gakushi 2005-6-29 17:21
TEKKEN 5.1 PATCH RELEASE INFORMATION/CHANGES
TEKKEN 5.1 PATCH RELEASE INFORMATION/CHANGES
List Compiled by MarkMan.
Special thanks t
DUK2000
av kazama
Pyro Joe
noodalls
#tekken on IRC
SD TEKKEN ^_^
- Updated 06/28/2005 8:10 PM PST -
- DISCLAIMER -
"All these changes are what are found by 4 or so players from
Arcadia Magazine. Namco didn't give them the changelists
so they had to play and figure it out. So they mainly tried
finding out changes to old moves (there seems to be new moves?)
since it would take time finding out new move notations if any.
They primarily focused on those that are called top tier chars
and wrote a lot about them, and left most of the other characters
behind with only 2 lines worth of information.
SO these are only one part of the Version 5.1 changes.
There will be much more to come when 5.1 is out on July in Japan.
Also there are item updates too." - DUK2000
- GENERAL INFORMATION -
Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any. Disscuss the changes here. Top post will be updated as more information is added.
Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have different colors now.
Big changes with things in the system. You can now fully block while in tech roll state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.
Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.
POSSIBLE 2 new characters added. More information later.
Wall system has changed slightly. More information on this later.
- CHARACTER UPDATES -
Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.
Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.
Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- 1,2,1, d/f+3 catch no longer works.
Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.
King the 2nd
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it connects.
Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.
Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.
Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.
Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.
Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.
Hwoarang
- d/b+4 has more delay on hit.
Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.
Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.
Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased
Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.
Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.
Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.
Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.
Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.
Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use d+3~HMS.
Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.
Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.
tianyuanyuan 2005-6-29 17:56
有讲什么时候出吗? 如果是真这样改就好了 终于平衡了 啊门~~~~~~~~~~~~~~
yanshen 2005-6-29 18:05
[quote]<B>以下是引用<i>tianyuanyuan</i>在2005-6-29 17:56:29的发言:</B>
有讲什么时候出吗? 如果是真这样改就好了 终于平衡了 啊门~~~~~~~~~~~~~~[/quote]
Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any.
STEVE这下歇的了,一个好地确反都没有, 转圈+2 CH 也不能晕人了,缩都不好缩了,爽哦
tianyuanyuan 2005-6-29 18:17
<B>以下是引用<I>yanshen</I>在2005-6-29 18:05:35的发言:</B>
Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an American release if any
那岂不是没几天就出了 可惜 大陆不知道引进的快不快 是啊 解大家的恨了 爽
花郎郁闷a 2005-6-29 18:30
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花郎郁闷a 2005-6-29 18:32
*** 作者被禁止或删除 内容自动屏蔽 ***
tianyuanyuan 2005-6-29 18:34
算了 我就继续中国第一雷文吧 啊哈哈哈哈哈
花郎郁闷a 2005-6-29 18:36
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scylla 2005-6-29 18:50
<P>娃哈哈哈,用真实ID留言以庆祝steve的时代过去了</P><P>df+2不能浮空了
无限连没有了
alb 2破招不能昏
b+1~B FLK b_f+2取消
CH 1,2,1,2, and 2,1,2不能高度浮空
1,2,1 and 2,1 进入FLK~ALB取消
d/f+1+2不能打2次了
不知道我翻译的准不准??</P><P>julia没被削弱还加强了一点。</P>
花郎郁闷a 2005-6-29 19:29
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tianyuanyuan 2005-6-29 19:36
怎么可能了 削弱的只是史迪夫 又不是你 你是强人一个
小白兔奶糖 2005-6-29 19:37
不会的,花花你用其他人一样很厉害,你总要给别的玩家一点机会包~~~~~~~~~~~1
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花郎郁闷a 2005-6-29 19:44
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HBK 2005-6-29 19:55
谁翻译一下吧, 看不懂啊
小白兔奶糖 2005-6-29 20:02
<P>nina</P><P>uf+1不能在远距离最后浮空追打了,速度变慢
uf+1对地被打可以守身了
d,db+3加大破绽
df+1,2速度变慢 </P>
烈火圣云 2005-6-29 20:03
<P>STEVE和FENG这几个淫荡的家伙终于可以让他们收敛一点了^_^</P>
小白兔奶糖 2005-6-29 20:06
Feng Wei也完了
b+1变10桢
ss+4被防加大破绽
qcf+3_WS+3加大破绽
d/b+3CH不会倒
d/b+1+2,1两招间加大延时 ???
