查看完整版本: bkin和喜欢yoshi 的进来

1秒7个风神步 2005-7-25 07:35

bkin和喜欢yoshi 的进来

下面是yoshi 被防住后的桢数,由于本人不用yoshi,所以可能有些出入,如果有可以改进的地方,请大家赐教。我是根据julia 的确反 和我的目测写的,虽然不是100% 正确,但是我想应该八九不离十。-15 以上就是非常不安全,被防住基本就是半条血没了,所以谨慎使用!<B>黑体的是确认的</B>,其他的是我推测的,先说一下他的punisher:

<B>f+2, 下血最多,应该17 frame,f+2, F+throw_d/f+2,d/f+2,b+1,(1),1,(1),1, b+1,(1),1, f+3+4_ff+2 wall
d/f+2 差不多应该16 frame
u/f+3 比d/f+2 快点,应该是14frame
121 & ff+4 应该是8frame, 不过hit 之后好像还是处于桢数劣势
1+4 我觉得应该是用它来打断招,试了一下他可以打断deviljin 的ff+3,1, 4,不过不能打断byran 的ws+3,4,所以我觉得它应该是11frame
Yoshi  execution
1,2,1 8
f,f+4 8
2,1 10
WS+4 11
4,4 12
WS+1~f,F+4 12
f+4,4 14
u/f+3 14
WS+2 15
d/f+2 16
f+2 17
f+3+4 19

<B>on block
WS+2 -9
f+3+4 -10
1+4 -11
WS+1 -12
3,4 -14
u/f+3 -14
4~3 -15
f+2 -16
f,f+4 -17
f+1+2 -17
FC,d/f+3 -17
u+1+2,3 -22</B></B>

Yoshi  on block
u/f+3  -10
d+4   -11-12
d+3   -15
d/b+3  -11-12
d/b+3,3,3,3,3 -11-12
FC d/f+3  -15+
f+2       -16+
2,d+3     -15+
3,3       -15+
3,4       -10
f+3+4    -10
3,d+3+4   -16+
f+3+4,1+2, 3+4 -16+
b+1+2    -11-12
flea 1+2   -8
flea 3+4   -16+
flea f+3+4 -11-13
f+1+2     -16+
d/f+1,2    -8-9
IND 4     -16+
IND 3,3+4  -16+
FLY 2      -10
FLY 3      -16
u/f+3+4    -16+
u/f+3+4,3+4 -16+
ff+2       -10
ff+4       -16
ws+2      -15
ss+2       -8
ss+4       -10
4~3       -16
ws+3      -10
BT3       -10
下面的punishment (中文是不是叫确反?),是别人给我的, 我稍微加了点,如果有错的话,请大家说
Anna
d+3,2 -- u/f+3
u/f+1>3,3+4 -- Yoshi can 1+4 Anna’s 3+4 canned follow-up if the u/f+1,3 is blocked_b+3+4
d/b+3 -- u/f+3
d/b+1,4 -- u/f+3_d/f+2_f+2
d/b+1,1 -- u/f+3
d/b+4 -- u/f+3
d/b+4,3 -- u/f+3_N~d/f+2_N~f+2
d/f+4 -- ws+2
b+1 -- ff+4_1,2,1
FC d/f+2 -- u/f+3
U/F+4 -- u/f+3
d/f+2 -- safe
ws+2_qcf+2 -- safe
U+4 -- safe

Asuka
db+2 -- ff+4_1,2,1
ff+2 -- ff+4
1,2,3 -- b+3+4_1+4 (flash hits 1,2,3~b)
3~4 -- u/f+3
d/f+3 -- ff+4
u/f+4 -- 1,2,1_ff+4
f+2 -- u/f+3_d/f+2_f+2
d/b+3 -- ws+4_ff+4
2 --safe
d/f+2 -- safe
1,2,4 -- safe
3+4 -- safe
ws+3 -- safe
b+1 -- safe
FC d/f+2 -- safe
1+2 -- safe

Baek
d/b+4_FLA d/b+4 -- dash u/f+3_N,d/f+2_N,f+2
1+2 -- 1,2,1_ff+4
1+2,4 -- u/f+3_d/f+2_f+2 & can avoid '4' by b+3+4
d+4,3,3,3 -- d/f+2_f+2
d/f_ws+4>4>4 -- u/f+3_b+3+4 to avoid last hit
d/f_ws+4,4,3 -- ff+4_b+3+4 to avoid last hit
FL f+3 -- ff+4_1,2,1
FL b+4_b+4 -- u/f+3_d/f+2
FL b+3 -- ff+4
FL d+3 -- ff+4_ws+4
d+3,3,n+3 -- u/f+3
d/f+2 -- safe
b+1 -- safe

