 68 dmg
3,3, f,f+1,2, f,f+2 = 66 dmg

u/f,n+4 (25 dmg base)
b+3~f~ws+3, 1, f,f~n+1,2, f,f+2 = 75 dmg
b+3~f~ws+3, f+1, f,f~n+1 x2, f,f+2 = 75 dmg
f+3, d+3,2, f+1, f,f+2 = 74 dmg (*R)
b+3~f~ws+3, f+1,2, f,f+2 = 73 dmg
f+3, d/b+2, f+1, f,f+2 = 68 dmg
d/b+2, 3,3, f,f+2 = 67 dmg
d/b+2, f,f~n+1, 3,2,1,2 = 65 dmg
d/b+2, f,f~n+1, 3,3,4 = 65 dmg

f,b+2_CH (3),3,2 (17 dmg base, plus optional CH (3),3 dmg)
b+3~f~u~b+3~f~ws+3, f+1, f,f+2 = 71 dmg (PB)
b+3~f~u~b+2,1~ssr~d/b+2, f+1, f,f+2 = 69 dmg (PB)
b+3~f~ws+3, f,f,n+1 x3, f,f+2 = 66 dmg (PB)
b+3~f~ws+3, 3,2,1,2 = 67 dmg (PB)
f+1+2, f,f+1, 3,3,4 = 64 dmg
f+1+2, f,f~n+1, 3,2,1,2 = 63 dmg
f+1+2, 3,3,4 = 60 dmg
f,f~d+3,2, f+1, f,f~n+1 x2, f,f+2 = 60 dmg
f+1+2, f+1, f,f~n+1 x2, f,f+2 = 60 dmg

CH (1,2),1 (dmg variable, minimum 21)
SSR, d/b+2, d+3,2, f,f+2 = 42 dmg, supercharge total 63
d/b+2, 3,3,4 = 37 dmg, supercharge total 58
1+3+4, f+1+2, f,f~n+1 x3, f,f+2 = 37 dmg, supercharge total 58
u+3 f+1,4 f,f,2 = 64 dmg

CH b+2,1 (17 dmg base plus variable from CH b+2, minimum total 41)
f+3, d/b+2, f,f~d+3,2, ff+2 = 54 dmg, supercharge total 95
u/f+3, d+3,2, f+1, f,f+2 = 50 dmg, supercharge total 91 (*R)
b+3~f~ws+3, 1~4, f,f+2 = 50 dmg, supercharge total 91
b+3~f~ws+3, f+1,2, f,f+2 = 48 dmg, supercharge total 89
u/f+3, d/b+2, f+1, f,f+2 = 45 dmg, supercharge total 86

CH f+4 (dmg variable, minimum 19)
f,f~n+1, d+3,2, f,f~d+3,2, f,f+2 = 49 dmg, supercharge total 68 (near-impossible)
f,f~n+1, d+3,2, f+1, f,f+2 = 38 dmg, supercharge total 57
f,f~n+1 x6, f,f+2 = 34 dmg, supercharge total 53
f,f+2 = 21 dmg, supercharge total 40

PLD b~3+4 (20 dmg base)
1, d/b+2, f+1, f,f~n+1, f,f+2 = 55 dmg (I think f,f~n+1 x2 is possible)
1, 3,3, f,f+2 = 54 dmg
1,2, 3,2,1,2 = 53 dmg
1,2, 3,3,4 = 53 dmg
1~4, f+1, f,f+2 = 50 dmg
d+1, ws+3,4 = 46 dmg

jinwyp 2005-4-13 17:17

<P>最近揣摩一些BRYAN简单实用的连技,献给大家!
b+1   1,4      1,4      f,f+2
b+1    f+3    d/b+2    1     f,f+2
b+1    1,4,3,3     f,f+2   
WS+1     d/b+2    1      f,f+4
WS+1     b+2,1     1     f,f+2
WS+2,f+2     b+2,1,4
CH   WS+3   f+1+2    d+3,2     1    f,f+2
d/f+3    u/f+3     d+3,2     1   f,f+2 </P><P>起身3CH(对方没恢复),小跳回中4,前3,后斜下2,1,前前2  94</P><P>
b+1 ,db+2.db+2,1,ff+2(可以点两个1,稍有难度!)</P><P>比较稳定的COMBO!可以点两个1的,够不着很正常的!db2后要马上ff去点1,而且有角度限制,不稳定就是了
在b2 CH后1ssr取消,  后面跟这个很稳定, 因为角度有了</P><P>我倒觉的   b+1   1,4,3,3    f,f+2    这个COMO超爽啊!!!</P><P>比以上多的     WS3(CH),uf4,f3,db2,d32,ff2            102      (马达)
</P>