law 2005-6-29 20:20
<P>太好了</P><P>我的18终于能出头了</P><P>我的三岛,娃哈哈哈哈哈哈!!!!!!!!!!!</P>
烈火圣云 2005-6-29 20:25
<P>Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
</P><P>Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
</P><P>Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.
</P><P>Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to be.
</P><P>谁帮我翻译下这几个人</P><P>以上</P><P>先拜1个</P>
小白兔奶糖 2005-6-29 20:30
<P>Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
</P><P>df+2破招后不能接风神拳浮空了</P><P>ws+2破招不能醒,不过昏厥效果和df+2一样了</P><P>db+3被防有破绽了,不过破招可以把人打倒</P><P>我觉得kazuya好像没怎么变唉,law你开心什么啊?????</P>
小白兔奶糖 2005-6-29 20:40
jin
df+3破招接d+3+4可以完全浮空了
24后不能追打了
devil
雷神拳拉斜上把人带上天这招可以用在浮空中了,屁用没有!!!
ling
背向后的引返加大攻击力还可以浮空???
背向后的1可以把人打倒
asuka
f+2取消后可以发3+4了
f+3被防后是等势了
db+4不安全了...............
[align=right][color=#000066][此贴子已经被作者于2005-6-29 20:42:54编辑过][/color][/align]
烈火圣云 2005-6-29 20:47
<P>jin...df+3...?...这个可以接D3+4????难道是CH打晕眩</P>
<P>24后不能d4..这个好像无所谓...</P>
<P>devil....昏,风神接雷神啊...难接了点,耍帅用的..略过</P>
<P>ling, 的背向裁后可以浮空倒是不错</P>
<P>asuka改动也不太大</P>
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HBK 2005-6-29 20:57
改的什么玩意,日一个
law 2005-6-29 21:20
<P>好啊</P><P>至少那3个贱人都削弱了不少</P><P>这下有的玩乐</P>
bluesky 2005-6-29 21:28
<P>晕</P><P>好象有些人没改地样子。。。</P>[em37][em37][em37]
活蹦乱跳 2005-6-29 22:13
<P>凌小雨呢</P><P>雷文呢</P>
gakushi 2005-6-29 22:23
<P>我是从财阀上找到的,但是从铁拳的官方网站上看不到更新的消息~</P>
HUI 2005-6-29 22:33
d/b+3被防破绽变小而且CH还能把人扫倒,魔神晕厥虽然效果和嫉怨CH一样但是不能回复。只是损失了嫉风而已,LAW这下高兴了。
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yanshen 2005-6-29 22:54
<P>以前魔伸能恢复就是废招,这下一改就吊的了……</P>
<P>DJ好象也加强了哦</P>
bryan b1不能直接浮,ff2破绽变大,好地一B哎,两大无耻招总算减弱了,我最恨中这两招,这下还有点意思,准备练他了
<P>Julia个小荡妇本来就很强了,这下还加强,无聊啊</P>
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tianyuanyuan 2005-6-29 23:17
<P>LAW神人一直都崇尚三岛系的人的 </P>
铁网 2005-6-29 23:24
<P>bryan 的WS3counter变不能回复了 </P><P>这叫打两下再给个红包</P><P>雷文下段下血变弱了( 70----50)</P>
law 2005-6-29 23:26
<P>都是大帝当初让我坚持三岛</P><P>说总有一天出头的日子</P><P>经过了无数被他们摧残的日日夜夜</P><P>终于三岛有出头的一天了,再也不要怕steve,布赖恩,尼娜了</P><P>南梦宫终于开窍了</P>
小白兔奶糖 2005-6-29 23:27
<P>kazuya的ws+2说不好,有的人不能恢复,那这招就很强。现在改成df+2的昏厥,虽然不能恢复,但是浮空削弱,所以可以说是没变。</P><P>DevilJin好像没变吧,加的哪个没用吧。</P><P>bryan的b+1这么改倒是不错,但是ff+2加大破绽不应该啊,这招是上段的,要是对手下蹲,可是大破绽呢。可怜!</P><P>julia的招回报大,但是都很冒险,她的招几乎没有安全的,所以注定julia不可能被削弱。</P><P>thanks namco,hohohohohohoho</P>
铁网 2005-6-29 23:49
<P>Roger Jr.