Bruce
b+4,3 -- 1,2,1_ff+4
df+1,2 -- ff+4_d/f+4
uf+3 -- 1,2,1_ff+4_2 series_d/f+4
uf+4 -- 1,2,1_ff+4_2 series_d/f+4
F+2,4 -- u/f+3
ws+2,1 -- 1,2,1_ff+4
b+1 -- u/f+3_d/f+2
bb+4 -- u/f+3_N,d/f+2_N~f+2
1,2,1,2 -- u/f+3
d/f+3 -- safe

Bryan
3,3,2 -- (?) between the 2nd and 3rd hits
df+3 -- uf+3; ws+2

Christie
b+3~3_ws+1,3_d+3~3 -- Going into FLEA~f+3+4 to combo is works
df+3+4 -- f+3+4 (clean hits)
1+2~3 -- f+3+4 (clean hits)
df+1~1 -- safe
3,4 -- you can duck the first hit, then sidewalk left the second hit
RLX 4~3 -- keep in mind that this attack hits low TWICE, so if you happen to make the first low whiff, you can dash in and low parry the second (not many peeps know this, heh heh). You can also block the first low, then parry the second kick before she goes into HSP.
RLX 3~4 -- df+1,2,db+2,2,2,2 (floats for a juggle, have to be deep); ff+4
df+2 -- safe
u_uf+4 -- safe
ss+4 -- she's safe on block/hit. this kick hits twice if deep. you can block the second kick
b+2 -- safe
db+1+2 -- safe
ws+3+4 -- f+2; f+3+4, whatever. No one uses this though, they'll usually goto a stance
RLX stance -- If you see this stance, you can try doing d+4, DGF, FLEA to evade their options
RLX f+3+4 -- safe
b+4,3... -- low parry the second hit
b+4,4 -- after the first 4 is blocked, you can jab into b+1 combo
b+4,4,3+4 -- after blocking the second flip, you can sidewalk
f+3+4 -- 1,2,1; ff+4, 2 (RP) variations
u+3 -- as she's flipping in the air, you can attack her, but as her feet come out, you can't interrupt


Craig
d+4 -- u/f+3
d/f+1 -- 1,2,1_d/f+4_ff+4_2 series
d/f+1+2 -- 1,2,1_ff+4
fc,d/f+4 -- u/f+3
d/b+1+2 -- f+3+4
d+1+2 -- 1,2,1_ff+4_2 series_d/f+4
ws+3_VTS 3 -- 1,2,1_ff+4
f+4 -- ws+4_ff+4
d+2,4 -- 1,2,1_ff+4
d/f+3,d+1 -- 1,2,1_ff+4
f+2 -- 1,2,1_ff+4
d+3 -- ws+4
ws+4 -- safe
u/f+4 -- safe
b+1 -- safe
f+2,1 -- safe (duck second hit & punish)
1+2 -- safe

Devil Jin
ff+3,1,3_4 -- (?) between the 2nd and 3rd hits
df+2,1_2 -- (?) between the hits
d/f+2,1 –ff+4
112 –u/f+3
CD+4—u/f+3

Eddy (not sure if he has different punishments)

Feng Wei
d/b+1 -- ff+4
d/b+1,2 -- ff+4_2 series
ss+4 -- u/f+3
1,1 -- flash or b+3+4 between 1st and 2nd hit
1,2,2 -- duck the last hit
1,2,2~b -- d/f+4
ws+2 -- ff+4_d/f+4_2 series
qcf_ws+3 -- 1,2,1_ff+4_d/f+4_2 series
2~1 -- 1,2,1_ff+4
f+4,4-- flash or b+3+4 between 1st and 2nd hit
f+4,3 -- b+3+4 the low sweep, punish
uf+4 -- 1,2,1_ff+4_2 series_d/f+4
b+1+2 -- f+2
f+2,1,2 -- f+2
db+2,2,2 (block/hit) second hit is low parryable, and on block you can (?) the second hit. You can get hit by the first hit, go into DGF to evade the second, hit "D", then flash the 3rd hit (but, low parry is best option).
b,f+1 -- u/f+3_d/f+2
d/b+3 -- u/f+3
BT d+3 -- u/f+3
db+4 -- u/f+3_f+2 (note: f+2 requires precise timing)
d+2 -- ff+4_ws+4
d/b+1+2,2 -- safe (please parry if opponent uses this string)
f+3,1 -- flash or b+3+4 between 1st and 2nd hit
ws+1,2,1 -- ff+4_d/f+4
ff+4,3 -- 1,2,1_ff+4_2 series
ff+2 -- f+1
1+2 -- ff+4_d/f+4