DashEWGF 2005-4-13 17:19

Knee浮空后从来不搞马赫。。。。。。。

yanshen 2005-4-13 21:10

<P>knee个人风格……  他连b1都很少用…………</P><P>不过他地BRYAN用地实在是太好了,确反都只用12,后面优势大,f1  1 什么地继续压,压地别人不敢动了就挑拨接fb2,浮空f+1+2,3212还剩下一个2不点完,跑过去 db3择,打中了就挑拨b3~f,334    , BRYAN都能用成这样,帅啊, 日本地什么黑黑白白差远了,这样地人在韩国都没能进16强……受不了了</P>

DashEWGF 2005-4-14 11:17

<P>Knee得了Isu Theme Park Tournament得冠军,赢得是Holeman</P><P>挑衅接fb+2只用了那么一次。。。。他就是挑衅挑的特顺,人不停的在晃。。</P>

中国第一高手 2005-4-14 19:33

打的花哨不代表能拿好名次

yanshen 2005-4-14 19:50

花哨 不等于 华丽,  花哨是花拳秀腿, 华丽需要技术去支持, 如果手苯点,反应慢点,鸡也是没办法地事情  

lauinkfan 2005-4-18 14:56

332 ch全中?1433CH全中?这人是超人啊?这种设定实在是……[em41][em97]

yanshen 2005-4-18 21:28

<P>332应该不是CH全中,</P><P>是  (1)433CH 全中, 是第2个4CH全中</P><P>上个星期遇到grrr地bryan用地很厉害了,壁技  挑拨 和一些step 都很有大家风范, 偶像啊~    不知道和nomoon地哪个更强一些</P><P>BTW:GRRR是以前那个用raven地kata吗? 我对人长相一向记不清楚……必须要见个3次以上才能记的住……</P>

ning 2005-4-18 21:41

<P>不是,是南京过来的</P>

yanshen 2005-4-26 15:48

<P>o ?  那他在南京排名大概在什么位置啊?</P><P>b+1.f+3.d+3,2.ff+1.ff+2
b+1.1,4.1,4.ff+2
b+1.1,4.3,3,4

ws+1.f+3.1,4.ff+1.ff+2
ws+1.f+3.d+3,2.ff+1.ff+2
ws+1.3,3.ff/n+1,4.ff+2
ws+1.b+3~f+3.1.ff+2
ws+1.b+2,1~ss+d/b+2.d+3,2.ff+2

df+3.uf+3.1,4.ff+2
df+3.taunt,c,taunt,c,ff+3 or ff+4 or b+2,1,2 or b+2,1+ss+db+2.1.ff+2.
df+3. 3,3,4
df+3.uf+3.d+3,2.f+1.ff+2
df+3.uf+3.db+2.1.ff+2</P><P>ff2之后, bb4   df3    都是必中,这个地球人都知道了,  还有就是b3,1+2也必中, 而且如果对手动了,CH不知道晕不晕,反正很爽, 老看bryan压人也看腻了</P>

wx_hunter 2005-5-18 10:41

我是南京的,工人的高手还真多,我上去两盘被KO了,人家用的是FENGWEI,和平的机器摇杆是坏的,根本没有人玩,TMD,我现在还在仙林憋着玩TT呢,仙林除了我以外还有4个厉害的,有时间来玩,我们这里有个胖子,超级高手,我打不过他,偶尔能赢一局,我用三岛系,30%电风,只能走两个风神步,汗颜[em33]

yanshen 2005-5-18 14:04

哦? 南京又出现 "超级高手" 啦,郁闷你们又可以去踢馆了

花郎郁闷a 2005-5-18 15:20

*** 作者被禁止或删除 内容自动屏蔽 ***

花郎郁闷a 2005-5-18 15:21

*** 作者被禁止或删除 内容自动屏蔽 ***

mik123 2005-5-18 18:47

连冯威都没用过就敢大言不惭乱讲?还什么性能不出色?新人中技能最实用最易上手的就是他了,得出结论:作者在这点上是sb~

yanshen 2005-5-19 11:34

这个帖子是T5街机刚在加拿大出来几天时候写地,那时候中国还没有T5 ,自然会有些疏漏。 大家还是留点口德吧,楼主已经离开我们了………………………………

KingMana 2005-6-3 16:44

问一下,挑拨有什么用?之后能连哪些招?哪些招比较好用?

tianyuanyuan 2005-6-3 18:11

<P>挑拨之后可以崩防  挑拨之后接3+4</P>

蚂蚁 2005-6-3 18:51

接f,b+2[em42]

风干的颜料 2005-6-4 10:26

你那个是高级技巧```怕怕的
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