- d/b+3 is more punishable on block. -16.</P><P>- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more free followup from a stun.
变弱了!
</P>
风干的颜料 2005-6-29 23:56
Roger Jr的我没看明白,翻译一下。受身取没了那他肯定要弱一打块了啊``JACK的是说U/F1+2的那个不能挡了吧?D/B2变成什么样了?熊的FF2和F1+2有什么变动?
风干的颜料 2005-6-29 23:58
JULIA除非把他的FF1能打SS,要不怎么也强不到哪去。不过要是真的那么改了就不平衡了。
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gakushi 2005-6-30 00:01
http://www.arcadiamagazine.com/product/arc_063.html
铁网 2005-6-30 00:13
<P>5.1システム変更
ダウン中のダメージが70%に
受け身確定不可能
吹き飛ばしやられ中に好転受け身が可能に
バージョンアップ確認方法
…タイトル画面のロゴ右下に5.1が
…タイトルで点滅する文字、キャラ選択時の拝啓レーザーライトの色が赤に変更
…体力ゲージの色が緑、勝利マークがオレンジに
フェン
前ソウと撲面の不利が増加。撲面はガードで10フレ不利
鉄鎖がカウンターでダウンしなくなった。旋風遅配が二段目裁き可能
倒震脚不利フレーム増加
抱肘からの倒震脚ガード可
交牙の不利が増加したため例のコンボが不可能に
システム変更【吹き飛ばしやられ中好転受け身可】により撲面Cしても追撃不能
ロジャー
アニマルラッシュアンドくるくるパンチ一発目カウンターからの4発目が空中判定に
ダイナミックスマッシュガード時に距離が離れるように
テイルカッターの隙が16に増加
エルボービンタ二発目がつながりやすくなった
ツームストン後アリキックがはいらなくなた
一八
地背脚ヒット時のカズヤ硬直減少。カウンターで相手ダウン
魔神拳のクリーン回復不可能に。やられはスタンから崩れに
リー
シルバーローカウンターで相手ダウン。そのごシルバーテイル確定。
ヒットマンに移行していた場合はヒットマン時のRK確定
アンナ
アパスト1、2発目ともにガード、ヒット時の不利フレ増加
アパストサーマルがヒット時吹き飛びダウン
フェイタルアタックコンビ2発目不利フレヒット・ガード共に増加
セピアクレエイク2発目ディレイ可能
吉光
日向ガード時不利フレーム減少。確定はワンツー程度、
浮き方も変わりコンボが入りやすく
突衝→胡座→スイープが不確定。不惑→100から72に
ファラン
カットロー~フラミンゴ
カットローをヒットさせても不利に、派生技も出が遅く。
立ち途中RKRKの一発目の判定小さく
クリス
コンビナソマゥンの不利フレ増加。4フレ
アルマーダが側面・背面ヒットで 相手キリモミダウン
レフトジャブ~ビリバ削除
バルセロスのしゃがみステ削除からぶり硬直増加
仁
隠しローがなくなった。
正拳~上段後ろ回しがきりもみだうん
左足刀がカウンターでくずれ
レイ
絞竜硬直減少。豹のオートガード削除、