Ganryu
f+1+2 -- safe (?) 4 -- safe
b+2 -- safe
d+1+2 -- safe
d/f+2 -- safe

Hwoarang
RFF ff+3 -- 1,2,1_2 series
b+3 -- u/f+3 (confirmation?)
non-JF Skyrocket -- f+2 0_o?!
d/b+3 -- ws+4
d/b+4,4 -- duckable on block for guaranteed uf+3 (works on normal hit too)
d+4,4 -- duckable on block for guaranteed uf+3 (works on normal hit too)
RFF 3,4 -- duckable on block for guaranteed uf+3
LFF_LFS d+3,4 -- duckable on block for guaranteed uf+3

Jack-5
f+1+2 -- (?) punishes f+1+2 and interrupts any canned followup
f+1+2, 2 -- f+3+4 after blocking f+1+2 will hit Jack through the canned follow-up
ff+2 -- u/f+3
df+3+4 -- f+2
d/f+2 -- d/f+4_d/f+1,1
f+3+4 -- d/f+4_ff+4
d/b+2 -- dash u/f+3
d/f+1+2 -- stand->b,b+1+2 UB!!!

Jin
db+2,2,3 -- (?) between hits 2 and 3
bf+2,1,2 -- iWS+2 under hit #2
uf+4 -- ff+4_1,2,1_2 series
ecd+1 -- 1,2,1_2 series_ff+4
ws+2 -- ff+4_1,2,1_2 series
db+2
db+2,2
CDS 4
CD+4 or any string that ends in it –-u/f+3

Julia
1,1
1,1,1 -- ff+4_b+3+4 will evade the last hit (whether Julia does 1_4)
1,1,4,3
FC,df+4,3-- u/f+3
uf+3+4—u/f+3, d/f+2, f+2
ff+3 -- 1,2,1_ff+4
ws+3 -- safe_1+4
u/f+4—u/f+3
u/f+4,3 –u/f+3

Kazuya
ws+1,2 -- ff+4_1,2,1
CD+4,1 -- ff+4_1,2,1
df+2
ff+2
df+4,4 -- u/f+3
112 –u/f+3
CD+4 -- u/f+3
1,2,4 -- can 1+4 between the 2 and 4

King
d/b+3 -- u/f+3
u/f+4 -- ff+4_1,2,1_2 series
1+2,2 -- rumor of 1+4 the second hit (confirm?)
d/b+4 -- u/f+3+4,b+1 <-- not sure if the canned u/f+3+4 would hit

Kuma/Panda
d/b+2
d/f+2

Law
4,u+3 -- (?) between the hits
d+2,3 -- u/f+3
UF+4,3
FC,df,d,df+3 -- PG_DGF 3
db+4 -- dash u/f+3
ws+2 -- d/f+2

Lee
uf+4
WS+3,3,df+3,3

Lei
db+4 -- u/f+3

Nina
d+3,2 -- u/f+3
d,d/f+4 -- dash u/f+3
d,d/f+2—ff+4
SS+2
b+1 -- u/f+3
ws+2
ss+1,2
f+1+2 -- d/f+2
ff+3 -- u/f+3
d/f+3,2,3 -- d/f+2

Paul
d+1,2_4,2 -- (?) between 1st and 2nd hits
qcf+2
d+1+2 -- f+2
WS+2
SS+3
d+4

Raven
4~3,3
4~3 -- ff+4_1,2,1
ff+3 -- ff+4_1,2,1_2 series
d/f+4 -- u/f+3
df+4<4 -- u/f+3
uf+4,4 -- d/f+2
qcf+2 -- u/f+3
qcf+3+4 -- dash d/f+2_u/f+3
d/b+4 -- u/f+3
1+2
2,3

Roger Jr.
ff+2 -- 1,2,1_ff+4_d/f+4_2 series
d/b+3 -- ws+4
ss+4 -- dash u/f+3_N,d/f+2_N,f+2
u/f+4 -- 1,2,1_ff+4_d/f+4_2 series
d/b+1+2 -- u/f+3 (juggle)
ff+4 -- d/f+2
f+4,3 -- d/f+2_f+2_f+3+4
f+4,3,2 -- b+3+4_u/f+3_d/f+2_f+2
d+4 -- ws+4
FC 1+2 -- f+3+4_ff+2
1+2,3+4 -- b+3+4_1+4 (air hit)_1,2,1_ff+4_2 series
BT 3+4 -- u/f+3_d/f+2
d/f+1+2 -- safe
3~4 -- safe
f+1+2 -- safe_d+1 (?)