芭蕉が連続ヒットに。一段目があたると旧のカウンター風に
ロウ
チャージナックルヒットで崩れ誘発
ブレイクローがカウンターでもダウンせず
ドラゴンストーム3発目で相手浮かない
ガンリュウ
雷張り手ガード時の距離が近くなり、不利フレーム増加
達磨落としのダメ減少かつダウン相手にヒットせず
もろてハンマー~もろて突きの不利フレーム増加
電車道コンボ2発止めの不利フレーム増加
右アパの不利フレーム増加
横転受身にヒッププレス当たらず(システム変更のため)
ジュリア
膝弾ダメアップ
RKカウンターから肘で拾いやすく
熊
ベアシザーズ不利フレーム減少
熊鬼神拳ガードされても反撃受けにくく
ステブ
右アパ浮かず
立ち途中右アパ浮かず
バリアントからデンプシー移行不可
ターンパンチカウンターでの崩れ削除
123、21からのクイックターン不可
クイックフックプレッシャー連続ヒットせず
ソニックファングからの追撃困難に
1234、234カウンター時の浮かし削除
カッティングフック系が受身可能
ニーボルト不利フレーム増加
ホカテンガードされて不利 </P><P>ニーナ
アパストガードされて不利
膝の硬直アップかつジャスト成功でも距離はなれず
ディバインの不利フレーム増加
リフトの不利フレーム増加
ブレイズ不利フレーム増加かつ発生遅く
空コンに組み込めない(ニーナの起き攻めはできなくなった)
ルーイナスがダウンにヒットせず
サディスティックキューピットガードされて距離が離れる
ブルース
スウェーハイカウンターで崩れ誘発。硬直増加
ブルファングヒット時反撃受けず
サイクロンキックノーマルヒットでダウンさせる
キング
ローリングソバットノーマルヒット時、壁やられ強誘発
カウンターでダウン
ツームストンパイルドライバーがアリキックの追撃可
ブライアン
ニークラカウンター前のめり崩れ
チョッピンノーマル時浮かず
12ハイ不利フレーム増加
マッパ不利フレーム増加
MPKコンビネーション初段カウンターで全段ヒット
レイブン
ヒュドラバインドハイ壁やられ中に
モータルエルボーカウンターでよろけ誘発
回復されないとヒュドラバインドハイで浮き
ワン
前掃十字把2発目の不利フレーム増加
通天砲ガード時距離はなれず
竜巻投げガード時ワン側不利
デビ仁
雷神拳空中ヒットでもヘブンズドア移行可
獄卒打ちカウンターのみ浮き
獄卒払いカウンターでダウン
シャオ
背身双掌把さばき成功時ダメアップかつ空コン移行可
背向け中LPヒットでダウン
飛鳥
紫雲二段蹴り初段ヒットで2発目強制ガード
鬼殺しガード時硬直キャンセルして流雲墜出せず
真空刈脚~しゃがみ帰着の硬直変化
鬼首落とし1回転ガードで五分
ジャック
パニッシュメントメガトン簡易ガード不可
アンカーショベルしゃがステ移行早く
平八
弐連剛掌波連続ヒットせず
ぱちきダメアップ
マードック
ダンクエルボー6Fから3Fに
ニースライサーヒットで3F不利
ポール
鉄騎キャンセルにしゃがステ
ペク
パリングさばき有効フレ増加。捌かれた側の硬直減
バックナックルカウンターで崩れ。ダメアップ
</P>
gakushi 2005-6-30 00:19
<P>日文看不懂~</P>
铁网 2005-6-30 00:45
<P>转贴巴哈:</P><P>直接貼過來 我看懂的部分有翻譯
=
List Compiled by MarkMan.
Special thanks t
DUK2000
av kazama
Pyro Joe
noodalls
#tekken on IRC
SD TEKKEN ^_^
- Updated 06/28/2005 8:10 PM PST -
- DISCLAIMER -
"All these changes are what are found by 4 or so players from
Arcadia Magazine. Namco didn't give them the changelists
so they had to play and figure it out. So they mainly tried
finding out changes to old moves (there seems to be new moves?)
since it would take time finding out new move notations if any.
They primarily focused on those that are called top tier chars
and wrote a lot about them, and left most of the other characters
behind with only 2 lines worth of information.
SO these are only one part of the Version 5.1 changes.
There will be much more to come when 5.1 is out on July in Japan.
Also there are item updates too." - DUK2000
由幾個Arcadia的人測試 主要偏向S級腳色 其他的就帶過而已
七月 5.1在日本上市後會有更多消息
- GENERAL INFORMATION -
Slated release in Japan for Tekken 5.1 is the first week of July. No word yet on an
American release if any. Disscuss the changes here. Top post will be updated as more
information is added.
Cosmetic changes. You can now see 5.1 sported in the T5 logo. Also lifebars have
different colors now.
鐵五logo上會有5.1顯示出來 血條的顏色不一樣了
Big changes with things in the system. You can now fully block while in tech roll
state. Sucks for tech catches. But it adds more to the mid/low/throw mixup.
重要的改變 -> 受身中可以防禦
Ground moves do only about 70% damage as opposed to 100% and possible CH damage before.
倒地時受到的追擊由100%正常損血量改為70%
POSSIBLE 2 new characters added. More information later.
可能會有兩個新角色
Wall system has changed slightly. More information on this later.
壁系統也會有變化
- CHARACTER UPDATES -
Nina Williams
- u/f+1 can not be used in longer juggles now, the speed of the move has been
decreased.
- u/f+1 is also techable when used in juggles.
- d,d/b+3 is no longer safe
- JF spider knee with Nina is no longer safe.
- d/f+1,2 has delay on both hit and block.
[弱化]9LP的發生變慢 距離遠時連技不可
[弱化]9LP連技時可受身
[弱化]21LK有確反了
[弱化]LPRPLK (RPLK) JF-WP有確反了
[弱化]3LPRP的有利變少(命中或防禦都是)
Steve Fox
- d/f+2 does not launch.
- Infinites are gone.
- CH ALB 2 does not stun.
- b+1~B FLK b_f+2 is gone.
- CH 1,2,1,2, and 2,1,2 no longer launch.
- 1,2,1 and 2,1 into FLK~ALB is gone.
- Juggles after d/f+1+2 hits close are no longer possible.
[弱化]3RP浮空不可
[弱化]無限段消失
[弱化]WK RP counter不會昏
[弱化]4LP4 4RP連技消失
[弱化]LPRPLPRP 和 RPLPRP counter不會浮空
[弱化]LPRPLP(RPLP)4->WK消失
[弱化]3WP近距離hit後的連技消失
Bryan Fury
- b+1 does not launch on normal hit.
+ CH WS+3 stun can not be escaped.
+/- 1+3+4 taunt and f,b+2 punch remain the same.
- f,f+2 has more delay.
- 1,2,4 has more delay.
- <wall> 1,2,1, d/f+3 catch no longer works.
[弱化]4LP normal hit 浮空不可
[強化]起上中LK counter的暈眩回復不可
[??化]挑撥和64RP沒有變化
[弱化]66RP硬直變大
[弱化]LPRPRK硬直變大
[弱化]壁際LPRPLP->3LK連技不可
Devil Jin
+ TGF used in juggles can now be linked to TGF~U/F for the extra move like when TGF~U/F
hits standing opponents.
+ Devil Jin seems to be the best as of now. Not that many changes.