Steve
ffn+2
df+1+2
d+1 -- u/f+3
ALB d+2
db+2 -- u/f+3
1,1,2
ws+1,2 -- 1,2,1_2 series_ff+4
4,2 – u/f+3_d/f+2
d/b+3

Wang
1,1
1,1,1
d/f+1,1
ss+4 -- ws+4_ff+4
ws+4 -- u/f+3
FC d/f+4,3 -- u/f+3_d/f+2_b+1+4 (after blocking 1st hit)
u/f+4 -- d/f+4_1,2,1_ff+4_2 series
u+4 -- d/f+4_ff+4
f+2 -- f+1_ff+4
qcf+2 -- ff+2 (strict timing)
d/f+1+2 -- d/f+2
d+3+4 -- u/f+3
d+3 -- ws+4
d/f+2,1 -- d/f+2_f+2_b+3+4 (after blocking 1st hit)
d+4,2 -- 1,2,1_ff+4
d+4,4 -- u/f+3
d+1+2 -- 1,2,1_ff+4
d+2~1_d+2,1+2 -- d/f+4_d/f+1,1
ws+2,2,2 -- ws+4_ff+4
d/b+1+2 -- safe
b+4 -- safe
f+1+2 -- safe

Xiaoyu
RDS 4 -- d/f+2
ss+3 -- u/f+3
ss+4 -- ws+4
AOP u/f+3,4 -- ff+4
d/b+4 -- ws+4
ff+3+4 or BT ff+3+4 -- You can flash as she's flipping in the air

Yoshimitsu
u/f+3
fc,df+3
DGF 3
ff+4
1,2,1
f+1+2--u/f+3
f+3,3—u/f+3
ss+1
ss+2
[align=right][color=#000066][此贴子已经被作者于2005-7-25 7:39:09编辑过][/color][/align]

bkin 2005-7-25 16:04

<P>恩 收到了</P><P>非常感谢</P>

bkin 2005-7-25 16:15

<P>WS+1 -12</P><P>请楼主检查一下 这个可能是笔误吧</P>

1秒7个风神步 2005-7-25 21:16

<P>我觉得没错阿</P>

活蹦乱跳 2005-7-26 00:02

<P>错误不少</P>
<P>ff4是7f,1+4是5f,这些都是老东西,uf3是-14</P>
<P>吉光的f表网上已经有了</P>
<P>http://www6.plala.or.jp/tosaka/tekken5/yosimitu.htm</P>
<P>http://www6.plala.or.jp/tosaka/tekken5/yosimitu2.htm</P>
为啥我贴过这么多网址都好像没一个人去看还在这里问啊找啊测啊
[align=right][color=#000066][此贴子已经被作者于2005-7-26 0:03:58编辑过][/color][/align]

yanshen 2005-7-26 09:54

楼上能否麻烦一下直接贴出来,好人做到底

bkin 2005-7-26 15:15

<P>to1秒7个风神步:我想应该是ss1吧 </P>
to活蹦乱跳:刚刚才知道啊
[align=right][color=#000066][此贴子已经被作者于2005-7-26 15:21:56编辑过][/color][/align]

活蹦乱跳 2005-7-26 21:58

<P>表格贴不过来</P>
扫图的只有他的...

<P>[img]http://www.piece-of-poop.net/tekken/ravenbook1.jpg[/img]</P>
<P>[img]http://www.piece-of-poop.net/tekken/ravenbook2.jpg[/img]</P>
<P>[img]http://www.piece-of-poop.net/tekken/ravenbook3.jpg[/img]</P>
[align=right][color=#000066][此贴子已经被作者于2005-7-26 21:59:42编辑过][/color][/align]

中国无敌 2005-7-26 22:05

ff4 是 7桢,但是不能拿来当确反,威力太小,防住很惨, 普通人出最快11桢左右, 最快最快也是9桢

1+4 是 4桢,除非被改了, 1+4 能否打断不是看速度,是看距离,经常你出了,但是人家里的远身体碰不到, 过来拳头碰到了你的脸。

背投削弱了,我很干,我宁可没有进步投,以前 70的时候f+2, b+1, 1+3 中了就是近100


121很厉害, 19滴, 没什么破绽, 8桢,我经常出错就是了

jimmyyep 2005-8-11 22:38

8楼贴的是raven
那个表格,因为无法显示日文,所以看起来之痛苦。
谁看的到做做好人,贴过来3
[align=right][color=#000066][此贴子已经被作者于2005-8-15 10:44:03编辑过][/color][/align]
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查看完整版本: bkin和喜欢yoshi 的进来