[強化]623LP9連技可能
[強化]惡魔仁變化不大 目前看來是最強角
Feng Wei
- b+1 is now -10 on block.
- SS+4 has more delays on block.
- qcf+3_WS+3 has more delays on block.
- d/b+3 on CH no longer trips.
- d/b+1+2,1 has more delays between the two hits.
[弱化]4LP被擋-10 FRAME
[弱化]橫移RK被擋硬直變大
[弱化]236LK(起上中LK)被擋硬直變大
[弱化]1LK counter不會撲倒
[弱化]1WP RP兩下間的硬直變大
King the 2nd
+ f+4 on normal hit can cause wall stun. On CH causes opponent to fall down. Free ali
kick after CH push back.
+ Tombstone throw(d/b,f+2) now recovers faster and gaurantees a free ali kick when it
connects.
[強化]6RK normal hit即可造成壁際暈眩 counter會倒地 可追加2WK
[強化]16RP後硬直變短 2WK追加可能
Yoshimitsu
+ 4~3 has less delays on block.
- after f+3+4 hits, d/b+3 is no longer gauranteed.
[強化]LK~RK被防禦硬直變短
[弱化]6WK後 1LK不再確定
Lei Wulong
+ f,f+2 has less delays on block.
+ f,f+4 on hit gaurantees the 3+4 followup.
- No more auto parry in TGR stance.
[強化]66RP被防禦硬直變小
[強化]66RK命中後的WK必中
[弱化]虎構的自動撥取消
Ling Xiaoyu
+ From RND punch parry, damage has been increased and now juggles.
+ RND 1 makes opponent fall.
[強化]背身雙把掌 損血量增加而且可連技
[強化]背向LP 可使對手倒地
Kazuya Mishima
- After CH d/f+2 no more full EWGF launch but you can still do regular juggles.
+/- WS+2 stun can not be escaped, but the stun effect is that of CH d/f+2.
+ d/b+3 has less delay on block and knocks down on CH.
[弱化]3RP後 無法再用最速風浮空 其他連技仍可行
[??化]魔神拳回復不可 counter才會昏
[強化]1RK被擋硬直變小 counter會倒地
Kuma/Panda
+ f+1+2 on block has less delays.
+ f,f+2 is completely safe.
[強化]66WP被擋硬直變小
[強化]66RP無確反
Wang Jinrey
- d+4,1 has more delay on block.
- 1,1,1 is worse on block than before(doesn't push back as far).
- d/f+1+3+4 on block puts Wang at disadvantage.
[弱化]2RKLP被擋硬直增加
[弱化]LPLPLP被防禦 對手比較不會被推遠(容易反擊)
[弱化]龍捲投被防禦 老王不利
Hwoarang
- d/b+4 has more delay on hit.
[弱化]1RK命中對手時的硬直增加
Marshall Law
- CH qcf+1,2,1,2 does not launch anymore.
- CH d/b+3 does not juggle anymore.
- b+1,2,1 does not launch anymore unless CH. b+1,2 is natural combo on normal hit
however.
- U/F+4 is -14 on block now. No longer safe.
[弱化]236LPRPLPRP counter浮空不可
[弱化]1LK counter連技不可
[弱化]4LPRPLP counter才浮空 但4LPRP會連中
[弱化]9hold RK被擋-14 FRAME
Craig Marduk
- d+1 does not have as much advantage on hit/block anymore.
- d+4 is -3 on hit.
[弱化]2LP有利減少(命中或防禦都是)
[弱化]2RK命中-3 frame
Jack-5
+ u/f+1+2 = d,D/F+2 link throw escape glitch is gone. No more universal easy escape.
+ d/b+2 crushes high moves easier now.
[強化]9WP23RP防禦變困難
[弱化]1RP更容易擊潰上段攻擊
Jin Kazama
+ d/f+3 on CH stuns and d+3+4 will full launch afterwards.
- Nothing gauranteed after 2,4 anymore.
[強化]9LK counter會暈眩 之後2WK浮空確定
[弱化]RPRK後沒有確定追加
Heihachi Mishima
- 2,2,1 does not connect like it does now.
+ f+1+2 damage increased
[弱化]貳連剛掌破 連技不可
[強化]66WP損血量增加
Asuka Kazama
+ After f+2~d cancel you can input an extra move 3+4.
- f+3 on block is even on frames.
- d/b+4 crouching status after move is performed has changed. Not as safe as it used to
be.
[強化]6RP2取消後多了WK可用
[弱化]6LK被擋變成五五波
[弱化]1RK技後的蹲狀態改變了 風險增加
Baek Doo San
+/- Punch Parry window is larger but you get less advantage from a successful parry.
+ CH b,b+2 causes an unescapable stun.
[??化]撥拳的判定範圍變大 但是有利時間變短
[強化]44RP counter會造成不可回復暈眩
Christie Montiero
- d/f+1,1 has worse recovery on block. -4.
+/- b+4 knocks down and can not be tech rolled after side/back hit.
- 1:3~4 is gone.
- d/b+1+2 crouching status is gone, recovery is worse.
[弱化]3LPLP 被擋-4 FRAME
[??化]4RK命中會倒地 側/背面命中不可受身
[弱化]LPLKRK的JF取消
[弱化]1WK蹲狀態取消 硬直變大
Julia Chang
+ Recover on standing 4 has been increased making CH 4, into f,f+1 juggles easier.
+ d/f+3 damage has increased.
[強化]RK硬直變短 RK counter->66LP連技變的比較簡單
[強化]3LK損血量增加
Roger Jr.
- f+1,2,1,2 if the first hit is CH, the opponent is air juggled on the 4th hit. No more
free followup from a stun.
+ f,f+2 on gaurd pushes back further, making it safer/harder to punish.
- d/b+3 is more punishable on block. -16.
+ d/f+1,2 is easier to connect as natural combo(no more whiffing if first hits on max
distance).
- d/b,f+2 tombstone throw into ali kick is no longer gauranteed.
[弱化]6LPRPLPRP 第一下counter 第四下會浮空 原本的硬直沒了
[強化]66RP 被防禦彈開的距離變遠 更難反擊
[弱化]1KL 被擋-16 frame
[強化]3LP RP變得容易連中
[弱化]16RP後的2WK不再必中
Lee Chaolan
+ d+3 knocks down on CH. Afterwards FC d/f+4 is gauranteed as is HMS 4 if you use
d+3~HMS.
[強化]2LK counter會倒地 可追加 蹲下時3RK(2LK->狼構->狼構RK亦可)
Anna Williams
- WS+1,2 and d/f+1,2 have worse recovery on hit and block.
+ WS+1,2,3 and d/f+1,2,3 knocks back on gaurd and knocks down opponent on hit.
- u/f+1,3 is more punishable on block and worse recovery on normal hit.
+ d/b+4,3 can be delayed.
[弱化]立上中LP RP 和3LP RP的硬直變大(命中或防禦都是)
[強化]立上中LP RP LK和3LP RP LK被防時可把對手打遠 命中時對手倒地
[弱化]9LP LK被擋住時更容易反擊 命中時的硬直也變大
[強化]1RK LK可以delay
Bruce Irvin
+ d/b+4 on CH gives crumple stun and juggle followup.
+ d+3,4 not counterable on hit now.
+ SS+3 knocks down on normal hit.
[強化]1RK counter 對手會頓一下 可連技
[強化]2LKRK 命中時不會被反擊了
[強化]橫移LK normal hit 也會倒地
Paul Phoenix
+ qcf+1+2 and FC, d/f+1+2 cancels now have crouching status.
[強化]鐵騎取消後 有蹲狀態 </P><P>各位注意了七月日本TK5.1上市 换机版一律免费 快通知老板们和香港一道商...........
</P>